BurnTheWitch Posted Wednesday at 10:47 PM Posted Wednesday at 10:47 PM (edited) So this is more of a thought exercise than anything else, but it sounds like a neat idea to try! My apologies if this has been brought up in the recent past, I couldn't think of how to word searches for the topic. I was speaking with some mates the other day and in our discussion the concept of the “ideal dungeon team” came up. This is not a concept related strictly to CoH, but I’ll explain the concept through the lens of CoH. Most content in the game is designed to accommodate 8 players (there are larger raids, and SBB takes four, but I digress). This means that if there are 8 like-minded people who would like to clear all content as a group (from DFB to four star hard mode content), it could be done with those same players. A static number is quite common in MMO design and we all hate it when there is not a consistent number of people allowed in “non-raid” content. Imagine if each TF had a different max number of players, not great. With the fact that there are 8 heroes/ villains possible in each of these, we can ask the question that some of you have already seen coming. If you were building a team of 8 heroes/villains to complete all 8 person content in the game, what would you pick? I’m not asking for a Razor’s edge min/maxed set of builds by any means, just some ideas as to what you consider a valid group for the assignment. In a perfect world, I’d like to avoid mirror builds, as that’s a little bland, but I can't see why anything else should be off the table. NOTE: Yes, I realize that anyone can do any content (or close to any content), but let’s accept the reality that a team of 6 masterminds, a sentinel, and a fire/rad Brute to tank might have some challenges trying to finish later content compared to a well balanced group. For the sake of argument, let's assume "official" content only. There is some incredibly interesting and challenging AE content, but I'll leave that alone for now. Thoughts? Edited Wednesday at 10:48 PM by BurnTheWitch formatting
Seed22 Posted Wednesday at 11:09 PM Posted Wednesday at 11:09 PM (edited) 22 minutes ago, BurnTheWitch said: So this is more of a thought exercise than anything else, but it sounds like a neat idea to try! My apologies if this has been brought up in the recent past, I couldn't think of how to word searches for the topic. I was speaking with some mates the other day and in our discussion the concept of the “ideal dungeon team” came up. This is not a concept related strictly to CoH, but I’ll explain the concept through the lens of CoH. Most content in the game is designed to accommodate 8 players (there are larger raids, and SBB takes four, but I digress). This means that if there are 8 like-minded people who would like to clear all content as a group (from DFB to four star hard mode content), it could be done with those same players. A static number is quite common in MMO design and we all hate it when there is not a consistent number of people allowed in “non-raid” content. Imagine if each TF had a different max number of players, not great. With the fact that there are 8 heroes/ villains possible in each of these, we can ask the question that some of you have already seen coming. If you were building a team of 8 heroes/villains to complete all 8 person content in the game, what would you pick? I’m not asking for a Razor’s edge min/maxed set of builds by any means, just some ideas as to what you consider a valid group for the assignment. In a perfect world, I’d like to avoid mirror builds, as that’s a little bland, but I can't see why anything else should be off the table. NOTE: Yes, I realize that anyone can do any content (or close to any content), but let’s accept the reality that a team of 6 masterminds, a sentinel, and a fire/rad Brute to tank might have some challenges trying to finish later content compared to a well balanced group. For the sake of argument, let's assume "official" content only. There is some incredibly interesting and challenging AE content, but I'll leave that alone for now. Thoughts? This is the pentultimate minmaxer team comp that is used by all minmaxers usually unless special runs are on the table: 5 corrs 2 blasters tank type. 3 cold corrs 1 kin 1 nature 1 Ice/Fire 1 Fire/Fire Bio/Axe tank. If you want the closest to objective best team comp for content, this is it(I would say this is THE objective best tbh but thats no fun and I wanna see what other comps are like) Edited Wednesday at 11:11 PM by Seed22 1 Aspiring show writer through AE arcs and then eventually a script 😛 AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|
Xalon Posted Wednesday at 11:12 PM Posted Wednesday at 11:12 PM If doing combo of heroes and villains... 1x Kheldian PB (doubles as blaster/scrapper/etc) 1x Kheldian WS (doubles as blaster/scrapper/etc.) 1x Arachnos Crab (doubles as scrapper/blaster/mastermind) 1x Arachnos Widow (doubles as stalker) 1x Tanker 1x Scrapper 1x Controller 1x Defender That is my 8 man team. I think it will go ok, but I'm still new.
Lunar Ronin Posted Wednesday at 11:18 PM Posted Wednesday at 11:18 PM One Brute and seven Masterminds. 1 1
Luminara Posted Wednesday at 11:25 PM Posted Wednesday at 11:25 PM 1 2 1 1 Get busy living... or get busy dying. That's goddamn right.
Doomguide2005 Posted yesterday at 02:13 AM Posted yesterday at 02:13 AM I'd do something similar to @Seed22but do it with Defenders. I like the larger buff/debuff values vs purple patch. Yes Corruptors get the higher damage cap but if you're looking at resistance debuffs and proc damage they don't care about the cap (so the exact sets used might matter). Truth is there's hardly any significant difference except maybe clear speeds, maybe. The issue here is my experience with static Corruptor teams is near zero it's all with PuGs where as I've seen all Defender teams on numerous occasions and clear speed is not a factor mentioned in the OP (though I assume a reasonable clear speed is an unstated goal). 8 Masterminds ... sounds very nasty. Defenders with 48 pets plus maybe gang war, plus Lores well yes please. Just hope the server doesn't roll over dead first. Or my own dream never quite realized on Live of 5 Fire/Sonic, 2 Fire/Colds and 1 Fire/Kin and 24 crazed and buffed Imps (plus Lore and all that).
bAss_ackwards Posted yesterday at 02:33 AM Posted yesterday at 02:33 AM The all Scrapper team. 💪😎👍 1 Former Paragon Studios QA - Redname Fireman Current and always Scrapper enthusiast
MTeague Posted yesterday at 02:45 AM Posted yesterday at 02:45 AM I would pick eight people who enjoy mild banter and chatting during missions. 1 1 .
