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Corruptor - just don't see any big picture


Diantane

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Every time I join a speedy ITF and I see their are 5 corruptors on the team with week heeling sets like /kinetic and /cold I know that DPS will be too low and most of the time will be spent at hospital instead of fiteing mobs.

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Just now, Gerswin said:

Every time I join a speedy ITF and I see their are 5 corruptors on the team with week heeling sets like /kinetic and /cold I know that DPS will be too low and most of the time will be spent at hospital instead of fiteing mobs.

Oh this is a humorous post! I see you were going with the same troll logic as @Diantane

 

Very funny indeed, mainly because Kinetic Corruptors can already hit damage cap by themselves, (let alone with five other Corruptors) and Cold Domination has some of the best debuffs in the entire game - meaning enemies will take even more damage.

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35 minutes ago, Gerswin said:

Every time I join a speedy ITF and I see their are 5 corruptors on the team with week heeling sets like /kinetic and /cold I know that DPS will be too low and most of the time will be spent at hospital instead of fiteing mobs.

Either you are joking, to which I would say, "Well played," or you are teaming with some of the worst corruptors either build-wise or skill-wise. 

Kinetics heal is one of, if not the best in the game, and if people aren't getting healed, it's because they are out of position. A well-played /kin makes almost everything in the game a cake walk, relatively speaking.

Both /cold and /kin raise the overall DPS of their team by either lowering stats of the enemy via debuffs or by literally increasing the damage % bonus via powers like Fulcrum Shift. Not only that, but they increase the resource sustain (end) for their team, so their team can fight for longer periods of time, too. 

I genuinely have no clue why your experience has been so bad, but if you play on Excelsior, I'll be happy to show you otherwise. Or I'll happily transfer to your shard and I will run with you.

I'm in the midst of a private 4star event that is encouraging different types of 4star runs throughout the next 2 months. This would be considered the hardest content in the game, aside from specific challenges like Really Hard Way or MoKeyes.

Of the 55 4star runs that have been done and tracked over just the last 2 weeks, Corruptors are the most used at 175 used, Defenders are #2 at 102 used, and Blasters are number 3 at 43 used. Put another way, after only two weeks, 40% of the toons brought have been Corruptors. 

Corruptors are easily the strongest AT in the game in team environments, with one well-played corruptor enabling your team to just shred through content. This gets even more insane when you discover that the Scourge mechanic effectively triples Blizzard's damage instead of doubling it. 

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On 10/6/2024 at 8:58 AM, Diantane said:

I've played a corruptor a few times, but failed to see much damage from them. When I looked on MIDS I saw that a corrupter's blasts are only about 15% higher than a Defender's secondaries. Even the Sentinels do substantially more damage with the same blasts (let alone the blasters). The only time I saw a high damage is when I finally got to "Scourge."

 

Note: When it takes every blast you got a few times over to solo something, you know you can't do much damage.

Hey OP, I'm sorry you've had a rough experience with Corruptors! I do think you are right that you are missing the big picture. Hopefully this will help.

As a result, this is unfortunately a very unfair comparison between Blasters and Corruptors, and it's flawed because it's using an incomplete picture to compare two ATs that have entirely different ways of accessing damage. They have fundamentally different approaches to DPS.

  • Blasters just pump out very high raw damage numbers. Everything they do is about those raw numbers, and their only built-in ways to increase those numbers are with Build Up and Aim. 
  • Corruptors, however, find their damage in other ways, specifically through buffs and debuffs via their secondary set. Scourge is also a huge part of this and cannot be overlooked because if Corruptors had blaster damage numbers and got double damage after an enemy drops below 50% health, they'd be absolutely broken. 

The problem is that you are comparing the two ATs using only the factor that is a Blaster's biggest strength while ignoring the Corruptor's strengths, which inherently makes Corruptors look weak because with your criteria, Blasters get two offensive power sets to contribute to their damage, while, in terms raw damage numbers from offensive powers, Corruptors only have one offensive power set. 

This example should hopefully show what I mean:

As a blaster, if I hit Build Up, Aim, and eat a bunch of Red Insps, I can cap my damage output at 400%. On my own, that is all I will ever be able to do. That's the ceiling. (I recognize that procs can bypass this ceiling a little bit, but that's a nonfactor since corruptors have access to the same procs).

