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Favorite Sentinel combo


graeberguinn

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For reasons previously discussed on this forum, I enjoy Elec/Bio/Psi - it's sturdy, probably puts out amongst the most damage of Sents (due to Elec's retune on Sents to be as good or better than Fire), and Psi gives good ST attacks for the chain that you really value on things like ITF.   I tried Fire/Rad/Fire (build on Test to incarnate) and even Water/Rad/Psi and they weren't quite as fun.  Water/Rad/Psi is interesting for the AOE potential esp as I think Water Burst and Whirlpool and Psi Shockwave get 16-target caps and Ground Zero in Rad still has like a 30-target cap.  But after trying it, I was more interested in a Water/Atomic Blaster and a a EM/Rad scrapper.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50)
Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19)
Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23)
Level 10: Adaptation 
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34)
Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37)
Level 26: Hover -- LucoftheG-Def/Rchg+(A)
Level 28: Athletic Regulation -- Flight-I(A)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Aqua Bolt -- Dcm-Dmg/EndRdx(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(17)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 2: Gamma Boost -- PrfShf-EndMod(A), Pnc-Heal/+End(21), Prv-Absorb%(23), PrfShf-End%(36)
Level 4: Water Burst -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(11)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11)
Level 12: Whirlpool -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(25), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(46)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37)
Level 16: Proton Therapy -- NmnCnv-Heal/Rchg(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19)
Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(43), Apc-Dam%(43)
Level 20: Particle Acceleration -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 28: Particle Shielding -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(34), NmnCnv-EndRdx/Rchg(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Ann-ResDeb%(42)
Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(46)
Level 38: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40)
Level 41: Meltdown -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(46)
Level 44: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Spiritual Core Paragon 
------------

Edited by brasilgringo
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  • 2 weeks later

I still have 4 more  I will slot 

Dark/Dark

Fire/Fire

DP/SR

Rad/Ice

 

But out of those 8:::  I could of did Bean/Nin , Ice/Bio , and maybe Psi/Willpower

I did have a blast playin all these combo's and I learn different things about the shields . 

 

 

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On 4/19/2021 at 5:20 PM, Grindingsucks said:

If you haven't tried regen on a sentinel yet, I do recommend it.  👍


As a Kat/Regen Scrap Main from legacy... I want Sent Regen for ALL AT's.

And I've a Beam/Nrg (Gundam) and Dark/SR (Fae) at 50, both are amazing and fun. The Beam is IO'd and soft-capped shenanigans. The Dark is just lightly IO'd, but still very useful (haven't made an expensive build for him, yet).

However, I keep making grabby hands at Sentinel Regen... May roll an Elec/Regen (haven't ever played an Elec/ Blast to 50 yet).

Death is the best debuff.

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On 10/27/2021 at 6:35 PM, brasilgringo said:

For reasons previously discussed on this forum, I enjoy Elec/Bio/Psi 

You might consider a re-design with the next Electric changes. While Defenders get 25% more End Drain, the Sentinel version of the set is enormously better at End Drain due to the rotation using high drain powers (rather than focusing on low drain ones) and the lowered recharge on Thunderous Blast meaning it's an every-spawn effect. So it makes sense to slot Power Transfer in your main nukes and Thunderous Blast and exploit the increased damage from low end enemies.

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13 hours ago, Hjarki said:

You might consider a re-design with the next Electric changes. While Defenders get 25% more End Drain, the Sentinel version of the set is enormously better at End Drain due to the rotation using high drain powers (rather than focusing on low drain ones) and the lowered recharge on Thunderous Blast meaning it's an every-spawn effect. So it makes sense to slot Power Transfer in your main nukes and Thunderous Blast and exploit the increased damage from low end enemies.

The proc from Shocked seemed quite weak to me on  Test, and the same for the chain damage from Tesla Cage ... like 50% of a damage proc's worth of damage on Shocked procs, and less on the chain.  Am I missing something?

 

I'm open to reslotting, any suggestions on the build below?

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50)
Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19)
Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23)
Level 10: Adaptation 
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34)
Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37)
Level 26: Hover -- LucoftheG-Def/Rchg+(A)
Level 28: Athletic Regulation -- Flight-I(A)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

Edited by brasilgringo
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I think it would be silly to slot attacks for endmod. TB + BL essentially zeroes out a spawn on alpha strike, or close enough, that you don't even need to grab Short Circuit. I was literally on Brainstorm 5 minutes ago blasting stuff and getting Shocked on pretty much every attack.

