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Pylon Damage Thread


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5 hours ago, Gahzirra said:

Can there be some rules on incarnate usage or just a standard set.  I keep seeing people say ill/storm is the king yet in the tests hybrid assault is running while in the TW/Bio or StJ/SR the assault hybrids are not toggled which of course would make their time even better.  Apples to watermelons comparison.

The original rules were simple:

  • Only use what your character has. Primary, Secondary, Pool, Epic.
  • No Inspirations.
  • No Temp Powers.
  • One straight run, however long it takes.
  • For Pets: Any pet gained as an actual ability within your build (Primary/Secondary/Epic) is permitted. If you include your build and a pet is available, but not used, notate as such.

At the onset of Incarnate Abilities, this footnote was added:

  • For Incarnate Abilities, note Tier, chosen installed slot (Tree, and whether Core/Radial), and if click, did you click it.
  • No Lore Pets. These arbitrarily skew damage due to their inherently high DPS and are not a true validation of a build's capacity.

 

So for those that are not choosing to Click the Click, that's their call in how they measured their capacity in that time frame. It is up to you, as the reviewer, to contrast that accordingly. Some will post with the click clicked, and you can see the variance. Having times both ways is somewhat important as it reflects the impact of certain abilities. So long as people note what they did/used, that's all within the standard rules of engagement.

 

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Did a pylon run with a Mercs/Storm MM a few weeks ago with a time of 93 seconds for 540dps. Used several purple/orange team inspiration to make sure the pets live. 

 

Alpha: T4 Musculature Radial
Interface: T4 Degenerative Radial
Hybrid: T4 Support Core (For the passive end discount)

 

SNBR window is up in the video. It's neat seeing how procs boost damage for individual pets.

 

https://www.youtube.com/watch?v=895n7XZtiak

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16 hours ago, Gahzirra said:

Can there be some rules on incarnate usage or just a standard set.  I keep seeing people say ill/storm is the king yet in the tests hybrid assault is running while in the TW/Bio or StJ/SR the assault hybrids are not toggled which of course would make their time even better.  Apples to watermelons comparison.

King? Sure storm benefits illusion pretty well, but illusion brings relatively nothing to storm.

 

That's a strong performer because both sets are individually strong performers. There is no real synergy beyond them being strong in and of themselves. 

 

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demon/storm/mace 

 

pets in passive while I taunt, cast hell on earth to the prince, start timer when the first little monkey is pooped out and makes for the pylon and i command attack. No bodyguard used unless I take a hit cause another will kill me.

 

Test server (mine just dinged 50, wanted to get a taste of the potential)

T4, musculature, degen, ageless

No hybrid crafted

No lore

No insp, temp, etc

 

Definitely has a bit more potential. I didn't  bother with crafting a hybrid, nor made any refinement tweaks, and I can't find superior ATO's on test. I wanted to use lash, but the short range opens my pets up to the aoe so crack whip it is, but even that can still get your pets aoe'd.

 

15 runs

best 3 - 48-51 sec

5 - 53-60 sec

4 - 70-80 sec (various pet wipes)

3 - 2-3min (near total pet wipes)

 

3 bonus runs petless (whip/storm)

no insp, temps, etc

best 2 - 201 sec, 209 sec (pylon died same time as me haha)

worst - dead

 

Petless - 319 dps

Best w/ pets - 926 dps

 

