Troo Posted April 2, 2021 Posted April 2, 2021 (edited) Slot Machine's Random Challenge Up for a new challenge? Does the RNG really hate you? Maybe you're just looking for a new character to try? Ever want to create a new character and wish there was a tool that would randomly select a character for you? "Do you feel lucky, punk?" 3 d100 Rolls Roll #1 ________ Roll #2 ________ Roll #3 ________ https://rollthedice.online/en/dice/d100 Play for fun or for prizes. Win Big!! For Prizes: Roll AT & Power Sets then post to this thread: AT, power sets, name, costume, maybe some story, and later update with a level 25-30 screen shot! Multiple prize categories!! Through April 20th If you wanna chat with others in game @Xeph set up a channel: Slot Machine Supers This was done last spring. Credit @Mike Morbid and aided by @ArchVileTerror (Roll #1) Archetype Spoiler Archetype: 0.00 to 9.08 = Blaster 9.09 to 18.17 = Brute 18.18 to 27.26 = Controller 27.27 to 36.35 = Corruptor 36.36 to 45.44 = Defender 45.45 to 54.53 = Dominator 54.54 to 63.62 = Mastermind (bonus roll, you win!!) 63.63 to 72.71 = Scrapper 72.72 to 81.80 = Sentinel 81.81 to 90.89 = Stalker 90.9 to 100 = Tanker (Rolls #2 & #3) Blaster Power Sets Spoiler Blaster Primary: (Roll #2) 0.00 to 7.68 = Archery 7.69 to 15.37 = Assault Rifle 15.38 to 23.07 = Beam Rifle 23.08 to 30.76 = Dark Blast 30.77 to 38.45 = Dual Pistols 38.46 to 46.14 = Electrical Blast (bonus roll, you win!!) 46.15 to 53.84 = Energy Blast 53.85 to 61.53 = Fire Blast (Jackpot Winner!!) 61.54 to 69.22 = Ice Blast 69.23 to 76.91 = Psychic Blast 76.92 to 84.61 = Radiation Blast 84.62 to 92.30 = Sonic Attack 92.31 to 100 = Water Blast Blaster Secondary: (Roll #3) 0.00 to 7.13 = Atomic Manipulation 7.14 to 14.27 = Devices 14.28 to 21.41 = Darkness Manipulation 21.42 to 28.56 = Energy Manipulation 28.57 to 35.70 = Electricity Manipulation 35.71 to 42.84 = Fire Manipulation 42.85 to 49.98 = Ice Manipulation 49.99 to 57.12 = Martial Combat 57.13 to 64.26 = Mental Manipulation 64.27 to 71.40 = Ninja Training 71.41 to 78.54 = Plant Manipulation 78.55 to 85.70 = Sonic Manipulation 85.71 to 92.84 = Tactical Arrow 92.85 to 100 = Temporal Manipulation Brute Power Sets Spoiler Brute Primary: (Roll #2) 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee (bonus roll, you win!!) 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Brute Secondary: (Roll #3) 0.00 to 7.68 = Bio Armour 7.69 to 15.37 = Dark Armour 15.38 to 23.07 = Electric Armour 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura (Jackpot Winner!!) 38.46 to 46.14 = Ice Armour 46.15 to 53.84 = Invulnerability 53.85 to 61.53 = Radiation Armour 61.54 to 69.22 = Regeneration 69.23 to 76.91 = Shield Defense 76.92 to 84.61 = Stone Armour (bonus roll, you win!!) 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower Controller Power Sets Spoiler Controller Primary: (Roll #2) 0.00 to 11.10 = Darkness Control 11.11 to 22.21 = Earth Control 22.22 to 33.32 = Electric Control 33.33 to 44.43 = Fire Control (Jackpot Winner!!) 44.44 to 55.55 = Gravity Control 55.56 to 66.66 = Ice Control 66.67 to 77.77 = Illusion Control 77.78 to 88.88 = Mind Control 88.89 to 100 = Plant Control Controller Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Corruptor Power Sets Spoiler Corruptor Primary: (Roll #2) 0.00 to 7.68 = Archery 7.69 to 15.37 = Assault Rifle 15.38 to 23.07 = Beam Rifle 23.08 to 30.76 = Dark Blast 30.77 to 38.45 = Dual Pistols 38.46 to 46.14 = Electrical Blast 46.15 to 53.84 = Energy Blast 53.85 to 61.53 = Fire Blast 61.54 to 69.22 = Ice Blast 69.23 to 76.91 = Psychic Blast 76.92 to 84.61 = Radiation Blast 84.62 to 92.30 = Sonic Attack 92.31 to 100 = Water Blast Corruptor Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics (Ultimate Teammate Winner!!) (@ZorkNemesis Winner!!) 