As a Corruptor, I can do the same thing via Aim in the primary set and chewing a bunch of reds, or if I'm Kinetics, I can cap my own damage just with fulcrum shift and enough enemies. My damage won't be as high as a Blaster until I start throwing out debuffs. The most effective way to bypass the damage cap is via debuff. I can cap my own and my team's damage output while also throwing out debuffs which make all of our attacks more likely to hit, lower their resistance, lower their regen, etc. AFAIK, debuffs are the only reliable way around the damage cap limitation.

If your team needs more DPS, the correct answer isn't always "bring a blaster." The Blaster can only contribute their own individual DPS output to the team, but if you bring a Corruptor that not only can cap their own damage, but can also increase the damage output potential of 7 other players on their team? That one blaster's contribution is a lot smaller. One Blaster doing 50% more damage is worth less than all 8 team members each doing 300% more damage 😄

Also, before anyone brings up  that Defenders have generally higher buff/debuff/heal values but the Scourge mechanic is ALSO what pushes Corruptors higher than Defenders, because while Defenders have better debuff values on their powers, the difference in those values is not enough to overcome the increased damage output Corruptors have via Scourge and higher base damage values. In other words, say a Defender can lower a target's resistance by 40%, whereas a Corruptor using the same power can only lower it by 30%. If the Corruptor is actually attacking, the damage it does, especially when Scourge kicks in, will more than make up for that gap in debuff value.

Bonus points for anything that increases your team's to-hit chance, because your raw damage values mean nothing if you don't hit anything.

This is going to be greatly oversimplified:
Let's say an attack does 100 damage, but the enemy is 40% resistant to that attack's damage type. You fire it twice.
One hit/one miss = 60 damage.
Two hits = 120 damage.
Zero hits = 0 damage.

Repeat with the same values, but increase your damage by 400% and fire the same attack twice. (This is the limit of a Blaster).
One hit/one miss = 240 damage.
Two hits = 480 damage.
Zero hits = 0 damage.

Repeat with the same damage bonus, but -res debuffs make the enemy only 20% resistant to that damage type. (This would be the "limit" for a Corruptor, but the Corruptor has the added benefit of making this the "limit" for their entire team, too).
One hit/one miss = 320 damage.
Two hits = 640 damage.
Zero hits = 0 damage.

(Note: I sometimes suck at math, and may be slightly off in how resist affects the damage output here, but I am confident the base assertion is still true, was just trying to give some tangible values to the concepts I was explaining.)

You can also test pretty much everything I've said in this post in a farm, and I'd be happy to do it myself, record it, and share it here, if you'd like! I suggest doing it in a farm since the Tank's gauntlet/taunt will keep enemies from scattering/aggroing onto the Corr or Blaster.

  • Round 1: Go with a tank and a fire/fire blaster or an ice/fire blaster, herd two mobs together and see how long it takes to kill both mobs by attacking only with the blaster and whatever taunt/damage auras the tank has.
  • Round 2: Repeat, but swap the blaster for a ice/ or fire/kin Corruptor.
  • Round 3: Repeat, but swap /Kin for /Cold.
  • Round 4: Bring all four, but don't let the corruptors attack, only let them use their buffs/debuffs and have the blaster and tank fight.


I guarantee you rounds 2, 3, and 4 will all be faster times than the tank and blaster combo. Not only that, they will also be safer and have better sustain thanks to cold and kin buffs.

Anyway, I hope this is helpful and gives you a better idea of the bigger picture in terms of damage output between ATs.
 

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As a mainline DPS player, I'd say it's well understood that CoH is a game that turns on buffs and debuffs. More than any other combat role, buffers and debuffers can determine whether a team is even capable of doing a specific piece of content. 

 

The reason for that is simple, force multiplication. Support toons literally make content easier by reducing the difficulty of combat, either by strengthening players or weakening enemies. The trade off for that ability is lower damage than DPS ATs. That's a perfectly normal part of RPG design and has been since the tabletop days.

 

To say Corrs are useless because they do less damage than Blasters or Sents is to take the support role, in its entirety, out of context. You're measuring a team-focused class based on how it solos, which entirely misses the point of its existence.