http://www.cohplanner.com/mids/download.php?uc=1468&c=690&a=1380&f=HEX&dc=78DA6594CB4F135114C6EF74A6604B4B5BCAB3943E41B0A5438B2E8D18C198189A9054515764D20E38096DC73E222C5DB8F71935E26365E2C6A5A23B139FF15F2031BA71851275E1AE9ECE77A4359DA4FCB8DFB9E77CE79EDB697663C1F5ECD495392179E7D7B56A7525AB556B7AA568940AF6ACB666E465414F377DA2ADC84AAE5E2C964BEA824E7F796194D6C26D3B4ED45757D55CAD5C29B6E2C2B9542EAFAB3953D70B1EEBDF455D2BE895EA45C3F459EBAC5632CCFABA5633CA25D7BF1D26A5064F9A465E6DAB9FD5F23AF7BA394CDD4DD0E7AE57F0D390C55182224468DA26444611A12D5A4F2A22352D5B6B53D9DF2B444058DA3DCA97A0D9A579E475ED81077E327F8191DF60F43818A311C9C895E464B39E4328CCFB54D7CE5EF628BCFABA31D5A6D6CD5A957A7248F0770C4896E61C228E1167D1B7CB0BDDE50783C3883F208F1E3E7BCF59C58AF59E631E438FDE5DF86CD15E379FD3FD0D75BDDB8805635847ACF9C922B249B97E45646651A346253DECE3F9042DC135526FB14EF1B91F928F8F7D7C1FB1A7EF1DF33DD8FF817901BD06CE8375821FB390FDCF5177669BF912CCBC020334C801F61928411B2C334D70F812B3C23955D047B943F0918678E6A13FC29AE923EA7F0475959133E82BBACC7C82B98FBF41FF935F6DD6DA4FF546F95E479FC2A39FB431D6C6D8E331D50EB316E6FBBF4CA5637CFFB12FA81BBF8A1AF139267FFFC63F233EFE1AF7B3A1E01D68E64E64B0E7609A9962AAE0E40C93EF769B4A4DB1EF14F777C8C374327BC1848BE9065F506E927D93B7A14DDF60DE625E0767AE81999BE020CD4585AF50D9374E5A9AE792DE419FC1F677B5418F487428E90E25D3A11CEE508E74288B1D4AB6A5349694FD5F082159518777FFBD6FEC3A29CAE79152B8D31F2DCD269D96ACDF20651967ED8AE20EBFB7E74D216FAF3DEF0EE6608B88FFF817E7FEE503

Edited by Frosticus
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Posted this up last night in its corresponding Defender thread, but bring it over here for the fun of it (since it was a legit attempt). 

 

Trick Arrow/Archery Defender

Standard Rules Apply

T4 Degen, Ageless (Cores), T4 Intuition, Hybrid Assault (Radial) 

I did click the Hybrid for the Double Hit. It's honestly not much, and does barely any more than any of my procs going off, but it was something. The Assault Core has almost zero appreciable impact on Defenders.

 

I know my order of operations in this attempt also need refined, so it's very probable this could get/be better, but best time I came back with was 5:26 (245 DPS)

 

I also recorded it :3

 

 

 

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Alright.  I'll throw my hat in the ring.  Finally got around to running this with my main from Live.  Last time I did this was before any Incarnate and my DPS was 219.  This run I put on some Incarnate slots to see what I could do with her.

 

DM/Inv Scrapper - Super Amazing Girl

DPS: 252

 

T3 Hybrid Assault Total Radial

T4 Interface Reactive Core

T4 Alpha Agility Core

 

I have a T3 Judgement, but never used it as I was afraid it'd kill my fodder for Soul Drain.  

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On 8/4/2019 at 10:40 PM, Frosticus said:

Definitely has a bit more potential. I didn't  bother with crafting a hybrid, nor made any refinement tweaks, and I can't find superior ATO's on test.

 

You have infinite merits in the test server, so head to the merit vendor (there's one in the City Hall of Atlas) and buy as many enhancers as you require to superior all your needs.

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2 hours ago, Sovera said:

You have infinite merits in the test server, so head to the merit vendor (there's one in the City Hall of Atlas) and buy as many enhancers as you require to superior all your needs.

yah I realized that after. I just use popmenu freebies. I got a taste of the  potential for that combo and it is pretty obscene. I'm working on incarnates on the game server now. 

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Because they don't get enough recognition for being awesome, Ninjas had to make an appearance here.

 

Ninja/Cold Mastermind - Unknown Popsicle

Time to kill: 72s (reproduced 3 times consecutively)

T4 Assault Radial Embodiment  - Clicked

T4 Barrier Core Epiphany - Clicked

T4 Degenerative Radial Flawless Interface (Passive)

T4 Agility Core Paragon (Passive)

 

Note: Summoning and Upgrade powers to create ninjas before entering combat were not counted in 72s.  Add 4-5 seconds if you want to count that.  

 

Special mention to the Jounin, who were clocking 80-90 DPS *each* per run.

 

Build (Mids Reborn):

 

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Edited by Unknown Magi
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On 8/3/2019 at 9:40 PM, Gahzirra said:

Can there be some rules on incarnate usage or just a standard set.  I keep seeing people say ill/storm is the king yet in the tests hybrid assault is running while in the TW/Bio or StJ/SR the assault hybrids are not toggled which of course would make their time even better.  Apples to watermelons comparison.