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Defender Power Sets Spoiler Defender Primary: (Roll #2) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy (Ultimate Teammate Winner!!) 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination (bonus roll, you win!!) 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Defender Secondary: (Roll #3) 0.00 to 7.68 = Archery 7.69 to 15.37 = Assault Rifle 15.38 to 23.07 = Beam Rifle 23.08 to 30.76 = Dark Blast 30.77 to 38.45 = Dual Pistols 38.46 to 46.14 = Electrical Blast 46.15 to 53.84 = Energy Blast 53.85 to 61.53 = Fire Blast 61.54 to 69.22 = Ice Blast 69.23 to 76.91 = Psychic Blast 76.92 to 84.61 = Radiation Blast 84.62 to 92.30 = Sonic Attack 92.31 to 100 = Water Blast Dominator Power Sets Spoiler Dominator Primary: (Roll #2) 0.00 to 12.49 = Darkness Control 12.50 to 24.99 = Earth Control 25.00 to 37.49 = Electric Control 37.50 to 49.99 = Fire Control 50.00 to 62.49 = Gravity Control 62.50 to 74.99 = Ice Control 75.00 to 87.49 = Mind Control 87.50 to 100 = Plant Control Dominator Secondary: (Roll #3) 0.00 to 9.08 = Dark Assault 9.09 to 18.17 = Earth Assault 18.18 to 27.26 = Electricity Assault 27.27 to 36.35 = Energy Assault 36.36 to 45.44 = Fiery Assault 45.45 to 54.54 = Icy Assault 54.55 to 63.63 = Martial Assault 63.64 to 72.72 = Psionic Assault 72.73 to 81.81 = Radioactive Assault 81.82 to 90.90 = Savage Assault 90.91 to 100 = Thorny Assault Mastermind Power Sets Spoiler Mastermind Primary: (Roll #2) 0.00 to 14.28 = Beast Mastery 14.29 to 28.56 = Demon Summoning 28.57 to 42.85 = Mercenaries 42.86 to 57.13 = Necromancy 57.14 to 71.42 = Ninjas 71.43 to 85.70 = Robotics 85.71 to 100 = Thugs Mastermind Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow (Jackpot Winner!!) ( @ranagrande Winner!!) Scrapper Power Sets Spoiler Scrapper Primary: (Roll #2) 0.00 to 5.25 = Battle Axe 5.26 to 10.52 = Broad Sword 10.53 to 15.78 = Claws (bonus roll, you win!!) 15.79 to 21.04 = Dark Melee 21.05 to 26.31 = Dual Blades 26.32 to 31.57 = Electrical Melee 31.58 to 36.83 = Fiery Melee 36.84 to 42.10 = Ice Melee 42.11 to 47.36 = Katana 47.37 to 52.62 = Kinetic Melee 52.63 to 57.88 = Martial Arts 57.89 to 63.15 = Psionic Melee 63.16 to 68.41 = Radiation Melee 68.42 to 73.67 = Savage Melee 73.68 to 78.94 = Spines 78.95 to 84.20 = Street Justice 84.21 to 89.46 = Staff Fighting 89.47 to 94.73 = Titan Weapons (Jackpot Winner!!) (@Xeph Winner!!) 94.74 to 100 = War Mace Scrapper Secondary: (Roll #3) 0.00 to 7.68 = Bio Armour 7.69 to 15.37 = Dark Armour 15.38 to 23.07 = Electric Armour 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura 38.46 to 46.14 = Ice Armour 46.15 to 53.84 = Ninjitsu 53.85 to 61.53 = Invulnerability 61.54 to 69.22 = Radiation Armour 69.23 to 76.91 = Regeneration 76.92 to 84.61 = Shield Defense 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower Sentinel Power Sets Spoiler Sentinel Primary: (Roll #2) 0.00 to 7.68 = Archery 7.69 to 15.37 = Assault Rifle 15.38 to 23.07 = Beam Rifle 23.08 to 30.76 = Dark Blast 30.77 to 38.45 = Dual Pistols 38.46 to 46.14 = Electrical Blast 46.15 to 53.84 = Energy Blast 53.85 to 61.53 = Fire Blast 61.54 to 69.22 = Ice Blast 69.23 to 76.91 = Psychic Blast 76.92 to 84.61 = Radiation Blast 84.62 to 92.30 = Sonic Attack 92.31 to 100 = Water Blast Sentinel Secondary: (Roll #3) 0.00 to 8.32 = Bio Armour 8.33 to 16.66 = Dark Armour 16.67 to 24.99 = Electric Armour 25.00 to 33.32 = Energy Aura 33.33 to 41.66 = Fiery Aura 41.67 to 49.99 = Ice Armour 50.00 to 58.32 = Invulnerability 58.33 to 66.66 = Ninjitsu 66.67 to 74.99 = Radiation Armour 75.00 to 83.32 = Regeneration 83.33 to 91.66 = Super Reflexes 91.67 to 100 = Willpower Stalker Power Sets Spoiler Stalker Primary: (Roll #2) 0.00 to 5.87 = Broad Sword 5.88 to 11.75 = Claws 11.76 to 17.64 = Dark Melee 17.65 to 23.52 = Dual Blades 23.53 to 29.40 = Electrical Melee 29.41 to 35.28 = Energy Melee (Jackpot Winner!!) 