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The most ludicrous tank


honoroit

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I'd parked my tanks. In particular a staff/bio. Played again this weekend and was astounded by the aoe updates from some time ago I'd not taken time to enjoy. 

 

At 43, I could easily do +4/8 sl, toxic is a joke so Artemis people, and pretty much anything I ran into if in defensive adaptation.

 

Not the fastest in the world for, but ludicrous levels of sustain/mitigation. 

 

It led me to look back at a parked dark/dark I have... 

 

Could anything be better than staff/bio? 

 

Do you have an !ultimate tanker! that takes advantage of the expanded aoes and target caps? 

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My ultimate tanker for pure survivability is invuln/dark melee.  Scaling defense, constant -tohit debuffs, and a self heal that's an attack.  AoE improvements make it possible to use Soul Drain and Dark Consumption as attacks.  Tough as Granite, none of the drawbacks. 

 

For all around fun, though, I'd do Radiation/Spines.  Bio/Spines is also quite good, but Rad/Spines excels at tanking because of the broad spectrum of its resistances; the worst hole is to Cold damage, and even that is bearable, and not that common in the late game. 

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My invuln/staff is pretty much unkillable now that it's completely IOd out. Staff doesn't completely fit the theme I was going for so I've been debating going TW/invuln brute. I feel like the tank is so...umm..tanky (with IOs), that it would still perform fine as a brute but with way more damage. My problem is getting more energy/negative res on mids.

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On 11/9/2020 at 5:25 AM, Nuke Leah said:

Any decent secondary with Radiation Armor is pretty much amazing, since you get more of everything you need from Rad Armor, damage, healing, endurance, resists, recharge, debuffs, AoE, etc. Invuln is sturdier but intensely boring, and you can't use IO's to fix that.

 

For secondaries I think Dark, Ice, Rad, and Savage are all cool, different, interesting and benefit from Rad specifically in one way or another, but I think literally any secondary does, I just think those are interesting sets.

 

My Rad/Dark is definitely the best tank I've ever played.  I imagine a stronger AoE primary might outperform in big incarnated teams, but everything else this one shines.

Another gushing review for Rad Armor!

 

I've played it specifically as Rad/Rad and that combo works so well together, /Rad is slow to spin up b/c Proton Sweep is bad, but Rad/ gives you two mininukes that are crazy good. You have great durability, chonky absorb, +recharge, end management, you debuff the hell out of everything... the only thing Rad/ doesn't do by itself is have a damage aura, and /Rad comes in and is like "Oh hi how about a double ticking damage aura? You interested?" 

 

So great at taking damage, great end, recharge, ridiculous AOE, plentiful debuffs, legitimately NONSENSE proc opportunities... even an armor T9 with +Dam attached...

 

It just... it does everything? HOW DOES IT DO EVERYTHING OH GOD IS THIS WHAT CHEATING FEELS LIKE?!

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1 hour ago, VV said:
On 11/9/2020 at 8:41 AM, icepir8 said:

My invuln/staff is pretty much unkillable now that it's completely IOd out.

Yeah, go ahead and try the ITF challenge in the Tank Gods thread.

A well-built Invuln/Staff should be able to survive it. I'm guessing the problem would be getting enough damage output from Staff to put down level 54 AVs in a reasonable time frame. But there's no time limit, and I encourage anyone to try. Misery loves company! 😉

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On 11/9/2020 at 8:41 AM, icepir8 said:

My invuln/staff is pretty much unkillable now that it's completely IOd out. Staff doesn't completely fit the theme I was going for so I've been debating going TW/invuln brute. I feel like the tank is so...umm..tanky (with IOs), that it would still perform fine as a brute but with way more damage. My problem is getting more energy/negative res on mids.

It's Invuln/MA instead of Invuln/Staff, and I don't know what your energy/negative resistance is now, but here's a build I was testing on beta that seemed slightly harder to kill than my Shield/MA. Assuming two stacks of the ATO, you're at 75.8% EN resist. Best used with the Defense Amplifier taking you to 83.3%. Then you still have up to 10% scaling resistance, so you'll be hard capped at 33% hit points, which if you have Dull Pain up, will still be almost 1200. Anyway, perhaps a useful reference.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5), ImpArm-ResPsi(7)
Level 1: Thunder Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 2: Storm Kick -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Acc/Dmg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(13), SprGntFis-Rchg/+Absorb(13)
Level 4: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), ImpArm-ResPsi(23), ImpSki-Status(23)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(27)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Ksm-ToHit+(40), Rct-ResDam%(42)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34)
Level 14: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), GssSynFr--Build%(36), RctRtc-Pcptn(50)
Level 20: Dragon's Tail -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
Level 22: Tough -- ImpArm-ResPsi(A)
Level 24: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(40)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 30: Focus Chi -- RechRdx-I(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 35: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), AchHee-ResDeb%(45)
Level 38: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50), Apc-Dam%(50)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Fly -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(17), Prv-Absorb%(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-Dam/EndMod(19), PwrTrns-EndMod(19), PwrTrns-+Heal(21)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ageless Radial Epiphany 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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On 11/8/2020 at 10:02 PM, Heraclea said:

For all around fun, though, I'd do Radiation/Spines.  Bio/Spines is also quite good, but Rad/Spines excels at tanking because of the broad spectrum of its resistances; the worst hole is to Cold damage, and even that is bearable, and not that common in the late game. 

