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Focused Feedback: Travel Power Updates (Build 1)


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  • City Council

 This is a Focused Feedback Thread

  • Please note that Focused Feedback threads are heavily moderated to ensure they remain on topic.
    • Any off-topic posts in these threads will be removed without warning.
    • The thread will be locked when no more feedback is required, but you are more than welcome to continue the discussion in a new thread.
  • The most up-to-date version of the changes will be listed in the first post.
  • The changes in each build will be posted as replies.
    • Most changes from the previous beta build are listed in green.
      • Green text will become white text in the next set of patch notes.
    • Any changes or fixes that are only relevant to the beta builds (ie: fixes / tweaks to new features) are listed in blue.
      • Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not a changes from live.
    • Known issues are listed in purple.

 


 

Build 2 - March 20th

Travel Power Updates

This update brings a wide range of buffs for travel pools, a brand new travel power (as part of an update to the Concealment pool), and some mechanical improvements to how travel powers work. Our goals with these changes were as follows:

  1. Real travel powers (ie: actual power picks) should always be a significant step up over the free options (free jet packs should not be almost the same speed as Fly at level 50)
  2. Real travel powers should never cause you to lose something you've already got (turning on Super Speed shouldn't cause you to lose Ninja Run's jump buff)
  3. Classic travel powers (Fly, Super Speed, etc) should be on even footing with Origin Pool travel powers - and ideally, be better at the core thing they do (running, flying,  jumping)
  4. Slotting travel powers for speed should actually matter (looking at you, Fly)
  5. Free (prestige / temporary) travel powers shouldn't be made any slower than they are currently, but the gap between free and real travel powers needs to be made clear - the result being that real travel powers are now much faster (by boosting you above the standard speed caps), and free travel powers now cost more endurance than real travel powers

Note: This pass is primarily aimed at the mobility of each set - other aspects (ie: the attacks) were not in the scope of these changes, but may be looked at in the future.

 

Check out Bopper's detailed breakdown of these changes here

 

image.png.dfa8f8c97c1e9c63e932439a0dd73c15.png

Gotta Go Fast

 

Travel Power Stacking

  • Almost all travel powers are no longer mutually exclusive and can be activated at the same time, but only the strongest buff of each type (run speed, jump speed, jump height, fly speed) will apply
    • This ensures that every power you pick or activate will only ever improve your mobility
  • Examples:
    • SuperSpeed_SuperSpeed.png.c7b0740d9fa4bdf6622415eef245128d.png Super Speed + Inherent_NinjaRun.png.1e5da8a40f3a6968a733d32dd0ddbcad.png Ninja Run
      • Previously: These powers couldn't be used together - if you turned on Super Speed, you lost the jump buff from Ninja Run
      • Now: You'll gain the run speed bonus of Super Speed and the jump bonus of Ninja Run (along with the cool pose!)
    • ForceofWill_MightyLeap.png.68958a297bf392684d4f96375d0e0a27.png Mighty Leap + Inherent_BeastRun.png.3145e09edb391b7a7a018386b1fc0b3b.png Beast Run
      • Previously: These powers couldn't be used together - if you turned on Mighty Leap, you lost the run speed buff from Beast Run
      • Now: You'll gain the jump bonus of Mighty Leap and the run speed bonus of Beast Run (along with the cool pose!)
    • Jump_LongJump.png.965618363ac8f16e7cc32209f5ee6b1c.png Super Jump + jump_combatjump.png.4a6f49a8ce8b92f13594c0c742cf3ffd.png Combat Jumping
      • Previously: These powers couldn't be used together - you had to choose between Super Jump's speed and Combat Jumping's defensive buff
      • Now: You'll gain the jump bonus of Super Jump along with the defensive buffs of Combat Jumping
    • Flight_TravelFlight.png.74244b2f884386eb35f8ac9428278017.png Fly + flight_combatflight.png.c5103d219b0511d0703390a1030c9f32.png Hover
      • Previously: These powers couldn't be used together - you had to choose between Fly's speed and Hover's defensive buff
      • Now: You'll gain the fly speed of Fly, along with the air control and defensive bonus of Hover
  • Some exceptions:
    • Prestige Run powers (Ninja Run, Beast Run, Athletic Run) are still mutually exclusive with each other
    • Temporary jetpacks are still mutually exclusive with each other
    • Sprint powers still stack with other run speed buffs and are still mutually exclusive with each other
  • Click buffs (eg: Inertial Reduction), external buffs (eg: Speed Boost), and auto powers (eg: Swift) still stack as they did before

Level Scaling

  • Travel powers no longer increase in strength as you level up, the previous level 50 values now apply at all levels
  • Travel speed caps no longer increase in strength as you level up, the previous level 50 values now apply at all levels

