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Posted

Said elsewhere and a hill I'm willing to die on, but animations over 2 seconds shouldn't be a thing. I lose count how often a Rad melee attack goes overused. Far more of a good set due to its AoEs versus a fun one. StJ is built for regen due to its animations. Longest animation has a cast time of 2.17 seconds and its CU. Not even the AoEs go 2 seconds.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)

I was surprised to see Bill appear to rank Fiery Melee under Kinetic Melee, but I understand from some people on the forum that supposedly it’s a little better if you make your chain just from Tier 1-3.
 

My Stone/Kin/Earth tanker uses a lot of procs in the slower moves, so decent raw damage values but DPA not so much. Will be reevaluating its build (already Graniteless!) once all the buffs come out.

 

KM animations with some custom color are pretty dang cool to look at though.

Edited by arcane
Posted
1 hour ago, arcane said:

KM animations with some custom color are pretty dang cool to look at though.

You certainly have the time to. :classic_biggrin:

  • Haha 4

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
1 hour ago, arcane said:

I was surprised to see Bill appear to rank Fiery Melee under Kinetic Melee, but I understand from some people on the forum that supposedly it’s a little better if you make your chain just from Tier 1-3.

 

I just forgot about it. They're both crap.

Posted
4 hours ago, Without_Pause said:

Said elsewhere and a hill I'm willing to die on, but animations over 2 seconds shouldn't be a thing. I lose count how often a Rad melee attack goes overused. Far more of a good set due to its AoEs versus a fun one. StJ is built for regen due to its animations. Longest animation has a cast time of 2.17 seconds and its CU. Not even the AoEs go 2 seconds.

This. I don't even play my Rad/Rad brute anymore since Devastating Blow is just ridiculous and Radiation Siphon not amazing in the animation time department. It's just not fun. 

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Posted (edited)

I have a AR/Device blaster named Trip Mine.  The theory was he was not going to be uber.  Not going to save the world.  Just be sort of a dude.  So i took Trip Mine and Time Bomb and Munitions secondary.  5 sets of kinetic crash perma hasten biff the wonder dog hits him on an 8 or less.

 

Here is the actual build:

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- EntChs-Heal%(A), EntChs-Acc/Dmg(11), EntChs-Dmg/EndRdx(11), EntChs-Dmg/Rchg(17), EntChs-Dmg/EndRdx/Rchg(17), AchHee-ResDeb%(21)
Level 1: Toxic Web Grenade -- PcnoftheT--Rchg%(A)
Level 2: Slug -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(3), KntCrs-Rchg/KB(3), KntCrs-Rechg/EndRdx(9), KntCrs-Dmg/EndRdx/KB(9), KntCrs-Acc/Dmg/KB(19)
Level 4: Buckshot -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(5), KntCrs-Rchg/KB(5), KntCrs-Rechg/EndRdx(7), KntCrs-Dmg/EndRdx/KB(7), KntCrs-Acc/Dmg/KB(23)
Level 6: Fly -- Flight-I(A)
Level 8: Caltrops -- PcnoftheT--Rchg%(A)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(36)
Level 12: Sniper Rifle -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(13), EntChs-Dmg/EndRdx/Rchg(15), EntChs-Heal%(15), Thn-Acc/Dmg(21)
Level 14: Boxing -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(23), RechRdx-I(37)
Level 18: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitDeb(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Slow%(36)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), EndMod-I(25), Heal-I(27), Heal-I(29), EndMod-I(29)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(34)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(33)
Level 28: Trip Mine -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(31), KntCrs-Rchg/KB(31), KntCrs-Rechg/EndRdx(31), KntCrs-Dmg/EndRdx/KB(33), KntCrs-Acc/Dmg/KB(33)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-ResDam/Rchg(37)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 35: Time Bomb -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(39), KntCrs-Rchg/KB(39), KntCrs-Rechg/EndRdx(40), KntCrs-Dmg/EndRdx/KB(40), KntCrs-Acc/Dmg/KB(40)
Level 38: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 41: Sleep Grenade -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(42), CaloftheS-Acc/EndRdx(42), CaloftheS-Acc/Sleep/Rchg(42), CaloftheS-Sleep/Rng(43), CaloftheS-Heal%(43)
Level 44: LRM Rocket -- KntCrs-Dmg/EndRdx/KB(A), KntCrs-Acc/Dmg/KB(45), KntCrs-Rechg/EndRdx(45), KntCrs-Rchg/KB(45), KntCrs-Acc/KB(46), KntCrs-Dmg/KB(46)
Level 47: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48)
Level 49: Surveillance -- AchHee-ResDeb%(A), UndDfn-Rchg/EndRdx(50), AchHee-DefDeb(50), UndDfn-DefDeb(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43)
Level 1: Stamina -- EndMod-I(A)
Level 49: Quick Form 
Level 50: Spiritual Boost 
Level 6: Afterburner 
------------

