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Posted

Very much agreed that this is a highly idiosyncratic matter; combination of the AT, power-sets, how they've been slotted out, and, finally, exactly what the player is comfortable with.

 

My 50s - and there are more than a couple on that list - keep it at +4/x1, if Scrapper/Tanker/Brute.  With the Issue 27 bad guy upgrades, what were previously simple keep-your-eyes-open moments have now turned into, on a number of occasions, genuine nail-biters.  My Defenders are at +3/x1, and, indicating the defensive nature of this game's mathematical balance, they haven't seemed to experience a massive uptick in difficulty, even with the bosses.  Yeah, a medium defence insp might be added into the mix, but not much more than that.

 

Although the offensive-driven ATs perhaps could handle things at x2 or higher, I'm not a big fan of turning these missions into solo marathons; I'll leave that for when I'm in full teams.  I'd like to get to the end sometime during this calendar year and not have to ignore Mom's phone calls.

Posted

I almost exclusively solo, at 0 or +1/x2. That seems to result in a difficulty level that occasionally brings me to the brink of death, and where I have to use inspirations periodically. This is on a character that is sticking to generic IOs for now, and is turning off XP most of the time in order to complete as much content as possible. For my less-restricted characters, I may bump the settings up a little depending on the character and content, but I tend to stick in that same ballpark. 

Posted

It's all over the place for me, depending on the character's AT, power sets, level and how they are (or aren't, as the case may be-) built. A leveling Stalker on SOs only? I go with higher level enemies in lower numbers... +2/x2, say.  I raised my last brute the other way around, Xi had much higher numbers of goons, but only at +1.

 

"Finished" characters also vary a lot. A good 'cruising speed' setting for my Demons/Time Mastermind is +2/x6. My favorite 'boss fight' Brute is one of those +4/x8-or-bust types. It's go all the way or go home with her. I don't have many like that, but it's fun to rampage with the ones I do have. Most of the gang are much lower key.   

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

Posted
On 3/3/2024 at 9:25 AM, Project said:

When leveling, what difficulty do people play on? (Just curious.) Myself, depends on the AT - for brutes usually lvl+0, team size +3, MM it's 0/4 and all ranged it's 0/2, while Stalker it depends a bit on the mission type - but mostly 2/1

 

I try to set it at what my character can bear.

Generally, that puts it at +2/1 or 2 once I'm level 5 or so and have SO's slotted in everything.

 

That being said, most of the time I'm teaming.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

I think the scripted structure and AV mechanics of some story missions make a huge difference to how settings can change experienced difficulty.  Yesterday I tried the finale of Number Six's arc at +1 x3.  The big showdown was like being trapped in an elevator with mama bear and her cubs.  Radio and tip missions feel pretty much the same regardless of settings, especially since any AVs which make a guest appearance are auto set to EB quality.

 

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  • Like 1
Posted

Brutes/Tankers will depend on when they have an AoE that opens. Sometimes it's at 18, and then there's no point in doing more than 0x1 until then since I have to kill everything one at a time anyway.

 

There's the stuff that gets early AoE like Ice Melee or Claws, or Fire Melee (on a Tanker) and I usually crank it to 0x6 by level 10 when the ATOs open though if I have early AoE I have it at 0x4 at what ever time the AoE is obtained since 5 slotted with the prestige enhancements makes it a killer.

 

For example most my runs on a Fire Armor Tankers start at 0x6 (if the AoE rule of thumb applies) to solo Posi 1 (which depending on the armor sets can be fine to a pain at the end with the 6 boss shadow clones.

 

It continues being 0x6 for Posi 2 and then moves to 1x8 from Synapse onwards and doesn't move. High difficulties just make killing things slower which is not the fastest on a Tanker as it is.

 

My last Stone Armor/Fire Melee was doing the same but it felt like on easy mode compared to my Fire Armor runs.

 

I find Brutes/Scrappers too squishy for this early life style and one of the reasons I gravitate to Tankers since I lack the early bloom. But by level 40-ish the Tanker damage starts falling off while the Scrappers/Brutes get their slotting in place and their damage is now better so they can handle bigger spawns.

 

I don't solo on other ATs since the bad mechanic of mobs running away is too much of a pain, but the few times I tried soloing with my Sentinel I found it too squishy same as the Brutes/Scrappers and mostly stuck to 1x4 mostly until the nuke opened which made me go back to 1x8.

Posted

Depending on the archetype I'm playing, I'll do anything from 0x2 to +1x4, while leveling. Anything beyond that becomes a bit too much of a slog, since I'm generally running story arcs for badges and merits, rather than just raw exp, so I want to get to the end and get my rewards.

If it's a story arc I haven't done before, I'll usually stick to minimum to run it the first time, so I can focus more on the story, maps, etc, rather than grinding for exp.

Posted

My Warshade main, I generally play solo at +4x8; Warshades are largely considered 'suboptimal' but the large groups help with the self-buffs.  As noted in another thread though, I've gotten to where if I'm in a Council tussle I just move on to the next group if one of the last bosses pops a puppo.  I've got places to go and mobs to drain.

 

Horizon Twilight, The Chernobyl Effect, XLR Mk8, Dodgeball, and a host of other alts all hanging out on Everlasting.

Posted

     It varies quite a bit but AT, sets and level all play into it.  I have one "outlier", my main a Claws/SR scrapper, who runs basically across the spectrum depending on goal and mood.  About the only thing she won't do is turn it down so much threads and shards can't drop.  Probably hits +3/×8 mostly for content with a level shift effectively dropping that to +2/×8.  I'll tear through tip missions at +1/×1, then turn around crank it to max and try an 800.1 series, incarnate mission arcs or most recently a crack at the new 1☆ Lady Gray solo.  Managed to take down the CWK in the first mission though I'm fairly certain Penny met a rapid demise while I was busy with the AV and waves of clockwork.  Generally her upper end is dealing with AVs ... I generally find it too tedious solo so I generally avoid fighting them unless teamed which is why I dropped the TF at that point.  Had my share of silly scrapper tricks solo vs AVs on Live no real desire to do it more.  I was more curious about ☆ Rikti mob abilities than actually soloing the whole thing ... fascinating 'nuff said

Posted

I run content in 0/+1 until I get my incarnates done and build completed, then I crank up the dial to 4/+8 and adjust accordingly to balance for an approximate equal challenge when compared to my toons that roll 4/+8 with Little to no difficulty. 

 

Obviously this is only for toons that are built to be mostly solo. I do have a few squishies that only run at lowest settings unless on a team running at higher settings.  Mainly those toons built with support in mind.

Posted

Currently leveling a Stone/EM Tanker and it was a slog to 16 when the first AoE opens. Here I go with only Mud Pots! So 0x2 until 16, slog. At 16 I got Whirling Hands, cranked it to 0x6 and three levels in one mission. Dats the way to go.

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