Inherent Fitness

  • All Inherent Fitness powers are now gained at level 1 rather than level 2

Pool: Concealment

  • Concealment has been updated to include a new sneaky & versatile travel power: Infiltration
    • Concealment is now classed as a travel pool - the first 3 powers in the pool are available immediately instead of just the first 2
    • Invisibility and Stealth have been merged together, the best parts of both powers are now available with just Stealth
    • Infiltration now sits where Invisibility used to be in the T3 slot
  • Invisibility_Stealth.png.104f33f2f11bf3378ee0ba5b0fa04d5a.png Stealth
    • Stealth radius increased to match the numbers Invisibility had before this patch
      • PvE radius has increased from 36ft to 55ft
      • PvP radius has increased from 389ft to 611ft
    • Out of combat defense increased from 3.5% to 7%
      • The defense bonuses suppression in this power has been cleaned up, and will now suppress if the user attacks, heals or buffs an ally, is hit by a foe or the user attacks or interacts with a mission objective
    • Added a new 'Invisible' customization theme that makes the player barely visible when active
  • Infiltration.png.b5c57bbeaf9ea728fcbbc5b151e63f44.png Infiltration
    • Grants a run and jump bonus similar to Ninja Run
    • Grants out-of-combat stealth
      • 36ft in PvE, 389ft in PvP (the same values as Stealth before this patch)
    • Grants 1.75% out of combat defense

Pool: Flight

  • flight_combatflight.png.c5103d219b0511d0703390a1030c9f32.png Hover
    • Added new customization themes that allows you to remove the hover animation
  • Flight_TravelFlight.png.74244b2f884386eb35f8ac9428278017.png Fly
    • Now increases your fly speed cap by 50% while toggled on (from 58.6mph to 87.9mph)
      • This increased cap is the equivalent of fully slotting the old version of Afterburner
        • You now get this for free, without picking two more powers, and without old Afterburner's Only Affect Self component
      • This means Fly speed buffs and enhancements actually matter, as you won't hit the new cap without them
      • This increased cap doesn't apply in PvP
    • Flight_Afterburner.png.9890bf9208f976be5c62e00f21c62b82.png Afterburner
      • Now built into Fly as a free secondary (server tray) power that doesn't require a power pick
        • If you already had Fly, you will now also have Afterburner for free
      • Now a timed toggle with a 30 second duration and a 60 second cooldown
      • Increases flight speed cap by a further 25% (to 102.27mph), and speeds you up to the cap
        • This allows Fly to match Super Jump's new speed cap for short bursts of time (it wouldn't be appropriate to have Fly match that speed permanently)
        • Note that the old speed cap that fully-slotted Afterburner previously allowed you to reach is now built into Fly for free, you don't need to use this new version of Afterburner to reach that speed
      • No longer applies Only Affect Self or any other effects - Evasive Maneuvers has inherited most of Afterburner's old defensive effects
      • Null the Gull will allow you to hide Afterburner's pop-up tray
  • image.png.a9de0837a33cf33379309a4bbfe9e4d0.png Group Fly
    • This power now applies to all pets regardless of their distance from the caster
    • No longer inaccurately claims it applies -Acc
  • Flight_EvasiveManeuvers.png.1e67b92f6c3529ffd38620fc25871fd4.png Evasive Maneuvers
    • Replaces the old version of Afterburner as Flight's tier 5 power
      • If you previously had Afterburner, you now have Evasive Maneuvers
      • Note that if you previously had Fly, you will now have the new version of Afterburner for free
    • Toggle with moderate endurance cost, aimed at providing you with excellent airborne combat mobility
      • Evasive Maneuvers is not intended as a travel power, it is a defensive combat mobility power
    • Whilst flying, this power provides:
      • Protection against -fly and immobilize, and some resistance to knockback
        • The knockback resistance has been reduced from the previous iteration (it was an erroneously extremely strong)
      • A small amount of flight speed
        • This flight speed is not affected by travel suppression, allowing you to remain mobile in combat
      • Good air control (the same level that Afterburner previously provided)
    • Also provides the same level of defense as old Afterburner while out of combat, but this is removed while in combat
      • This bonus is suppressed for 10s when entering combat (the same as Stealth's out-of-combat defence)
      • The defense bonuses will suppress if the user attacks, heals or buffs an ally, or interacts with a mission objective
        • No longer cancels when being hit by a foe
    • Fixed a bug where the speed buffs on this power would be intermittent while used only with Group Fly
    • Endurance cost reduced from 0.52/s to 0.26/s