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1 hour ago, Timeshadow said:

To say Corrs are useless because they do less damage than Blasters or Sents is to take the support role, in its entirety, out of context. You're measuring a team-focused class based on how it solos, which entirely misses the point of its existence.

 

Aside from the fact it solos decently when considered against the rest of ranged ATs (solo Blaster is risking failure more often for example), I ran Synapse on my latest Corruptor on Friday. He is Ice/Marine. We ran without pause because I was able to keep everyone's endurance sufficiently high they never had to stop to recover endurance, buffing their resistance lowered incoming damage, and buffing damage, recharge, and To-Hit allowed us to cruise right along. 

 

Some of my corruptors blast more than others. Really depends on the nature and number of buffs to tend to (as well as how often people push the envelope and require I focus on healing). Ice blast makes you play a bit more like a controller--focus on the Ice Storms and Blizzards, the single targets are just icing on the cake. 

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2 hours ago, Erratic1 said:

 

Aside from the fact it solos decently when considered against the rest of ranged ATs (solo Blaster is risking failure more often for example), I ran Synapse on my latest Corruptor on Friday. He is Ice/Marine. We ran without pause because I was able to keep everyone's endurance sufficiently high they never had to stop to recover endurance, buffing their resistance lowered incoming damage, and buffing damage, recharge, and To-Hit allowed us to cruise right along. 

 

Some of my corruptors blast more than others. Really depends on the nature and number of buffs to tend to (as well as how often people push the envelope and require I focus on healing). Ice blast makes you play a bit more like a controller--focus on the Ice Storms and Blizzards, the single targets are just icing on the cake. 

 

I'm running up my first "serious" Corr right now. She's DP/TA so it's pretty simple. Apply debuffs, then blast until everything's dead or debuffs need to be reapplied. I've yet to hear any complaints. 

 

My post was less to say, "Corruptors do bad damage compared to anything else," so much as to point out that any lower level of damage on a support AT is the trade you make for having the ability to impact a fight in other ways that are equally, if not more, important than pure DPS. 

 

A lot of people are calling the OP a troll. I don't know if that's what they're doing or they're just asking a question without proper understanding of the needed context. 

You wanna play Peacebringer?😒  Fine, but at least check out this guide first: Peacebringers STILL SUCK!!! (v. 1.1)

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2 hours ago, Erratic1 said:

We ran without pause

I beg to differ. 😆

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

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4 hours ago, Wavicle said:

OP's Corruptor is probably Empathy.

If previous postings are any indicator, it really doesn't matter. Because they'll have taken all their blasts and intentionally neglected everything else entirely (under the guise of "it's PRIMARILY supposed to be dealing damage therefore a REAL Corruptor shouldn't take any powers from their secondary and the rest of the team should be handling all the buffing/debuffing" or similar nonsensewaffle)

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8 hours ago, Timeshadow said:

My post was less to say, "Corruptors do bad damage compared to anything else," so much as to point out that any lower level of damage on a support AT is the trade you make for having the ability to impact a fight in other ways that are equally, if not more, important than pure DPS. 

 

I was agreeing with you mostly, just underscoring the AT focus involves more than just damage.

 

8 hours ago, Timeshadow said:

A lot of people are calling the OP a troll. I don't know if that's what they're doing or they're just asking a question without proper understanding of the needed context. 

 

OP has a forum history of extremely opinionated positions usually at considerable odds with common experience.

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Quote

OP has a forum history of extremely opinionated positions usually at considerable odds with common experience.

 

This may be, at once, both the most accurate and also the most polite description of the OP that I have yet encountered on these forums. 😄👍

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  • 2 weeks later
On 10/9/2024 at 4:07 AM, Diantane said:

I've played Kinetic Defenders that reached the damage cap between levels 42-50. Tried to do the same on a Corruptor, but it was impossible.

Then you are bad at making builds and characters. A lvl 35 fire/kin can easily hit the damage cap all the time and do more dmg than any sentinel.

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11 minutes ago, Darkir said:

Then you are bad at making builds and characters. A lvl 35 fire/kin can easily hit the damage cap all the time and do more dmg than any sentinel.

To be fair, the Sent will be far safer doing its damage.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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