35.29 to 41.17 = Fiery Melee 41.18 to 47.05 = Ice Melee 47.06 to 52.93 = Kinetic Melee 52.94 to 58.81 = Martial Arts 58.82 to 64.70 = Ninja Blade 64.71 to 70.58 = Psionic Melee 70.59 to 76.46 = Radiation Melee 76.47 to 82.34 = Savage Melee 82.35 to 88.23 = Spines 88.24 to 94.11 = Street Justice 94.12 to 100 = Staff Fighting Stalker Secondary: (Roll #3) 0.00 to 7.68 = Bio Armour 7.69 to 15.37 = Dark Armour 15.38 to 23.07 = Electric Armour 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura 38.46 to 46.14 = Ice Armour 46.15 to 53.84 = Ninjitsu 53.85 to 61.53 = Invulnerability 61.54 to 69.22 = Radiation Armour 69.23 to 76.91 = Regeneration (Jackpot Winner!!) 76.92 to 84.61 = Shield Defense 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower Tanker Power Sets Spoiler Tanker Primary: (Roll #2) 0.00 to 9.08 = Bio Armour 9.09 to 18.17 = Dark Armour 18.18 to 27.26 = Electric Armour 27.27 to 36.35 = Fiery Aura 36.36 to 45.44 = Ice Armour 45.45 to 54.54 = Invulnerability (Jackpot Winner!!) 54.55 to 63.63 = Radiation Armour 63.63 to 63.64 = Regeneration (Mega WINNER!!) 63.64 to 72.72 = Shield Defense 72.73 to 81.81 = Stone Armour 81.82 to 90.90 = Super Reflexes 90.91 to 100 = Willpower Tanker Secondary: (Roll #3) 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength (Jackpot Winner!!) 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Archetypes with Epics: Spoiler (Roll #1) 0.00 to 6.66 = Stalker 6.67 to 13.32 = Controller 13.33 to 19.99 = Scrapper 20.00 to 26.66 = Blaster 26.67 to 33.32 = Dominator 33.33 to 39.99 = Brute 40.00 to 46.66 = Tanker 46.67 to 53.32 = Sentinel 53.33 to 59.99 = Corruptor 60.00 to 66.66 = Mastermind 66.67 to 73.32 = Defender 73.33 to 79.99 = Peaceshade 80.00 to 86.66 = Warbringer 86.67 to 93.32 = Soldier 93.33 to 100 = Widow (Roll #2 if applicable) Soldier/Widow Path: 0.00 to 33.32 = Huntsman/Blood 33.33 to 66.66 = Crab/Night 66.67 to 100 = Bane/Fortunata - No Rules / Bring Your Own Rules - How am I playing: I am going to roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it) Edited April 1, 2022 by Troo 2 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted April 2, 2021 Author Posted April 2, 2021 (edited) I'll see what I got when I get home. So much for self control.. Roll #1 __56__ Roll #2 __29__ Roll #3 __39__ Defender / Force Field / Electrical Blast (Initial reaction - "Okay this will be new" & "You can't kill me but I can't kill you") Roll #1 __48__ Roll #2 __25__ Roll #3 __79__ Dominator / Electric Control / Radioactive Assault ("Electric Control.. that's the give folks the shakes, right? That's Affinity fool. Sounds fun!") Roll #1 __57__ Roll #2 __39__ Roll #3 __56__ Mastermind / / ("well, I'm not doing this one, lol") Leaning Elec/Rad Dom Edited April 3, 2021 by Troo 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Snarky Posted April 2, 2021 Posted April 2, 2021 9 minutes ago, Troo said: Attempt One Roll #1 ____56____ Roll #2 ____29____ Roll #3 ____39____ Attempt Two Roll #1 ____48____ Roll #2 ____25____ Roll #3 ____79____ Attempt Three Roll #1 ____57____ Roll #2 ____39____ Roll #3 ____56____ I'll see what I got when I get home. you got a 56, a 29, a 39, a 48, a 25, a 79, a 57, a 39, and a 56 1 1