Pool: Sorcery

  • SorceryPool_MysticFlight.png.3c6f2d0385535a1e3b309b5542f2c605.png Mystic Flight
    • Now increases your fly speed cap by 50% while toggled on (from 58.6mph to 87.9mph)
      • See Fly above for more information on this speed cap increase
      • This increased cap doesn't apply in PvP
      SorceryPool_Translocation.png.acd807b4b949c7684267c11fb7cda7bb.png Translocation
      • Range increased from 300ft to 350ft
  • Note: Rune of Protection has received some unrelated changes - see the Powers Changes section for more info

Pool: Speed

  • SuperSpeed_SuperSpeed.png.c7b0740d9fa4bdf6622415eef245128d.png Super Speed
    • Now increases your run speed cap by 30% while toggled on (from 92.5mph to 120.25mph)
      • This increased cap doesn't apply in PvP
    • Now has a new momentum leap mechanic
      • Running will build up momentum, allowing you to perform a single very high, very long jump after approximately 4 seconds of running
      • Jumping will cause you to expend your momentum - after landing, you'll need to remain grounded and running in order to perform another momentum jump
      • Super Speed's icon will gain a yellow ring when you are at maximum momentum
    • SuperSpeed_SpeedPhase.png.be2bac846fa85fc6ccc538976819a9c0.png Speed Phase
      • New free secondary (server tray) power that doesn't require a power pick
      • Toggle, moderate endurance cost
      • Removes collision with characters (ie: phase shift without being untargetable), and sets you to Only Affect Self
        • This allows you to pass through enemies, allies, civilians, cars, and even the Atlas Park blimp!
        • The effects of this power (including the OAS component) will suppress if you are attacked or damaged by an enemy
        • Note: as this power doesn't actually make you intangible, it doesn't trigger (and isn't affected by) the No Phase timer
      • Null the Gull will allow you to hide Speed Phase's pop-up tray

Pool: Experimentation

  • Experimentation_SpeedofSound.png.b0a70628ecee418730de416ea7fe7fd1.png Speed of Sound
    • Now increases your run speed cap by 30% while toggled on (from 92.5mph to 120.25mph)
      • This increased cap doesn't apply in PvP

Pool: Leaping

  • Jump_LongJump.png.965618363ac8f16e7cc32209f5ee6b1c.png Super Jump
    • Now increases your jump speed cap by 30% while toggled on (from 78.2mph to 101.8mph)
      • This increased cap doesn't apply in PvP
    • Jump_HighJump.png.864db247afae2249525adce6d03d45ea.png Double Jump
      • New free secondary (server tray) power that doesn't require a power pick
      • Timed toggle, 30 second duration (10s in PvP), 30 second cooldown shared with Jump Pack and Steam Jump
      • Allows you to jump to an unlimited height and jump again mid-air
      • Null the Gull will allow you to hide Double Jump's pop-up tray

Pool: Force of Will

  • ForceofWill_MightyLeap.png.68958a297bf392684d4f96375d0e0a27.png Mighty Leap
    • Now increases your jump speed cap by 30% while toggled on (from 78.2mph to 101.8mph)
      • This increased cap doesn't apply in PvP
    • ForceofWill_Stomp.png.d2ed9aec030afaa6250005e989685a11.png Takeoff
      • Now increases jump speed cap by a further 10% (to 110.39mph) and boosts Mighty Leap to put you at the jump speed cap for 30 seconds
        • Previously this bonus was just under 20%, but it now stacks with the 30% bonus from Mighty Leap
      • Fixed a bug that was causing the power to display multiple icons when it hit foes

Pool: Teleportation

  • Teleportation_RecallTeleport1.png.e272eacb06c73f3f512fc27ef8e5249b.png Teleport Target
    • The following changes have been made when teleporting allies only (the teleport foe component remains unchanged);
      • Removed the 4s interrupt window, significantly speeding up the activation time
      • Increased the recharge by 4s
      • These two changes combined result in the total time between teleports being the same if you have no recharge buffs or enhancements - but it will much faster if you slot for (or are buffed for) recharge
  • Teleportation_Teleport.png.819d87e01d817f62694b6effd01c3432.png Teleport
    • Base range increased from 300ft to 350ft
      • Enhanced range (2x level 50 IOs) increased from 449.1ft to 523.95ft
    • The post-teleport hover buff has been adjusted
      • Now lasts up to 15s, rather than 6s
      • The hover buff will cancel if you move, interact with an objective, attack a foe or are attacked by a foe 
    • The actual teleport now happens at 0.6s rather than 1.17s into the 2s activation
      • This doesn't allow you to teleport again sooner, but it does allow you slightly more time to select the location of your next teleport
    • Location targeting has also received some improvements which also affect Teleport, see "Teleportation Targeting & /powexec_location" in the Miscellaneous section 