I'm gonna give Rad/Spines a try. I have a Rad/Fire that's also a lot of fun for pretty much the same reasons.

The only other Spines toon I've played is a Spines/Ice Scrapper named Iceberg Lettuce with the spines colored green.  It's fun too, but too often meets things that can smash his defense.

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On 11/12/2020 at 5:58 AM, Werner said:

It's Invuln/MA instead of Invuln/Staff, and I don't know what your energy/negative resistance is now, but here's a build I was testing on beta that seemed slightly harder to kill than my Shield/MA. Assuming two stacks of the ATO, you're at 75.8% EN resist. Best used with the Defense Amplifier taking you to 83.3%. Then you still have up to 10% scaling resistance, so you'll be hard capped at 33% hit points, which if you have Dull Pain up, will still be almost 1200. Anyway, perhaps a useful reference.

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5), ImpArm-ResPsi(7)
Level 1: Thunder Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 2: Storm Kick -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Acc/Dmg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(13), SprGntFis-Rchg/+Absorb(13)
Level 4: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), ImpArm-ResPsi(23), ImpSki-Status(23)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(27)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Ksm-ToHit+(40), Rct-ResDam%(42)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34)
Level 14: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), GssSynFr--Build%(36), RctRtc-Pcptn(50)
Level 20: Dragon's Tail -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
Level 22: Tough -- ImpArm-ResPsi(A)
Level 24: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(40)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 30: Focus Chi -- RechRdx-I(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 35: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), AchHee-ResDeb%(45)
Level 38: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50), Apc-Dam%(50)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Fly -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(17), Prv-Absorb%(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-Dam/EndMod(19), PwrTrns-EndMod(19), PwrTrns-+Heal(21)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ageless Radial Epiphany 
------------

 



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Yeah MA can be the game breaker on Invul 🙂

 

But i ll not try : i really have issue on MA on Tanker, Very very high dps but the lack of burst ... i cannot. I think MA desserve a good and powerfull rework of EC.

 

I cant wait to have E27 up to enjoy my SD NRJ at 100% potential.

Vous souhaitez rejoindre un canal de discussion 100% Français ?

Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ?

Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ?

"La lune Bleue" est le canal de discussion qu'il vous faut !

N'attendez plus ! Contactez nous en jeu, ou notre Discord  https://discord.gg/GwTeNMrz6z

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On 11/19/2020 at 7:17 PM, ninja surprise said:

I'm gonna give Rad/Spines a try. I have a Rad/Fire that's also a lot of fun for pretty much the same reasons.

I'm in the low 40's and kinda annoyed at how slow so many Spines attacks are.  Like after a Spine Burst, just standing there, glorying in the release. Come on, I want to do something else now!

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Elec with capped S/L and Nrg resists, and Psi, cold and fire in the 80's, Neg 70's and Toxic at 50... and positional defenses all up there (especially with Incarnate help, melee over 40), late game Psi damage and end drain being a joke to elec, draining mobs and keeping them drained of end so they can only hit like grandma, a fast recharging heal (that is rarely needed) and basically no holes at all..... Elec is as near Godmode as you can get. After spending some inf and building your Incarnate powers up.

 

 

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On 11/11/2020 at 10:03 PM, VV said:

Yeah, go ahead and try the ITF challenge in the Tank Gods thread.

True.  But you can be nigh unkillable and solo 54x8 stuff with ease at a much lower level of sturdy than needed for the challenge.

 

My stalker never dies at 54 against unbuffed non incarnate enemies but I was smooshed in that challenge.  

 

 

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On 11/24/2020 at 11:11 AM, Bill Z Bubba said:

Based on initial testing, pretty sure my post patch shield/nrg tank is going to be the most broken thing I've created in game.

I'm thinking of doing an inul/em and using that guassians in invincibility some of us were talking about a couple months ago.

 

But then I wonder about doing a EM/invul scrapper instead lol. 

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On 11/24/2020 at 5:11 PM, Bill Z Bubba said:

Based on initial testing, pretty sure my post patch shield/nrg tank is going to be the most broken thing I've created in game.

i enjoy mine so much, it's just... amazing 🙂

 

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Edited by Tsuko
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37 minutes ago, Gobbledegook said:

Did i see you on Excelsior the other day? Neo Tsuko or something like that? 🙂

Yeah, i finally moved from Reunion.

 

sdem8.PNG.7f151073f6d4f29790af238e60e18ec9.PNG

 

Edited by Tsuko
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Vous souhaitez rejoindre un canal de discussion 100% Français ?

Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ?

Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ?

"La lune Bleue" est le canal de discussion qu'il vous faut !

N'attendez plus ! Contactez nous en jeu, ou notre Discord  https://discord.gg/GwTeNMrz6z

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