DougGraves Posted November 26, 2022 Share Posted November 26, 2022 Can you imagine an axe/axe controller? Or a dual pistols/war mace controller? While I love the visuals of the weapon sets and like the idea for design and theme - I just cannot imagine how those sets could be designed. Link to comment Share on other sites More sharing options...
MistressOhm Posted November 26, 2022 Share Posted November 26, 2022 (edited) Controller sets typically perform "at a distance" with a few PBAoE effects thrown in. So while one could theoretically have a stun-heavy "nightstick" controller set for up close, it'd be hard to extrapolate that to anything out of melee. Ranged weaponry is more do-able, such as a beam-rifle based control set that projected energy barriers, sapper effects (Ah! Sapper!), and so on. Possibly a lasso or bullwhip set, or gadgets (bolos, boomerangs, smoke bombs, and the like). Since we've seen 'chaining' attacks with some sets (effect jumps from primary target to secondary targets and then back to caster), I'm sure one could use that logic to throw a boomerang and have it hit multiple targets before returning to the thrower. Edited November 26, 2022 by MistressOhm AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose! Link to comment Share on other sites More sharing options...
Spaghetti Betty Posted November 26, 2022 Share Posted November 26, 2022 Well, maybe in a sort of broad "Weapon Control" aspect, like controlling floating weaponry, but nothing really "in your face" like the respective martial weapon sets. I think a support set could also work in a vague sense. Like a "Battle Captain" type of thing where your weapon would be used as more of an idol than for combat. You would fortify your team's strengths through shouts and battle tactics. That would be pretty cool. Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets! Link to comment Share on other sites More sharing options...
biostem Posted November 26, 2022 Share Posted November 26, 2022 (edited) 16 minutes ago, DougGraves said: While I love the visuals of the weapon sets and like the idea for design and theme - I just cannot imagine how those sets could be designed. Well, a lot depends upon how you envision these weapons being used. For instance, a character could simply raise their chosen weapon, and have the effect emanate from it, (like a traditional wizard's wand or staff). Another option is the high-tech or gadget approach - you have what looks like an axe, and you throw it at your enemy or at the ground near them, then it generates the desired effect. You could also try to take a more "realistic" approach - for instance, maybe you wield a mace with a focus on inflicting debilitating effects instead of damage. For instance, a precise strike to your opponent's head to disorient them, or a blow to their knee to cripple/immobilize them. Maybe you can deliver a blow so precisely to their back that you can temporarily paralyze (read: hold) them... Edited November 26, 2022 by biostem Link to comment Share on other sites More sharing options...
DougGraves Posted November 26, 2022 Author Share Posted November 26, 2022 30 minutes ago, biostem said: You could also try to take a more "realistic" approach - for instance, maybe you wield a mace with a focus on inflicting debilitating effects instead of damage. For instance, a precise strike to your opponent's head to disorient them, or a blow to their knee to cripple/immobilize them. Maybe you can deliver a blow so precisely to their back that you can temporarily paralyze (read: hold) them... I could see mace as a control power with stuns and such. WoW had a rogue build based on stunning with a mace. 2 Link to comment Share on other sites More sharing options...
Major_Decoy Posted November 26, 2022 Share Posted November 26, 2022 Just for clarity, what you're describing is proliferation, not diversification. And, hypothetically, it could, but someone would need to design the power sets and, from what I understand, they can't make new animations so it'd have to use existing resources. Link to comment Share on other sites More sharing options...
biostem Posted November 26, 2022 Share Posted November 26, 2022 39 minutes ago, Major_Decoy said: they can't make new animations The black wand animation could easily be modified to use other weapon models. Whether they could speed it up or slow it down to add some alternate options is also worth considering. There are also several weapon taunt animations where you hold out the weapon, which, if the tip of said weapon could be set as the emanation point, could also be utilized... Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted November 27, 2022 Share Posted November 27, 2022 7 hours ago, biostem said: Whether they could speed it up or slow it down to add some alternate options is also worth considering. I believe I heard they can (and have), but it's not easy, and it doesn't always end up 'looking right', so it's kind of "sometimes yes, sometimes no." 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Snarky Posted November 27, 2022 Share Posted November 27, 2022 Giant frost o matic hand cannon. Ice trollers dream Link to comment Share on other sites More sharing options...
Yaliw Posted November 27, 2022 Share Posted November 27, 2022 Bullet control: best control set. Puts enemy's hp to zero. There is no mez protection from that. Link to comment Share on other sites More sharing options...