Peacebringer

  • LuminousAura_EnergyFlight.png.06c44a7fdf90d09bbae9a2f58c4a9e20.png Energy Flight
    • Mirrored all i27, Page 2 changes for Fly
    • LuminousAura_QuantumAcceleration.png.96fe5f080b80b97c990322349e8598c9.png Quantum Acceleration
      • Now built into Energy Flight as a free secondary (server tray) power that doesn't require a power pick
      • Mirrored all i27, Page 2 changes for Afterburner
      • Note that Quantum Acceleration shares a cooldown with Afterburner
  • luminousaura_combatflight.png.1cf20a89c41e963c5c82985e76213acf.png Combat Flight
    • Combat Flight's defensive buff is mutually exclusive with Hover's defensive buff
  • LuminousAura_QuantumFlight.png.69092a8f895bb83c5ae1c9dc0689d753.png Quantum Flight
    • Endurance cost reduced from 2.6/s to 0.65/s
    • This puts the endurance cost in line with Phase Shift
  • LuminousAura_LightofReason.png.3981d029c6e5431eb1c6d6c2e50345e9.png Quantum Maneuvers
    • Replaces Quantum Acceleration as a picked power
      • If you previously had Quantum Acceleration, you now have Quantum Maneuvers
      • Note that you will also still have Quantum Acceleration as it's now built into Energy Flight
    • Mechanically identical to Evasive Maneuvers, but prettier
    • Note that Quantum Maneuvers cannot be active at the same time as Evasive Maneuvers
    • Fixed incorrect power icon
  • Fixed various VFX bugs with Peacebringer fly powers

Warshade

  • umbralaura_shadowrecall.png.b3b743e06e3bcd26969d48eb21c106a1.png Shadow Recall
    • Mirrored all i27, Page 2 changes for Teleport Target
  • UmbralAura_TeleportSelf.png.c57485a971688f67d6903d312cea2ef8.png Shadow Step
    • Mirrored all i27, Page 2 changes for Teleport
  • UmbralAura_NebulousForm.png.138d577b99fe354891093fc6f60ef97c.png Nebulous Form
    • Endurance cost reduced from 2.6/s to 0.65/s
    • This puts the endurance cost in line with Phase Shift

Prestige & Temporary Powers

  • Inherent_NinjaRun.png.1e5da8a40f3a6968a733d32dd0ddbcad.png Ninja Run + Inherent_BeastRun.png.3145e09edb391b7a7a018386b1fc0b3b.png Beast Run +  Inherent_AthleticRun.png.21dd485cd3d8e51152ae33a4c1a86489.png Athletic Run + temporary_mayhem_selfflight.png.4b3bb802b2c42437cbbb12a087fe9131.png Temporary Jetpacks
    • All travel speeds remain unchanged
    • Normalized endurance costs to 0.57/s (slightly higher than Fly at 0.46/s)
      • These weren't consistent before - most were lower, some were higher
      • The PvP jetpack has not been modified and still has a 2.0/s endurance cost
    • These powers no longer benefit from global endurance discounts
Edited by GM Arcanum
  • Like 1

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  • City Council

 Build 1 - March 13th

Spoiler

Travel Power Updates

This update brings a wide range of buffs for travel pools, a brand new travel power (as part of an update to the Concealment pool), and some mechanical improvements to how travel powers work. Our goals with these changes were as follows:

  1. Real travel powers (ie: actual power picks) should always be a significant step up over the free options (free jet packs should not be almost the same speed as Fly at level 50)
  2. Real travel powers should never cause you to lose something you've already got (turning on Super Speed shouldn't cause you to lose Ninja Run's jump buff)
  3. Classic travel powers (Fly, Super Speed, etc) should be on even footing with Origin Pool travel powers - and ideally, be better at the core thing they do (running, flying,  jumping)
  4. Slotting travel powers for speed should actually matter (looking at you, Fly)
  5. Free (prestige / temporary) travel powers shouldn't be made any slower than they are currently, but the gap between free and real travel powers needs to be made clear - the result being that real travel powers are now much faster (by boosting you above the standard speed caps), and free travel powers now cost more endurance than real travel powers

Note: This pass is primarily aimed at the mobility of each set - other aspects (ie: the attacks) were not in the scope of these changes, but may be looked at in the future.

 

image.png.dfa8f8c97c1e9c63e932439a0dd73c15.png

Gotta Go Fast

 

