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This is still true?


damnimgood

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I stumbled upon this City Of Heroes article which listed their picks for the best blaster builds and part of it,listed at #1, was the beam rifle/ temporal combination. The article basically PRAISED that combination. This article was written in late 2019. I was wondering if this is still true in 2021, or is it even true at all? I know sometimes these things can be subjective (play whatever  you like to play), but I was thinking of trying it, and I'd like a pro opinion, please.

 

ARTICLE:

https://www.gamersdecide.com/articles/city-of-heroes-best-blaster-builds

Edited by damnimgood
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I love BR  I got 3 BR blaster, /plant /dev /TA..i have to say ST dmg is pretty heavy, the t9 is very cool and i can solo various GMs with them.. i suppose beam/time is strong indeed, although the activation of the powers is a bit slow, animations are quite long..but still, love the set! The disintegration mechanism rocks and the special effects are also nice..maybe i^ll do br/time next

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The article is outdated.  I think one reason they wrote that is because back then the Absorb sustains were better than the regen ones.

 

BR/Time is fine, but /Time is excels in melee range while BR is better at range IMO.  I think BR/Tactical Arrow is much stronger combo.  /TA will give you a lot more AoE and control.

 

At range /Energy would be just as good as /Time. 

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4 hours ago, FUBARczar said:

The article is outdated.  I think one reason they wrote that is because back then the Absorb sustains were better than the regen ones.

 

BR/Time is fine, but /Time is excels in melee range while BR is better at range IMO.  I think BR/Tactical Arrow is much stronger combo.  /TA will give you a lot more AoE and control.

 

At range /Energy would be just as good as /Time. 


/Temporal definitely favors blapping or at least the occasional foray into melee range.  I farm Briggs S/L comic con variant with a DP/Temporal and it’s almost as fast (and def more fun) than a purpose built Fire farming brute.

 

I’ll second the vote for BR/TA.  I think I have mine softcapped Def to S/L/E and Ranged…and almost AOE also.  It’s a great “overwatch” style of play.  

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1 hour ago, Crysis said:


/Temporal definitely favors blapping or at least the occasional foray into melee range.  I farm Briggs S/L comic con variant with a DP/Temporal and it’s almost as fast (and def more fun) than a purpose built Fire farming brute.

 

I’ll second the vote for BR/TA.  I think I have mine softcapped Def to S/L/E and Ranged…and almost AOE also.  It’s a great “overwatch” style of play.  

Yeah I have a DP/Temp and it's a great Blapper.  For farming tho if I run a blaster it's my Fire/Mental/Fire

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  • 1 month later

I saw a post on Reddit or something about Beam/Plant and its ability to possibly stack some decent -regen on a hard target. I fired one up, but haven't done anything with her yet.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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47 minutes ago, TygerDarkstorm said:

I saw a post on Reddit or something about Beam/Plant and its ability to possibly stack some decent -regen on a hard target. I fired one up, but haven't done anything with her yet.

I know folks like this combo.... But the concept for one eludes me. Trifid Tac Ops? Space Elf? Warhammer 40k Treant??

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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1 hour ago, Force Redux said:

I know folks like this combo.... But the concept for one eludes me. Trifid Tac Ops? Space Elf? Warhammer 40k Treant??

I found myself kinda surprised I was able to come up with a concept for it! I went with a magic origin idea where the plants are almost like sentient and have sort of taken over a powersuit-type deal and it's the magic from the plants that fuels the energy needed for the beam rifle. Kinda convoluted atm since it was a late night spur of the moment kinda thing, but I think I can make it work. Will be nice once she gets the sustain that makes the suit look like it's covered in vines.

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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15 hours ago, Force Redux said:

Beam/Devices plays entirely at range and is one of my favorite characters.

When I looked at Beam/Dev at range, it looks like you give up a lot of stuff in Dev like Taser and Trip Mine (and I don't like toe bombing at all, anyway). 

Plus Dev doesn't have buildup right?  What is it you like about Beam/Dev -- say vs a Beam/Plant focused on range only.  Any builds to share?

 

Cheers,

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4 hours ago, brasilgringo said:

When I looked at Beam/Dev at range, it looks like you give up a lot of stuff in Dev like Taser and Trip Mine (and I don't like toe bombing at all, anyway). 