By the way, damn, buffed Elec is POWERFUL. I always thought it was the #1 Sentinel primary, and now it's even better. I'm getting ~350 DPS against Pylons on a full ranged build using no epic attack and no extra damage from secondary (SR). Which lets me grab Chain Fences for crowd control, and Elude for ridiculous survivability against things far exceeding the softcap (there'll be more of that with the new difficulty settings).

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3 hours ago, brasilgringo said:

The proc from Shocked seemed quite weak to me on  Test, and the same for the chain damage from Tesla Cage ... like 50% of a damage proc's worth of damage on Shocked procs, and less on the chain.  Am I missing something?

I think it's a reasonable assumption that you'll spend charges on the chain jump faster than you can earn them. So when you get a Shock proc, you're getting 20% of the original power plus another 15% of Tesla Cage (although only multiple targets).

 

On Charged Bolts, this would be 10.57 damage plus another 18.07. If you're running +150% damage, that would be 71.6 damage per Shock.I don't have a good model for the average chance, but it's a 100% at 0% End - which is a lot more than you're going to get from proc'ing out the attack.

 

However, the real question isn't whether procs or Shock are better but what the difference between End Drain slotting and proc slotting would be. Again, I don't have a particularly good model for that. Against relatively weak foes, my suspicion is that you'll be killing them before you can zap their End - but you'll also be overkilling them with procs. Against tough foes, where you're near 100% Shock chance, the difference between slotting End Drain and not very likely means the difference between getting no Shock and getting frequent Shock.

 

36 minutes ago, nihilii said:

I think it would be silly to slot attacks for endmod. TB + BL essentially zeroes out a spawn on alpha strike, or close enough, that you don't even need to grab Short Circuit. I was literally on Brainstorm 5 minutes ago blasting stuff and getting Shocked on pretty much every attack.

As you scale up the difficulty, your End Drain is subject to heavy resists.

 

Also, bear in mind we're not talking about slotting Performance Shifter but sets like Power Transfer that are also +damage sets with decent set bonuses.

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9 hours ago, Hjarki said:

As you scale up the difficulty, your End Drain is subject to heavy resists.

 

Can't scale up beyond +4/x8. That's what I'm using, and where I base my "base end drain is enough" statement from.

 

I mean, OK: you *could* use the new challenge setting to disable incarnate powers, which would get rid of the level shift. Or you could use the reputation trick to fight +5s. Edge cases for me, not worth lowering efficiency elsewhere.

 

If you're really worried about enddraining everything instantly, just pick Short Circuit. Short Circuit adds tremendous (and frankly, unnecessary on a Sentinel) -recovery and drain.

 

I only use Ball Lightning + Thunderous Blast given that it works well enough and it's more optimal to deal ST damage on bosses than overdose on AoEs. Add SC to that, chain BL + SC consistently and open with TB, nothing below an archvillain is going to have any end remaining.

 

I get it: endmod sets coupled with elec changes are a cool idea... in theory.

 

I think the easy mistake theorycrafting can lead you into is thinking mob attacks cost 0 end... When in fact mobs spend end, and harder mobs tend to spend end even faster. Now, minions/lieuts won't stay bottomed with just BL+TB, but minions evaporate and lieuts die fast enough. Bosses will stay at 0 end under a stream of constant attacking (Zapping Bolt, Tesla Cage...), and that's where you want Shocked to happen, because bosses are always the HP sponges.

 

For what it's worth, Beta servers now have a super convenient feature where you can just export a Mids build and get all the enhancements in your tray. Coupled with the freebies menu, getting everything set up for testing is just a 10-15 minutes affair.

 

Edited by nihilii
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I guess my biggest gripe was that the SHOCKED damage didn't seem that strong (like maybe 50% of a damage proc), and frankly the damage on the chain jump from Tesla Cage (which I was really excited about) seemed very watered-down on my sent.  I love the VS change though.  Maybe I was thinking the SHOCKED and Tesla jumps would be game-changers (even on my Elec/Nin blaster I wasn't in love with the Shocked damage) ... as it is, they seem nice but not quite up to par with Fire (at least on blasters).  But it's better than a poke in the eye.


I was thinking SC might be worth picking up on my Elec/Bio to proc out, given it has a pretty good radius and I think a 10-target cap, now that they lowered the cast time.  The endo drain would just be a bonus, vs picking up more AOE dmg. 

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On 11/9/2021 at 11:52 PM, nihilii said:

 

Can't scale up beyond +4/x8. That's what I'm using, and where I base my "base end drain is enough" statement from.

