Snarky Posted October 23, 2022 Share Posted October 23, 2022 I rarely use Procs, unless they fall naturally into a set bonus I chase. Then they are just there. Today I made a build where I has a few odd slots left over and a couple powers I might be able to Proc. But that got me wondering, since I never paid attention. How do Procs work in AoE? Does it fire just against one random target. Does it roll once and fire against all or none? How does this affect PPM? It is a Beam Sentinel I built, I chose to slap a two -res in the low damage AoE cutting beam. There is a fire proc in there that is 'natural' on the build, chasin' range. I chose to slap the same stuff in Refractor beam Aoe, a light damage attack. It also got an NRG proc I would gladly reclaim these slots if they are ineffiecient. Here is the build: This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! BOT: Level 50 Technology SentinelPrimary Power Set: Beam RifleSecondary Power Set: InvulnerabilityPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: Leadership Hero Profile:Level 1: Charged Shot (A) Superior Opportunity Strikes - Accuracy/Damage (3) Superior Opportunity Strikes - Damage/RechargeTime (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (7) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 1: Temp Invulnerability (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP Level 2: Resist Physical Damage (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (17) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance (19) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Durability (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Cutting Beam (A) Bombardment - Accuracy/Damage/Recharge (23) Bombardment - Chance for Fire Damage (23) Achilles' Heel - Chance for Res Debuff (25) Annihilation - Chance for Res Debuff Level 8: Disintegrate (A) Superior Sentinel's Ward - Accuracy/Damage (25) Superior Sentinel's Ward - Damage/RechargeTime (27) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (27) Superior Sentinel's Ward - Accuracy/Damage/Endurance (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (29) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 10: Dull Pain None:D-Sync ReconstructionLevel 12: Lancer Shot (A) Superior Winter's Bite - Accuracy/Damage (31) Superior Winter's Bite - Damage/RechargeTime (31) Superior Winter's Bite - Accuracy/Damage/Endurance (33) Superior Winter's Bite - Accuracy/Damage/Recharge (33) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (33) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 14: Aim (A) Recharge Reduction IO (34) Recharge Reduction IO Level 16: Unyielding (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Refractor Beam (A) Bombardment - Accuracy/Damage/Recharge (36) Bombardment - Chance for Fire Damage (36) Achilles' Heel - Chance for Res Debuff (37) Annihilation - Chance for Res Debuff (37) Positron's Blast - Chance of Damage(Energy) Level 20: Environmental Resistance (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (39) Steadfast Protection - Resistance/+Def 3% Level 22: Fly (A) Winter's Gift - Slow Resistance (20%)Level 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Piercing Beam (A) Superior Frozen Blast - Accuracy/Damage (40) Superior Frozen Blast - Damage/Endurance (40) Superior Frozen Blast - Accuracy/Damage/Endurance (40) Superior Frozen Blast - Accuracy/Damage/Recharge (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (42) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Invincible (A) Shield Wall - Defense/Endurance (42) Shield Wall - Defense (43) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Overcharge (A) Ragnarok - Damage (43) Ragnarok - Damage/Recharge (45) Ragnarok - Damage/Recharge/Accuracy (45) Ragnarok - Recharge/Accuracy (45) Ragnarok - Damage/Endurance Level 35: Tough Hide (A) Reactive Defenses - Defense (46) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Scaling Resist Damage Level 38: Tough (A) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 44: Maneuvers (A) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Kismet - Accuracy +6% Level 47: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense Level 49: Tactics (A) Rectified Reticle - Increased PerceptionLevel 1: Opportunity Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1646;720;1440;HEX;| |78DA75944953135110C7FF999988242C4240F625612712169733B259209414505E5| |3111E61AC31A148B4E403F805BC78F2EC5EE5C1058FDEC1E5A0B279F62458A5967A| |B0C6763A0D0F2DA62A99DFF4F2BAFBFF66DEC4F5A182B5D5F17EF88A069D4426139| |F56A9AC9D524E6046CD2EA4D24E3AB90CBACC810B337974AF167F7C2A914AAAB9D8| |804A5C894FD9F38E6ADC730DA97995CAA8D868EADA5527A59612976CC7CE2E23389| |94E3BB111C74E2E640B99FFA29D4A06BCA7E945A5E68A3D1C578939B59459B017AB| |8617EDD9D8DEDAA3B32A3E91C864D5D27225F513A6DFBB0EFAF3412ED70FAC5B40A| |F05031B029B0C16B604B6198EE023437FFBC165C8FACDCC857C67388A1F023F1902| |F8C57096B27D7AB60FF5F4D866A1080D0CC71016883094A28FB30728DBD4B24D536| |A974AED32A95D26B5DFD3DC7E3D8906F77B9EE330045E1A40C842253E71D2074ACA| |D3C5CAC32ACF5F8935866ABC1278CD508B37026F1906A9E17C6D195F3EA254D2325| |12FB04195827AA520EE72723DEE09DC6768C4038187028F18D6699942BD5221A2F0| |3C6181C71452AC0B512CEA8545BDB0A8D724EA6D5252896F6FC35DAB44D46B12F59| |A44BD6651AF192B5C7298E60FE9DB1D9292CD52B2554AB64AC95654504A9D85207D| |4AE55A36CA51C32106792A744F056E189E678BFAADD2E5ACC21356A80D4F059E093| |C67E8C08AC00B86116ABC465BC6A8C188990B1963E8C47986083553A74B5F278A77| |0A6C53570DBA0E0DE833722127194EE094C06981330CE7A89988DE4C043B5CBA0BB| |B025F194C6AA645DFE41651BC4B14EF16C5BB45718B92DAF509DA3DDDC9D38B3286| |120A89EA3D44C5D3BB1FFB1BDEBEE5536C4C5F2E2621DD9214A2901E7D037B709B5| |FA2CB7C4CF9C5E3D65AD02FD733BA2EC60FB14F5AFAF944761FDB3F070E1E5C12BF| |73887DF71F3BB51796D3EC224F5180313EA1BEFC1F7BCBC885DC6428A26FD5033A6| |DE845DE8F75EF741E1CC4FD03761EE1F1| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Frosticus