Edited by Relvinian
  • Haha 2
Posted (edited)
2 hours ago, Relvinian said:

I have a AR/Device blaster named Trip Mine.  The theory was he was not going to be uber.  Not going to save the world.  Just be sort of a dude.  So i took Trip Mine and Time Bomb and Munitions secondary.  5 sets of kinetic crash perma hasten biff the wonder dog hits him on an 8 or less.

 

Here is the actual build:

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- EntChs-Heal%(A), EntChs-Acc/Dmg(11), EntChs-Dmg/EndRdx(11), EntChs-Dmg/Rchg(17), EntChs-Dmg/EndRdx/Rchg(17), AchHee-ResDeb%(21)
Level 1: Toxic Web Grenade -- PcnoftheT--Rchg%(A)
Level 2: Slug -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(3), KntCrs-Rchg/KB(3), KntCrs-Rechg/EndRdx(9), KntCrs-Dmg/EndRdx/KB(9), KntCrs-Acc/Dmg/KB(19)
Level 4: Buckshot -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(5), KntCrs-Rchg/KB(5), KntCrs-Rechg/EndRdx(7), KntCrs-Dmg/EndRdx/KB(7), KntCrs-Acc/Dmg/KB(23)
Level 6: Fly -- Flight-I(A)
Level 8: Caltrops -- PcnoftheT--Rchg%(A)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(36)
Level 12: Sniper Rifle -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(13), EntChs-Dmg/EndRdx/Rchg(15), EntChs-Heal%(15), Thn-Acc/Dmg(21)
Level 14: Boxing -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(23), RechRdx-I(37)
Level 18: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitDeb(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Slow%(36)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), EndMod-I(25), Heal-I(27), Heal-I(29), EndMod-I(29)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(34)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(33)
Level 28: Trip Mine -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(31), KntCrs-Rchg/KB(31), KntCrs-Rechg/EndRdx(31), KntCrs-Dmg/EndRdx/KB(33), KntCrs-Acc/Dmg/KB(33)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-ResDam/Rchg(37)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 35: Time Bomb -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(39), KntCrs-Rchg/KB(39), KntCrs-Rechg/EndRdx(40), KntCrs-Dmg/EndRdx/KB(40), KntCrs-Acc/Dmg/KB(40)
Level 38: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 41: Sleep Grenade -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(42), CaloftheS-Acc/EndRdx(42), CaloftheS-Acc/Sleep/Rchg(42), CaloftheS-Sleep/Rng(43), CaloftheS-Heal%(43)
Level 44: LRM Rocket -- KntCrs-Dmg/EndRdx/KB(A), KntCrs-Acc/Dmg/KB(45), KntCrs-Rechg/EndRdx(45), KntCrs-Rchg/KB(45), KntCrs-Acc/KB(46), KntCrs-Dmg/KB(46)
Level 47: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48)
Level 49: Surveillance -- AchHee-ResDeb%(A), UndDfn-Rchg/EndRdx(50), AchHee-DefDeb(50), UndDfn-DefDeb(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43)
Level 1: Stamina -- EndMod-I(A)
Level 49: Quick Form 
Level 50: Spiritual Boost 
Level 6: Afterburner 
------------

It took me a minute to realize this was a joke. Reminds me of when I thought it was a good idea to concentrate on Fear status effect powers and only slot for  -to hit and fear. "I'll be invincible! Everyone will cower before me!"

Edited by Trademarked Name
added a thought

Trademarked Name (@Trademark)

Hocus-Pocus, Assault, Joan (of Atlas), Homunculous, Ensorcellress, Seismic, Wolfin, J0LT, The Limit, Transparency, Fastball, Loremaster, Monkey-Boy, Presto Chango, Kazam

Posted
2 hours ago, Relvinian said:

I have a AR/Device blaster named Trip Mine.  The theory was he was not going to be uber.  Not going to save the world.  Just be sort of a dude.  So i took Trip Mine and Time Bomb and Munitions secondary.  5 sets of kinetic crash perma hasten biff the wonder dog hits him on an 8 or less.

 

Wow.  That's...astounding.  Well done, I guess? ;)

Posted
11 hours ago, Trademarked Name said:

It took me a minute to realize this was a joke. Reminds me of when I thought it was a good idea to concentrate on Fear status effect powers and only slot for  -to hit and fear. "I'll be invincible! Everyone will cower before me!"

