Developer The Curator Posted July 12, 2022 Developer Posted July 12, 2022 Ice Control Changes Shivers: Renamed from "Shiver". This power has its cooldown increased from 30s to 40s. Added a scale 10 Fear cone that has a 45 degree arc (the slow cone is still 135 degrees). Now accepts ATOs, Fear enhancements and sets. Ice Slick: Now does damage. Now accepts Accuracy and Damage enhancements. Now accepts Ranged AoE and Universal Damage sets. Arctic Air: Now has Overpower and Domination effects. (Dominators) No longer accepts Fear enhancements or sets. This power never applied a fear effect.
Crasical Posted July 13, 2022 Posted July 13, 2022 Ice slick does damage? Yep. Sure does. Not a lot, but it's there. Now, Arctic Air being able to trip Overpower, that's pretty noticeable. You can get a LOT of confusion flying around in a group with that toggle on, now. It's quite nice, being a mobile chaos zone. 1 1 Tanking is only half the battle. The other half...
Arcadio Posted July 13, 2022 Posted July 13, 2022 7 hours ago, The Curator said: Arctic Air: Now has Overpower and Domination effects. I missed that the first time I read. This feels amazing on my permadom, I'm just standing around and bosses even get confused. This with the shiver change make ice really feel like a strong control set, even though it's risky to use.
WindDemon21 Posted July 13, 2022 Posted July 13, 2022 8 hours ago, The Curator said: Ice Slick: Now does damage. Now accepts Accuracy and Damage enhancements. Now accepts Ranged AoE and Universal Damage sets. Please fix this so that they also FINALLY will take slow and knockback sets. Same goes for Ice Patch. 4 2
WindDemon21 Posted July 13, 2022 Posted July 13, 2022 8 hours ago, The Curator said: This power has its cooldown increased from 30s to 40s. Don't forget to extend it's duration too. It was already kinda BS that it takes a bit to just perma the slow, especially when blasters version was already easily permable out of the gate. 30 second duration at least. 1
WindDemon21 Posted July 13, 2022 Posted July 13, 2022 8 hours ago, The Curator said: Added a scale 10 Fear cone that has a 45 degree arc (the slow cone is still 135 degrees). Now accepts ATOs, Fear enhancements and sets. This was meant to be "terrify" per status right? As in, the control where they cower, not that AI effect where they try to run away? 1
TNT Posted July 13, 2022 Posted July 13, 2022 I haven't had a chance to check the changes out, but this looks promising. I wonder if the accuracy on ice slick is only for the damage application or if it affects the knockdown chance. If anyone has had a chance to check, I would love to know.
WindDemon21 Posted July 13, 2022 Posted July 13, 2022 2 minutes ago, TNT said: I haven't had a chance to check the changes out, but this looks promising. I wonder if the accuracy on ice slick is only for the damage application or if it affects the knockdown chance. If anyone has had a chance to check, I would love to know. I'm fairly confident that that at least would be only for the damage, not the knockdown effect. Could be wrong given some of the changes in this patch in the wrong direction, but i would imagine it's only for the damage. Considering the damage I would imagine is from them falling though, seems like that should be autohit as well given it's minor.
AustinSmith Posted July 13, 2022 Posted July 13, 2022 5 hours ago, WindDemon21 said: I'm fairly confident that that at least would be only for the damage, not the knockdown effect. Could be wrong given some of the changes in this patch in the wrong direction, but i would imagine it's only for the damage. Considering the damage I would imagine is from them falling though, seems like that should be autohit as well given it's minor. Can confirm after doing some data digging the patch is still autohit and it's only the damage that's flagged to require a tohit roll. 1 1 Behold my altitis Webmistress Shelob - Crab Spider Soldier (50) Bulldog Palmieri - AR/Devices Blaster (50) Queen I - Elec/FF Controller (50) Sir Bedrock - Fire/Stone Brute (50)
Generator Posted July 13, 2022 Posted July 13, 2022 15 hours ago, Crasical said: Ice slick does damage? Yep. Sure does. Not a lot, but it's there. How much does it do compared to Bonfire (which seems to me to be its closest comp)?
Crasical Posted July 13, 2022 Posted July 13, 2022 8 minutes ago, Generator said: How much does it do compared to Bonfire (which seems to me to be its closest comp)? It's a constant stream of rapid 1 damage ticks on my controller, like Rain of Fire. If I had to guess it's about the same? Tanking is only half the battle. The other half...
Generator Posted July 13, 2022 Posted July 13, 2022 4 minutes ago, Crasical said: It's a constant stream of rapid 1 damage ticks on my controller, like Rain of Fire. If I had to guess it's about the same? Fair enough. I mean, I'm not really invested in that power for damage, but if it's there, I'll take it. Got an Ice^3 Dom that'll be keen to kick the tires on these changes.