The comparisons are apples to watermelons most of the time anyway.

 

If you have two different Scrapper builds that clock in at 250 dps and 300 dps, it's reasonable to say that one is 20% more dps than the other because both builds likely scale the same (very well). After all, being able to solo Rikti Pylons isn't why people optimize their dps. They just want to measure how well they'll do against enemies they actually care about.

 

But consider that 300 dps Scrapper against a 600 dps Storm Summoning Mastermind. While the Mastermind does twice the damage against a Rikti Pylon, that does not translate into twice the dps against anything you care about. Consider:

  • When someone Fulcrum Shifts, virtually all of a Scrapper's damage is improved (and to a higher cap) while a significant portion of the Mastermind's probably isn't.
  • Pets that perform fine at +0 don't necessarily work at +4. Not only do they die in an eyeblink, but their damage is minimized because they're lower level than the summoner.
  • Storm Summoning requires long, static fights (such as against Rikti Pylons). If the fight goes mobile or doesn't last long enough, the value of Storm Summoning's damage tools diminishes rapidly.

I'd term Scrapper/Stalker dps as "flexible and scalable". It can be turned on and off almost instantly - it doesn't require prep time or long ramp-up periods. It scales with buffs, debuffs and levels almost perfectly. Comparing that dps against dps that is optimized (whether or not that was the intent) to fight +0 immobile objects doesn't yield very sensible results.

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Several characters over the past week:


--
1) Beast/Storm Mastermind

Inspired by Maxzero's thread
(But then I went Beast because I love doggos, and I did my own thing with the build, and, uh, it's a good reminder I'm not so great at MMs.)

T3 Cardiac, T1 Degen, T1 Hybrid, T1 Barrier
2:52 = 350 DPS
2:50 = 353 DPS

I had too many attacks, my pets died all the time, I even came close to death because I had too little defense and no resistance.

Respecced into Mu for strong S/L/E res, softcapped ranged, lost TONS of recharge in the process but the results were a little better.
T3 Cardiac, T2 Degen, T1 Hybrid, T1 Barrier
2:32 = 380 DPS
2:32 = 380 DPS (same time both runs)

--
2) KM/Bio Scrapper

With new procs and proc changes, this seemed like a cool opportunity to include Focused Burst in an attack chain and remain competitive.

A ranged option is nice to have, and it's also a way to skip Quick Strike and its annoying 0.70 mag KB which turns into knockBACK against level 50 enemies once you're levelshifted.

This scrapper runs CS -> SB -> BB -> FB -> SB, with the Critical Strikes proc in CS. The effect lasts just long enough to get it on SB, BB and FB.

Other procs: Heca in CS, Apoc + Javelin in FB, Mako in SB.

T3 Musc, T3 Degen, T3 Hybrid
2:41 = 366 DPS
2:14 = 413 DPS
2:34 = 376 DPS
2:46 = 358 DPS
2:38 = 370 DPS
2:44 = 361 DPS


More than satisfying already. /bio really does a lot to bring any primary to great levels.

--
3) StJ/Bio Scrapper

Going /soul for Shadow Meld always makes you wish you could fit Moonbeam in an attack chain. Its 24s recharge doesn't play well with the "standard" 20s recharge most scrappers get on their T9.

Street Justice says to hell with that and gives you a 25s recharge T9 - which is really better in so many ways, higher proc chance and all. So the idea of an attack chain naturally followed, Crushing Uppercut -> Moonbeam -> Shin Breaker -> Rib Cracker -> Heavy Blow -> Shin Breaker.

PLed a new scrapper. Slotted her. Crafted a T3 alpha. FORGOT to slot the T3 alpha. Threw her at a Pylon. Gobbled end insps like crazy on my overly optimistic build without accolades.

Somehow managed a time of 2:29, or 385 DPS. Wait, that's WITHOUT an alpha?!

It also dawned on me during the fight Moonbeam doesn't crit, so the Critical Strikes proc is partly wasted. Running an attack chain of CU -> SB -> RC -> Moonbeam -> SB -> RC would require less recharge, get more benefit out of Critical Strikes, keep more -res up, and remove the weakest attack of the chain. Plus, it makes for a simple 5 3 4 2 3 4 flow my fingers can remember.

