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4 hours ago, madatlis16 said:

@Shocktacular, I have a rad/bio and it was okay.. but I think my build isn't that good.. do you happen to have yours in mids?

I'm not sure my build is that good, either, but I find her fun.  She's a bit squishier than many brutes I've played, but she mostly lives in Offensive Adaptation.  A good part of survivability is knowing when to switch to Defensive.  Destiny: Barrier helps a lot, too, of course 😛.  Also, I could probably swap out the "Chance for Knockdown" proc in Irradiated Ground for another damage proc, but I like seeing foes randomly trip, plus they can't hit me while they're tripping and getting back up, so it reduces incoming damage a bit (if somewhat randomly).

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

sepsis (test2): Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dmg/Rchg(39)
Level 1: Hardened Carapace -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(5), ImpSki-Status(7), Ags-Psi/Status(7), ImpArm-ResPsi(15), ImpArm-ResDam/EndRdx(17)
Level 2: Proton Sweep -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg(39), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(43)
Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(9), GifoftheA-Def/EndRdx(9), GifoftheA-Run+(31), GifoftheA-Def(39)
Level 6: Fly -- Flight-I(A)
Level 8: Radiation Siphon -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Heal(34), ThfofEss-Acc/EndRdx/Rchg(34)
Level 10: Inexhaustible -- Prv-Absorb%(A), PwrTrns-+Heal(11), PwrTrns-EndMod(11), Mrc-Heal(13), Mrc-Rcvry+(13)
Level 12: Adaptation 
Level 14: Kick -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(48)
Level 16: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(17), ImpArm-ResPsi(19), ImpArm-ResDam/EndRdx(19)
Level 18: Irradiated Ground -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), SprAvl-Rchg/KDProc(27), AchHee-ResDeb%(29), ScrDrv-Dam%(29), TchofLadG-%Dam(31)
Level 20: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx(21), RedFrt-EndRdx(21), RedFrt-Def(23), RedFrt-Def/EndRdx(23)
Level 22: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), ImpArm-ResPsi(33), ImpArm-ResDam/EndRdx(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 26: Devastating Blow -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(45), Hct-Dmg(46)
Level 28: DNA Siphon -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/Heal(43), TchoftheN-Heal/HP/Regen/Rchg(45), TchoftheN-Acc/EndRdx/Rchg(46), RechRdx-I(48)
Level 30: Assault -- EndRdx-I(A)
Level 32: Atom Smasher -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg(40), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(43)
Level 35: Genetic Contamination -- TrmIns-Stun%(A), PrfZng-Dam%(36), Erd-%Dam(36), ScrDrv-Dam%(36), ScrDrv-Dmg/EndRdx(37), FuroftheG-ResDeb%(37)
Level 38: Focused Accuracy -- GssSynFr--Build%(A), EndRdx-I(40)
Level 41: Physical Perfection -- RgnTss-Regen+(A)
Level 44: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal/Rchg(46)
Level 47: Laser Beam Eyes -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(48)
Level 49: Energy Torrent -- Ann-ResDeb%(A), Ann-Acc/Dmg/Rchg(50), Ann-Acc/Dmg/EndRdx/Rchg(50), SuddAcc--KB/+KD(50)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Pnc-Heal(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
Level 50: Musculature Core Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 6: Afterburner 
Level 50: Diamagnetic Core Flawless Interface 
------------

Edited by Shocktacular
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Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs, with a 4th in the works!
Praetorians can get to AE in Pocket D by going through Studio 55.

 

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I have three in the like or higher category. Claws/wp, Rad/bio, and Ice/stone. Ice/stone is as close as I have seen to a perfect build although that doesn't mean the build couldn't be better, etc. Any /fire Brute really simply exists for farm reasons, as I haven't been exactly blown away with fire for general purpose content, and yes, I have a general content build on one of them. I'm working on a Claws/ea, but only level 25 so far. I see no reason for it to not join the others in the like+ category.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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I'm not sure I have a build in Mids if that's what you are asking, so it might take some time for me to even look that up. I took a break from the game. I haven't even looked at Mids in months, so yeah.

 

Point is, Stone is incredibly good. You can get create Def across all types and En Resist I think is the only obvious lesser stat from a mitigation standpoint. It has a bit of everything although it doesn't excel in any one aspect. I can't recall the diff setting outside of x8, but I'm sure the level was decently high, but I stood in the middle of a pack of ranged Psy attacks and kind of just laughed. I did a LR(EB) mission at +4/x8. One death and that likely was partly due to ignorance with the mission. Ice is just so incredibly defensive as Ice Patch is outright cheat mode for mitigation. That alone pretty much let me street sweep mobs which were +4/+5 to me around level 20 for a mission. I used Ice melee twice for that mission with two different characters. The first was a Rad/ice Tank. I soloed +4/x8 Council at 48, and I honestly didn't even need Ice Patch for it. I also wouldn't recommend it either as killing was outright slow. It was more of a test to see if I could do it. By all means, GIS has terrible DPA, but you can work in a epic attack or two to fill in for attacks. Ice has some DoT attacks and Fury loves DoT.

