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Slot Machine's Random Challenge - 2021


Troo

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Slot Machine's Random Challenge

Up for a new challenge?

Does the RNG really hate you? Maybe you're just looking for a new character to try?

Ever want to create a new character and wish there was a tool that would randomly select a character for you?

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"Do you feel lucky, punk?"

 

3 d100 Rolls


Roll #1 ________ Roll #2 ________ Roll #3 ________

 

https://rollthedice.online/en/dice/d100

 

Play for fun or for prizes. Win Big!!

 

For Prizes: Roll AT & Power Sets then post to this thread: AT, power sets, name, costume, maybe some story, and later update with a level 25-30 screen shot!

Multiple prize categories!!

Through April 20th

 

If you wanna chat with others in game @Xeph set up a channel: Slot Machine Supers

 

This was done last spring. Credit @Mike Morbid and aided by @ArchVileTerror

(Roll #1)

Archetype

Spoiler

Archetype:
0.00 to 9.08 = Blaster
9.09 to 18.17 = Brute
18.18 to 27.26 = Controller
27.27 to 36.35 = Corruptor
36.36 to 45.44 = Defender
45.45 to 54.53 = Dominator
54.54 to 63.62 = Mastermind (bonus roll, you win!!)
63.63 to 72.71 = Scrapper
72.72 to 81.80 = Sentinel
81.81 to 90.89 = Stalker
90.9 to 100 = Tanker

 

(Rolls #2 & #3)

Blaster Power Sets

Spoiler

Blaster Primary: (Roll #2)
0.00 to 7.68 = Archery
7.69 to 15.37 = Assault Rifle
15.38 to 23.07 = Beam Rifle
23.08 to 30.76 = Dark Blast
30.77 to 38.45 = Dual Pistols
38.46 to 46.14 = Electrical Blast  (bonus roll, you win!!)
46.15 to 53.84 = Energy Blast
53.85 to 61.53 = Fire Blast  (Jackpot Winner!!)
61.54 to 69.22 = Ice Blast
69.23 to 76.91 = Psychic Blast
76.92 to 84.61 = Radiation Blast
84.62 to 92.30 = Sonic Attack
92.31 to 100 = Water Blast


Blaster Secondary: (Roll #3)
0.00 to 7.13 = Atomic Manipulation
7.14 to 14.27 = Devices
14.28 to 21.41 = Darkness Manipulation
21.42 to 28.56 = Energy Manipulation
28.57 to 35.70 = Electricity Manipulation
35.71 to 42.84 = Fire Manipulation
42.85 to 49.98 = Ice Manipulation
49.99 to 57.12 = Martial Combat
57.13 to 64.26 = Mental Manipulation
64.27 to 71.40 = Ninja Training
71.41 to 78.54 = Plant Manipulation
78.55 to 85.70 = Sonic Manipulation
85.71 to 92.84 = Tactical Arrow
92.85 to 100 = Temporal Manipulation

 

Brute Power Sets

Spoiler

Brute Primary: (Roll #2)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee (bonus roll, you win!!)
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace


Brute Secondary: (Roll #3)
0.00 to 7.68 = Bio Armour
7.69 to 15.37 = Dark Armour
15.38 to 23.07 = Electric Armour
23.08 to 30.76 = Energy Aura
30.77 to 38.45 = Fiery Aura  (Jackpot Winner!!)
38.46 to 46.14 = Ice Armour
46.15 to 53.84 = Invulnerability
53.85 to 61.53 = Radiation Armour
61.54 to 69.22 = Regeneration
69.23 to 76.91 = Shield Defense
76.92 to 84.61 = Stone Armour (bonus roll, you win!!)
84.62 to 92.30 = Super Reflexes
92.31 to 100 = Willpower

 

Controller Power Sets

Spoiler

Controller Primary: (Roll #2)
0.00 to 11.10 = Darkness Control
11.11 to 22.21 = Earth Control
22.22 to 33.32 = Electric Control
33.33 to 44.43 = Fire Control  (Jackpot Winner!!)
44.44 to 55.55 = Gravity Control
55.56 to 66.66 = Ice Control
66.67 to 77.77 = Illusion Control
77.78 to 88.88 = Mind Control
88.89 to 100 = Plant Control


Controller Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Darkness Affinity
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Corruptor Power Sets

Spoiler

Corruptor Primary: (Roll #2)
0.00 to 7.68 = Archery
7.69 to 15.37 = Assault Rifle
15.38 to 23.07 = Beam Rifle
23.08 to 30.76 = Dark Blast
30.77 to 38.45 = Dual Pistols
38.46 to 46.14 = Electrical Blast
46.15 to 53.84 = Energy Blast
53.85 to 61.53 = Fire Blast
61.54 to 69.22 = Ice Blast
69.23 to 76.91 = Psychic Blast
76.92 to 84.61 = Radiation Blast
84.62 to 92.30 = Sonic Attack
92.31 to 100 = Water Blast