Travel Power Stacking

  • Almost all travel powers are no longer mutually exclusive and can be activated at the same time, but only the strongest buff of each type (run speed, jump speed, jump height, fly speed) will apply
    • This ensures that every power you pick or activate will only ever improve your mobility
  • Examples:
    • SuperSpeed_SuperSpeed.png.c7b0740d9fa4bdf6622415eef245128d.png Super Speed + Inherent_NinjaRun.png.1e5da8a40f3a6968a733d32dd0ddbcad.png Ninja Run
      • Previously: These powers couldn't be used together - if you turned on Super Speed, you lost the jump buff from Ninja Run
      • Now: You'll gain the run speed bonus of Super Speed and the jump bonus of Ninja Run (along with the cool pose!)
    • ForceofWill_MightyLeap.png.68958a297bf392684d4f96375d0e0a27.png Mighty Leap + Inherent_BeastRun.png.3145e09edb391b7a7a018386b1fc0b3b.png Beast Run
      • Previously: These powers couldn't be used together - if you turned on Mighty Leap, you lost the run speed buff from Beast Run
      • Now: You'll gain the jump bonus of Mighty Leap and the run speed bonus of Beast Run (along with the cool pose!)
    • Jump_LongJump.png.965618363ac8f16e7cc32209f5ee6b1c.png Super Jump + jump_combatjump.png.4a6f49a8ce8b92f13594c0c742cf3ffd.png Combat Jumping
      • Previously: These powers couldn't be used together - you had to choose between Super Jump's speed and Combat Jumping's defensive buff
      • Now: You'll gain the jump bonus of Super Jump along with the defensive buffs of Combat Jumping
    • Flight_TravelFlight.png.74244b2f884386eb35f8ac9428278017.png Fly + flight_combatflight.png.c5103d219b0511d0703390a1030c9f32.png Hover
      • Previously: These powers couldn't be used together - you had to choose between Fly's speed and Hover's defensive buff
      • Now: You'll gain the fly speed of Fly, along with the air control and defensive bonus of Hover
  • Some exceptions:
    • Prestige Run powers (Ninja Run, Beast Run, Athletic Run) are still mutually exclusive with each other
    • Temporary jetpacks are still mutually exclusive with each other
    • Sprint powers still stack with other run speed buffs and are still mutually exclusive with each other
  • Click buffs (eg: Inertial Reduction), external buffs (eg: Speed Boost), and auto powers (eg: Swift) still stack as they did before

Level Scaling

  • Travel powers no longer increase in strength as you level up, the previous level 50 values now apply at all levels
  • Travel speed caps no longer increase in strength as you level up, the previous level 50 values now apply at all levels

Inherent Fitness

  • All Inherent Fitness powers are now gained at level 1 rather than level 2

Pool: Concealment

  • Concealment has been updated to include a new sneaky & versatile travel power: Infiltration
    • Concealment is now classed as a travel pool - the first 3 powers in the pool are available immediately instead of just the first 2
    • Invisibility and Stealth have been merged together, the best parts of both powers are now available with just Stealth
    • Infiltration now sits where Invisibility used to be in the T3 slot
  • Invisibility_Stealth.png.104f33f2f11bf3378ee0ba5b0fa04d5a.png Stealth
    • Stealth radius increased to match the numbers Invisibility had before this patch
      • PvE radius has increased from 36ft to 55ft
      • PvP radius has increased from 389ft to 611ft
    • Out of combat defence increased from 3.5% to 7%
  • Infiltration.png.b5c57bbeaf9ea728fcbbc5b151e63f44.png Infiltration
    • Grants a run and jump bonus similar to Ninja Run
    • Grants out-of-combat stealth
      • 36ft in PvE, 389ft in PvP (the same values as Stealth before this patch)
    • Grants 1.75% out of combat defence

Pool: Flight

  • Flight_TravelFlight.png.74244b2f884386eb35f8ac9428278017.png Fly
    • Now increases your fly speed cap by 50% while toggled on (from 58.6mph to 87.9mph)
      • This increase means Fly speed buffs and enhancements actually matter!
      • This increase doesn't apply in PvP
    • Flight_Afterburner.png.9890bf9208f976be5c62e00f21c62b82.png Afterburner
      • Now built into Fly as a secondary (server tray) power
      • Timed toggle, 30 second duration, 60 second cooldown
      • Increases flight speed cap by another 25% (to 102.27mph), and speeds you up to the cap
      • No longer applies any other effects - Evasive Maneuvers has inherited most of Afterburner's old effects
  • image.png.a9de0837a33cf33379309a4bbfe9e4d0.png Group Fly
    • This power now applies to all pets regardless of their distance from the caster
    • No longer inaccurately claims it applies -Acc
  • Flight_EvasiveManeuvers.png.1e67b92f6c3529ffd38620fc25871fd4.png Evasive Maneuvers
    • Replaces the old version of Afterburner as Flight's tier 5 power
    • Toggle with moderate endurance cost, aimed at providing you with excellent airborne combat mobility
    • Whilst flying, this power provides:
      • Protection against -fly and immobilize, and some resistance to knockback
      • A small amount of flight speed
        • This flight speed is not affected by travel suppression, allowing you to remain mobile in combat
      • Good air control (the same level that Afterburner previously provided)
    • Also provides the same level of defence as old Afterburner out of combat, but this is removed while in combat
      • This follows the same 4s suppression timer as movement speed