This is a real toon live on homecoming right now on the rp server.  this is my build 

Posted
On 11/12/2021 at 1:28 PM, KC4800 said:

Energy/Traps corruptor is still the worst combo I ever chose, but Fold Space helps a lilbit.

 

KB->KD strikes me as a missing ingredient.

Posted
On 11/15/2021 at 2:08 PM, Without_Pause said:

You certainly have the time to. :classic_biggrin:

Yes true. THhhheeeeeyyyyy aaaaaaaaaaarrrrrrrreeeeee soooooooo lllllllooooonnnnnggggg. "Let's wave my hands around doing some nice Tai chi slow moves, for unknown reason before finally punching my target". The animations are beautiful, but dang, Kinetic melee is so slow. One cone power does a knockback so, not only, your attacks are slow, you have to move around. Worst, the cone knockback is counter productive to taunt auras that buff the player and debuff the mobs... So any combo with Kinetic Melee is not so great. 

 

Kinetic melee should be more like Donny Yen in Ip Man. His attacks are still very stylish and they are still very close to Tai chi moves, but they are fast and efficient.  THAT would make Kinetic melee great and it would still fit the concept of Kinetics. But right now, it is pretty slow and the damage is not so great either. 

  • Thumbs Up 1
Posted

Speed is less of an issue if the damage was there, but it isn't.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

Not sure I am qualified to say because I quite enjoy playing all sorts, like empathy defenders, solo, through Praetoria 🤣

 

I would say some Controller combos are probably the hardest if you play them solo. Particularly ones with /FF or /Empathy.

 

Clever slotting can make anything work though…

Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

Posted
59 minutes ago, Peacemoon said:

I would say some Controller combos are probably the hardest if you play them solo. Particularly ones with /FF or /Empathy.

 

Clever slotting can make anything work though…


I'm playing a grav/FF controller which is actually pretty good at solo. Doesn't even need much in the way of slotting either outside of -KB protection and a stealth IO. People underestimate FF having that status protection, much less the other survival tools at your disposal.

Posted
On 11/12/2021 at 3:10 AM, SeraphimKensai said:

I can't stand my original toon an elec/elec blaster, but maybe that's because that was back in CoH Beta and I was still learning the game.

 

I disapprove of this post! 😛

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
1 hour ago, Peacemoon said:

Not sure I am qualified to say because I quite enjoy playing all sorts, like empathy defenders, solo, through Praetoria 🤣

 

I would say some Controller combos are probably the hardest if you play them solo. Particularly ones with /FF or /Empathy.

 

Clever slotting can make anything work though…

 

Most controllers are a bit of a pain to solo, until they reach lvl32 (pet level), because of their low damage output. Before level 32, it is safe to solo, but you rely a lot on sands of mu and the like for your damage output. Otherwise, it takes forever to defeat the mobs. Once you get your pet, the pace of the solo missions improves a lot and it is a lot more fun. 

Posted
On 11/14/2021 at 4:18 PM, Zhym said:

And yes, I realize that many would consider "anything with Kinetic Melee in it" also to be a valid answer.

 

Unless it's a Stalker... 

I'm as <_< about KM on other ATs as anyone, but on a Stalker it's enough fun that I main a KM/Bio. 

 

That said. I hate... absolutely Can. Not. Stand... Staff Stalking.

I leveled a Staff/WP Stalker to 50 over on Paragon, but somehow between then and now, I'd managed to forget just how much the complete opposite of fun-to-play I found him. So, like a fool, I recently started another one here.  He's 40 and I'm about an inch from just deleting his whiffy, annoying butt. 😫

 

My Staff Scrap? I like him. I had good fun leveling Carwyn.

The Stalker? Errff. No thanks. I'll go back to my KMs any day of the week.

 

I've also had miserable luck with Archery Sentinels and darn near ANYTHING Dark Armor. 

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

Posted
12 hours ago, Coyotedancer said:

That said. I hate... absolutely Can. Not. Stand... Staff Stalking.

 

I'm the complete opposite, I love my Staff/Inv Stalker but don't care for Staff on other ATs. He used to be a /WP too btw, until in his early twenties I realized Stalkers don't get their endurance tools... so I rerolled him. Never doing any/WP on a Stalker ever again. 

 

Worst build combo that I tried would be a Rad/Inv/Leviathan Sentinel. I think someone suggested this combo on this forum a long time ago, as a build that could fit in the most Kryptonian-like abilities. The idea was to only take X-Ray Beam and the T9 from the primary, and rely on the full Fighting pool plus KO Blow and Arctic Breath from the epic for damage.  

