Heatstroke Posted June 30 Posted June 30 Shouldnt the Ferry from PI and Talos also go there? I mean it just makes sense.. And shouldnt the two level 50 hero zones be connected somewhow?? I can get from Grandville to Khallista by submarine but I cant get from PI to Khallista by boat? 4
AboveTheChemist Posted June 30 Posted June 30 Not saying I disagree with your suggestion but looking at a map of the city (in the spoiler box below) makes things a bit clearer. Spoiler Peregrine Island needs a ferry because PI has no connection to the mainland, and Talos is the logical departure point of said ferry. I've crudely drawn the ferry route between PI and Talos on the map in red. I have also placed a red box around the Kallisti Wharf zone. KW is well connected to the mainland and sending the ferry that distance probably doesn't make a lot of sense, plus that's another boat in the likely busy shipping lane serving Independence Port. 1 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
lemming Posted June 30 Posted June 30 I bet there's a bunch of tour boats that do a IP, KW, PI, Talos Loop. An evening dinner cruise, with only a slight chance of Lusca having dinner. 2
Uun Posted June 30 Posted June 30 4 hours ago, Heatstroke said: I can get from Grandville to Khallista by submarine but I cant get from PI to Khallista by boat? You can get from Kallisti to PI by submarine. 1 Uuniverse
Rudra Posted June 30 Posted June 30 (edited) 16 hours ago, Heatstroke said: I cant get from PI to Khallista by boat? Take the Smuggler's Submarine at the SW end of Peregrine Island. It takes you to the Smuggler's Submarine at the wharf of Kallisti Wharf. (And then like @Uun said, you can take that sub back to PI as well.) Edit: Oh yeah, to answer the question of why no ferries go to Kallisti Wharf? My guess is because the wharf itself is pretty small. It doesn't have a dock big enough for a ferry. The sub that is there is a very small submarine if we're being honest here. (Yes, all the subs in the game are that small, but those are still rather small subs.) So, to me at least, it looks like the wharf can only accommodate small vessels. (Edit again: So it doesn't look like KW is a major connection point, but more of a local sailing spot. Wouldn't be surprised if there was a sailing club or some such there, not a yacht club, just some sailing enthusiasts, enjoying time on their boats.) Edited July 1 by Rudra
Lazarillo Posted July 1 Posted July 1 11 hours ago, AboveTheChemist said: Not saying I disagree with your suggestion but looking at a map of the city (in the spoiler box below) makes things a bit clearer. Reveal hidden contents Peregrine Island needs a ferry because PI has no connection to the mainland, and Talos is the logical departure point of said ferry. I've crudely drawn the ferry route between PI and Talos on the map in red. I have also placed a red box around the Kallisti Wharf zone. KW is well connected to the mainland and sending the ferry that distance probably doesn't make a lot of sense, plus that's another boat in the likely busy shipping lane serving Independence Port. Hmmm, on that note, feels like maybe there should be a "foot entrance" to KW from IP. There isn't, though, AFAIK, or am I wrong? 1
TheMoneyMaker Posted Tuesday at 12:46 PM Posted Tuesday at 12:46 PM Needs more helicopter access. 2 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
lemming Posted Tuesday at 12:59 PM Posted Tuesday at 12:59 PM 11 hours ago, Lazarillo said: Hmmm, on that note, feels like maybe there should be a "foot entrance" to KW from IP. There isn't, though, AFAIK, or am I wrong? Good point. Does look like there are some feasible connection spots
Krimson Posted Tuesday at 04:32 PM Posted Tuesday at 04:32 PM On 6/30/2025 at 8:06 AM, AboveTheChemist said: Not saying I disagree with your suggestion but looking at a map of the city (in the spoiler box below) makes things a bit clearer. Hide contents Peregrine Island needs a ferry because PI has no connection to the mainland, and Talos is the logical departure point of said ferry. I've crudely drawn the ferry route between PI and Talos on the map in red. I have also placed a red box around the Kallisti Wharf zone. KW is well connected to the mainland and sending the ferry that distance probably doesn't make a lot of sense, plus that's another boat in the likely busy shipping lane serving Independence Port. How does the monorail work going from Steel Canyon to Croatoa? Does it bypass Kallisti and just go over the water?
