smnolimits43 Posted November 8, 2022 Posted November 8, 2022 the title says it all, i never really liked cones, but i would like to give it another try.
biostem Posted November 8, 2022 Posted November 8, 2022 I think archery, sonic, corruptor/defender dark blast, and AR all have 3 cones...
Snarky Posted November 8, 2022 Posted November 8, 2022 Dark Mental Dark has 2, then Mental 1. Add Force of Will, 1 Cone, add Soul Mastery 2 Cones. 6 Cones total 1
Meknomancer Posted November 8, 2022 Posted November 8, 2022 7 Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn CONERIFFIC: Level 49 Mutation Blaster Primary Power Set: Sonic Attack Secondary Power Set: Mental Manipulation Power Pool: Fighting Power Pool: Force of Will Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Scream (A) Empty Level 1: Subdual (A) Empty Level 2: Howl (A) Empty (3) Empty (3) Empty (5) Empty (5) Empty (11) Empty Level 4: Kick (A) Empty Level 6: Shockwave (A) Empty (7) Empty (7) Empty (9) Empty (9) Empty (11) Empty Level 8: Shout (A) Empty Level 10: Mighty Leap (A) Empty Level 12: Amplify (A) Empty Level 14: Tough (A) Empty Level 16: Concentration (A) Empty Level 18: Sirens Song (A) Empty (19) Empty (19) Empty (21) Empty (21) Empty (23) Empty Level 20: Drain Psyche (A) Empty Level 22: Screech (A) Empty Level 24: Weave (A) Empty Level 26: Dreadful Wail (A) Empty Level 28: Psychic Shockwave (A) Empty Level 30: Weaken Resolve (A) Empty Level 32: Hasten (A) Empty Level 35: Night Fall (A) Empty (36) Empty (36) Empty (36) Empty (37) Empty (37) Empty Level 38: Psychic Scream (A) Empty (39) Empty (39) Empty (39) Empty (40) Empty (40) Empty Level 41: Soul Tentacles (A) Empty (42) Empty (42) Empty (42) Empty (43) Empty (43) Empty Level 44: Wall of Force (A) Empty (45) Empty (45) Empty (45) Empty (46) Empty (46) Empty Level 47: Dark Embrace (A) Empty Level 49: Combat Jumping (A) Empty Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Health (A) Empty Level 1: Hurdle (A) Empty Level 1: Stamina (A) Empty Level 10: Takeoff ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1251;471;942;HEX;| |78DA7593DB4EC24010868B8028420C9E0D10143CE0A9F111548484842A810B6FD45| |A4BC5C6DA36B0447D0C1335F1C65751EFF5513CBC411D3A25CE26ED26EDBFFFD7D9| |D9EDB423DDEE273E3F6A3B42285932946E57DE833BD33A23528F294CB74C0146BC7| |478506E542B956A290636EDC5C80DC56C6B2DB16999BA2AEF32A6A85785C1B366CF| |B6AD0E1325CD648A214B8AA9DB3DC34D99AA9A975A07B8389824EB96658815BD7DC| |974B33D81CEEAA89A6C5DC847BA61C45DD4B435AD9570A7354DB1213453B6755594| |DC2DAF75B32537AD5E7FB3BEBF9B83B32EC0752C70C3E95F3084FB007E029310E1D| |110F2214E229CC4BD67509F304D19467E0A264A5346910F7332C289975286F8184D| |1943CE8A82304AF928F2333063948F210F43926488F024F24730E3347E1CB902264| |58F9C423EC1C9142733284F103FF95F43078CCBCFC14CD3ADA6BD1AC2D166E9D166| |91AB60E669FC3CF2E7FE4F48791A79174A92A53C8B3C0FF97394E790BFC2A7CAD35| |7CC232FF8C912270F10BF4C972E235FF193554EDE61D7225D5A44BEE627EB9CDCC0| |BA0DBA7403F9A69F6C71F206BB8AB406A2F7C9A036DB946F23CF44FC9B6331C2758| |7E3D40202EB11BE8B04AF8BBEE27C8241FC4F00FF0EE0BF01FC658DEF0BE70F4067| |8F77| |-------------------------------------------------------------------| 1
Uun Posted November 8, 2022 Posted November 8, 2022 You can also add a cone with Elec or Mu Mastery (Static Dischage) Uuniverse
Gobbledigook Posted November 8, 2022 Posted November 8, 2022 (edited) AR has the T9 cone that others don't. Sonic has some cones also. Edited November 8, 2022 by Gobbledegook
Max Firepower Posted November 8, 2022 Posted November 8, 2022 AR and Sonic both have 3 cones, then Mental has the cone, add as needed from pools. AR is a set that looks at tight hallways or caves and says "Yup, keeps em all in the cone... works for me!" 1