 

Corruptor Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Darkness Affinity
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics   (Ultimate Teammate Winner!!) (@ZorkNemesis Winner!!)
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Defender Power Sets

Spoiler

Defender Primary: (Roll #2)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy   (Ultimate Teammate Winner!!)
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination (bonus roll, you win!!)
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow


Defender Secondary: (Roll #3)
0.00 to 7.68 = Archery
7.69 to 15.37 = Assault Rifle
15.38 to 23.07 = Beam Rifle
23.08 to 30.76 = Dark Blast
30.77 to 38.45 = Dual Pistols
38.46 to 46.14 = Electrical Blast
46.15 to 53.84 = Energy Blast
53.85 to 61.53 = Fire Blast
61.54 to 69.22 = Ice Blast
69.23 to 76.91 = Psychic Blast
76.92 to 84.61 = Radiation Blast
84.62 to 92.30 = Sonic Attack
92.31 to 100 = Water Blast

 

Dominator Power Sets

Spoiler

Dominator Primary: (Roll #2)
0.00 to 12.49 = Darkness Control
12.50 to 24.99 = Earth Control
25.00 to 37.49 = Electric Control
37.50 to 49.99 = Fire Control
50.00 to 62.49 = Gravity Control
62.50 to 74.99 = Ice Control
75.00 to 87.49 = Mind Control
87.50 to 100 = Plant Control

 

Dominator Secondary: (Roll #3)
0.00 to 9.08 = Dark Assault
9.09 to 18.17 = Earth Assault
18.18 to 27.26 = Electricity Assault
27.27 to 36.35 = Energy Assault
36.36 to 45.44 = Fiery Assault
45.45 to 54.54 = Icy Assault
54.55 to 63.63 = Martial Assault
63.64 to 72.72 = Psionic Assault
72.73 to 81.81 = Radioactive Assault
81.82 to 90.90 = Savage Assault
90.91 to 100 = Thorny Assault

 

Mastermind Power Sets

Spoiler

Mastermind Primary: (Roll #2)
0.00 to 14.28 = Beast Mastery
14.29 to 28.56 = Demon Summoning
28.57 to 42.85 = Mercenaries
42.86 to 57.13 = Necromancy
57.14 to 71.42 = Ninjas
71.43 to 85.70 = Robotics
85.71 to 100 = Thugs

 

Mastermind Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow  (Jackpot Winner!!) ( @ranagrande Winner!!)

 

Scrapper Power Sets

Spoiler

Scrapper Primary: (Roll #2)
0.00 to 5.25 = Battle Axe
5.26 to 10.52 = Broad Sword
10.53 to 15.78 = Claws (bonus roll, you win!!)
15.79 to 21.04 = Dark Melee
21.05 to 26.31 = Dual Blades
26.32 to 31.57 = Electrical Melee
31.58 to 36.83 = Fiery Melee
36.84 to 42.10 = Ice Melee
42.11 to 47.36 = Katana
47.37 to 52.62 = Kinetic Melee
52.63 to 57.88 = Martial Arts
57.89 to 63.15 = Psionic Melee
63.16 to 68.41 = Radiation Melee
68.42 to 73.67 = Savage Melee
73.68 to 78.94 = Spines
78.95 to 84.20 = Street Justice
84.21 to 89.46 = Staff Fighting
89.47 to 94.73 = Titan Weapons  (Jackpot Winner!!) (@Xeph Winner!!)
94.74 to 100 = War Mace

 

Scrapper Secondary: (Roll #3)
0.00 to 7.68 = Bio Armour
7.69 to 15.37 = Dark Armour
15.38 to 23.07 = Electric Armour
23.08 to 30.76 = Energy Aura
30.77 to 38.45 = Fiery Aura
38.46 to 46.14 = Ice Armour
46.15 to 53.84 = Ninjitsu
53.85 to 61.53 = Invulnerability
61.54 to 69.22 = Radiation Armour
69.23 to 76.91 = Regeneration
76.92 to 84.61 = Shield Defense
84.62 to 92.30 = Super Reflexes
92.31 to 100 = Willpower

 