Pool: Sorcery

  • SorceryPool_MysticFlight.png.3c6f2d0385535a1e3b309b5542f2c605.png Mystic Flight
    • Now increases your fly speed cap by 50% while toggled on (from 58.6mph to 87.9mph)
      • This increase doesn't apply in PvP
    • SorceryPool_Translocation.png.acd807b4b949c7684267c11fb7cda7bb.png Translocation
      • Range increased from 300ft to 350ft
  • Note: Rune of Protection has received some unrelated changes - see the Powers Changes section for more info

Pool: Speed

  • SuperSpeed_SuperSpeed.png.c7b0740d9fa4bdf6622415eef245128d.png Super Speed
    • Now increases your run speed cap by 30% while toggled on (from 92.5mph to 120.25mph)
      • This increase doesn't apply in PvP
    • Now has a new momentum leap mechanic
      • Running will build up momentum, allowing you to perform a single very high, very long jump after approximately 4 seconds of running
      • Jumping will cause you to expend your momentum - after landing, you'll need to remain grounded and running in order to perform another momentum jump
      • Super Speed's icon will gain a yellow ring when you are at maximum momentum
    • SuperSpeed_SpeedPhase.png.be2bac846fa85fc6ccc538976819a9c0.png Speed Phase
      • New secondary (server tray) power
      • Toggle, moderate endurance cost
      • Removes collision with characters (ie: phase shift without being untargetable), and sets you to Only Affect Self
        • This allows you to pass through enemies, allies, civilians, cars, and even the Atlas Park blimp!
        • Note: as this power doesn't actually make you intangible, it doesn't trigger (and isn't affected by) the No Phase timer

Pool: Experimentation

  • Experimentation_SpeedofSound.png.b0a70628ecee418730de416ea7fe7fd1.png Speed of Sound
    • Now increases your run speed cap by 30% while toggled on (from 92.5mph to 120.25mph)
      • This increase doesn't apply in PvP

Pool: Leaping

  • Jump_LongJump.png.965618363ac8f16e7cc32209f5ee6b1c.png Super Jump
    • Now increases your jump speed cap by 30% while toggled on (from 78.2mph to 101.8mph)
      • This increase doesn't apply in PvP
    • Jump_HighJump.png.864db247afae2249525adce6d03d45ea.png Double Jump
      • New secondary (server tray) power
      • Timed toggle, 30 second duration (10s in PvP), 30 second cooldown shared with Jump Pack and Steam Jump
      • Allows you to jump to an unlimited height and jump again mid-air

Pool: Force of Will

  • ForceofWill_MightyLeap.png.68958a297bf392684d4f96375d0e0a27.png Mighty Leap
    • Now increases your jump speed cap by 30% while toggled on (from 78.2mph to 101.8mph)
      • This increase doesn't apply in PvP
    • ForceofWill_Stomp.png.d2ed9aec030afaa6250005e989685a11.png Takeoff
      • Now increases jump speed cap by a further 10% (to 110.39mph) and boosts Mighty Leap to put you at the jump speed cap for 30 seconds
        • Previously this bonus was just under 20%, but it now stacks with the 30% bonus from Mighty Leap

Pool: Teleportation

  • Teleportation_RecallTeleport1.png.e272eacb06c73f3f512fc27ef8e5249b.png Teleport Target
    • The following changes have been made when teleporting allies only (the teleport foe component remains unchanged);
      • Removed the 4s interrupt window, significantly speeding up the activation time
      • Increased the recharge by 4s
      • These two changes combined result in the total time between teleports being the same if you have no recharge buffs or enhancements - but it will much faster if you slot for (or are buffed for) recharge
  • Teleportation_Teleport.png.819d87e01d817f62694b6effd01c3432.png Teleport
    • Base range increased from 300ft to 350ft
      • Enhanced range (2x level 50 IOs) increased from 449.1ft to 523.95ft
    • The post-teleport hover buff has been adjusted
      • Now lasts up to 15s, rather than 6s
      • The hover buff will cancel if you move, interact with an objective, attack a foe or are attacked by a foe 
    • The actual teleport now happens at 0.6s rather than 1.17s into the 2s activation
      • This doesn't allow you to teleport again sooner, but it does allow you slightly more time to select the location of your next teleport
    • Location targeting has also received some improvements which also affect Teleport, see "Teleportation Targeting & /powexec_location" in the Miscellaneous section 

Peacebringer

  • LuminousAura_EnergyFlight.png.06c44a7fdf90d09bbae9a2f58c4a9e20.png Energy Flight
    • Mirrored all i27, Page 2 changes for Fly
    • LuminousAura_QuantumAcceleration.png.96fe5f080b80b97c990322349e8598c9.png Quantum Acceleration
      • Now built into Energy Flight as a secondary (server tray) power
      • Mirrored all i27, Page 2 changes for Afterburner
  • LuminousAura_LightofReason.png.3981d029c6e5431eb1c6d6c2e50345e9.png Quantum Maneuvers
    • Replaces Quantum Acceleration as a picked power
    • Mechanically identical to Evasive Maneuvers, but prettier