 

Thankfully I tested him on Brainstorm first because as expected his DPS was anemic and he never felt Super. It kinda works in theory but it takes the self-gimping-for-concept a bit too far. Not recommended. 

Posted
15 hours ago, Coyotedancer said:

and darn near ANYTHING Dark Armor. 

 

Only place I've made that work was on my dark/stone tank with fold space. And I've certainly made many attempts over the years.

Posted

Sheesh, this thread is still going??

 

C'mon N00bs lrn2ply!

 

 

 

*runs out back door of this thread AGAIN*

 

 

Although KM and FM sorta suck...the turbo sounds get ya all amped up that something is going to get seriously f*cked up...and then nothing...blah...

  • Haha 1

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted
On 11/15/2021 at 5:18 PM, Relvinian said:

I have a AR/Device blaster named Trip Mine.  The theory was he was not going to be uber.  Not going to save the world.  Just be sort of a dude.  So i took Trip Mine and Time Bomb and Munitions secondary.  5 sets of kinetic crash perma hasten biff the wonder dog hits him on an 8 or less.

 

Here is the actual build:

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- EntChs-Heal%(A), EntChs-Acc/Dmg(11), EntChs-Dmg/EndRdx(11), EntChs-Dmg/Rchg(17), EntChs-Dmg/EndRdx/Rchg(17), AchHee-ResDeb%(21)
Level 1: Toxic Web Grenade -- PcnoftheT--Rchg%(A)
Level 2: Slug -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(3), KntCrs-Rchg/KB(3), KntCrs-Rechg/EndRdx(9), KntCrs-Dmg/EndRdx/KB(9), KntCrs-Acc/Dmg/KB(19)
Level 4: Buckshot -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(5), KntCrs-Rchg/KB(5), KntCrs-Rechg/EndRdx(7), KntCrs-Dmg/EndRdx/KB(7), KntCrs-Acc/Dmg/KB(23)
Level 6: Fly -- Flight-I(A)
Level 8: Caltrops -- PcnoftheT--Rchg%(A)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(36)
Level 12: Sniper Rifle -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(13), EntChs-Dmg/EndRdx/Rchg(15), EntChs-Heal%(15), Thn-Acc/Dmg(21)
Level 14: Boxing -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(23), RechRdx-I(37)
Level 18: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitDeb(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Slow%(36)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), EndMod-I(25), Heal-I(27), Heal-I(29), EndMod-I(29)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(34)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(33)
Level 28: Trip Mine -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(31), KntCrs-Rchg/KB(31), KntCrs-Rechg/EndRdx(31), KntCrs-Dmg/EndRdx/KB(33), KntCrs-Acc/Dmg/KB(33)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-ResDam/Rchg(37)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 35: Time Bomb -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(39), KntCrs-Rchg/KB(39), KntCrs-Rechg/EndRdx(40), KntCrs-Dmg/EndRdx/KB(40), KntCrs-Acc/Dmg/KB(40)
Level 38: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 41: Sleep Grenade -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(42), CaloftheS-Acc/EndRdx(42), CaloftheS-Acc/Sleep/Rchg(42), CaloftheS-Sleep/Rng(43), CaloftheS-Heal%(43)
Level 44: LRM Rocket -- KntCrs-Dmg/EndRdx/KB(A), KntCrs-Acc/Dmg/KB(45), KntCrs-Rechg/EndRdx(45), KntCrs-Rchg/KB(45), KntCrs-Acc/KB(46), KntCrs-Dmg/KB(46)
Level 47: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48)
Level 49: Surveillance -- AchHee-ResDeb%(A), UndDfn-Rchg/EndRdx(50), AchHee-DefDeb(50), UndDfn-DefDeb(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43)
Level 1: Stamina -- EndMod-I(A)
Level 49: Quick Form 
Level 50: Spiritual Boost 
Level 6: Afterburner 
------------

This reminds me of the build I used on live for my AR/Dev blaster. If you can remember back that far, when a blaster got mezzed he would drop his toggles. So he decided never to take targetting drone. Just using accuracy slotting. He had all the Devices secondary except targetting drone. I would hear cry of-- thats the best power in the set!. No it wasnt if it gets dropped when you need it the most, what good is it? So I understand where you are coming from with this build. Have fun with it.

  • Victory: reserved for future use
  • Indom: Schtick, Pummel Pete, Plymouth, Pilkington
  • Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto
  • Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe
  • Torchbearer: Phrendon Largo, Kenny Letter,  Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon
  • Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty

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