Sentinel Power Sets

Spoiler

Sentinel Primary: (Roll #2)
0.00 to 7.68 = Archery
7.69 to 15.37 = Assault Rifle
15.38 to 23.07 = Beam Rifle
23.08 to 30.76 = Dark Blast
30.77 to 38.45 = Dual Pistols
38.46 to 46.14 = Electrical Blast
46.15 to 53.84 = Energy Blast
53.85 to 61.53 = Fire Blast
61.54 to 69.22 = Ice Blast
69.23 to 76.91 = Psychic Blast
76.92 to 84.61 = Radiation Blast
84.62 to 92.30 = Sonic Attack
92.31 to 100 = Water Blast

 

Sentinel Secondary: (Roll #3)
0.00 to 8.32 = Bio Armour
8.33 to 16.66 = Dark Armour
16.67 to 24.99 = Electric Armour
25.00 to 33.32 = Energy Aura
33.33 to 41.66 = Fiery Aura
41.67 to 49.99 = Ice Armour
50.00 to 58.32 = Invulnerability
58.33 to 66.66 = Ninjitsu
66.67 to 74.99 = Radiation Armour
75.00 to 83.32 = Regeneration
83.33 to 91.66 = Super Reflexes
91.67 to 100 = Willpower

 

Stalker Power Sets

Spoiler

Stalker Primary: (Roll #2)
0.00 to 5.87 = Broad Sword
5.88 to 11.75 = Claws
11.76 to 17.64 = Dark Melee
17.65 to 23.52 = Dual Blades
23.53 to 29.40 = Electrical Melee
29.41 to 35.28 = Energy Melee  (Jackpot Winner!!)
35.29 to 41.17 = Fiery Melee
41.18 to 47.05 = Ice Melee
47.06 to 52.93 = Kinetic Melee
52.94 to 58.81 = Martial Arts
58.82 to 64.70 = Ninja Blade
64.71 to 70.58 = Psionic Melee
70.59 to 76.46 = Radiation Melee
76.47 to 82.34 = Savage Melee
82.35 to 88.23 = Spines
88.24 to 94.11 = Street Justice
94.12 to 100 = Staff Fighting

 

Stalker Secondary: (Roll #3)
0.00 to 7.68 = Bio Armour
7.69 to 15.37 = Dark Armour
15.38 to 23.07 = Electric Armour
23.08 to 30.76 = Energy Aura
30.77 to 38.45 = Fiery Aura
38.46 to 46.14 = Ice Armour
46.15 to 53.84 = Ninjitsu
53.85 to 61.53 = Invulnerability
61.54 to 69.22 = Radiation Armour
69.23 to 76.91 = Regeneration  (Jackpot Winner!!)
76.92 to 84.61 = Shield Defense
84.62 to 92.30 = Super Reflexes
92.31 to 100 = Willpower

 

Tanker Power Sets

Spoiler

Tanker Primary: (Roll #2)
0.00 to 9.08 = Bio Armour
9.09 to 18.17 = Dark Armour
18.18 to 27.26 = Electric Armour
27.27 to 36.35 = Fiery Aura
36.36 to 45.44 = Ice Armour
45.45 to 54.54 = Invulnerability  (Jackpot Winner!!)
54.55 to 63.63 = Radiation Armour

63.63 to 63.64 = Regeneration  (Mega WINNER!!)
63.64 to 72.72 = Shield Defense
72.73 to 81.81 = Stone Armour
81.82 to 90.90 = Super Reflexes
90.91 to 100 = Willpower

 

Tanker Secondary: (Roll #3)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength  (Jackpot Winner!!)
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace


 
Archetypes with Epics:

Spoiler

(Roll #1)

0.00 to 6.66 = Stalker
6.67 to 13.32 = Controller
13.33 to 19.99 = Scrapper
20.00 to 26.66 = Blaster
26.67 to 33.32 = Dominator
33.33 to 39.99 = Brute
40.00 to 46.66 = Tanker
46.67 to 53.32 = Sentinel
53.33 to 59.99 = Corruptor
60.00 to 66.66 = Mastermind
66.67 to 73.32 = Defender
73.33 to 79.99 = Peaceshade
80.00 to 86.66 = Warbringer
86.67 to 93.32 = Soldier
93.33 to 100 = Widow

 

(Roll #2 if applicable)

Soldier/Widow Path:
0.00 to 33.32 = Huntsman/Blood
33.33 to 66.66 = Crab/Night
66.67 to 100 = Bane/Fortunata

 

 

- No Rules / Bring Your Own Rules -

 

How am I playing: I am going to roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it)

 

Edited by Troo
  • Like 2

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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I'll see what I got when I get home. So much for self control..

 

Roll #1 __56__ Roll #2 __29__ Roll #3 __39__  
Defender / Force Field / Electrical Blast (Initial reaction - "Okay this will be new" & "You can't kill me but I can't kill you")
   
Roll #1 __48__ Roll #2 __25__ Roll #3 __79__  
Dominator / Electric Control / Radioactive Assault ("Electric Control.. that's the give folks the shakes, right? That's Affinity fool. Sounds fun!")
   
