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Everything posted by MTeague
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I'm not opposed to the idea. I'm not convinced it's needed, but it does come up fast enough to cast on each member of the team one-after-the-other. You'd save cast cycles, but not really change the limits of how many you can buff with it. Much like Bubbler shields. That said, if the devs choose NOT to take action on this, I would offer my own personal triage steps Can I pop Vengeance? OH YEA BABY! ELSE, is someone in dire need of a Heal / Rez / Other major buff? Do that. ELSE, is someone actively mezzed right now? CM them. ELSE, did they just pop a wakie? Heal if can, then CM. get them back in the fight instead of being wobbly. ELSE, Scrapper, Tank, Brute, Stalker, VEAT, Sentinel? You'll get nothing and like it! (unless you qualify for #3/4, above) ELSE, are you a Defender/Controller/Corruptor/Mastermind who could hit me with CM or equivalent in return? I prioritize you before other pre-emptive CM's. ELSE, are you a player controlling a squishy who cannot provide me with CM? I'll CM you at this stage down the list. ELSE, are you somebody else's MM pet? I *so* do not care. ELSE, are you my MM pet? I might care. If soloing. And you're a T2 or T3 pet.
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The only changes @WindDemon21 has proposed that I'm on board with is strongly increasing Regen's resistance to Regen/Recharge debuffs. The rest, I've simply "Nope, I can't get on board with that", and I'm not arguing it back and forth because it's clear he and I both have strongly held opinions and neither one of us is going to budge on it. That said, I do not begrudge him the right to the make the suggestion and to argue for changes he thinks are needed, even if I'm looking at them saying "No, my /Regen characters wreck face out of gate, they're fine". I do think what is getting under people's skin is the assumption/statement that "everyone agrees with this".
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I can see how the Defense loss on rage crashes are Highly Unpopular on say, an /SR character. Whereas my Invuln/SS tanker barely notices the short-term defense loss, because even if things hit him it ain't for much. Then 10 seconds of "might as well not attack" from the short term damage debuff doesn't matter to me in the slightest. I can taunt, I can combine some inspirations, I can double check positioning, I can let some attacks come off cooldown.
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With envenomed daggers, how valuable is Lingering Radiation?
MTeague replied to TaxibotJoe's topic in General Discussion
never bought a single envenomed dagger. Don't plan on ever doing so. I do occasionally pop a charge of Shivan though. -
basic syntax: https://hcwiki.cityofheroes.dev/wiki/Binds Deep Magic: https://hcwiki.cityofheroes.dev/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind But yea, what Doomguide2005 said. If you see someone hemmoraging END, make sure to to catch that person in Recovery Aura. Similar judgement calls for who's most necessry to catch with Regen Aura.
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I'm with you on the Regen Debuff Resistance being stacked out the wazoo, just like /SR gets Defense Debuff Resistance out the wazoo, to protect their whole thing. I can't get on board with a precastable Absorb Shield. I know they went there for Sents and frankly, I'll never make a Regen Sent because of it. For me the feel and intent of Regen should be that I DO take damage. My green bar DOES move. It just heals right back up afterwards. I do not care how much of that is passive vs toggles vs clicks. I don't mind it being click heavy. Maybe something that kicks in as health drops....., so that you're not that hard to hurt, but extremely hard to put down, and spend most of the time with a green bar pinging back and forth between 50% and 100%? But I don't want Ablative Carapace by another name as something intended to heal damage before it even happens.
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The comics "pages" for the Galaxy City tutorial are nice. But oh my god, the HORRIBLE GOD-AWFUL nails-on-blackboard voice acting. And no I don't care about Blue Spectrum in the slightest buddy, in fact even my heroes slaver at the chance to kill him, not because of anything against him? But because of the over the top dude SCREAMING in my ears to save him. I simply can't tolerate that.
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So villains have patron pools, but what about praetorians?
MTeague replied to Hew's topic in General Discussion
I prefer redside to blueside, by a lot. Out of my 40 characcters, I think 3-4 may use a Patron Pool. A fair number of redsiders will do a Patron Arc. Because merits and story. But generally, I prefer my characters to use their OWN powers, not something Sirocco or Captain Mako etc taught them how to do. If the characters powers already firmly overlap (ie, Leviathan Mastery for a Water Blaster), I can justify it. But also consider; Patron Pools are 35+. You CAN get to 35+ as a Praetorian if you never leave praetoria and go straight from Neutropolis to Imperial Underground to Doorman to First Ward and then Night Ward. Most will have left for the Rogue Isles or Paragon long before. I can't really see any in-game scenario where it would make remote sense to go back and ask dear kind Mother Tillman to root around inside your head. Or where Praetor Berry could be bothered to spare more than 2 minutes to do anything other than scold you for wasting his time. Even my most buy-into-the-gold Responsibility Loyalists would never want to deal with Sinclair for more than absolutely necessary and still feel slightly unclean after. Just having a hard time seeing storyline how to work these in. -
Philosophically, I don't like inherents that only function when teamed. /eye Defender, /eye Khelds. That said, they are fine soloists, and it's really "what do you bring to the team" that people gripe about (in my experience), soooooo okay. I could live with that if need be.
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What I would do? Give Sentinal's a damage boost when they're Attacked. I'm not talking "when they're low on life", like oldschool Defiance. I'm saying kind of like Brute Fury. Much lower damage bonus cap Fury Bonus Cap (+100%?) because you're not supposed to outperform Brutes or Scrappers damage when you have the benefit of being at Range. And probably it would wear off faster than Brute Fury by a good bit. But that way, you kind of use both your Primary AND your Secondary. If you offtank for a team (or solo), lots of mobs attack you, you hurt things more. But if you're hanging back and blasting and no one is attacking you, your damage is meh.