One respec later, and proc-wise we're looking at Heca + Critical Strikes in CU, Apoc in Moonbeam, Touch of Death + Touch of Lady Grey + Achilles Heel in SB, Mako + Touch of Death in Rib Cracker (all of that while maintaining 36% def to all but psi. Yum!).

Musc T3, Degen T3... and recovery serum!
1:59 = 450 DPS

1:41 = 507 DPS
1:48 = 482 DPS
2:04 = 437 DPS
2:01 = 444 DPS
2:03 = 439 DPS

Original Destiny plan was Barrier, but then again, do you even need Barrier on /bio with Shadow Meld? This character is not struggling defensively. It just feels *silly* to shoot for endurance when /bio has so much recovery, but going for the right side at T4 level might be a sufficient option, filling up the end bar once every 2 minutes and providing great debuff resistance.

Musc T3, Degen T3, Ageless T3 (recovery side), Hybrid T2 (doublehit)
1:42 = 503 DPS
1:39 = 515 DPS
1:40 = 511 DPS

I think I'm in love.

With end taken care of, I ought to replace the final end reduc slot in Moonbeam with the Sting of Manticore toxic damage, too. This should come out to a straight +10 DPS or so given high proc chance + -res.
 

Edited by nihilii
forgot to mention hybrid on last stj/bio runs
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StJ/Bio scrapper, round 2 - now with T4 Musc, T4 Degen, T4 Hybrid (doublehit), T3 Ageless (recovery)

I also "broke" the 5 piece Hecatomb set to stick the Unbreakable Constraint damage proc. It feels terribly wrong, but the ~15 DPS or so it adds also feels terribly right.

Although, I'm getting a gap before CU if Ageless isn't up - in spite of the arcanatime numbers saying I should be gapless. Odd.

Hybrid On
1:36 = 527 DPS
1:27 = 568 DPS
1:15 = 639 DPS
1:28 = 563 DPS
1:32 = 544 DPS
1:21 = 601 DPS

Hybrid Off
1:36 = 527 DPS
1:41 = 507 DPS
1:44 = 496 DPS

Those pylons broke down so fast people started to ask for MSR invites on the broadcast channel. Well, apparently it was just a coincidence someone decided to form a raid, so I had egg on my face. But for a moment, just a moment, I could delude myself into thinking I was a one man raid.

As always, it would need many more runs to get accurate numbers, but I'm more than happy to take the lowend as a baseline. 500 DPS on a melee character with fast(ish?) animations, using a low maintenance attack chain. That's unbelievably great for me.

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Bio Armor/Titan Weapons Tanker

 

T4 Musculature Radial Paragon

T4 Reactive Radial Flawless Interface

T4 Ageless Core Epiphany

T4 Assault Radial Embodiment (Clicky NOT used)

 

 

Run #1: 3:16

Run #2: 3:15

Run #3: 3:09

Run #4: 3:21

 

Average Run Time: 3:15 minutes, for 324 DPS

 

Note that this is the first time I've ever used an end-game Titan Weapons rotation. I managed to get two Follow Through's on most momentums, but I did mess up a few times. I'd imagine that with some practice I could get it down to 3 minutes/340 DPS.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Titan Weapons

 

The build is supposed to run Barrier when tanking, so those defenses are at 40%. Build was kinda rushed as well for the pylon tests so it could be tweaked some more for endurance recovery with Barrier.

Edited by Auroxis
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Anyone following the Proc stuff I've been doing, with a shift over to Controllers I've just tossed Electric/Dark/Primal at Pylon, bringing those results over here.

 

T4 Clarion and Degenerative Core, Intuition Radial (No Hybrid)

Standard Rules of Engagement.

4:39 (265 DPS)

 

And it comes with a video!

https://youtu.be/bKgz4pN-Op0

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Hi all, i just want to thank you all for this thread.

 

Sadly i did my TW bio scrapper before i found this thread :x

 

I ll just share my +5 build, in case it could help someone.

 

it's a nice 1m20 average on rikti pylon with the "classic" @Kaeladin ST rotation but Built with a full aoe rotation for thrash clearing.

 

I tank for my team both Apex and Tin mage 2 with no major issues.