Peacemoon Posted July 13, 2022 Posted July 13, 2022 The real test with the changes is can Ice Control control a group of mobs without getting hit by the alpha? I don’t have a huge experience of ice control, but from memory ice slick doesn’t always do the job. Artic air is a PBAoE toggle whilst Shiver is a cone, which normally makes for a difficult pairing (having to step out of melee to line up a cone). 3 Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
Parabola Posted July 13, 2022 Posted July 13, 2022 9 minutes ago, Peacemoon said: The real test with the changes is can Ice Control control a group of mobs without getting hit by the alpha? I don’t have a huge experience of ice control, but from memory ice slick doesn’t always do the job. Artic air is a PBAoE toggle whilst Shiver is a cone, which normally makes for a difficult pairing (having to step out of melee to line up a cone). I've not tested but my read is that the intention is for Shiver to be used as the alpha mitigation as you run in and then Arctic Air and Ice Slick can take over. That way you would only need Shiver once per spawn.
Carnifax Posted July 13, 2022 Posted July 13, 2022 Why did Ice Patch get Damage? Seems a weird choice, especially if you're also giving them a Terrify power which is woken up by taking damage. 2 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Peacemoon Posted July 13, 2022 Posted July 13, 2022 6 minutes ago, Parabola said: I've not tested but my read is that the intention is for Shiver to be used as the alpha mitigation as you run in and then Arctic Air and Ice Slick can take over. That way you would only need Shiver once per spawn. Hmm but the terrify cone on Shivers is quite narrow - unlike Terrify and Fearsome Stare which have nice wide cones. The wide cone part of Shivers is the slow, but that won't do anything against the initial volley. The nice thing about Ice Patch damage will surely be the slotting opportunities? It is a power which is difficult to slot at the moment as all you need is a few recharges. Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
KaizenSoze Posted July 13, 2022 Posted July 13, 2022 2 minutes ago, Peacemoon said: The nice thing about Ice Patch damage will surely be the slotting opportunities? It is a power which is difficult to slot at the moment as all you need is a few recharges. I have been putting an Artillery set in there for damage and ranged defense. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Developer Captain Powerhouse Posted July 13, 2022 Developer Posted July 13, 2022 22 minutes ago, Peacemoon said: Hmm but the terrify cone on Shivers is quite narrow - unlike Terrify and Fearsome Stare which have nice wide cones. The power's arc is the same as Fearsome Stare and Terrify's: 45 degrees. 1
Vanden Posted July 13, 2022 Posted July 13, 2022 (edited) 2 minutes ago, Captain Powerhouse said: The power's arc is the same as Fearsome Stare and Terrify's: 45 degrees. Terrify actually has a 90 degree arc. Edited July 13, 2022 by Vanden 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
KaizenSoze Posted July 13, 2022 Posted July 13, 2022 Since, this set is cone based a nice trick is to use combat teleport. Fire cones, combat tp into the spawn to fire PBAOEs or melee. Then combat tp back to a good location to fire cones again. Example macro: /bind lshift+s powexec_location back:35 combat teleport Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Developer Captain Powerhouse Posted July 13, 2022 Developer Posted July 13, 2022 13 minutes ago, Vanden said: Terrify actually has a 90 degree arc. You are right. I pulled Fearsome Stare because, for some reason, my search brought Fearsome Stare when i filtered for Terrify. My brain did tell me that sounded wrong, but i trusted my eyes. 1
Peacemoon Posted July 13, 2022 Posted July 13, 2022 (edited) 36 minutes ago, Captain Powerhouse said: The power's arc is the same as Fearsome Stare and Terrify's: 45 degrees. Oh that is something. Still I’d be interested in how much control Ice Control can reach. It was quite a long way behind the other sets, relying very heavily on Ice Patch which lets be honest, is the sort of soft control that non-control sets usually rely on. I like the confuse changes to Arctic Air. I just think if Shivers was also a targeted AoE skill it would create a really cool play style where you could control from melee range. Edited July 13, 2022 by Peacemoon 1 Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
Blackfeather Posted July 13, 2022 Posted July 13, 2022 I do think Shivers' Fear cone could stand to be as wide as Terrify's, given that they have the same range. Even if it doesn't, all Ice Control really needed was a reliable way to break up an alpha strike, so I'm definitely not complaining. 2
Carnifax Posted July 13, 2022 Posted July 13, 2022 (edited) Still don't understand why Ice Slick was given damage. It's pretty meaningless even in an solo x8. If it was to provide some IO flexibility surely Slow would have made more sense? Here's an attackless x8 AE mission (Galaxy Brain's Office Simulator) on my Ice/Traps controller. Arcane Bolt outdamaged it and I only cast that 11 times. Edited July 13, 2022 by Carnifax 1 2 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
WindDemon21 Posted July 13, 2022 Posted July 13, 2022 1 hour ago, Peacemoon said: Hmm but the terrify cone on Shivers is quite narrow - unlike Terrify and Fearsome Stare which have nice wide cones. The wide cone part of Shivers is the slow, but that won't do anything against the initial volley. The nice thing about Ice Patch damage will surely be the slotting opportunities? It is a power which is difficult to slot at the moment as all you need is a few recharges. Of course, the BIG issue, is why does it STILL not accept slow and kb sets like it should. That needed fixed WELL before adding any damage to it.
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