Roll #1 __57__ Roll #2 __39__ Roll #3 __56__   
Mastermind /  /  ("well, I'm not doing this one, lol")

 

Leaning Elec/Rad Dom

 

Edited by Troo
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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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9 minutes ago, Troo said:

Attempt One

Roll #1 ____56____ Roll #2 ____29____ Roll #3 ____39____

 

Attempt Two

Roll #1 ____48____ Roll #2 ____25____ Roll #3 ____79____

 

Attempt Three

Roll #1 ____57____ Roll #2 ____39____ Roll #3 ____56____

 

I'll see what I got when I get home.

you got a 56, a 29, a 39, a 48, a 25, a 79, a 57, a 39, and a 56

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  • Troo changed the title to Slot Machine's Random Challenge

Not sure I'll play, but maybe my rolls will inspire me to do something unusual...

  1. 56, 23, 21 - Scrapper: Dual Blade/Energy Aura 
  2. 49, 56, 64 - Dom: Grav/Psi
  3. 28, 43, 59 - Corr: elec/Rad
  4. 13, 98, 81 - Brute: War Mace/Stone

Hmmm...

 

Mood Stone...

image.thumb.png.09223389becff7e233ec074086e3282a.png

 

Edited by Ankylosaur
  • Like 1

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I know, I know.. why did this get put in General Discussion cluttering up the important topics?

 

Prizes

 

I wanted to discuss prizes.

I'm thinking some awards could be:

Hardest Draw (Prize = choice of _______)

Luckiest Draw (Prize = choice of _______)

Best Costume (Prize = $$$)

Worst Costume (Prize = 1 breakfree and forum fame)

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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You were beaten to this idea almost a year ago, Troo... 😝

 

A random idea - Everlasting - Homecoming (homecomingservers.com)

 

That original thread is how I ended up with an Archery/Time Corruptor, an Ice/Dark Blaster and a Street/Shield Scrap.

 

ETA: Your version says I need to make a Beast/Kin Mastermind. Which I'm NOT going to make. (I'm just not a Beasts fan and that paired with Kinetics would be miserable.)

 

 

Edited by Coyotedancer

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

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4 minutes ago, Coyotedancer said:

You were beaten to this idea almost a year ago, Troo... 😝

 

A random idea - Everlasting - Homecoming (homecomingservers.com)

 

I gave em credit. :)

 

5 hours ago, Troo said:

This was done last spring. Credit @Mike Morbid and aided by @ArchVileTerror

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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6 hours ago, ZorkNemesis said:

Did I hit the jackpot?  I rolled and it straight up gave me a Fire/Kin Corrupter.  34 - 60 - 36.

 

Yes you did hit a jackpot! Ultimate Teammate Winner!!

 

..and a classic combo.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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Dennu the rogue-like, Void-touched Agony Mage exists now... Middle Coyote-nephew decided that he wants to run around red-side with "something really Knockback-y" (We're thinking Energy Blaster), so I figured a tar patch was a big, easy-to-spot target zone for teaching him the fine art of Pinball Wizardry. 😆

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Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

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7 hours ago, Lunchmoney said:

Why no EATs?

 

EATs are in the last section. Almost put masterminds down there.

 

On 4/2/2021 at 4:07 PM, Troo said:

Archetypes with Epics:

  Reveal hidden contents

(Roll #1)

0.00 to 6.66 = Stalker
6.67 to 13.32 = Controller
13.33 to 19.99 = Scrapper
20.00 to 26.66 = Blaster
26.67 to 33.32 = Dominator
33.33 to 39.99 = Brute
40.00 to 46.66 = Tanker
46.67 to 53.32 = Sentinel
53.33 to 59.99 = Corruptor
60.00 to 66.66 = Mastermind
66.67 to 73.32 = Defender
73.33 to 79.99 = Peaceshade
80.00 to 86.66 = Warbringer
86.67 to 93.32 = Soldier
93.33 to 100 = Widow

 

(Roll #2 if applicable)

Soldier/Widow Path:
0.00 to 33.32 = Huntsman/Blood
33.33 to 66.66 = Crab/Night
66.67 to 100 = Bane/Fortunata

 

 

 

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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On 4/2/2021 at 5:17 PM, Mirai said:

I rolled a mastermind with Robotics and Nature Affinity.

 

Hmm.

 

HMMM.

 

I will have to consider this oddball combination.

This combo is actually a blast to play. I have one in the 40's over on Indom.

 

@Troo this looks like fun; I'll have to see what I get from the RNG gods.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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