Warshade

  • umbralaura_shadowrecall.png.b3b743e06e3bcd26969d48eb21c106a1.png Shadow Recall
    • Mirrored all i27, Page 2 changes for Teleport Target
  • UmbralAura_TeleportSelf.png.c57485a971688f67d6903d312cea2ef8.png Shadow Step
    • Mirrored all i27, Page 2 changes for Teleport

Prestige & Temporary Powers

  • Inherent_NinjaRun.png.1e5da8a40f3a6968a733d32dd0ddbcad.png Ninja Run + Inherent_BeastRun.png.3145e09edb391b7a7a018386b1fc0b3b.png Beast Run +  Inherent_AthleticRun.png.21dd485cd3d8e51152ae33a4c1a86489.png Athletic Run + temporary_mayhem_selfflight.png.4b3bb802b2c42437cbbb12a087fe9131.png Temporary Jetpacks
    • All travel speeds remain unchanged
    • Normalized endurance costs to 0.57/s (slightly higher than Fly at 0.46/s)
      • These weren't consistent before - most were lower, some were higher
      • The PvP jetpack has not been modified and still has a 2.0/s endurance cost
    • These powers no longer benefit from global endurance discounts

 

Please contact me on the Homecoming Discord for a faster response! Arcanum#7164


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1 hour ago, GM Arcanum said:

Invisibility_Stealth.png.104f33f2f11bf3378ee0ba5b0fa04d5a.png Stealth

  • Stealth radius increased to match the numbers Invisibility had before this patch
    • PvE radius has increased from 36ft to 55ft
    • PvP radius has increased from 389ft to 611ft
  • Out of combat defence increased from 3.5% to 7%

Are the stealth powers within powersets going to receive a similar buff?

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I know this is going to come out of left field but the increase in flight speed is actually going to be a problem for players that use travel powers while fighting.  Arcane Flight is always on with my Plant/Storm Controller (the build is tight on powers and some key slotting is being used with Arcane Flight.  Once this patch goes in, Is there perhaps a chance we could throttle our flight speed at the Gull, maybe ask him to use legacy travel power speeds?   I would be willing to sacrifice these nice travel power speed buffs to salvage my build...

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1 minute ago, Wreckoning said:

I know this is going to come out of left field but the increase in flight speed is actually going to be a problem for players that use travel powers while fighting.  Arcane Flight is always on with my Plant/Storm Controller (the build is tight on powers and some key slotting is being used with Arcane Flight.  Once this patch goes in, Is there perhaps a chance we could throttle our flight speed at the Gull, maybe ask him to use legacy travel power speeds?   I would be willing to sacrifice these nice travel power speed buffs to salvage my build...

 

Doesn't Fly (and by extension Mystic Flight) have its speed reduced down to Hover levels in combat?

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I thought about that too.  Right now, if I have CJ for flight control, I can manage Fly in caves.  May be an issue.  I'd like something we can change on the (heh) fly, though.  Right now I get around missions swapping between Hover and Fly as the map allows, kind of like shifting between low and high gear in a simplistic driving game.  A quick way to set flight speed percentage would be cool.  I'd even consider buying a joystick if I could get analog speed control, but I'm thinking maybe a little low/medium/high widget would be nice too.

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Can we get the new Stealth to have the old Invisiblity's visuals? I really liked being almost impossible to see out of combat, for RP and aesthetics

 

Edit: Maybe as a power customization option? Which I also notice, they're missing the Minimum FX settings they used to have

Edited by firelightx
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Use of the "server tray". Will there be an option to add the power icon (ie: Afterburner, Speed Phase) to our regular trays and it greys out when not available? I work with it, but not a fan of the pop-up server tray powers and try to, personally, avoid them. Thanks 🙂

 

Group Fly - love this!! My MM loves you!

Edited by damienray
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1 minute ago, firelightx said:

Can we get the new Stealth to have the old Invisiblity's visuals? I really liked being almost impossible to see out of combat, for RP and aesthetics

I'd like for that to be selectable too.  I like both visual effects and would use one or the other, depending on character.

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2 minutes ago, Gorgar said:

I thought about that too.  Right now, if I have CJ for flight control, I can manage Fly in caves.  May be an issue.  I'd like something we can change on the (heh) fly, though.  Right now I get around missions swapping between Hover and Fly as the map allows, kind of like shifting between low and high gear in a simplistic driving game.  A quick way to set flight speed percentage would be cool.  I'd even consider buying a joystick if I could get analog speed control, but I'm thinking maybe a little low/medium/high widget would be nice too.