Posted October 23, 2022 Share Posted October 23, 2022 Search up @Bopper, he put a proc guide (among many other useful echanics guides). Whether the proc(s) is useful depends on the math, your expectations, and what you are giving up in exchange. I have builds that just proc out a few main attacks - like a sentinel nuke 3-dam/rech, 3 procs cause I always use it with aim. Or dominator call Hawk- a hard hitting single target attack with near perfect proc probability that can take 4 damage procs. I have builds like my plant/poison that put procs in pretty much every possible spot as an experiment that turned out super fun. The 5-6 pcs bonuses are where lots of people get their defenses. It can be difficult to give that up. 2 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
Hedgefund2 Posted October 23, 2022 Share Posted October 23, 2022 If you really want to better understand procs and find the answers to your questions, it's within this thread. It's a lot to go through, no doubt, but worth reading the OP at the very least. To answer your AOE questions, a probability is computed similar to a ST attack but is reduced by an "area factor". Each target of the aoe, if hit, uses this probability for the proc. 2 Link to comment Share on other sites More sharing options...
Snarky Posted October 23, 2022 Author Share Posted October 23, 2022 I have not touched calculus in many a year. But I kind of glimpsed through the results and got an idea. These is prob not a bad plan is da conclusion. Link to comment Share on other sites More sharing options...
aethereal Posted October 24, 2022 Share Posted October 24, 2022 Procs in a normal AoE attack have a chance to fire once per target of the attack. So if you put a damage proc into an AoE attack and it has a 50% chance to fire, and you have two targets, you have a 25% chance of it firing on both targets, a 50% chance of it firing on exactly one target, and a 25% chance of it not firing at all. In terms of expected damage, if you do not have any local recharge in a power, damage procs are almost invariably much better in AoE attacks than a normal damage enhancement. I assure you that no calculus is involved in the proc formulae. Link to comment Share on other sites More sharing options...
Snarky Posted October 24, 2022 Author Share Posted October 24, 2022 21 minutes ago, aethereal said: Procs in a normal AoE attack have a chance to fire once per target of the attack. So if you put a damage proc into an AoE attack and it has a 50% chance to fire, and you have two targets, you have a 25% chance of it firing on both targets, a 50% chance of it firing on exactly one target, and a 25% chance of it not firing at all. In terms of expected damage, if you do not have any local recharge in a power, damage procs are almost invariably much better in AoE attacks than a normal damage enhancement. I assure you that no calculus is involved in the proc formulae. You are right, it was a quip. I am still not running this calculation out. 3 Link to comment Share on other sites More sharing options...
Sir Myshkin Posted October 24, 2022 Share Posted October 24, 2022 @Snarky the tl;dr is this: 1-3 slots for Acc/Dam/End, fill the rest with procs. If recharge has to be included, any power under 15/s, it doesn't matter, any power 15-30/s in recharge length, less is best, but a little is fine without totally borking the chances. 30-45 there's probably an efficiency sweet spot in here, one recharge enhancement often meets it, don't get greedy and you'll hit it fine. Anything over 45/s and you can fill it till your gills burst and it won't matter. What're the odds on hitting with AoE/Cone? Keep 4-5 in the cone for minimum chances, 10+ for optimal chance, that's all you have to remember. This is today's Proc Lesson. 1 5 1 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted October 24, 2022 Share Posted October 24, 2022 Hey neat! I was looking to make a Sent because I don't have one that got past 10th or something and the new changes, and BR is the main thing I knew I wanted, and I wasn't settled on the secondary. I may have to steal and adapt this build. 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
MistressOhm Posted October 24, 2022 Share Posted October 24, 2022 Don't forget, Beam Rifle has its own 'inherent' proc, Disintegration. It randomly throws on a DoT effect, and if you hit the afflicted target again while Disintegration is active, the effect spreads to other nearby mobs. There's at least one attack that specifically applies this (not as a random proc) but nearly every attack in the set has a chance to apply it. 3 AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose! Link to comment Share on other sites More sharing options...