Forager Posted yesterday at 02:47 AM Posted yesterday at 02:47 AM 8 Beam Rifle Blasters The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Snarky Posted yesterday at 05:09 AM Posted yesterday at 05:09 AM The (not so funny) joke that began when HC buffed Tanks to the roof (giving them the most melee damage…) is the perfect team is 7 Corr and 1 Tank. 1
Troo Posted yesterday at 06:55 AM Posted yesterday at 06:55 AM 1 hour ago, Snarky said: The (not so funny) joke that began when HC buffed Tanks to the roof (giving them the most melee damage…) is the perfect team is 7 Corr and 1 Tank. ..to be fair, it's been 7 Corr and 1 Tank for a long time. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Lusiphur Malache Posted yesterday at 07:05 AM Posted yesterday at 07:05 AM I prefer form over function. Because I can't think of a static 8 that could complete everything, besides I haven't done everything in the game and have failed at parts. 8 veterans have a better chance of success with a broken team over 8 rookies playing a perfectly balanced team. Warshade Dual blade/Dark scrapper Kin/beam defender Dual build Bane soldier/Crab soldier Fire/Fire dominator Stone/radiation tanker Demon/Thermal mastermind Energy/energy blapper 1
Techwright Posted yesterday at 12:35 PM Posted yesterday at 12:35 PM 13 hours ago, Luminara said: Well, they've clearly mastered target tracking. 1
MoonSheep Posted yesterday at 01:05 PM Posted yesterday at 01:05 PM 1. me 2. me 3. me 4. me 5. me 6. me 7. me 8. snarky me 4 1 1 If you're not dying you're not living
Octogoat Posted yesterday at 01:44 PM Posted yesterday at 01:44 PM Just 8 people who want to have drama free fun. 2
Game Master GM Crumpet Posted yesterday at 02:01 PM Game Master Posted yesterday at 02:01 PM I've been on many different combinations, and the beauty of this game is there is no ideal. I've been the tank on a team of controllers and had nothing to do. By the time I've run in everythings locked down and dead or dying. An all MM or all Kheld team is insane. I've run teams with lots of people joining and leaving, and generally we've tromped over the top of everything. I'm taking pugs rahter than TF's or trials though. But trials are even more OP. As long as there is a balance of different AT's on a team in a trial everyone gets the rewards. 1
Snarky Posted yesterday at 02:49 PM Posted yesterday at 02:49 PM 1 hour ago, MoonSheep said: 1. me 2. me 3. me 4. me 5. me 6. me 7. me 8. snarky me on a posi one they mean 7 of "me" and they all tromp to the city hall steps and trigger the ambush! while Snarky screams "noooooooooo......" 1 1
Octogoat Posted yesterday at 03:26 PM Posted yesterday at 03:26 PM 35 minutes ago, Snarky said: on a posi one they mean 7 of "me" and they all tromp to the city hall steps and trigger the ambush! while Snarky screams "noooooooooo......" Seven Snarky Simulacrums Sourly Sitting Stitching Skin 1
Uun Posted yesterday at 06:17 PM Posted yesterday at 06:17 PM I've done 54x8 KM ITFs with all blasters, defenders, controllers, corruptors, masterminds and scrappers. We steamrolled all of them. Uuniverse
ZemX Posted yesterday at 06:28 PM Posted yesterday at 06:28 PM The all Ninja team! (see how many you can spot in the photo below!) 1
Octogoat Posted yesterday at 07:20 PM Posted yesterday at 07:20 PM 51 minutes ago, ZemX said: The all Ninja team! (see how many you can spot in the photo below!) Too late you have been dishonored!
cranebump Posted 22 hours ago Posted 22 hours ago Any 7 people, and me to be Venge bait. 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
SeraphimKensai Posted 22 hours ago Posted 22 hours ago 7 clones of me playing with me. AT/Powerset doesn't matter.
Hogunn Posted 6 hours ago Posted 6 hours ago On 7/16/2025 at 7:09 PM, Seed22 said: This is the pentultimate minmaxer team comp that is used by all minmaxers usually unless special runs are on the table: 5 corrs 2 blasters tank type. 3 cold corrs 1 kin 1 nature 1 Ice/Fire 1 Fire/Fire Bio/Axe tank. If you want the closest to objective best team comp for content, this is it(I would say this is THE objective best tbh but thats no fun and I wanna see what other comps are like) Interesting, why specifically a Bio/Axe Tank?
Ukase Posted 3 hours ago Posted 3 hours ago On 7/16/2025 at 9:45 PM, MTeague said: I would pick eight people who enjoy mild banter and chatting during missions. I gotta say it. This is probably the most important part. But not the only part. If you can get those 8 folks to play these: 2 rad defenders 1 ice/natty corr 1 fire/natty corr 1 fire/cold tank 1 cold/ice def 1 ice/mc blast 1 fire/mc blast I use this specific collection only because I've played them and know what they're capable of. The buffs from the defs and corrs collectively will almost make the tank useless...but burn is and always will be amazing. You add in 2 overgrowths with 2 sets of rad debuffs...I dunno. The secondary of the blasters certainly has perception bias on my part. I really like Burst of Speed now, as when you do all three bursts, it's every bit as good as a nuke. So, with practice, and maybe discord - that's a boat load of dps. Not to mention two blizzards, two infernos, and 2 fire balls. 1
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