Plus Dev doesn't have buildup right?  What is it you like about Beam/Dev -- say vs a Beam/Plant focused on range only.  Any builds to share?

 

Cheers,

Hello.

 

The like the inherent stealth, also a good LotG holder

 

Targeting Drone replaces need for Tactics. Frees up a pool.

 

I often forget to fire Build Up, so things like Devices and Martial are useful to me.

 

Caltrops is so useful for both damage and area denial.

 

Trip Mine in Devices is not interruptable, and is better in every way then the version on Traps. Can easily toe bomb. Even at range, things draw close enough for Mines and Caltrops. 

 

IIRC only TA if purely ranged secondary. But Beam had so many good powers it doesn't matter if you drop Taser. I never found myself wishing I had the stun...

 

I don't like Gun Drone, but it's perfectly viable to keep it. 

 

I think it's a nice combo, but so seems /Plant too (which is ranged only also gives up some melee too). 

 

I can post my build, later this week, of course.

 

Edited by Force Redux
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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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2 hours ago, Force Redux said:

Hello.

 

The like the inherent stealth, also a good LotG holder

 

Targeting Drone replaces need for Tactics. Frees up a pool.

 

I often forget to fire Build Up, so things like Devices and Martial are useful to me.

 

Caltrops is so useful for both damage and area denial.

 

Trip Mine in Devices is not interruptable, and is better in every way then the version on Traps. Can easily toe bomb. Even at range, things draw close enough for Mines and Caltrops. 

 

IIRC only TA if purely ranged secondary. But Beam had so many good powers it doesn't matter if you drop Taser. I never found myself wishing I had the stun...

 

I don't like Gun Drone, but it's perfectly viable to keep it. 

 

I think it's a nice combo, but so seems /Plant too (which is ranged only also gives up some melee too). 

 

I can post my build, later this week, of course.

 

Love to see it thanks.  I keep wanting to like Beam but I made a Beam/Temporal on test and honestly it feels weaker in every way than my Fire/Elec, Fire/Atomic and even a new Water/Atomic pbaoe blapper ... the aoe on Beam seems really lacking even with disintegrate spread (esp. considering on a team things die so quickly that dots are not great), and the single-target doesn't seem meaningfully better than Fire or proc'd out Water (I posted by Water/Atomic build yesterday in the blaster section).  I want to like Beam - help me lol. 

Edited by brasilgringo
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I relegated beam to defenders/corruptors. Whenever people extoll the virtues of beam it's not that it can kill packs fast but rather as an AV/GM killer. I prefer blasters that have the means to deal with packs quickly and have good ST damage. I can fix the latter with procs, I can't fix the former if the powerset doesn't have meaningful AoEs to begin with.

 

There is always that argument that you can just compliment the lack of AoE with blaster secondaries. I can also pair fire, water, DP, electric and any other primaries that have targetted AoEs or PbAoEs that synergize with melee blasting with those melee blasting secondaries and a lot of them don't have to deal with redraw.

 

That said there is nothing wrong with making a beam blaster. But you'll need to adjust your expectations on what that build excels at.

Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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On 7/19/2021 at 9:37 PM, Force Redux said:

Hello.

 

The like the inherent stealth, also a good LotG holder

 

Targeting Drone replaces need for Tactics. Frees up a pool.

 

I often forget to fire Build Up, so things like Devices and Martial are useful to me.

 

Caltrops is so useful for both damage and area denial.

 

Trip Mine in Devices is not interruptable, and is better in every way then the version on Traps. Can easily toe bomb. Even at range, things draw close enough for Mines and Caltrops. 

 

IIRC only TA if purely ranged secondary. But Beam had so many good powers it doesn't matter if you drop Taser. I never found myself wishing I had the stun...

 

I don't like Gun Drone, but it's perfectly viable to keep it. 

 

I think it's a nice combo, but so seems /Plant too (which is ranged only also gives up some melee too). 

 

I can post my build, later this week, of course.

 

Would you be so kind as ro share your beam/devices build? Thankss

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On 6/13/2021 at 10:24 PM, Crysis said:


/Temporal definitely favors blapping or at least the occasional foray into melee range.  I farm Briggs S/L comic con variant with a DP/Temporal and it’s almost as fast (and def more fun) than a purpose built Fire farming brute.