 

FYI, I leveled via solo 1-50 Red side, which I find much more difficult to do than Blue side. I IOed as I went along. Like I said, any build is somewhere in a stack of papers. The Mids build is somewhere in a folder, and someday I'll likely tweak it after I figure out the Incarnate side of things more. It just feels like it could be better. I might have gone too defensive. My basis for it was actually Croax's Ice/stone Stalker build. I switched the ATOs and just went from there.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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I enjoy my ma/Regen brute immensely. It quit live before the power proliferations. Ma/Regen brute was what I had always wanted to make and I am not disappointed. It’s not a top tier performer, but it gets the job done without much fuss and is a lot of fun. 
 

I made a super strength/energy aura brute that I was really excited about since that is a combo only available to brutes. I was actually disappointed. It performed great. Both sets are very good. It was very tanky, and did great damage outside of rage crash. But I just hate the rage crash. 
 

Despite what I just said about hating rage crash, I still like the classic super strength/fiery aura brute. Hits like a freight train. You can proc out to be able to do something during the crash and it’s fun. 
 

Lastly, I also very much enjoy savage melee/bio armor brute. It is fast paced and really feels like a crazed brute on a frenzy. 


I think for the fun factor, since that is what makes me go back to characters, my ma/Regen is my favorite brute. 

 

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3 hours ago, Saikochoro said:

I enjoy my ma/Regen brute immensely. It quit live before the power proliferations. Ma/Regen brute was what I had always wanted to make and I am not disappointed. It’s not a top tier performer, but it gets the job done without much fuss and is a lot of fun. 
 

I made a super strength/energy aura brute that I was really excited about since that is a combo only available to brutes. I was actually disappointed. It performed great. Both sets are very good. It was very tanky, and did great damage outside of rage crash. But I just hate the rage crash. 
 

Despite what I just said about hating rage crash, I still like the classic super strength/fiery aura brute. Hits like a freight train. You can proc out to be able to do something during the crash and it’s fun. 
 

Lastly, I also very much enjoy savage melee/bio armor brute. It is fast paced and really feels like a crazed brute on a frenzy. 


I think for the fun factor, since that is what makes me go back to characters, my ma/Regen is my favorite brute. 

 

+1 to the Savage/Bio brute. The added benefit of Fury ramping the DOT damage for both Savage and Bio is very nice. So many orange numbers popping up everywhere haha.

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On 9/18/2022 at 10:22 PM, Saikochoro said:

But I just hate the rage crash. 
 

 

I use to hate it as well but kind of gotten use to it, not that I like it, but I don't really think of it much now. I usually use that time to combine inspirations to what I want, while using light quick damage and taunts to hold mobs (if in group). Rage is ready to reapply as soon as the crash is done. For me it is one of the lesser of the evil crashes....lol. Just my opinion. 

Paragon Vanguard
Jerrin Bloodlette
Hughe
Luke Minhere
many others

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Classic SS/Invul is my main brute. Love all the ones mentioned above, and will be trying some that i dont have (alt-a-holic here), but gimme the classic anytime. I don't need to point out possitives and negatives, they are all well known, but as some mentioned knock downs/ups and such just makes the aesthetics look great. Maxing out Smash/Lethal isn't that difficult, while getting good resist from all except psi, which of course can be mitigated. 

As I said, not new and flashy, but good ole classic. 🙂

Paragon Vanguard
Jerrin Bloodlette
Hughe
Luke Minhere
many others

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Too early to say this is a favourite, but I just ran a Kat/Bio through goldside and that was much more enjoyable than I thought it would be. Lethal damage notwithstanding, the higher base accuracy of Katana and the +hit from Offensive Adaptation kept me from too many whiffs, and Divine Avalanche nicely supplemented the rest of the defensive side of things (especially considering I ran the entire 1-20 with just the 5 prestige enhancements and handful of low-end generic IOs). Should be a nice jump in power when I migrate to Paragon and remove my self-imposed limitation of no outside assistance. (And it's tempting to re-roll the same combo and take it through again, this time allowing myself to pay to upgrade & see how much more I can take on.)

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@Cutter

 

So many alts, so little time...

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So far, my favorite/most fun brutes are my Savage/Bio and my Elec/Dark

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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A tanker at heart, but I've really been enjoying my latest project:  Elec/Elec Brute.  VERY tanky with melee defense around 42% without incarnates and outstanding resists.  Two AOEs, a cone and a chain attack make mobs melt...and Ionic Judgement is not only one of the best incarnate attack powers...but thematic!

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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14 hours ago, Paragon Vanguard said:

 

I use to hate it as well but kind of gotten use to it, not that I like it, but I don't really think of it much now. I usually use that time to combine inspirations to what I want, while using light quick damage and taunts to hold mobs (if in group). Rage is ready to reapply as soon as the crash is done. For me it is one of the lesser of the evil crashes....lol. Just my opinion. 

