BlackSpectre Posted Saturday at 01:25 AM Posted Saturday at 01:25 AM (edited) What are the major ways to make characters immune to mez such as holds? What's the current thinking about this? Way back during the retail version of COH, almost every toon I made had the Leaping pool to get Acrobatics, which protects against knockback and holds. The various knockback protection IOs such as Blessing of the Zephyr, Karma, or Steadfast Protection have also been a must have for most toons. At Homecoming, the Sorcery Pool added another item to this list of mez protection... Rune of Protection which gives protection against Hold, Sleep, Immobilize, Knockdown, and Disorient. It only lasts for 60 seconds, has a long 3 min recharge time, and there are rare times when mez protection is needed but the power is on cooldown. That said, it works fairly well to keep toons un-mezzed. Recently I ran across the Sheer Willpower accolade power. This only lasts for 30 seconds, and it has a 10 minute recharge time. Honestly, there's 2 problems with this... the first is that it's on cooldown most of the time, so its use is marginal. Also the amount of badges that need to be acquired to get the accolade power is daunting. I'm not sure what the lowest level is to acquire this, but if it's not by the mid 20's, it's all but pointless. And that's all I know. Are there any other good pool powers, temp powers, or IOs available? What do you guys use? Edited Saturday at 01:27 AM by BlackSpectre typos Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
Psyonico Posted Saturday at 01:49 AM Posted Saturday at 01:49 AM I should point out, you can't be immune to mez. All of the above grant protection, not immunity. I was on a team earlier today with a tank that got perma-mezzed by Malta and died. But to add to your list, Clarion adds mez protection and 1 of the T3s (partial core) lasts the full 2 minute recharge. T4 Core also lasts 2 minutes. 1 1 What this team needs is more Defenders
Glacier Peak Posted Saturday at 04:13 AM Posted Saturday at 04:13 AM Breakfrees Teammates Temp powers Kill the enemy that causes mez before they can cast the mez power on you 3 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
MonteCarla Posted Saturday at 04:16 AM Posted Saturday at 04:16 AM The Defense Amplifier from the START vendor gives you Mag 4 mez protection. It costs Level*Level*1000 inf for 1 hour application, so you can buy 8 hours at level 1 for 8000 inf, up to 2,500,000 per hour at level 50. It's a game-changer. 2 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Uncle Shags Posted Saturday at 05:49 AM Posted Saturday at 05:49 AM Blasters can use their first 3 attacks while mezzed and then clear it with a proc in one of them. That's not quite full immunity, but not really fully mezzed either...
BlackSpectre Posted Saturday at 08:06 AM Author Posted Saturday at 08:06 AM 2 hours ago, Uncle Shags said: Blasters can use their first 3 attacks while mezzed and then clear it with a proc in one of them. That's not quite full immunity, but not really fully mezzed either... What proc? Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
Scarlet Shocker Posted Saturday at 10:34 AM Posted Saturday at 10:34 AM O2 Boost is also a good mitigator I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon and Nitrogen between two slices of bread gives you a delicious BaCoN sandwich
Bill Z Bubba Posted Saturday at 11:36 AM Posted Saturday at 11:36 AM 3 hours ago, BlackSpectre said: What proc? 6th enhancement in Blaster IO Defiant Barrage but Mids' lists it as Mag 1 protection and it's marked not to self-stack. 1
Six-Six Posted Saturday at 11:41 AM Posted Saturday at 11:41 AM Build up your ranged def. that's how mez gets to you. 1
Bio-Link Posted Saturday at 01:10 PM Posted Saturday at 01:10 PM on my stalker i alternate between, sheer willpower, liberate insp., Kuji-In Rin(ninjitsu) 1
Psyonico Posted Saturday at 03:46 PM Posted Saturday at 03:46 PM 4 hours ago, Bill Z Bubba said: 6th enhancement in Blaster IO Defiant Barrage but Mids' lists it as Mag 1 protection and it's marked not to self-stack. Unless something changed, it does self stack and you can reliably get 2-3 of them. 9 hours ago, Uncle Shags said: Blasters can use their first 3 attacks while mezzed and then clear it with a proc in one of them. That's not quite full immunity, but not really fully mezzed either... Correction: they can use their first 2 tiers of attacks from their primary and their tier 1 from secondary. 1 What this team needs is more Defenders
Uncle Shags Posted Saturday at 03:48 PM Posted Saturday at 03:48 PM 2 minutes ago, Psyonico said: Correction: they can use their first 2 tiers of attacks from their primary and their tier 1 from secondary. AKA their first three attacks... 1
Bill Z Bubba Posted Saturday at 04:02 PM Posted Saturday at 04:02 PM 11 minutes ago, Psyonico said: Unless something changed, it does self stack and you can reliably get 2-3 of them. Certainly wouldn't be the first time Mids' was wrong but just sharing to show what I was reading from. I thought it stacked too. Just checked City of Data and it shows it stacks there as well. 1
Uun Posted Saturday at 04:48 PM Posted Saturday at 04:48 PM 15 hours ago, BlackSpectre said: Recently I ran across the Sheer Willpower accolade power. This only lasts for 30 seconds, and it has a 10 minute recharge time. Honestly, there's 2 problems with this... the first is that it's on cooldown most of the time, so its use is marginal. Also the amount of badges that need to be acquired to get the accolade power is daunting. I'm not sure what the lowest level is to acquire this, but if it's not by the mid 20's, it's all but pointless. Getting this accolade red side is far easier than getting it blue side. Red side it requires Strike Force Commander (completing Tarikoss, Renault, Silver Mantis, Ice Mistral and Aeon). The lowest level you can get this is 35. Not included in your list: Indomitable Will (controller/dominator Psionic Mastery) Destiny Clarion Hybrid Melee 2 Uuniverse