 

I mean, OK: you *could* use the new challenge setting to disable incarnate powers, which would get rid of the level shift. Or you could use the reputation trick to fight +5s. Edge cases for me, not worth lowering efficiency elsewhere.

 

If you're really worried about enddraining everything instantly, just pick Short Circuit. Short Circuit adds tremendous (and frankly, unnecessary on a Sentinel) -recovery and drain.

 

I only use Ball Lightning + Thunderous Blast given that it works well enough and it's more optimal to deal ST damage on bosses than overdose on AoEs. Add SC to that, chain BL + SC consistently and open with TB, nothing below an archvillain is going to have any end remaining.

 

I get it: endmod sets coupled with elec changes are a cool idea... in theory.

 

I think the easy mistake theorycrafting can lead you into is thinking mob attacks cost 0 end... When in fact mobs spend end, and harder mobs tend to spend end even faster. Now, minions/lieuts won't stay bottomed with just BL+TB, but minions evaporate and lieuts die fast enough. Bosses will stay at 0 end under a stream of constant attacking (Zapping Bolt, Tesla Cage...), and that's where you want Shocked to happen, because bosses are always the HP sponges.

 

For what it's worth, Beta servers now have a super convenient feature where you can just export a Mids build and get all the enhancements in your tray. Coupled with the freebies menu, getting everything set up for testing is just a 10-15 minutes affair.

 

I’m pumped for the Elec changes. My Elec/Elec/Elec Sent currently drops mobs to 0 and quasi tanks… should be even easier now haha

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On 11/9/2021 at 11:52 PM, nihilii said:

 

Can't scale up beyond +4/x8. That's what I'm using, and where I base my "base end drain is enough" statement from.

 

I mean, OK: you *could* use the new challenge setting to disable incarnate powers, which would get rid of the level shift. Or you could use the reputation trick to fight +5s. Edge cases for me, not worth lowering efficiency elsewhere.

 

If you're really worried about enddraining everything instantly, just pick Short Circuit. Short Circuit adds tremendous (and frankly, unnecessary on a Sentinel) -recovery and drain.

 

I only use Ball Lightning + Thunderous Blast given that it works well enough and it's more optimal to deal ST damage on bosses than overdose on AoEs. Add SC to that, chain BL + SC consistently and open with TB, nothing below an archvillain is going to have any end remaining.

 

I get it: endmod sets coupled with elec changes are a cool idea... in theory.

 

I think the easy mistake theorycrafting can lead you into is thinking mob attacks cost 0 end... When in fact mobs spend end, and harder mobs tend to spend end even faster. Now, minions/lieuts won't stay bottomed with just BL+TB, but minions evaporate and lieuts die fast enough. Bosses will stay at 0 end under a stream of constant attacking (Zapping Bolt, Tesla Cage...), and that's where you want Shocked to happen, because bosses are always the HP sponges.

 

For what it's worth, Beta servers now have a super convenient feature where you can just export a Mids build and get all the enhancements in your tray. Coupled with the freebies menu, getting everything set up for testing is just a 10-15 minutes affair.

 

I’m also curious! How do you feel this is going to impact an Elec Sents solo capability? I feel these changes will really buff up their solo damage to allow them to take out tougher targets.

 

I’m not saying they’re gonna be a /bio scrapper haha, but Elec Blast has always seemed best on Sents, so this should move them into a good place.

Edited by StriderIV
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5 hours ago, StriderIV said:

I’m also curious! How do you feel this is going to impact an Elec Sents solo capability? I feel these changes will really buff up their solo damage to allow them to take out tougher targets.

 

I’m not saying they’re gonna be a /bio scrapper haha, but Elec Blast has always seemed best on Sents, so this should move them into a good place.

 

I agree! Elec was already topping the charts for damage on Sentinels, on par with Fire. With this change it should be slightly above Fire. It won't mean much against the toughest targets, because Shocked is much less efficient there. But, we're still getting a permanent Voltaic Sentinel attacking twice as much - this adds up. And against normal groups, beta Elec plows through mobs like butter.

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1 minute ago, nihilii said:

 

I agree! Elec was already topping the charts for damage on Sentinels, on par with Fire. With this change it should be slightly above Fire. It won't mean much against the toughest targets, because Shocked is much less efficient there. But, we're still getting a permanent Voltaic Sentinel attacking twice as much - this adds up. And against normal groups, beta Elec plows through mobs like butter.