 

And procs aren't affected, so any attack that is procc'd is still useful, during the crash.  Prime example is Foot Stomp with Armageddon +fire damage 😁

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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  • 2 weeks later

I like every brute I have rolled so far. Savage Regen and MA invuln are my tops right now. No maxed yet but leveling is such a breeze on a brute. I think the only primary I disliked was staff so far. Not for the animations but the damage just felt so weak even with fury. 

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On 9/22/2022 at 4:26 PM, PLVRIZR said:

A tanker at heart, but I've really been enjoying my latest project:  Elec/Elec Brute.  VERY tanky with melee defense around 42% without incarnates and outstanding resists.  Two AOEs, a cone and a chain attack make mobs melt...and Ionic Judgement is not only one of the best incarnate attack powers...but thematic!

 

now Id like to see that. You have me thinking of a concept now....mmm

 

Not that i can get the latest mids to download...

Edited by I-Dirty

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

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Anything that is 

💪 💪 💪 💪

SUPER STRENGTH

SUPER STRENGTH

SUPER STRENGTH

SUPER STRENGTH!!!!!

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Stronger looking Female Aesthetic and stance {Let's make this happen}

 

Superhuman Assault (Super Strength port for Dominators idea)

https://forums.homecomingservers.com/topic/33605-superhuman-assault-super-strength-port-for-dominators-idea/

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53 minutes ago, I-Dirty said:

 

now Id like to see that. You have me thinking of a concept now....mmm

 

Not that i can get the latest mids to download...

 

Here's the complete export.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

ZZAAPPP_v3.0: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Brawl

  • (A) Touch of Death - Chance of Damage(Negative)
  • (3) Touch of Death - Damage/Endurance/Recharge
  • (3) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Accuracy/Damage

Level 1: Charged Armor

  • (A) Aegis - Psionic/Status Resistance
  • (7) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Recharge
  • (9) Aegis - Resistance/Endurance/Recharge
  • (11) Aegis - Resistance
  • (11) Aegis - Endurance/Recharge

Level 2: Havoc Punch

  • (A) Brute's Fury - Recharge/Fury Bonus
  • (15) Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (17) Brute's Fury - Damage/Endurance/RechargeTime
  • (17) Brute's Fury - Accuracy/Damage/Recharge
  • (19) Brute's Fury - Damage/Recharge
  • (19) Brute's Fury - Accuracy/Damage

Level 4: Jacobs Ladder

  • (A) Obliteration - Chance for Smashing Damage
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage

Level 6: Lightning Field

  • (A) Unrelenting Fury - RechargeTime/+Regen/+End
  • (25) Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (27) Unrelenting Fury - Damage/Endurance/RechargeTime
  • (27) Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (29) Unrelenting Fury - Accuracy/Damage
  • (29) Unrelenting Fury - Damage/RechargeTime

Level 8: Conductive Shield

  • (A) Unbreakable Guard - +Max HP
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - Endurance/RechargeTime
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance

Level 10: Static Shield

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - RechargeTime/Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - Endurance/RechargeTime

Level 12: Thunder Strike

  • (A) Razzle Dazzle - Accuracy/Stun/Recharge
  • (36) Razzle Dazzle - Stun/Range
  • (36) Razzle Dazzle - Accuracy/Endurance
  • (36) Razzle Dazzle - Endurance/Stun
  • (37) Sudden Acceleration - Knockback to Knockdown
  • (37) Razzle Dazzle - Accuracy/Recharge

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Grounded

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 18: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 20: Chain Induction

  • (A) Pounding Slugfest - Disorient Bonus
  • (40) Pounding Slugfest - Damage/Recharge
  • (40) Pounding Slugfest - Damage/Endurance
  • (42) Pounding Slugfest - Accuracy/Damage

Level 22: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Lightning Reflexes

  • (A) Run Speed IO

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Energize

  • (A) Preventive Medicine - Chance for +Absorb
  • (45) Preventive Medicine - Heal/RechargeTime/Endurance
  • (45) Preventive Medicine - Heal/RechargeTime
  • (45) Preventive Medicine - Endurance/RechargeTime
  • (46) Preventive Medicine - Heal/Endurance
  • (46) Preventive Medicine - Heal

Level 32: Lightning Rod

  • (A) Force Feedback - Chance for +Recharge
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (48) Overwhelming Force - Damage/Endurance/Recharge
  • (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 35: Power Sink

  • (A) Recharge Reduction IO

Level 38: Power Surge

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 47: Focused Accuracy

  • (A) Endurance Reduction IO

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod

Level 1: Fury 


Level 1: Brawl

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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1 minute ago, I-Dirty said:

awesome tyvm!

 

Welcome, enjoy 😁

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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  • 1 month later

I'm a fan of Brutes. It seems Tanks are getting a bit more damage and a bit more AoE so I might be sliding towards the dark side....

 

I also am wondering if anyone can tell me if they are liking the revamped Axe set for Brutes? What did you pair it with? Have a build?

 

As far as fave Brute....tough call...maybe my Titan/Bio? 

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