 

Thank you again, guys, for all those hours of testings !

 

PS : sorry for my old and rusty english 🙂

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Tsuko +5, test 5 go live: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), OvrFrc-Acc/Dmg/End/Rech(5), AchHee-ResDeb%(7)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(11)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(15), ShlWal-ResDam/Re TP(15), Ksm-ToHit+(17), Rct-ResDam%(17)
Level 6: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), FrcFdb-Rechg%(23)
Level 8: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit(25), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(37)
Level 10: Adaptation 
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), OvrFrc-Dam/KB(34)
Level 20: Evolving Armor -- ResDam-I(A)
Level 22: Titan Sweep -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 24: Confront -- PrfZng-Acc/Rchg(A)
Level 26: Whirling Smash -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FrcFdb-Rechg%(40)
Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Rchg/+Crit(42), Heal-I(42), Heal-I(42)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(45), SprCrtStr-Acc/Dmg/Rchg(45), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(48)
Level 38: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
Level 41: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(48)
Level 44: Defensive Sweep -- LucoftheG-Rchg+(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A)
Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Mighty Radial Final Judgement 
Level 50: Musculature Core Paragon 
Level 0: Task Force Commander 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by Tsuko
clarify things
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Illusion/Cold/Mace Controller

 

T4 Agility Core Paragon Alpha

T4 Degenerative Core Flawless Interface

T4 Assault Core Embodiment Hybrid

T4 Clarion Core Epiphany (not used) / T3 Ageless Total Core Invocation (used in 2 attempts and didn't make much difference)

T4 Ion Core Final Judgment (slotted but not used)

T4 Longbow Core Superior Ally (slotted but not used)

 

No inspirations, temp powers or accolades.

 

5 attempts made. Timer started when I hit Assault incarnate, followed by an approach from outside of pylon's range/LOS (3-5 seconds).

- 2 failed: one-shotted by the dropship once and screwed up and aborted another time.

- 1:21 (601 DPS)

- 1:47 (486 DPS)

- 1:19 (613 DPS)

 

Recorded the 1:47 attempt, but didn't turn the recorder off afterwards and ended up with a mclargehuge file. Will post later after I edit it or will record another attempt.

 

Every attempt started with PA-Sleet-Benumb-Phantasm-Summon Toxic Tarantula-Heat Loss, followed by ST attack chain Blind-Spectral Wounds-Poison Blast-Infrigidate; Sleet, Benumb and PA were refreshed as they expired. In the two exceptional attempts, the Phantasm and the Tarantula managed to stay alive longer than they usually do (perhaps because I kept a better eye on Benumb).

 

Build below. All procs and global bonus IOs are attuned, and all other IOs are +5 whether they need to be or not (I have too much INF but can't buy coke with it, so I buy boosters instead). Perma: Hasten, PA, Sleet and Benumb. Capped: Ranged Defense, S/L/Energy defenses. Pretty decent resists all around, but a psi/mez hole wide enough to drive a truck through (hence Clarion Destiny). The build does not work AT ALL without the Agility Core Incarnate as it loses the defense caps and the perma-powers.

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Extor Prime
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So I wanted to see what all the commotion was about with the PPM stuff and decided to make a DP/Ene proc sentinel on test.

 

(All T4)

Alpha: Musculature core

Interface: Degen radial

Hybrid: Assault core (not toggled)

Judgement: Pyronic core

(no Destiny or Lore, wasn't sure if Ageless would mess up the PPM stuff like Spiritual does, so just didn't use anything)

 

DPS: 263/282/266

 

I also had a couple runs where I royally screwed stuff up and got around 240 dps. This is my first sentinel, and my first dual pistols... and my first /energy aura. I was hoping it would get a little closer to 300 dps, but I'm comfortable with what I got. I've got a full ranged attack chain with that and softcapped defenses with some resists and, of course, Energize.

 

Attack "chain" isn't really a chain because it depends on what's recharged, which depends on if force feedback has been firing or not, but goes in priority order like so: Enflame>Dominate>Mind Probe>Executioner's Shot>Dual Wield. If magically none of those was recharged and I didn't need to use Energize or something I would toss in Piercing Rounds, but I only did that on one run. Might do some more tests with Piercing Rounds instead of Dual Pistols (until opportunity lights up).

