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Posted
7 hours ago, Plummtw said:

Night Widow Tank and Crab Tank, which is better?

After leveling up my Fortunata, I might choose one VEAT tank to level.

 

In my opinion, Night Tank no contest. They have some DDR, scaling resists, and close to the same HP. Placate is also a good defensive tool if you are solo. Also, they are melee oriented which is what you want when you're covered in mobs. Though I don't take, Night Widows also get Elude as emergency power.

 

Crabs get no DDR, no placate, weak melee, no emergency power. They do get a heal.

Posted
17 hours ago, KaizenSoze said:

In my opinion, Night Tank no contest. They have some DDR, scaling resists, and close to the same HP. Placate is also a good defensive tool if you are solo. Also, they are melee oriented which is what you want when you're covered in mobs. Though I don't take, Night Widows also get Elude as emergency power.

 

Crabs get no DDR, no placate, weak melee, no emergency power. They do get a heal.

Thanks for the answer. If I want a Night Widow tank, should I create a new char or just swap from the Fortunata?

 

Posted
1 hour ago, Plummtw said:

Thanks for the answer. If I want a Night Widow tank, should I create a new char or just swap from the Fortunata?

 

Just swap. Your character gets up to 3 builds, so vary them as much as possible.

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Posted
On 3/13/2024 at 7:48 AM, KaizenSoze said:

In my opinion, Night Tank no contest. They have some DDR, scaling resists, and close to the same HP. Placate is also a good defensive tool if you are solo. Also, they are melee oriented which is what you want when you're covered in mobs. Though I don't take, Night Widows also get Elude as emergency power.

 

Crabs get no DDR, no placate, weak melee, no emergency power. They do get a heal.

 

Just ran a retooled a bane I had stale into a crab last night, and they do get some DDR, from what I saw, not a lot but there is some there. I guess their main emergency power, is more their alpha with Omega bomb with the taunt aura is puts up. But they are naturally tanky with the HP, def, and resistance values. But I think I prefer my Night Widow a bit more for tanking as melee > range for that roll.

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

Posted
49 minutes ago, Snokle said:

 

Just ran a retooled a bane I had stale into a crab last night, and they do get some DDR, from what I saw, not a lot but there is some there. I guess their main emergency power, is more their alpha with Omega bomb with the taunt aura is puts up. But they are naturally tanky with the HP, def, and resistance values. But I think I prefer my Night Widow a bit more for tanking as melee > range for that roll.

Interesting. I just checked my live Bane, DDR at all. MIDs does not show any DDR either on Bane or Crab.

image.png.958a9c8fe4f67865d09771de85d569cb.png

 

Are you running Ageless Radial?

Posted (edited)
7 hours ago, KaizenSoze said:

Interesting. I just checked my live Bane, DDR at all. MIDs does not show any DDR either on Bane or Crab.

image.png.958a9c8fe4f67865d09771de85d569cb.png

 

Are you running Ageless Radial?

 

So for Bane builds they do not get DDR, I run Ageless on them, but my Crab Spider, did have some like 40 or 50%~? I do not have Ageless on him yet, as I have not crafted that for him yet, as I am rebuilding his incarnate powers. I will check when I get home to make sure I am not off. But I know when I got some -def from Longbow I was not absolutley destroyed like my Bane at times.

 

---EDIT---

Went through and checked, and it Crab does not get DDR, when I was scouring it, there might of been a lingering Destiny buff at a hotspot which gave me a small amount. Still good to know Bane/Crab do not get DDR, so Ageless is good for them

Edited by Snokle
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Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

  • 3 weeks later
Posted
On 2/21/2024 at 6:03 PM, KaizenSoze said:

 

 

Note, all builds are expensive.

 

 

 

 

Cool

 

I stopped reading your wall of text at your 2nd para.

 

Do a cheap option

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
1 hour ago, Scarlet Shocker said:

 

 

Cool

 

I stopped reading your wall of text at your 2nd para.

 

Do a cheap option

Don't be rude. They are offering their advice as a courtesy. Read it if you want, but don't tell them what to do. Ask nicely, if you have a request.

  • Like 7
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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted (edited)
5 hours ago, Scarlet Shocker said:

Cool

 

I stopped reading your wall of text at your 2nd para.

 

Do a cheap option

I won't speak for @KaizenSoze, but in my experience, in order to really harness the truly awesome power that can be wielded by an Arachnos Widow, it requires a substantial investment.

 

I'm not just talking about inf either, though with three build slots it might be my most expensive character. There's also the opportunity cost of trying out new things in different situations that players have learned from over years of playing an Arachnos Widow.

 

Time is an investment. Some of us were fortunate enough that players like @KaizenSoze, @Bopper, @Harakh, @Gulbasaur, and others have passed along what they've learned in the form of their fantastic builds and considerations.