 

I’ll second the vote for BR/TA.  I think I have mine softcapped Def to S/L/E and Ranged…and almost AOE also.  It’s a great “overwatch” style of play.  

Im one of those fire brute farmers.. It can be boring for sure..  

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@Elia87

This is not my current build, but its an earlier one with less expensive IO sets. Also ignore the power ordering, Lancer Shot should be taken earlier, but here in the editor I had it replacing Gun Drone, so hence it was a later pick that I swapped out but didn't reorder.

 

Could probably be build better, but it suits my purposes - DEF capped to Range/Energy, where all the nasty debuffs will generally come from, and also about 35% defense to S/L so if anything does get close (and is not walking across caltrops or into your Trip MIne). PLENTY of endurance, like about 3 extra endurance per second after drain. 

 

My original build had Force Mastery instead of Mace, with the two +DEF IOs, but it was purely to have PFF available, which is its own fun. The build works well either way. 

 

I'm sure others can give you pointers on tweaking this, and of course, have fun and enjoy!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Android Assassin: Level 50 Science Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Toxic Web Grenade -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(11), TraoftheH-Acc/EndRdx(11), TraoftheH-Immob/Acc(13), TraoftheH-Acc/Immob/Rchg(13), TraoftheH-Dam%(15)
Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19)
Level 4: Caltrops -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 6: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), AchHee-ResDeb%(37)
Level 8: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40)
Level 10: Aim -- GssSynFr--Build%(A), RechRdx-I(23)
Level 12: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(29)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), Frb-Stlth(21), BlsoftheZ-ResKB(23)
Level 16: Fly -- WntGif-ResSlow(A)
Level 18: Kick -- Empty(A)
Level 20: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(46), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 24: Field Operative -- Heal-I(A), Heal-I(25), PrfShf-End%(25), PrfShf-EndMod(27), EndMod-I(27)
Level 26: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50)
Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 30: Trip Mine -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(34), OvrFrc-Dam/KB(42)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43)
Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Force Redux
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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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6 hours ago, arcane said:

What a kooky list. With Energy Blast being involved in #2 though, you have to know this is subjective af.

 

Yeah...not a bad list, but subjective of course. Based on this forum I'm surprised to not see Ice/Ice in there, right?

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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32 minutes ago, Crystal87 said:

Ice/ice not a good pairing?

 

Almost a Controller Lite with Blaster Damage. 

 

Very nice combo.   Someone (I think Galaxy Brain) ran through the numbers and Ice was #2 in least resisted damage types also.  

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I have a BR/Dev an i found it underwhelming.

I'll probably get lynched by the community for saything this but i found it lacking the big hitters that AR has.

 

My Build

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(34)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(46)
Level 4: Caltrops -- ImpSwf-Dam%(A)
Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46)
Level 8: Fly -- EndRdx-I(A)
Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(11), GssSynFr--Build%(36)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(46)
Level 14: Aim -- GssSynFr--ToHit/Rchg(A)
Level 16: Smoke Grenade -- Acc-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Field Operative -- PwrTrns-+Heal(A), Prv-Absorb%(21), LucoftheG-Def(21), LucoftheG-Def/Rchg+(45), PwrTrns-EndMod(45), NmnCnv-Regen/Rcvry+(45)
Level 22: Penetrating Ray -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(23), ExcCnt-Dmg/ActRdx(23), ExcCnt-Dmg/Rng(25), ExcCnt-Dmg/Rchg(25), ExcCnt-Stun%(50)
Level 24: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(36)
Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(36)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44: Sleep Grenade -- Acc-I(A)
Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Surveillance -- Acc-I(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(31), PwrTrns-+Heal(31)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Assault Radial Embodiment
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Barrier Core Epiphany
Level 1: Disintegrating
------------

 

 

 

Edited by Chelsea Rorec
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5 hours ago, Chelsea Rorec said:

I have a BR/Dev an i found it underwhelming.

I'll probably get lynched by the community for saything this but i found it lacking the big hitters that AR has.

I love the combo but it's single target damage is definitely underwhelming out of the box.  I found the best way to get damage out of it was keeping high uptime on FF proc with the snipe and then spamming taser and char with procs.  The only real upside over AR for me is the energy damage and the nuke is easier to aim.

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