Xenosone Posted April 3, 2021 Posted April 3, 2021 I hit random for my costume all the time. There are some things even i cant stomach. 2
Mirai Posted April 3, 2021 Posted April 3, 2021 I rolled a mastermind with Robotics and Nature Affinity. Hmm. HMMM. I will have to consider this oddball combination.
MTeague Posted April 3, 2021 Posted April 3, 2021 Darnit @Troo I want to see that Mercs/Rad!! Do it! Doooooo eeeeet! .
Ankylosaur Posted April 3, 2021 Posted April 3, 2021 (edited) Not sure I'll play, but maybe my rolls will inspire me to do something unusual... 56, 23, 21 - Scrapper: Dual Blade/Energy Aura 49, 56, 64 - Dom: Grav/Psi 28, 43, 59 - Corr: elec/Rad 13, 98, 81 - Brute: War Mace/Stone Hmmm... Mood Stone... Edited April 3, 2021 by Ankylosaur 1 AE Arcs: Search for @Ankylosaur * denotes Dev's Choice Adventures in Lit: Adventures in Wonderland - 25-54* | Adventures in Oz - 40-54 | Adventures in Neverland - 45-54 Notable One-offs: Rularularian - 41-54* | The Serpent Beyond the Horizon - 46-52* | Robolution - 25-34* | The Genesis & Geneticists of The Coming Hamiggedon - 41-54* | Spycraft and Spidermen - 40-47 | Return to Faultline - 40-54 Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks - 9 Arcs | All That Glimmers: First Warders & Mu - 9 Arcs | All That Glints: The Awakened & Council - 3 Arcs | All That Glows: Nictus & 5th Column - 3 Arcs* | All That Gleams: Epilogue (Neo Tokyo) - 1 Arc
Troo Posted April 3, 2021 Author Posted April 3, 2021 I know, I know.. why did this get put in General Discussion cluttering up the important topics? Prizes I wanted to discuss prizes. I'm thinking some awards could be: Hardest Draw (Prize = choice of _______) Luckiest Draw (Prize = choice of _______) Best Costume (Prize = $$$) Worst Costume (Prize = 1 breakfree and forum fame) 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Darkneblade Posted April 3, 2021 Posted April 3, 2021 I got martial arts/dark armor stalker. I guess I'm out already.
Flask Posted April 3, 2021 Posted April 3, 2021 (edited) 52 , 55 , 08 Dominator.. Gravity Control.. Earth Assault. Hell ya! Hell Ya (yep that name was available) Level 1 Science Dominator Edited April 3, 2021 by Flask 1
Coyotedancer Posted April 3, 2021 Posted April 3, 2021 (edited) You were beaten to this idea almost a year ago, Troo... 😝 A random idea - Everlasting - Homecoming (homecomingservers.com) That original thread is how I ended up with an Archery/Time Corruptor, an Ice/Dark Blaster and a Street/Shield Scrap. ETA: Your version says I need to make a Beast/Kin Mastermind. Which I'm NOT going to make. (I'm just not a Beasts fan and that paired with Kinetics would be miserable.) Edited April 3, 2021 by Coyotedancer Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Troo Posted April 3, 2021 Author Posted April 3, 2021 4 minutes ago, Coyotedancer said: You were beaten to this idea almost a year ago, Troo... 😝 A random idea - Everlasting - Homecoming (homecomingservers.com) I gave em credit. :) 5 hours ago, Troo said: This was done last spring. Credit @Mike Morbid and aided by @ArchVileTerror 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
ZorkNemesis Posted April 3, 2021 Posted April 3, 2021 Did I hit the jackpot? I rolled and it straight up gave me a Fire/Kin Corrupter. 34 - 60 - 36. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Vea Posted April 3, 2021 Posted April 3, 2021 A few of the usual people I play with have recently done a full team of this. Made a quick little spreadsheet to do the randomness for me. AT RNG1.xlsm @Vea/@Vae/@Vew - You can call me V.