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18 minutes ago, Microcosm said:

Attack "chain" isn't really a chain because it depends on what's recharged, which depends on if force feedback has been firing or not, but goes in priority order like so: Enflame>Dominate>Mind Probe>Executioner's Shot>Dual Wield. If magically none of those was recharged and I didn't need to use Energize or something I would toss in Piercing Rounds, but I only did that on one run. Might do some more tests with Piercing Rounds instead of Dual Pistols (until opportunity lights up).

Suppressive Fire (4x+Dam Proc, 2 Acc/End IO's), Executioner's Shot (-Res, 2x+Dam, fill last 3 w/ Acc/Dam/End mixtures only), and Piercing Rounds (-Res, 2x+Dam, Sup Frozen Blast Acc/Dam/End options) wrapped around Dominate (4-5x+Dam Procs and Acc/End) and Mind Probe (3x Acc/Dam/End mixture, fill Procs) will give you a really hard hitting chain if you put the right procs in it.

 

Suppressive Fire, with Procs, will average a hit value nearly the same as Executioner's Shot (~20 pt difference).

 

Global Recharge effects have no impact on the Proc Formula, only recharge enhancement in the power itself. Small amounts can sometimes still be okay for powers with a base rech greater than 15/s, but anything less, stick to global only (which should be sufficient anyway). So Ageless is safe to use, Alpha's like Spiritual or Agility however will impact as it "slots" into those powers like an enhancement.

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2 hours ago, Sir Myshkin said:

Suppressive Fire (4x+Dam Proc, 2 Acc/End IO's), Executioner's Shot (-Res, 2x+Dam, fill last 3 w/ Acc/Dam/End mixtures only), and Piercing Rounds (-Res, 2x+Dam, Sup Frozen Blast Acc/Dam/End options) wrapped around Dominate (4-5x+Dam Procs and Acc/End) and Mind Probe (3x Acc/Dam/End mixture, fill Procs) will give you a really hard hitting chain if you put the right procs in it.

 

Suppressive Fire, with Procs, will average a hit value nearly the same as Executioner's Shot (~20 pt difference).

 

Global Recharge effects have no impact on the Proc Formula, only recharge enhancement in the power itself. Small amounts can sometimes still be okay for powers with a base rech greater than 15/s, but anything less, stick to global only (which should be sufficient anyway). So Ageless is safe to use, Alpha's like Spiritual or Agility however will impact as it "slots" into those powers like an enhancement.

Thanks, the version of mids I have is showing any recharge as reducing the damage of the procs, so I wasn't sure about Ageless. I don't actually need it, though it would be nice to ensure things are recharged instead of having a couple lags due to FF proc not firing. I actually haven't slotted end redux except a little by chance in Executioner's Shot. Between the end discount of Energize and the Defensive Opportunity i haven't needed it.

 

I knew this would hinge on Mind Probe and Dominate, so I needed two attacks to go with that and chose Executioner and Dual Wield over Suppressive Fire for the FF procs in both, Achilles in Executioner and Opportunity from Dual Wield. If I had room for one more procced out power, I could rotate Suppressive in and only use Dual Wield for triggering Opportunity, which would squeeze just a bit more damage out at the expense of some FF firings. I might swap out an AoE for Suppressive on test and try it, but on live I think I'd prefer to have the AoEs.

Edited by Microcosm
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I respecced out of Dual Wield and Piercing Rounds and into Pistols and Suppressive Fire, and added Assault. The sustain definitely feels worse by a lot. I got two runs without Ageless, but I was close to bottom on endurance.

 

w/o Ageless:

270

300

 

w/ Ageless:

309

281

270

 

Hitting right around the 300 mark with DP feels pretty good though. However, I think I'll stick with the first version of the build on live.

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Radiation/Ninjutsu Sentinel. It's a generalist character aimed at all content and with a strong AoE bent. T4 Musculature Core Paragon, T4 Degenerative Core Flawless, T4 Assault Core Embodiment (not clicked).

 

Endurance positive despite nine toggles up and never had a need to use the endurance clicky or the heal. Maybe go for the Offensive Opportunity to squeeze that little bit extra oomph.

 

Chain consisted of Proton Stream, Cosmic Burst and X-Ray Beam, where X-Ray Beam substituted what ever clicky I had, such as Hasten or the anti-mez clicky. This last one was not used on CD but only when the effect was wearing off. I could have simply not used it but I'm doing the normal gameplay when out there.