Snarky Posted November 8, 2022 Posted November 8, 2022 (edited) I like cones and recently switched from Dark to Fire as a primary, losing one cone. But the added flexibility is worth it. I still have 5 cones. One from Fire, one from Mental, one from Force of Will, and two from Soul Mastery. But then i have a ranged ball attack for when a cone is just hard to place My preference is still to get to main spawn lined up in a cone thoroughfare of hate. With a lot of global +range that makes cones juicy and never running out of another cone. But the flexibility is really appreciated for when you do not have time to line up the cones Once you have "enough" cones to be virtually endless... 3 5 6 7 ??? You need to start talking about effectiveness. Overall damage, damage TYPES secondary effect, Knockdown, immobilize, and how that works with your attack strategy Only then will you be the Master on Cones Edited November 8, 2022 by Snarky 1 1
Max Firepower Posted November 8, 2022 Posted November 8, 2022 That was the name for AR in one of the guides way, way back. 🙂 1
Luminara Posted November 8, 2022 Posted November 8, 2022 3 Get busy living... or get busy dying. That's goddamn right.
Frozen Burn Posted November 8, 2022 Posted November 8, 2022 I would lean towards AR over Sonic since 1 of Sonic's cones is a sleep. AR's 3 cones are all damage cones. Secondaries: (Ninja sort of has 2, others have 1) /Ninja Training: Blinding Powder (sleep/confuse cone) and Golden Dragonfly (is sort of a cone in that you can get 2 or 3 foes if they are practically right behind one another). /Dark Manipulation: Shadow Maul (melee cone) /Ice Manipulation: Shiver (-spd, -rech) /Martial Combat: Throw Sand (stun, -percept) /Mental Manipulation: Psychic Scream /Plant Manipulation: Ripper (melee cone) /Sonic Manipulation: Sound Cannon (stun, KB) For Epics: Leviathan Mastery has 2 cones: School of Sharks (immob) and Bile Spray (toxic DoT). Soul Mastery also has 2 cones: Night Fall (Neg DoT) and Soul Tentacles (immob) Pools: Fighting (Cross Punch) Force of Will (Wall of Force) 1 1
Sir Myshkin Posted November 9, 2022 Posted November 9, 2022 Do you want Range exclusivity, or just access to solid cone work? I think that's one question still unanswered there. Yes AR has three cones, but Flamethrower is kind of a garbage power comparatively to the other two options (long animation, slow DoT, subpar damage comp), given that if we were to pick "best choice for Cones" then I'd probably suggest Dark Blast since the cone options are superior in Torrent and Tentacles both being forms of control (KB/D and Immob) which are key in keeping thing in place for cone maximization, this is something that AR lacks and would have to be compensated for in the secondary--especially considering the fire components are going to make things run. Dark Blast also has the longest range across the board for all of its attacks which means better cones. If Assault Rifle, then I would suggest pairing it with Tactical Arrow, Glue Arrow and Oil Slick will help manage keeping things in cone placement, and Ignite will double up on the fire-tantrums with Oil Slick. If Dark Blast, well then this is pretty flexible, Tactical Arrow would be just as beneficial here, but Plant offers several decent ranged options that would avoid weapons draw, as would Devices which would give Smoke Grenade for more -ToHit stacking. Personally if you were interested in playing Dark Blast, I'd probably suggest looking at doing it on a Corruptor and finding a good secondary to take advantage of debuffs there, versus trying to pull strings as a Blaster. Dark has some good tricks up its sleeve, and its fast DoT favors a Corruptor play style more. 1 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Snarky Posted November 9, 2022 Posted November 9, 2022 I liked a LOT of what Sir Myshkin said. I would say that there are just not enough cones on Corruptor to go there
