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Posted

Hmm. Just realized that with how you can unlock powers, you can have Air Sup, Flight and Evasive Man. So you can literally be overly fast for indoor speeds without realizing it thinking that Flight+EM would be manageable. Or just flight, but then you have combat suppression.

Posted (edited)

Looks like I got a reply about needing to slot one more enhancement in Fly to reach the 102.27 mph caps as opposed to needing to take a 2nd power on live (Afterburner) and needing to slot Afterburner to reach the 87.95 mph cap. I recommend anyone wanting a good comparison between Live and Page 2, take a look at my post which is embedded as the 3rd sticky in this thread. It seems a lot of people are forgetting Afterburner does not automatically make you go 87.95 mph.

Edited by Bopper
  • Like 1

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Posted

Going over my thoughts here really quick, I don't think the flight power pool is actually a good fit for removing the exclusivity toggles.

 

It seems to mess up animations and messes up the in and out of combat matters/speeds.

 

I'd suggest replacing the current live After Burner with a dual effect toggle instead. When you have hover active, it gives the benefit of Evasive Maneuvers and when you have Flight active, it gives you the Afterburner effect (that you can have for a longer period of time).

Posted

To those who feel that there is no point to having speed, especially indoors and it causes issues with navigating it seems to me that they have not become accustomed to Super Speed indoors. There is a period of time when you first start moving very fast indoors that the speed is too fast to control well and causes all kind of problems like overshooting and getting stuck in geometry. This aspect fades for most players and you can control yourself just as well as you could at lower speeds. It does take adjustment and it can certainly feel like you are uncontrollable for a period of time, however, once you get used to the speed it's hard to go back. This is personally how I experienced it and I would encourage those players to look at that side of the coin before claiming blanket statements that it is not necessary or too fast.

Posted (edited)
3 minutes ago, zenblack said:

To those who feel that there is no point to having speed, especially indoors and it causes issues with navigating it seems to me that they have not become accustomed to Super Speed indoors. There is a period of time when you first start moving very fast indoors that the speed is too fast to control well and causes all kind of problems like overshooting and getting stuck in geometry. This aspect fades for most players and you can control yourself just as well as you could at lower speeds. It does take adjustment and it can certainly feel like you are uncontrollable for a period of time, however, once you get used to the speed it's hard to go back. This is personally how I experienced it and I would encourage those players to look at that side of the coin before claiming blanket statements that it is not necessary or too fast.

You can also turn off your travel powers and use Sprint. Then turn fly back on when needed. I do that in caves, it's why I keep sprint and Athletic Run and Jump Pack and Jet Pack in a tray for adapting to any environment however I best see fit

Edited by Bopper

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Posted (edited)
1 hour ago, Arbegla said:

With the advert of combination travel powers (Infiltration for example, Sprint and swift are another) would it be possible to get more Universal Travel IOs so we can boost both aspects of the travel speed?

 

I think that might help make things easier as travel is becoming more 'Universal' overall.

You can't slot the current universal travel IOs in sprint and swift, so I suspect adding more wouldn't help without a revamp of how either the powers or the IOs work.

Edited by CaptainLupis

Bopper: "resistance resists resistible resistance debuffs"

Posted
6 minutes ago, CaptainLupis said:

You can't slot the current universal travel IOs in sprint and swift, so I suspect adding more wouldn't help without a revamp of either the powers or the IOs.

 

Oh, for some reason I thought you could. I might just be thinking the Travel/End HOs then.

Posted (edited)
3 minutes ago, Arbegla said:

 

Oh, for some reason I thought you could. I might just be thinking the Travel/End HOs then.

Oddly you can slot things like celerity stealth and the jump one (unbridled leap?) in sprint, but not blessing of the zephyr. Swift is just common IOs or SOs it takes.

 

Edit swift may take Hammi-Os, I really can't remember as I don't think I ever tried.

