captainstar Posted January 25 Share Posted January 25 2 hours ago, AboveTheChemist said: This thread likely has most of what you need to learn to swap sounds in the game: https://forums.homecomingservers.com/topic/3155-silencingmodifying-specific-game-sounds/ Thanks Above, I was looking for the taunt sounds for the male and female characters in the game. But I only found the female characters on that list. The "FemTaunt10" and the "FemTaunt2" Link to comment Share on other sites More sharing options...
SuperBear Posted January 26 Share Posted January 26 These are the only ones I've changed in my game. Possibly what you're looking for. Data/Sound/Ogg/Player/MaleTaunt2.ogg Data/Sound/Ogg/Player/MaleTaunt4.ogg Data/Sound/Ogg/Powers/taunt1.ogg Data/Sound/Ogg/Powers/Taunt3.ogg Data/Sound/Ogg/Powers/taunt4.ogg Link to comment Share on other sites More sharing options...
Pie-ro Posted January 26 Share Posted January 26 (edited) Hi I don't think the main download link is working, takes me to a page and times out. edit: working now thanks Edited January 26 by Pie-ro 🔥 Link to comment Share on other sites More sharing options...
Cyclone Jack Posted January 27 Share Posted January 27 On 8/29/2023 at 4:08 PM, warlyx said: any symph control mod? its get annoying after a while 😞 A little late, but I just submitted a Silent Symphony mod. I've got a buddy that gets a headache from the default sounds so our group hasn't been playing any Symphony characters. I already had a silent sound file for the Arctic Air/Ice Sword loop, so I repurposed it for the entire Symphony suite. This will, of course, cause the enemy versions to also be silent. 1 Link to comment Share on other sites More sharing options...
warlyx Posted January 27 Share Posted January 27 7 hours ago, Cyclone Jack said: A little late, but I just submitted a Silent Symphony mod. I've got a buddy that gets a headache from the default sounds so our group hasn't been playing any Symphony characters. I already had a silent sound file for the Arctic Air/Ice Sword loop, so I repurposed it for the entire Symphony suite. This will, of course, cause the enemy versions to also be silent. thanks ! Link to comment Share on other sites More sharing options...
Aristoi Posted January 27 Share Posted January 27 I am hoping someone can help me with installing Vidiotmaps. I am including a couple screenshots to show what I am seeing. I am attempting to install Vidiotmaps. I am trying to show the installer where the launcher is but the launcher is not showing. The top right window is where it is showing when I look at my computer, the bottom right window is showing the options I get when I try to show the installer ( on the left ) where the launcher is. How do I get the installer to "see" where the launcher is? Thank you for any help you can give me. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted January 28 Author City Council Share Posted January 28 1 hour ago, Aristoi said: I am hoping someone can help me with installing Vidiotmaps. I am including a couple screenshots to show what I am seeing. I am attempting to install Vidiotmaps. I am trying to show the installer where the launcher is but the launcher is not showing. The top right window is where it is showing when I look at my computer, the bottom right window is showing the options I get when I try to show the installer ( on the left ) where the launcher is. How do I get the installer to "see" where the launcher is? Thank you for any help you can give me. The "Game Path" is the BASE directory of the install, not where the game executable is. Link to comment Share on other sites More sharing options...
JoeMage Posted January 28 Share Posted January 28 I keep getting "unhandled exception" error anytime I try to add mods. What am I doing wrong? Link to comment Share on other sites More sharing options...
Twitchy McNutz Posted February 1 Share Posted February 1 I'm guessing no one else has let you know Michiyo. Your Enhancement Standardization Pack has a small bug in it. The defense and resist buff enhancements have the icons on them messed up. Defense shows both of the icons and resist shows no icons. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted February 1 Author City Council Share Posted February 1 Just now, Twitchy McNutz said: I'm guessing no one else has let you know Michiyo. Your Enhancement Standardization Pack has a small bug in it. The defense and resist buff enhancements have the icons on them messed up. Defense shows both of the icons and resist shows no icons. The pack is exactly as it was on Live, back then both Defense and Resist used the same icon. I've not updated it for the change that happened before Homecoming. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted February 1 Author City Council Share Posted February 1 On 1/28/2024 at 1:07 PM, JoeMage said: I keep getting "unhandled exception" error anytime I try to add mods. What am I doing wrong? Please use Tools -> Upload Support Bundle and use your Forum name in the dialog that pops up. Though I'd put money on a permissions issue. Link to comment Share on other sites More sharing options...
Zizzy Posted February 6 Share Posted February 6 in what order should you install maps due to conflicts with Vidotmaps for Homecoming? Link to comment Share on other sites More sharing options...