Krimson Posted Tuesday at 04:57 PM Posted Tuesday at 04:57 PM 22 minutes ago, Krimson said: How does the monorail work going from Steel Canyon to Croatoa? Does it bypass Kallisti and just go over the water? It appears to bypass Steel Canyon. :D
lemming Posted Tuesday at 05:10 PM Posted Tuesday at 05:10 PM I think the issue with the monorail and street connections is that Croatoa & KW were added after the initial map making it a little wonky.
Darmian Posted Tuesday at 05:13 PM Posted Tuesday at 05:13 PM The ferries are all on the East side of Paragon. If you were to add one to KW then you may as well go ahead and add one to IP as well, given the layout of the map. 2 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
Uun Posted Tuesday at 07:02 PM Posted Tuesday at 07:02 PM 1 hour ago, Darmian said: The ferries are all on the East side of Paragon. If you were to add one to KW then you may as well go ahead and add one to IP as well, given the layout of the map. The Smuggler's Submarine also goes to IP (and Striga). Uuniverse
Snarky Posted Tuesday at 07:25 PM Posted Tuesday at 07:25 PM Why no ferry from the Rogue Isles? Or at least a cargo barge….
MTeague Posted Tuesday at 07:44 PM Posted Tuesday at 07:44 PM It's all because of Zephyr. He likes to smash ferries full of people against the rocks, and He's The Freaking Wind. 4 .
Darmian Posted Tuesday at 09:47 PM Posted Tuesday at 09:47 PM 2 hours ago, MTeague said: It's all because of Zephyr. He likes to smash ferries full of people against the rocks, and He's The Freaking Wind. Dude. 1 2 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
Krimson Posted Wednesday at 01:13 AM Posted Wednesday at 01:13 AM 8 hours ago, lemming said: I think the issue with the monorail and street connections is that Croatoa & KW were added after the initial map making it a little wonky. No kidding. My map doesn't have Kallisti at all. 1
Techwright Posted Wednesday at 02:03 AM Posted Wednesday at 02:03 AM On 6/30/2025 at 9:51 PM, Lazarillo said: Hmmm, on that note, feels like maybe there should be a "foot entrance" to KW from IP. There isn't, though, AFAIK, or am I wrong? It really does look like there should be one, but its the War Walls. There are city divisions between the playing areas, and presumably they, too, have the walls as obstacles to some really good routes. 9 hours ago, Krimson said: How does the monorail work going from Steel Canyon to Croatoa? Does it bypass Kallisti and just go over the water? Or under the water via tunnel, but yes, it does seem to bypass KW. 8 hours ago, Darmian said: The ferries are all on the East side of Paragon. If you were to add one to KW then you may as well go ahead and add one to IP as well, given the layout of the map. I'm all for that same ferry making two stops: KW and IP. Just as long as the IP stop is on the western bank. We've far too many connections on the eastern bank largely leading to the western bank being ignored. 2
Krimson Posted Wednesday at 02:19 AM Posted Wednesday at 02:19 AM 15 minutes ago, Techwright said: Or under the water via tunnel, but yes, it does seem to bypass KW. In my subsequent post it does look like the left tunnel is the one that goes to Croatoa, it's the right one that is confusing, because that way is Boomtown.