Edited by CaptainLupis

Bopper: "resistance resists resistible resistance debuffs"

Posted
1 minute ago, CaptainLupis said:

Oddly you can slot things like celerity stealth and the jump one (unbridled leap?) in sprint, but not blessing of the zephyr. Swift is just common IOs or SOs it takes.

Didn't someone mention that the +Stealth ones broke missions when you can't turn off the power with the stealth IO?

 

 

Posted (edited)
2 minutes ago, arthurh35353 said:

Didn't someone mention that the +Stealth ones broke missions when you can't turn off the power with the stealth IO?

 

 

They used to when the stealth persisted for 2 minutes after turning the power off, now the stealth turns off with the power.

 

Edit ah, just realised you were meaning in swift rather than sprint. Yes it did.

Edited by CaptainLupis

Bopper: "resistance resists resistible resistance debuffs"

Posted
7 minutes ago, CaptainLupis said:

They used to when the stealth persisted for 2 minutes after turning the power off, now the stealth turns off with the power.

 

Edit ah, just realised you were meaning in swift rather than sprint. Yes it did.

 

I remember that nonsense with escort missions, and having hostages that can't see you, so you can't lead them out. Was not fun.

 

Looking over the travel power IOs, All of them have identical enhancement values (1 End, 1 Travel boost (run, jump, range, fly) and 1 +stealth), and two of the sets have identical set bonuses. Maybe a look over those, now that the travel powers themselves have gotten a good look at would be nice?

 

Especially with Universal Travel being a thing, and trying to help equalize the travel powers themselves.

Posted
2 minutes ago, Arbegla said:

 

I remember that nonsense with escort missions, and having hostages that can't see you, so you can't lead them out. Was not fun.

 

Looking over the travel power IOs, All of them have identical enhancement values (1 End, 1 Travel boost (run, jump, range, fly) and 1 +stealth), and two of the sets have identical set bonuses. Maybe a look over those, now that the travel powers themselves have gotten a good look at would be nice?

 

Especially with Universal Travel being a thing, and trying to help equalize the travel powers themselves.

I certainly wouldn't be against new sets if they could offer something different.

Bopper: "resistance resists resistible resistance debuffs"

Posted
54 minutes ago, CaptainLupis said:

Oddly you can slot things like celerity stealth and the jump one (unbridled leap?) in sprint, but not blessing of the zephyr. Swift is just common IOs or SOs it takes.

 

Edit swift may take Hammi-Os, I really can't remember as I don't think I ever tried.

IIRC when the Blessing of the Zephyr set came out they said it wasn't allowed in Sprint because - at the time - the Prestige Sprints were a veteran reward, and having them slottable there would provide a lot of places for people to drop -KB IOs without a power/slot cost based purely on their veteran status.

 

I personally think it was a good decision for the given reason, although the point is moot now that anyone can get them.

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Posted
1 minute ago, siolfir said:

IIRC when the Blessing of the Zephyr set came out they said it wasn't allowed in Sprint because - at the time - the Prestige Sprints were a veteran reward, and having them slottable there would provide a lot of places for people to drop -KB IOs without a power/slot cost based purely on their veteran status.

 

I personally think it was a good decision for the given reason, although the point is moot now that anyone can get them.

Best to keep it that way too. Now that everyone gets 6 sprints for free, you'd have folks using 5 of them for KB protection


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Posted

I'm not a big fan of Hover, EM, Combat Jumping, and Infiltration or travel bonuses from Primary/Secondary pools keeping the legacy caps.

I am also not a big fan of the Afterburner nerf. Yes, I understand that it now provides higher speeds, however that is only for 30s/90s. So 1/3 of the time you can fly at cap, the rest you are at normal flight speed. It is a lot less useful. While fly (with AB) used to feel competitive with SJ, it now feels much more sluggish.

Having AB and Speed Phase active at the same time though, that is fun!

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Posted
34 minutes ago, Bopper said:

Best to keep it that way too. Now that everyone gets 6 sprints for free, you'd have folks using 5 of them for KB protection

and one for speed protection?