MrPengy Posted November 27, 2022 Share Posted November 27, 2022 Ya know, a melee range "control" set actually sounds super awesome, along with a secondary assault set that's mostly melee, for Dominators. I don't see it making sense for controllers. Imagine like staff melee, but the "control" set has you smacking enemies in the ankles to make them unable to walk for a minute, or hit them in the head real good to stun them. Maybe a cone attack that hits all the enemies in front of you in the knees, and causes a "slow" effect. Pair that with staff melee, and you've got a character that can debilitate enemies and take them down all in melee range, with the same weapon. 1 Link to comment Share on other sites More sharing options...
Tiger Shadow Posted November 27, 2022 Share Posted November 27, 2022 1 hour ago, Yaliw said: Bullet control: best control set. Puts enemy's hp to zero. There is no mez protection from that. The Freakshow would disagree. 2 1 Link to comment Share on other sites More sharing options...
High_Beam Posted November 28, 2022 Share Posted November 28, 2022 On 11/26/2022 at 4:03 PM, Spaghetti Betty said: I think a support set could also work in a vague sense. Like a "Battle Captain" type of thing where your weapon would be used as more of an idol than for combat. You would fortify your team's strengths through shouts and battle tactics. That would be pretty cool. Rally around the flag as it were. It was why people gave their lives to keep the flag flying in a battle in the old days of war because it acted as not just a positional beacon for the force but a motivator to fight. Flag-Fu Melee Set 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back! Link to comment Share on other sites More sharing options...
OmegaOne Posted November 28, 2022 Share Posted November 28, 2022 (edited) There is already a melee controller - it's called a Tank. 😉 Edited November 28, 2022 by OmegaOne 2 Link to comment Share on other sites More sharing options...
cranebump Posted November 28, 2022 Share Posted November 28, 2022 (edited) Don't you know by now that we of the intrawebs cannot do anything reasonably?🙂 My wish list is DP/Arrows and MA/SJ. I can simulate it a bit with Fighting/Sands (maybe even adding flurry from SS), but (sigh) full on slap/tickle (with sharp, ranged, pointy things), isn't yet a thing. That aside, I think I agree with the comment that a melee controller is basically a tank. Edited November 28, 2022 by cranebump I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
Verfall Posted November 28, 2022 Share Posted November 28, 2022 I've always wanted a Sentinel like AT, where the primary is ranged/melee, i.e. pistol in one hand, sword in the other; and the secondary is control/armor. Basically dominator meets stalker and sentinel in a consensual relationship... Link to comment Share on other sites More sharing options...
MistressOhm Posted November 29, 2022 Share Posted November 29, 2022 5 hours ago, Verfall said: Basically dominator meets stalker and sentinel in a consensual relationship... Dude, keep your inter-archetypical purple prose out of this! 😛 Seriously, a Swashbuckler ranged/melee hybrid would be fun. Gimped to hell having a few tools from many disciplines and no specialization, but still fun. AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose! Link to comment Share on other sites More sharing options...
Player2 Posted November 29, 2022 Share Posted November 29, 2022 A Wand-themed control set would give some kind of "weapon" to use. I suggested it on another thread in the Suggestions section, but basically use existing animations that point (like the Blackwand and Nemesis Staff attacks) along with some melee attacks to simulate waving the "wand" thematically. I suggested an elementalist approach with a generic attacks option and then a power like Dual Pistols -> Ammo that would let you choose one of the four elements to apply additional thematic effects (and damage change) to the base powers. "Wand" can be anything from actual wands (like the one from the Lost Cure to the Blackwand prestige power) or staff or any melee weapon ("screw you, this ornate sword is for magic not hacking people apart!") or technological devices (such as the Medicine pool scanner). Then supply additional related powersets for support (Defender primary, Controller/Corruptor/Mastermind secondary), blast (Blaster/Corruptor primary, Defender secondary), manipulation (Blaster secondary), and assault (Dominator secondary) and you'll get a major boost to the non-melee ATs that can let them have a "weapon" for primary and secondary powersets... except for masterminds who will only get it as a secondary. What the hell, make an Elemental pets powerset for masterminds and reuse some of the powers from the above sets for wand attacks, and everyone gets a "wand" primary! Tier 1 pets: 2 fire imps, 1 jack frost Tier 2 pets: 2 air elementals (use the CoT ghosts, and maybe make them a little more transparent) Tier 3 pet: 1 stone elemental 2 Link to comment Share on other sites More sharing options...
Grouchybeast Posted November 29, 2022 Share Posted November 29, 2022 For the past couple of days I randomly keep thinking about a control set that consists of variations on the character just walking up behind NPCs and whacking them on the back of the head with a heavy object, and laughing to myself. It would be the most fun control set ever. You could call it Cranial Control. Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est! Link to comment Share on other sites More sharing options...
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