Gobbledigook Posted October 24, 2022 Share Posted October 24, 2022 10 hours ago, Sir Myshkin said: @Snarky the tl;dr is this: 1-3 slots for Acc/Dam/End, fill the rest with procs. If recharge has to be included, any power under 15/s, it doesn't matter, any power 15-30/s in recharge length, less is best, but a little is fine without totally borking the chances. 30-45 there's probably an efficiency sweet spot in here, one recharge enhancement often meets it, don't get greedy and you'll hit it fine. Anything over 45/s and you can fill it till your gills burst and it won't matter. What're the odds on hitting with AoE/Cone? Keep 4-5 in the cone for minimum chances, 10+ for optimal chance, that's all you have to remember. This is today's Proc Lesson. Layman's Terms 😉 1 1 Link to comment Share on other sites More sharing options...
arcane Posted October 24, 2022 Share Posted October 24, 2022 (edited) So the shoe is on the other foot I see, Snarky EDIT: that was a simple joke about Snarky’s hatred of proc builds, to clarify, since Black Zot’s vivid imagination is already on the clock.. Edited October 24, 2022 by arcane 4 1 Link to comment Share on other sites More sharing options...
roleki Posted October 24, 2022 Share Posted October 24, 2022 I may be remembering this incorrectly, but I think a single target will only be affected by one of the -Res procs in Refractor Beam; having two increases your odds of applying -Res, period, but I don't think it would get double -Res if both went off. I could be wrong, but I am pretty sure someone forumsplained it to me one time that one effect replaces the other. 1 Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
cranebump Posted October 24, 2022 Share Posted October 24, 2022 2 hours ago, Gobbledegook said: Layman's Terms 😉 No, no...THIS is Layman's Terms: Put the fancy peg in the empty circle. Mash buttons. Things happen (sometimes).:-) 2 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
Sir Myshkin Posted October 25, 2022 Share Posted October 25, 2022 (edited) 12 hours ago, Gobbledegook said: Layman's Terms 😉 heh, when you said that this is all I could think of: Bopper with the math's Me doing all the field work. Edited October 25, 2022 by Sir Myshkin original image clipped out 3 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Digirium Posted October 25, 2022 Share Posted October 25, 2022 32,000 beans sound like what everyone expects with proc rates when in reality ... 1 Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted October 25, 2022 Share Posted October 25, 2022 12 hours ago, roleki said: I don't think it would get double -Res if both went off. I could be wrong, but I am pretty sure someone forumsplained it to me one time that one effect replaces the other. This is incorrect. The two effects are different from each other, and both have a chance to be applied to each target without overwriting each other. This would however occur if you fired another power with the same procs and they were applied to your target. So for example: Cutting Beam > Tsoo Sorcerer Annihilation Proc: Lands Achilles Proc: Lands -then- Overcharge > Tsoo Sorcerer Annihilation Proc: Lands, overwrites previous application and restarts timer Achilles Proc: Misses cause you get the idea. 2 1 Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted October 25, 2022 Share Posted October 25, 2022 On 10/24/2022 at 10:02 AM, Snarky said: You are right, it was a quip. I am still not running this calculation out. You don't have to! There is an excel that Bopper made that will do the calculations for you, if you put in the detailed data. Don't recall where I got this originally but I use it so much it's got a permanent spot in two different google drives: Copy of Bopper's CoH Tools and Formulas.pdf 3 Link to comment Share on other sites More sharing options...
roleki Posted October 25, 2022 Share Posted October 25, 2022 7 hours ago, twozerofoxtrot said: This is incorrect. The two effects are different from each other, and both have a chance to be applied to each target without overwriting each other. This would however occur if you fired another power with the same procs and they were applied to your target. So for example: Cutting Beam > Tsoo Sorcerer Annihilation Proc: Lands Achilles Proc: Lands -then- Overcharge > Tsoo Sorcerer Annihilation Proc: Lands, overwrites previous application and restarts timer Achilles Proc: Misses cause you get the idea. Fair enough, thanks for the clarification. Unless YOU are the person who left me with the impression -Res procs replaced each other, in which case, I boo you a tad. 1 3 Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
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