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Posted
36 minutes ago, siolfir said:

IIRC when the Blessing of the Zephyr set came out they said it wasn't allowed in Sprint because - at the time - the Prestige Sprints were a veteran reward, and having them slottable there would provide a lot of places for people to drop -KB IOs without a power/slot cost based purely on their veteran status.

 

I personally think it was a good decision for the given reason, although the point is moot now that anyone can get them.

I can't say I recall that but it certainly sounds plausible. If they were going to change it now they would need to find a way of limiting it to one version of the sprint that it could be slotted in.

Bopper: "resistance resists resistible resistance debuffs"

Posted (edited)
1 hour ago, Bopper said:

Best to keep it that way too. Now that everyone gets 6 sprints for free, you'd have folks using 5 of them for KB protection

Tch, screw kb protection, I'd 2 slot all 6 of them with zephyr to get 7.5% ranged def for six slots. (Ok, I'd also get 24 kb protection, but that would be secondary to my goals) 🙂

Edited by Darkir
Posted
3 hours ago, Sovera said:

You should finish read the last pages instead of skimming. The argument was made regarding relative speeds.

Nah, I'm good, thanks. Faster is faster and testing has shown that they're all pretty equal for the distances you'd be expected to traverse on a mission-to-mission basis, even unslotted. Worrying about "not hitting the cap" without an additional slot seems silly when no slots at all still makes you faster than you are now. Maybe try not comparing your travel speed to someone else's so you avoid that kind of envy? Nothing is faster than fully slotted Teleport anyway and I don't see people getting mad about that one.

 

As for actual feedback, I think this change is fine. Faster floor, faster ceiling, Flight is finally on parity by not requiring another power selection to feel good compared to SS/SJ, and taking that extra power anyway really only saves you a slot while providing additional in-combat benefits.

 

The one that makes me sad is Double Jump. Yeah, it's a free bonus, but you already get that bonus with the Jetpack temp power you can pick up for free. Super Speed's free perk of getting one decent jump every 4 seconds also seems a bit off to me, too, but both of these travels didn't really need much help anyway. That said, the time you'd appreciate that "momentum" jump from SS is usually in areas where you need to jump a lot, and you can't build momentum effectively in those situations.

exChampion and exInfinity player (Champion primarily).

 

Current resident of the Everlasting shard.

Posted
1 minute ago, Darkir said:

Tch, screw kb protection, I'd 2 slot all 6 of them with zephyr to get 7.5% ranged def for six slots. (Ok, I'd also get 24 kb protection, but that would be secondary to my goals) 🙂

I mean...I have 2 slotted them for 6% run speed bonuses (hi...I'm a Granite Tank and proud of it). Two slot them for the defense and KB, no brainer.


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Posted
4 minutes ago, ForeverLaxx said:

 That said, the time you'd appreciate that "momentum" jump from SS is usually in areas where you need to jump a lot, and you can't build momentum effectively in those situations.

 

You can run in circles to build it up if you need to but this is probably just use a jump pack situation.

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Posted
12 minutes ago, Darkir said:

Tch, screw kb protection, I'd 2 slot all 6 of them with zephyr to get 7.5% ranged def for six slots. (Ok, I'd also get 24 kb protection, but that would be secondary to my goals) 🙂

You could, but you'd be wasting a slot if you did 6...

Bopper: "resistance resists resistible resistance debuffs"

Posted
5 minutes ago, zenblack said:

 

You can run in circles to build it up if you need to but this is probably just use a jump pack situation.

I have been pairing SS with ninja run to give myself a nice floor for jumping and add in movement control to combat the momentum debuff. It's nice not needing to grab CJ with SS anymore


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Posted
1 minute ago, CaptainLupis said:

You could, but you'd be wasting a slot if you did 6...

Quite right. But we're getting off track here.

 

I don't think increasing the endurance costs of prestige travel powers is necessary.

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