Zizzy Posted February 6 Share Posted February 6 I'm going to assume Vidiotmaps for Homecoming->Optimal Badge->the other 2's order does not matter after these 2 are installed. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted February 6 Share Posted February 6 9 minutes ago, Zizzy said: in what order should you install maps due to conflicts with Vidotmaps for Homecoming? Install order does not matter. The game reads the piggs alphabetically, so it is based on how I named the files. I set my map mods up so that the draw order is (from first to last): vidiotmaps (100+ maps) optimal path maps (49 maps) halloween maps (37 maps) winter maps (25 maps) Maps further down that list will overwrite those in the list above them. So the optimal paths maps will overwrite vidiotmaps, but only for those 49 maps contained in the optimal paths map mod. That way vidiotmaps will always be the 'base' set of maps and users can install/uninstall the other mods as needed. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Aristoi Posted February 10 Share Posted February 10 Thank you all for your help earlier. I appreciate it. I finally figured out how to install the mods. I get a notice that they are successfully installed. However, when I log into the game, I can find no evidence they have loaded. Do I need to something to "turn them on"? Thank you for any help you can give me. Link to comment Share on other sites More sharing options...
lemming Posted February 10 Share Posted February 10 49 minutes ago, Aristoi said: Thank you all for your help earlier. I appreciate it. I finally figured out how to install the mods. I get a notice that they are successfully installed. However, when I log into the game, I can find no evidence they have loaded. Do I need to something to "turn them on"? Thank you for any help you can give me. Make sure you set an assetpath in settings for launch Link to comment Share on other sites More sharing options...
heyedwin Posted February 18 Share Posted February 18 I'd like to know which apps/software do I need to download in order to make my own 'Graphics' mod. Link to comment Share on other sites More sharing options...
Tonio Posted February 20 Share Posted February 20 Running this on Linux via wine, works great, but I'm not seeing the text of the installed mods (bottom left pane). They're there, but it looks like the text is white-on-white, or the characters aren't rendering, or something. Link to comment Share on other sites More sharing options...
mnbeave Posted February 21 Share Posted February 21 Quick question. I just updated the mod program but when it loads I no longer see the mods I have installed. It only shows new mods that I just installed. Am I missing something here? I have a couple of the mods I want to uninstall, but can't do that because they are no longer listed. Thanks for the help and the awesome program! Beave Link to comment Share on other sites More sharing options...
Nando Posted February 21 Share Posted February 21 Thank you very much. Link to comment Share on other sites More sharing options...
Perfidy Posted February 21 Share Posted February 21 I'm seeing where the modder installed the latest popmenu pigg file in my system. My launcher is showing the identical settings as displayed at the top of the thread. Yet, my pop menu is the same as it ever was. Do I need to remove/delete the old pop menu? Link to comment Share on other sites More sharing options...
ElDestructo Posted February 21 Share Posted February 21 Is there any way to just get the .pigg file? I'm on a mac, I have it working and I was hoping just to replace the old .pigg file with the new one. I I dont remember how I was able to get it installed last time :) Link to comment Share on other sites More sharing options...
City Council Michiyo Posted February 21 Author City Council Share Posted February 21 Just now, ElDestructo said: Is there any way to just get the .pigg file? I'm on a mac, I have it working and I was hoping just to replace the old .pigg file with the new one. I I dont remember how I was able to get it installed last time 🙂 Just click the "Manual Download: Install" link to download the pigg directly. 1 Link to comment Share on other sites More sharing options...
ElDestructo Posted February 21 Share Posted February 21 12 minutes ago, Michiyo said: Just click the "Manual Download: Install" link to download the pigg directly. I'm sorry but I don't see that link. I looked in this thread and https://mods.cityofheroes.dev Link to comment Share on other sites More sharing options...
Akiceter Posted February 21 Share Posted February 21 Trying to update my maps using City Mod Installer. This is the error message I get when I try to update. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.UnauthorizedAccessException: Access to the path 'C:\Games\Homecoming\assets\mods\' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at System.IO.File.Delete(String path) at CoHModdingTool.CoHModderMainForm.uninstallBtn_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- CoHModdingTool Assembly Version: 1.1.8802.29288 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9220.0 built by: NET481REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9220.0 built by: NET481REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.116.0 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.6.0.0 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.mshtml Assembly Version: 7.0.3300.0 Win32 Version: 7.0.3300.0 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll ---------------------------------------- BetterFolderBrowser Assembly Version: 1.2.0.0 Win32 Version: 1.1.8802.29288 CodeBase: file:///C:/Users/joshb/Downloads/CityModInstaller/CoHModdingTool.exe ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Link to comment Share on other sites More sharing options...
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