 

I didn't know I could solo the ITF on my Arachnos Widow until I read @Bopper builds. I didn't think Elude was a great power until I discussed it with @nihilii. I didn't know how important an Immobilize power was until I read about it in a @KaizenSoze build guide. 

 

I thank the Arachnos Widow community for staying active. I know it's the lowest population Archetype on Homecoming. Glad they've shared as much as they have, as I really enjoy playing my Arachnos Widow. 

Edited by Glacier Peak
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Posted
On 3/12/2024 at 10:46 PM, Plummtw said:

Night Widow Tank and Crab Tank, which is better?

After leveling up my Fortunata, I might choose one VEAT tank to level.

 

Sorry missed this question.

 

IMO. Night Tank is much better. They are close in HP and the Crab will have better base resists.

 

Night Tank has scaling resists, stealth, placate, and most importantly some defense debuffs resistance. Crabs have no DDR.

 

Of course, I am talking about playing them in extreme content. In general content play both are fine.

  • 3 months later
Posted

I can't get any of the data chunks to work in Mids; they all just give me the "Invalid data chunk detected!" error. Do you think you could upload the build files?

  • 3 weeks later
Posted

@KaizenSoze, I have a bone to pick with you.

 

I used your Fort build as a guide, though I swapped a power or two, and slotted some things a little differently. Soft capped range and melee def WITHOUT mind link or the stealth power active, good damage, good control.

 

So why am I complaining? It's TOO GOOD! Dudes can't touch me, and they all melt in seconds anyway! There's no challenge anymore!

 

But no, for reals, thanks for posting these builds, they're a great help!

  • Haha 1
Posted
5 hours ago, EmperorSteele said:

@KaizenSoze, I have a bone to pick with you.

 

I used your Fort build as a guide, though I swapped a power or two, and slotted some things a little differently. Soft capped range and melee def WITHOUT mind link or the stealth power active, good damage, good control.

 

So why am I complaining? It's TOO GOOD! Dudes can't touch me, and they all melt in seconds anyway! There's no challenge anymore!

 

But no, for reals, thanks for posting these builds, they're a great help!

Enjoy your god-Fort and thanks for making my day.

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  • 3 months later
Posted

I followed/recreated the bane build so I hope this will work for others.

Spoiler

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Posted

I've been working on an alt-Soldier/Bane(*1), so I peeked at the first post to see how my choices compare... I noticed that the posted build included two Steadfast Protection: Knockback Protection pieces. I don't use MIDS, so by my rough eye it looks like that build has 11 points of KB protection (including the unique mistake); it would be trivial to move a slot such that the Karma 4pt KB protection could be included.

 

I have a different set of goals for my current project than the posted build, but I do think that 11 points of KB protection is a good target, since:

  • It is pretty easy to hit with Gladiatior's Armor (going to be used anyway) and a pair of 4-point uniques
  • With the SG base 10-point buff, it puts a build over the 20 point FREEM! threshold

I've had a handful of other characters (different ATs, mostly Melee with Dark Armor which needs to chase KB protection) where I had the ability to relatively painlessly get to 21 points (protection) from enhancement bonuses but usually I stop at 11, 12, or 14 points depending which sets I am using (11 and 14 are more common for me than 12).

 

*1 The lack of DDR is my biggest concern with my current build. For a hybridized AT, I definitely prefer the Fortunata... but I wanted to give the Soldier another try.

Posted
2 hours ago, tidge said:

I've been working on an alt-Soldier/Bane(*1), so I peeked at the first post to see how my choices compare... I noticed that the posted build included two Steadfast Protection: Knockback Protection pieces. I don't use MIDS, so by my rough eye it looks like that build has 11 points of KB protection (including the unique mistake); it would be trivial to move a slot such that the Karma 4pt KB protection could be included.

 

I have a different set of goals for my current project than the posted build, but I do think that 11 points of KB protection is a good target, since:

  • It is pretty easy to hit with Gladiatior's Armor (going to be used anyway) and a pair of 4-point uniques
  • With the SG base 10-point buff, it puts a build over the 20 point FREEM! threshold

I've had a handful of other characters (different ATs, mostly Melee with Dark Armor which needs to chase KB protection) where I had the ability to relatively painlessly get to 21 points (protection) from enhancement bonuses but usually I stop at 11, 12, or 14 points depending which sets I am using (11 and 14 are more common for me than 12).

 

*1 The lack of DDR is my biggest concern with my current build. For a hybridized AT, I definitely prefer the Fortunata... but I wanted to give the Soldier another try.

Fair point about the KB. I tend to forget about Karma for some reason.

 

If you are looking for a Huntsbane builds. Try this one, it's ranged and heavy on support.

 

It's a safer and more relaxing playstyle.

 

Posted
3 hours ago, Hedgefund said:

Not sure what is meant by "unique mistake" but the Steadfast -kb pr%c is not unique.  Neither is BotZ nor Karma.

 

Oh my bad!

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