Max Firepower Posted November 9, 2022 Posted November 9, 2022 I did a Bile Spray with Proc'd focus on Dmg, and it was amaze-balls. I think that may have been a diff't AT, but it was shockingly good - worth checking the math, if you're good at that. 1
brasilgringo Posted November 10, 2022 Posted November 10, 2022 (edited) I made a "Master of Cones" build i run sometimes for fun. See below. He likes to shout "Coney coney cones!"\ Went /Energy secondary for Boost Range and how it plays well with cones. Dark Energy Master of Cones v2 (2).mxd Edited November 10, 2022 by brasilgringo 1
smnolimits43 Posted November 11, 2022 Author Posted November 11, 2022 thanks for the replies, i think i'm gonna try AR/energy blaster 1
Snarky Posted November 12, 2022 Posted November 12, 2022 I am looking at rebuilding yet another Blaster. I like the mental cone. Unfortunately, the care and feeding of the PBAoE sustain Drain Psyche is not fun. I thought Earth, Atomic, Energy, Ice, and Temporal were all good choices for me. I am still mulling choices. Energy has a Mag 8 stun resistance..... But on point Ice has a 135 degree 60 foot cone. No damage, but this thing is a beast when it hits. Also Ice has Ice Patch. Almost all cone sets have to jump in for the PBAoE Nuke. dropping a slip and fall patch is a great exit strategy.
aethereal Posted November 12, 2022 Posted November 12, 2022 (edited) On 11/8/2022 at 3:09 PM, Frozen Burn said: I would lean towards AR over Sonic since 1 of Sonic's cones is a sleep. AR's 3 cones are all damage cones. Sonic's sleep cone does good damage now (since the second-most-recent page and its sonic blast revamp). More damage than Buckshot and almost equal damage to Flamethrower, but all up front instead of in a long DoT. Edited November 12, 2022 by aethereal 1
Snarky Posted November 13, 2022 Posted November 13, 2022 I have been running a Fire/Temp/ForceWill/Soul at 50 all day. 1) With the amount of recharge (Hasten near perma) you dont need that many attacks 2) Cones, I love cones, they are situational. If the crowds arent conveniently in a cone throwing a couple Balls is good. 3) Unless you are on AR or Beam (ST mostly) you will be going in for the Nuke. Hard to reset for cones and better to just lay down other AoE 4) When crowds are lined up for cones it is beautiful 4a) Crowds rarely line up for cones 4b) Cones are not the hardest hitting AoE, on a fast recharge build they are great as a alternate way to melt mobs that line up for the love
Mopery Posted November 22, 2022 Posted November 22, 2022 The original Devs did a great job with the AI, ensuring that as soon as your target is selected and you're just about to fire off that cone, the target quickly moves to the worst possible position... 2 Those times you saw no footprints, I had Fly toggled on.
Spaghetti Betty Posted November 22, 2022 Posted November 22, 2022 I run an Assault Rifle/Tactical Arrow Blaster. TA complements AR's gameplan very well. You really can just hang back and create a killzone from range. Lots of fun on teams. Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Snarky Posted November 22, 2022 Posted November 22, 2022 7 hours ago, Mopery said: The original Devs did a great job with the AI, ensuring that as soon as your target is selected and you're just about to fire off that cone, the target quickly moves to the worst possible position... I have such the issues with this endlessly. I am mostly on a Dark Dark Blaster and it is such a pain. I would say 1/3 of my damage is wasted every Task Force. There are some ways to get this to happen less often but each is so mob type room type specific to list them would be endless and pointless. You basically have to practice with cones like training for a sport. Just keep working like a dog until it “looks easy”
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