Troo Posted April 3, 2021 Author Posted April 3, 2021 6 hours ago, ZorkNemesis said: Did I hit the jackpot? I rolled and it straight up gave me a Fire/Kin Corrupter. 34 - 60 - 36. Yes you did hit a jackpot! Ultimate Teammate Winner!! ..and a classic combo. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Coyotedancer Posted April 3, 2021 Posted April 3, 2021 Hmm... Second pass at rolling says Gravity/Dark Controller. Sort-of an odd pairing, but given the Singularity changes it might be an interesting one to build over on the test server... Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Mirai Posted April 4, 2021 Posted April 4, 2021 (edited) Okay, I now have Cyberblossom, a Bots/Nature Mastermind. She's a mutant born with the ability to fly. And then things got very complicated. Edited April 4, 2021 by Mirai 1 1
Lunchmoney Posted April 5, 2021 Posted April 5, 2021 Why no EATs? I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion.
TemporalVileTerror Posted April 5, 2021 Posted April 5, 2021 Those are in the updated list at the end of Troo's post, @Lunchmoney. 1
Coyotedancer Posted April 5, 2021 Posted April 5, 2021 Dennu the rogue-like, Void-touched Agony Mage exists now... Middle Coyote-nephew decided that he wants to run around red-side with "something really Knockback-y" (We're thinking Energy Blaster), so I figured a tar patch was a big, easy-to-spot target zone for teaching him the fine art of Pinball Wizardry. 😆 1 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Vaderblade Posted April 5, 2021 Posted April 5, 2021 44 - 63 - 29 Random Costume Defender Sonic Resonance / Dark Blast Sister Sonic Demonic We shall see 1
Troo Posted April 5, 2021 Author Posted April 5, 2021 7 hours ago, Lunchmoney said: Why no EATs? EATs are in the last section. Almost put masterminds down there. On 4/2/2021 at 4:07 PM, Troo said: Archetypes with Epics: Reveal hidden contents (Roll #1) 0.00 to 6.66 = Stalker 6.67 to 13.32 = Controller 13.33 to 19.99 = Scrapper 20.00 to 26.66 = Blaster 26.67 to 33.32 = Dominator 33.33 to 39.99 = Brute 40.00 to 46.66 = Tanker 46.67 to 53.32 = Sentinel 53.33 to 59.99 = Corruptor 60.00 to 66.66 = Mastermind 66.67 to 73.32 = Defender 73.33 to 79.99 = Peaceshade 80.00 to 86.66 = Warbringer 86.67 to 93.32 = Soldier 93.33 to 100 = Widow (Roll #2 if applicable) Soldier/Widow Path: 0.00 to 33.32 = Huntsman/Blood 33.33 to 66.66 = Crab/Night 66.67 to 100 = Bane/Fortunata 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
gourdhead Posted April 5, 2021 Posted April 5, 2021 #1 Sentinel beam rifle/dark armor #2 Corrupter archery/force field #3 Controller mind control/trick arrow Gonna need to think about this...
tidge Posted April 5, 2021 Posted April 5, 2021 RNG hates me: Brute: Fire/Energy Aura. At least I should be able to put him on the AH and flip him.
TygerDarkstorm Posted April 5, 2021 Posted April 5, 2021 On 4/2/2021 at 5:17 PM, Mirai said: I rolled a mastermind with Robotics and Nature Affinity. Hmm. HMMM. I will have to consider this oddball combination. This combo is actually a blast to play. I have one in the 40's over on Indom. @Troo this looks like fun; I'll have to see what I get from the RNG gods. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
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