You need the new power to not surpress in combat:

 

1 hour ago, GM Arcanum said:
  • Replaces the old version of Afterburner as Flight's tier 5 power
  • Toggle with moderate endurance cost, aimed at providing you with excellent airborne combat mobility
  • Whilst flying, this power provides:
    • Protection against -fly and immobilize, and some resistance to knockback
    • A small amount of flight speed
      • This flight speed is not affected by travel suppression, allowing you to remain mobile in combat
    • Good air control (the same level that Afterburner previously provided)
  • Also provides the same level of defence as old Afterburner out of combat, but this is removed while in combat
    • This follows the same 4s suppression timer as movement speed

 

 

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5 minutes ago, Blackfeather said:

 

Doesn't Fly (and by extension Mystic Flight) have its speed reduced down to Hover levels in combat?

I don't know since I don't move much when I fight.  But navigating mission maps especially caves is already difficult - a flight speed buff is going to have me spending a lot of time running into walls...

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3 minutes ago, damienray said:

Use of the "server tray". Will there be an option to add the power icon (ie: Afterburner, Speed Phase) to our regular trays and it greys out when not available? I work with it, but not a fan of the pop-up server tray powers and try to, personally, avoid them. Thanks 🙂

 

Group Fly - love this!! My MM loves you!

 

Yup! You can place afterburner in your trays and switch off the server tray. It'll be greyed out while fly isn't active.

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I second the suggestion of having a "legacy speed" option for those of us that like our current movement speed

"Minimal FX Everything!"

 

I love this game. I'm eternally grateful that it was brought back.

 

"It's not enough that I win, somebody else has to lose" is not the attitude of a Hero.

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2 minutes ago, Wreckoning said:

I don't know since I don't move much when I fight.  But navigating mission maps especially caves is already difficult - a flight speed buff is going to have me spending a lot of time running into walls...

You will only have wall bumps an issue if you boost hover for speed or run evasive manuevers.

 

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I created a new character, set his level to 20 and began training up. I took the flight pool as soon as I could. Afterburner showed up in the list of powers that could be selected, but was greyed out. The next time I trained a power, it was gone from the list.

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3 minutes ago, ryuplaneswalker said:

Are the stealth powers within powersets going to receive a similar buff?

 

The change is only applied to the Stealth Concealment Pool Power. It's taking Invisibility's stealth radius and applies it to the stealth power as Invisibility essentially no longer exists.

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Please contact me on the Homecoming Discord for a faster response! Arcanum#7164


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15 minutes ago, Super Atom said:

Finally a fly buff. Living the dream now


this isn't a sarcastic post, i am delighted with all of these.

 

2 minutes ago, Super Atom said:

Is there a reason Infiltrate and Stealth can't be on at the same time or is this just a bug?


As a floating spellbook, I would be inclined to agree with you.

This is a similar design to not being able to stack Stealth & Invisibility buffs at the same time.

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Please contact me on the Homecoming Discord for a faster response! Arcanum#7164


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12 minutes ago, kidsnowflake said:

I second the suggestion of having a "legacy speed" option for those of us that like our current movement speed

 

15 minutes ago, Wreckoning said:

I don't know since I don't move much when I fight.  But navigating mission maps especially caves is already difficult - a flight speed buff is going to have me spending a lot of time running into walls...

 

I just tested it - the unenhanced speed is the same as before. They increased the caps, but not the base speed. So if you never put a flight speed enhance in the power, your movement will be the same as on live. 🙂

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20 minutes ago, Gorgar said:

I thought about that too.  Right now, if I have CJ for flight control, I can manage Fly in caves.  May be an issue.  I'd like something we can change on the (heh) fly, though.  Right now I get around missions swapping between Hover and Fly as the map allows, kind of like shifting between low and high gear in a simplistic driving game.  A quick way to set flight speed percentage would be cool.  I'd even consider buying a joystick if I could get analog speed control, but I'm thinking maybe a little low/medium/high widget would be nice too.

I think that you'll find that you can drop CJ and pick up the new Evasive Maneuvers and be as good or better for combat flight movement in missions as you are now and still retain the same slotting options. This has been my experience.  The new EM gives you the flight control that used to reside in Afterburner and let's you have it full time.

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It's unfortunate, I think, that Super Jump isn't really better than Mighty Leap now, in spite of the stated aim that classic travel powers should "be better at the core thing they do (running, flying,  jumping)". If anything, I think Mighty Leap has come out better, since jumping still faster and further seems more generally useful than slightly fiddly vertical mobility, the latter being available in a number of ways from the P2W Vendor.

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Get rid of the sidekick level malus and the 5-level exemplar power grace.

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