 

Yeah, trying not to get too excited by it.  Afraid they might realize they finally made a good sentinel set and have to do something about that. 😉

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16 hours ago, nihilii said:

beta Elec plows through mobs like butter.

 

I think I'd like to see an Nihilli Procced out full offense Electric/EnergyAura sentinel build.  I think the idea shows real promise.

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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE. 

801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard, ..., 801.5 Hard, ..., 801.8 Extreme, ..., 801.A Epic, ... 801.F Death.

Angel Hornet (link)   -   Solo 2-Star ASF (link)   -   Solo 2-Star ITF (link)

I may be AFK IRL, But CoH is my Forever Home.

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  • 2 weeks later
On 11/7/2021 at 11:47 PM, Chi said:

I still have 4 more  I will slot 

Dark/Dark

Fire/Fire

DP/SR

Rad/Ice

 

But out of those 8:::  I could of did Bean/Nin , Ice/Bio , and maybe Psi/Willpower

I did have a blast playin all these combo's and I learn different things about the shields . 

 

 

Dp/sr is my favorite. 

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  • 3 weeks later

The only Sentinel I've made is Psychic/Energy Aura/Psionic Mastery. He's pretty tough, except against Psychic. (Fault of EA).  And an AOE machine. 

One of the easiest toons I have to play. Just jump in the middle of mobs, and start spamming AOE in rotation. Boom. Mitigation of damage from the sleeps lets my self healing work OT.

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  • 3 months later
On 10/27/2021 at 11:35 PM, brasilgringo said:

For reasons previously discussed on this forum, I enjoy Elec/Bio/Psi - it's sturdy, probably puts out amongst the most damage of Sents (due to Elec's retune on Sents to be as good or better than Fire), and Psi gives good ST attacks for the chain that you really value on things like ITF.   I tried Fire/Rad/Fire (build on Test to incarnate) and even Water/Rad/Psi and they weren't quite as fun.  Water/Rad/Psi is interesting for the AOE potential esp as I think Water Burst and Whirlpool and Psi Shockwave get 16-target caps and Ground Zero in Rad still has like a 30-target cap.  But after trying it, I was more interested in a Water/Atomic Blaster and a a EM/Rad scrapper.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50)
Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19)
Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23)
Level 10: Adaptation 
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34)
Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37)
Level 26: Hover -- LucoftheG-Def/Rchg+(A)
Level 28: Athletic Regulation -- Flight-I(A)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Aqua Bolt -- Dcm-Dmg/EndRdx(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(5), Dcm-Acc/Dmg/Rchg(5), Dcm-Build%(17)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 2: Gamma Boost -- PrfShf-EndMod(A), Pnc-Heal/+End(21), Prv-Absorb%(23), PrfShf-End%(36)
Level 4: Water Burst -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(9), SprSntWar-Rchg/+Absorb(11)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11)
Level 12: Whirlpool -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(25), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(46)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37)
Level 16: Proton Therapy -- NmnCnv-Heal/Rchg(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19)
Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(43), Apc-Dam%(43)
Level 20: Particle Acceleration -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 28: Particle Shielding -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal(34), NmnCnv-EndRdx/Rchg(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Ann-ResDeb%(42)
Level 35: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(46)
Level 38: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40)
Level 41: Meltdown -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(46)
Level 44: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Spiritual Core Paragon 
------------

Do you have an up to date version with the changes to elec?

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16 hours ago, PhoenixV117 said:

Do you have an up to date version with the changes to elec?

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(11)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15)
Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(17), Ann-ResDeb%(17), PstBls-Dam%(19), JvlVll-Dam%(19), Bmbdmt-+FireDmg(21)
Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25), GldJvl-Dam%(25)
Level 10: Adaptation
Level 12: Charge Up -- GssSynFr--Build%(A)
Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(27), NrnSht-Dam%(27), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), SprOppStr-Rchg/+Opportunity(31)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(34)
Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39)
Level 26: Short Circuit -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(48), Arm-Dam%(48), Obl-%Dam(50), Erd-%Dam(50), FuroftheG-ResDeb%(50)
Level 28: Boxing -- Empty(A)
Level 30: Super Speed -- WntGif-ResSlow(A)
Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(40)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(42)
Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46), Dcm-Build%(48)
Level 44: Parasitic Leech -- NmnCnv-Heal/Rchg(A)
Level 47: Tough -- StdPrt-ResDam/Def+(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Opportunity
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 30: Speed Phase
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 1: Shocked
------------

 

 

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