Heatstroke Posted Wednesday at 04:52 PM Author Posted Wednesday at 04:52 PM On 6/30/2025 at 9:51 PM, Lazarillo said: Hmmm, on that note, feels like maybe there should be a "foot entrance" to KW from IP. There isn't, though, AFAIK, or am I wrong? Thank you that makes this a LOT clearer and makes sense
Heatstroke Posted Wednesday at 04:54 PM Author Posted Wednesday at 04:54 PM On 6/30/2025 at 1:16 PM, Rudra said: Take the Smuggler's Submarine at the SW end of Peregrine Island. It takes you to the Smuggler's Submarine at the wharf of Kallisti Wharf. (And then like @Uun said, you can take that sub back to PI as well.) Edit: Oh yeah, to answer the question of why no ferries go to Kallisti Wharf? My guess is because the wharf itself is pretty small. It doesn't have a dock big enough for a ferry. The sub that is there is a very small submarine if we're being honest here. (Yes, all the subs in the game are that small, but those are still rather small subs.) So, to me at least, it looks like the wharf can only accommodate small vessels. (Edit again: So it doesn't look like KW is a major connection point, but more of a local sailing spot. Wouldn't be surprised if there was a sailing club or some such there, not a yacht club, just some sailing enthusiasts, enjoying time on their boats.) Id feel weird as a hero being " smuggled " my Rogues.. sure yes they all about it.. even the vigilantes wouldnt mind.. but the heroes?? The questions.. The shame.. LOL
Rudra Posted Wednesday at 05:16 PM Posted Wednesday at 05:16 PM 17 minutes ago, Heatstroke said: Id feel weird as a hero being " smuggled " my Rogues.. sure yes they all about it.. even the vigilantes wouldnt mind.. but the heroes?? The questions.. The shame.. LOL Personally, the way I view it isn't as the character being smuggled into Kallisti Wharf. Nothing is saying the sub dives only to surface at the dock. I just view it as a small vessel agreeing to take my character between Peregrine Island and Kallisti Wharf due to lack of facilities. Who's to say your character isn't lounging on a sun chair on the deck sipping a martini while chatting with the captain going from Peregrine Island to Kallisti Wharf? They could change it to a small sailboat at both locations and I wouldn't mind. However, that would then separate Kallisti Wharf as being accessible by the submarine to have the sailboat instead, and being able to choose from multiple destinations with the sub works much better for me.
Heatstroke Posted Wednesday at 05:25 PM Author Posted Wednesday at 05:25 PM (edited) 8 minutes ago, Rudra said: Personally, the way I view it isn't as the character being smuggled into Kallisti Wharf. Nothing is saying the sub dives only to surface at the dock. I just view it as a small vessel agreeing to take my character between Peregrine Island and Kallisti Wharf due to lack of facilities. Who's to say your character isn't lounging on a sun chair on the deck sipping a martini while chatting with the captain going from Peregrine Island to Kallisti Wharf? They could change it to a small sailboat at both locations and I wouldn't mind. However, that would then separate Kallisti Wharf as being accessible by the submarine to have the sailboat instead, and being able to choose from multiple destinations with the sub works much better for me. OOOH a sailboat would be niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice Edited Wednesday at 05:25 PM by Heatstroke 1
golstat2003 Posted Thursday at 04:00 AM Posted Thursday at 04:00 AM On 7/1/2025 at 3:44 PM, MTeague said: It's all because of Zephyr. He likes to smash ferries full of people against the rocks, and He's The Freaking Wind. OMFG. Reading this made me feel some kind of way as I’ve just started re-reading Fables comics volume by volume. To give context to anyone in the know, I’m at part where Big Bad Wolf’s father comes into the picture and Snow talks to her last child. (No spoilers, if you know, you know lol)
Starhammer Posted Saturday at 01:30 AM Posted Saturday at 01:30 AM While I don't know if it's worth the effort needed to make adjustments to the zones, I would find a ferry, barge, or smuggler ship stop in KW to be sensible. It would seem like the most reasonable way to get large amounts of construction materials into the zone. Also, I think there are "potential" pedestrian/automobile points of entry to Independence Port, but the seem to all be collapsed and filled with rubble. Maybe speak to the mayor about getting some construction crews to clear them out.
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