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Four pools still allows for a very wide variety of use. It's only really limiting if you're irrevocably tied to the siren song min-max off defense powers to slot LotG's and Hasten. It's OK to let that go. You can just.... not take the Fighting pool. At all. Or Hasten. Skip it entirely. I promise, your character will still WRECK FACE. And it won't feel nearly so cookie-cutter anymore.
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A new archetype that does NOT require new assets.
MTeague replied to Hex's topic in Suggestions & Feedback
Tellin you, man. I still want a Dominator with Legal Control and Legal Assault powersets. Now THAT's some scary stuff! -
That's a losing game from the word go. What's the difference between running AE missions at +4x8 for hours or running radio missions at +4x8 over and over for hours? What makes one "ok" and the other "bad"? AE is part of the game. It can be used for good or ill. "Farmers" are nothing more than players who obsessively focus for maxing rewards while minimizing effort. It's not my cup of tea. It never will be. I'm more story-focused. But I can't say farmers are BAD or shouldn't exist, or somehow have less right to fun than anyone else. I can't blame someone for being efficient within the mechanics that the game provides. If they were selling influence for real life monies? Then I'd be up in arms. Particularly because that could be a thing NCSoft might take offense at and unleash their hounds instead of the current Détante.
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To a degree this already exists, if you consider that you can buy any recipe or enhancement with enough Merits. I mean, influence wise, that's typically a Bad Deal, and not something you would ever do. But in theory, if the AH prices ever seriously got out of whack, you could buy things with merits, so anything that gives merits is "partial xp" to a reward.
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I'm picturing you sitting there fuming in Vendetta Mode, grumbling in Yosemite Sam voice "I'll get that blasted enhancement converted if it's the Last Thing I Ever Do." Knowing your long past the point of doing it even remotely economically, tossing influence out the window to buy more converters, and just being in a contest of wills with the game to finally produce the stupid piece that you wanted lol. Lord knows I've done exactly that more than a few times.
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Slotting attuned purple enhancements before 50?
MTeague replied to BLVD's topic in Suggestions & Feedback
Not super opposed to it. Most people who are going to buy the Purple sets in enough bulk to think about twinking characters are going to spend FAR more time at lvl 50 than in the levelling phase. Not much difference in them rushing to 50 and then slotting them vs slotting them earlier as they do task forces / radios. I don't think it's needed. But I don't see it as changing much either. -
New Power Set: Wild Inspiration (Defender Primary)
MTeague replied to AgentForest's topic in Suggestions & Feedback
I like the concept, the power names, and the stances. And I like that it's modestly flexible. About the only origin I can't justify off the top of my head is Technology. Character could be a magical hunter, or a primal spirit, or it could be just a very skilled outdoorsman, paired with either Archery or even Assault Rifle. or the product of an "Isle of Doctor Moreau" twisted experiment for science mutant senses cover pretty much anything you handwave I do wonder if it's.... too busy. Buffing too many things, debuffing too many things. That said, I also appreciate that you specfically did not list numerical %'s. Devs would need to tweak any such numbers anyway. I guess all in all, mark me down as cautious approval. -
seriously consider using /Thermal, because Flying Zombies ON FIRE.
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just thought that part deserved some extra highlighting lol. You might need 2 stacks of it up before you're like "sappers lulz bring it", but it's not hard to get enough recharge to get 2 stacks.
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I suspect it's just RNG is R. But neither have I done a serious mathematical analysis.
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The devil is firmly in the details. As a big picture idea it sounds good to me. But I'm not sure how you get a Tank/Brute to NEED help at higher difficulties without punishing the bejeesus out of the buff-centric support sets even more at middle-sy difficulties.
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I guess it depends what you call need. Debuff centric support doesn't need anyone else if they choose to solo..... within limits. My Storm/Sonic defender can pretty much trounce most story arcs solo at +2x4 with bosses. True, that's not +4x8. Do I care about that? No. +4x8 is purely "it would be nice if" for me, I don't even have that as an "I ought to be able to" for my Scrappers or Tanks or Brutes. And, I do slot my characters out the wazoo with sets. So there's that angle to. But "DPS don't need support" already says to me, "they're going wild with sets." At least in the case of blasters. But a Sonic Resonance Defender? I wouldn't want to try it solo. I mean I have seen screenshots of solo empath defenders doing weird-wild-stuff. At 50. Fully kitted out. With incarnates. I wouldn't want to solo an Empath through say, First Ward, from levels 20-29 when you still don't have most of your eventual slots, no superior enhancers, etc. But Archery/Trick Arrow, yea, I could see that being done no problemo. It's not so much the entire AT. But the Team-Buff-Centric subivisions thereof.
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"fixed" as in "the cat got fixed", eh?
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#4 is probably not going to happen. I can't find the thread, but I think they pretty much explicitly said you should need to rebuff your pets after you resummon them. Although.... You do have a bit of a twist on it by saying after every time you "exit combat". Maybe after the fights over, they'd see that as a "sure, fine"? #2+#3 I'm agnostic on. I haven't seen it be an issue for me personally, but I *do* use some of the faster moving pet types (Ninjas and Beasts) and their AI has seemed pretty good for getting into melee. I don't see any harm in it, certainly. #1 .... I get what you're saying.... I mean, I do claim any Team Inspirations I get from Superpacks on my MM's. I'm not sure the devs want to go there, but I could see an argument for it in that the pets basically ARE your damage powers, you popping a red and having it buff your pets is "kinda" like a blaster popping a red and then having stronger blasts.