 

 

4 minutes on the dot. I'm not sure if I did something wrong since the character *feels* like it hits hard but the time turned out average to meh. Not really sure what I could do to improve this further without -regen sources or outliers like Enflame (which doesn't even work for Sentinels, according to the beta server patch notes).

 

While I felt a bit disappointed by the numbers compared to the outliers in this thread I'm revising that. This feels definitively like the AT is expected to behave. Nine toggles and endurance at 90% for the duration? Softcapped defenses to all and still be ranged and have a wide radius AoE, T9 included?  Jump first into spawns?

 

I had several /bio Sentinels which I eventually eschewed for this one under the reasoning that being at 33% defenses and need to dole out purples to be softcapped or be softcapped and munch on reds to replace the 30% of Offensive Adaption then I preferred being softcapped 100% of the time and turn my whole tray into reds with insp combining binds.

 

 

Edit: A new try without Atomic Blast to test if the long activation time was skewing things. 5 minutes and 29 seconds. Definitely use Atomic Blast, definitely.

 

Attempt with Assault clicked: 3:49 seconds.

 

I still have a small gap and might build my Ageless next to test with but I doubt it will shave a minute or two.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Radiation Blast
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), GldJvl-Dam%(5), TchofLadG-%Dam(5), AchHee-ResDeb%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7)
Level 2: Irradiate -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Fly -- Empty(A)
Level 6: Cosmic Burst -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(15), Thn-Dmg/EndRdx(17), GldJvl-Dam%(17), TchofLadG-%Dam(19), ShlBrk-%Dam(19)
Level 8: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
Level 10: Kuji-In Rin -- EndRdx-I(A)
Level 12: Hover -- ShlWal-ResDam/Re TP(A), ShlWal-Def(23)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(23)
Level 18: Proton Stream -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx(25), GldJvl-Dam%(27), TchofLadG-%Dam(27), Apc-Dam%(29)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
Level 22: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Neutron Bomb -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(34), SprSntWar-Acc/Dmg/Rchg(34), SprSntWar-Acc/Dmg/EndRdx(36), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Rchg/+Absorb(36)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), Ags-ResDam(37), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39)
Level 30: Aim -- GssSynFr--ToHit(A), GssSynFr--Build%(39), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42)
Level 32: Atomic Blast -- Arm-Dam%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), FuroftheG-ResDeb%(43)
Level 35: Chain Fences -- GrvAnc-Immob(A), GrvAnc-Hold%(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(46)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46)
Level 41: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 44: Combat Jumping -- Rct-ResDam%(A), Rct-Def(50)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 1: Opportunity
Level 50: Ageless Radial Epiphany
Level 50: Melee Core Embodiment
Level 50: Musculature Core Paragon
------------

 

Edited by Sovera
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2 hours ago, Sovera said:

Proton Stream, Cosmic Burst and X-Ray Beam

 

2 hours ago, Sovera said:

4 minutes on the dot. I'm not sure if I did something wrong since the character *feels* like it hits hard but the time turned out average to meh.


4 minutes = 287 DPS which is the highest Sentinel DPS posted so far without mixing epic attacks into the chain. And you're not even using Offensive Mode! Sounds pretty awesome to me. 🙂

Unless I'm misreading your build, you don't even have the Apoc proc slotted either. Which gives you room to grow this number further still. Damn... Rad is a beast.

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6 minutes ago, nihilii said:

 


4 minutes = 287 DPS which is the highest Sentinel DPS posted so far without mixing epic attacks into the chain. And you're not even using Offensive Mode! Sounds pretty awesome to me. 🙂

Unless I'm misreading your build, you don't even have the Apoc proc slotted either. Which gives you room to grow this number further still. Damn... Rad is a beast.

My bad, it's there, just not in the posted build. I'll fix it. I wouldn't exactly call 287 DPS as amazeballs though 😛 Even though there are some early numbers in the thread with epople having 7 and 10 minutes.

 

But you're right. The idea was to skip on Offensive Mode of Bio and just pop red pills since I don't need purples ones. By not popping red pills I'm going against the build and obviously /Bio takes over since it has that native advantage. Nothing to do there in the name of fair testing though.

Edited by Sovera
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