Ukase Posted Saturday at 06:30 PM Posted Saturday at 06:30 PM So, I have an answer, but it's not the answer most want to hear. When you've played this game a while, you learn which factions do mez and which don't. Mr. Miyagi: "Daniel-san, best way block hit, no be there" So, if Malta are going to drain your end...why fight malta? Fight something else. If Rikti are going to perma-mez...here's your solution - fight something else. Don't do Rikti missions solo. It really is as easy as that. Now, from a more practical perspective, if you're an established player, you just visit the START vendor and grab a defensive amplifier. At level 1, this is pretty cheap, and for the most part, mindless. If you buy hero packs, you probably have more than a few in your character email. (save these for higher level uses) Another option, if you're like me and you much prefer blasters to melee ATs...the MA secondary. You're not immune to mez, but you have a solution that will only work when you're mezzed, so you put it on auto-fire, some other bind for Hasten. Ice/MA and Fire/MA are both amazing fun! If I could make my main with all the badges ice/MA, I would! But I can't. So, I'll just keep on keeping on with the ice/ice. Some of my characters just stack a ton of break frees in the AH. I just make sure I have 3-4 in my tray before I enter any mission. Also, SG empowerment buffs won't protect, but they will minimize duration. And lastly - defense. If the mez misses, you're not mezzed. Increase your positional defenses. Oh, speaking of positional...mind where your character is when fighting. Sometimes where you are is as important as what you're doing.
srmalloy Posted Saturday at 08:50 PM Posted Saturday at 08:50 PM 16 hours ago, Glacier Peak said: Breakfrees Teammates Temp powers Kill the enemy that causes mez before they can cast the mez power on you Forgot one: Don't get hit.
Glacier Peak Posted Saturday at 08:56 PM Posted Saturday at 08:56 PM 4 minutes ago, srmalloy said: Forgot one: Don't get hit. 3 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Biff Pow Posted Saturday at 09:25 PM Posted Saturday at 09:25 PM Some Blaster secondaries have protection versus certain mez types. Energy Manipulation has Stun protection which is really useful.
macskull Posted Saturday at 09:43 PM Posted Saturday at 09:43 PM Breakfrees are the easy and cheap way. "If you can read this, I've failed as a developer." -- Caretaker Want the difficulty menu back where it belongs - in the chat window? Click here! Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
WeatherLord Posted Saturday at 09:56 PM Posted Saturday at 09:56 PM (edited) Dominators with Domination up get full mez protection. Some Defender/Corruptor/Controller Support sets only grant mez protection to other players, but the following also give protection to the caster: Faraday Cage from Elec Affinity gives hold, stun, sleep, immob, knockback, repel (but have to recast when moving to a new location) EMP Arrow from Trick Arrow gives hold, stun, sleep, immob, knockback, repel (but have to recast when moving to a new location and the power has long cooldown) Dispersion Bubble from Force Field gives hold, stun, immob while toggled on Sonic Dispersuon from Sonic Resonance gives hold, stun, immob while toggled on Force Field Generator from Traps gives hold, stun, immob while pet is summoned and follows you around Steamy Mist from Storm gives confuse protection while toggled on Shadow Fall from Dark Miasma gives terrorize protection while toggled on World of Pain from Pain Domination gives placate protection for a time after click Accelerate Metabolism from Radiation Emmission does NOT give protection, but lowers duration time of hold, stun, sleep, immob effects on you Edited Saturday at 09:59 PM by WeatherLord 1
Greycat Posted Saturday at 11:01 PM Posted Saturday at 11:01 PM 11 hours ago, Six-Six said: Build up your ranged def. that's how mez gets to you. Melee attacks can also stun, which is a mez. They may have other effects. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
BlackSpectre Posted yesterday at 01:17 AM Author Posted yesterday at 01:17 AM Thanks for all the replies, guys. Much appreciated. 🙂 Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
Scarlet Shocker Posted 21 hours ago Posted 21 hours ago I find that clipping a can of "Acme Mez Resistant Spray" to your utility belt before setting out to do what you're gonna do is always a good plan! 1 I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon and Nitrogen between two slices of bread gives you a delicious BaCoN sandwich
Derek Icelord Posted 18 hours ago Posted 18 hours ago On 12/13/2025 at 8:02 AM, Bill Z Bubba said: Certainly wouldn't be the first time Mids' was wrong but just sharing to show what I was reading from. I thought it stacked too. Just checked City of Data and it shows it stacks there as well. It is wrong. I tested it while investigating if that IO was actually worth the slot, and it does stack. Putting it in my T2 primary set's attack I could reliably maintain 3 stacks while spamming. 1 1 Where are we going, and why am I in this hand basket? Be sure you're using the Homecoming Wiki and not Fandom or ParagonWiki for Homecoming information. Guide to Using Mids' Hero Designer
Snarky Posted 16 hours ago Posted 16 hours ago KNOW your enemy. I can tell at a glance if a spawn will mez me 95% time. (Or kill me, super mez…). So, I then act accordingly. I tend to carry a bunch of medium purple inspirations. Both on me and in the AH for replenishment. One of those before a tough fight is a good idea. Mez them first! I use fear, stun, and sometimes knockdown. Kill them.
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