Developer The Curator Posted February 9, 2021 Developer Share Posted February 9, 2021 Powers Fixed a big bug with Banished Pantheon Lore pets ignoring combat modifiers. Fixed target caps on Banished Pantheon Lore pets. 6 Link to comment Share on other sites More sharing options...
Draeth Darkstar Posted February 9, 2021 Share Posted February 9, 2021 Could we get some detail on what these fixes are? 'Fixed' doesn't tell us how it was broken or what changed. 1 @Draeth Darkstar Virtue and Freedom Survivor Link to comment Share on other sites More sharing options...
Aberrant Posted February 9, 2021 Share Posted February 9, 2021 (edited) 1 hour ago, Draeth Darkstar said: Could we get some detail on what these fixes are? 'Fixed' doesn't tell us how it was broken or what changed. Discussed in this thread: Banished Pantheon Lore pets had a flag on their attacks that makes the effects ignore level combat modifiers, similar to how Giant Monsters or Event enemies scale with their targets' level, but just on their powers. This resulted in them doing way more damage in situations where they should be penalised for being a lower level than their target, and doing way less damage when their target is lower level than them. This was likely caused by them having been more or less copied over without many changes from the versions fought against as enemies in Dark Astoria, as they were originally implemented in the Issue 24 betas just before the shutdown of Paragon Studios and may have been unfinished. This also applied to non damaging effects, like -Resistance, making them crazy powerful. Similarly, I'm assuming that some of their AOE attacks didn't have target caps as they were effectively NPC versions likely intended to keep them effective versus leagues in Dilemma Diabolique where there could be many targets (imagine a full league of MMs with all their pets, if the NPCs had low target caps they wouldn't be able to chew through the sheer number of targets), causing the Lore pet versions to hit way more targets per attack than other Lore pets. Basically, with BP lore pets the way they were, every other lore pet paled in comparison when it comes to effectiveness in every field, except maybe street sweeping in Atlas Park! Edited February 9, 2021 by Aberrant 6 1 Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Draeth Darkstar Posted February 9, 2021 Share Posted February 9, 2021 24 minutes ago, Aberrant said: Discussed in this thread: -snip- Thanks, Aberrant. So basically, this fixes them being the strongest Lore pet. I wonder where they'll shake out now. @Draeth Darkstar Virtue and Freedom Survivor Link to comment Share on other sites More sharing options...
Monos King Posted February 9, 2021 Share Posted February 9, 2021 1 hour ago, Draeth Darkstar said: Thanks, Aberrant. So basically, this fixes them being the strongest Lore pet. I wonder where they'll shake out now. They'll still be the strongest lmao 1 1 The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021) Link to comment Share on other sites More sharing options...
Quindorrian Posted February 10, 2021 Share Posted February 10, 2021 I am unable to play... Cannot update the manifest via Island Rum... Can anyone confirm the correct path for this manifest? Link to comment Share on other sites More sharing options...
Lazarillo Posted February 10, 2021 Share Posted February 10, 2021 3 hours ago, Monos King said: They'll still be the strongest lmao On paper, perhaps. But will the terrible pathing AI that they have finally catch up to them in execution? Link to comment Share on other sites More sharing options...
UberGuy Posted February 10, 2021 Share Posted February 10, 2021 (edited) My guess is this will make versions that depend on raw DPS, mostly meaning Cimerorans, more competitive relative to the BP. BP do nice damage, but their biggest benefit, IMO (this bug notwithstanding) is the -res the Ravager can apply. That's still going to be very useful against hard targets. There's a good reason that -res is one of the most popular things to bring along on a team/league that needs to burn down hard targets. It's just not going to be as useful against over-level hard targets as it was. Ignoring combat mods was already a non-linear boost relative to something that did not ignore them, but they got to accelerate that boon even more with unmodified -res. Edited February 10, 2021 by UberGuy Link to comment Share on other sites More sharing options...
Wavicle Posted February 11, 2021 Share Posted February 11, 2021 Do the Longbow Lore pets have similar issues? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
UberGuy Posted February 11, 2021 Share Posted February 11, 2021 Nope. Why do you ask? Link to comment Share on other sites More sharing options...
Wavicle Posted February 11, 2021 Share Posted February 11, 2021 1 minute ago, UberGuy said: Nope. Why do you ask? Just seems like an overwhelmingly popular choice, and I was wondering why. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
UberGuy Posted February 11, 2021 Share Posted February 11, 2021 (edited) My guess: -regen is good for hard targets. Personally, I prefer -res, because its benefit scales with your own (and your allies') DPS, but for folks with middling to low DPS, the massive -regen from the Cataphract is useful. It's own DPS is actually quite poor, but the -regen can count for a lot of "effective" DPS. Edit: And it does look pretty cool. Edited February 11, 2021 by UberGuy Link to comment Share on other sites More sharing options...
Apparition Posted February 11, 2021 Share Posted February 11, 2021 I go with Longbow Lore pets for three words: Big. Red. Mech. The -regen is just a bonus. 2 Link to comment Share on other sites More sharing options...
Ukase Posted February 11, 2021 Share Posted February 11, 2021 Longbow used to be the go-to pet for the Tyrant fight in Magisterium, in particular for Really Hard Way badge. But some folks did some testing and made it known that the -res from the BP is a better tool to use against Tyrant than -regen. Apparently Tyrant has massive -regen resistance, so -res is better. Link to comment Share on other sites More sharing options...
Burk Posted February 11, 2021 Share Posted February 11, 2021 Based on scanning him with Survelliance, we found that Tyrant is actually completely immune to -regen. 3 From Champion (Hero) and Infinity (Villain), currently playing on Everlasting. Former member of the Hammers of Justice on Champion. Raid leader for 'Everlasting TFs'. Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters. Link to comment Share on other sites More sharing options...
UberGuy Posted February 11, 2021 Share Posted February 11, 2021 Yeah, we found that out back pre-sunset based on the old City of Data. -Regen from any source is useless on him, so -res and -maxHP are the only debuffs that help take him down faster. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted February 11, 2021 Share Posted February 11, 2021 1 hour ago, UberGuy said: Yeah, we found that out back pre-sunset based on the old City of Data. -Regen from any source is useless on him, so -res and -maxHP are the only debuffs that help take him down faster. Yay degen core and achilles' heel. 1 Link to comment Share on other sites More sharing options...
golstat2003 Posted February 13, 2021 Share Posted February 13, 2021 On 2/10/2021 at 8:35 PM, Wavicle said: Just seems like an overwhelmingly popular choice, and I was wondering why. Those are popular also because of "ZOMG Giant Robot that looks similar to a Gundam" 2 Link to comment Share on other sites More sharing options...
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