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MTeague

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Everything posted by MTeague

  1. <starts to say something, stops> <starts again, stops> <goes and makes coffee>
  2. Now, I want a Dominator Secondary called FREEM Assault. Just so we can say: They may take our lives.... but they will never take... our FREEM DOM!!!!
  3. So much this. I would go from "solo half the time" to "solo 95% of the time" overnight. I'd likely be able to find a small cadre of like-minded folks, but it would reallllly change the feel of the game for me. Not for the better.
  4. your milage may vary, but for /Regen, I've found focusing on +Resistance set bonuses and some Defense on the side, is more reliable than trying to go all in on Defense and then watching as Cascade Failure sets in. But as a qualifying statement, I do a lot more Story Arcs and Flashbacking and I'm almost never at 45+. (the Incarnate game just doesn't do it for me)
  5. Clearly what we need is a KnockBACK interface!! /ducks for cover
  6. For true honest-to-god TF's, I'm fine with "nope, this is a TF, finish it with whoever's left from when you started it.". But Ouro flashbacks? Things that were just plain old Story Arcs around Talos Isle or Croatoa or Sharkhead Isle? C'mon. What's the big deal? No foul to recruit more if you really *were* that level, doing the arc on the way up, shouldn't be when flashbacking it, either. One possible exception: if you flashback with certain challenges added for Ouro badges? Maybe then, inviting more people should disqualify you (certainly anyone you recruit partway through, because they weren't there for the whole thing...) from recieving "credit" towards that badge. I'm hopeful (possibly without reason, but hopeful....) that some of the code refactoring Homecoming has done in the last couple years, may have made it more possible to untangle that particular knot. Certainly don't hurt to ask, even if I have to keep that line from Princess Bride in mind. "Get used to disappointment." 😀
  7. Interesting comparison. I hate radio missions because they're sooooooo blatently one-off generic and are uusally "oh no! Go stop the people who stole the P.L.O.T. device!". By contrast, I usually love the tip missions because they have a nice writeup and a degree of player agency in deciding what to do with the tip, and frequently some good dialogue in the mission themselves. But yea, my first reaction was "This already exists, it's called AE". That said, I would not be opposed to additional vehicles to create missions against varied enemy types. With a caveat. I don't want dumbed-down level scaling to create, say, lvl 50 trolls that have zero difference in looks/powers but just have buffed stats. So if enemy groups simply STOP at a certain level, I would want them to stop being available beyond that level, unless you exemplar down to thier level. I'm fine with the devs introducing actual new mobs that are INTENDED to be fought by max lvl players and actually have a carefully curated selection of power combinations intended to challenge lvl 50's/Incarnates. But just turning Outcasts into bullet sponges? No. Maybe Outcasts who are in Granite Armor, or who hit you with Bonfine, or Outcasts who can cast T9 nukes on YOU, etc. But if they still have the same powers they had at lvl 15? No. that's just garbage to try to scale them up as-is. Not saying you were going for that specfically. Just saying, that's one direction I'd want to wall off. If we can prevent that, then I'm on board with the basic idea.
  8. The two ideas are not incompatible. We could have an "auto-exemplar if higher than contacts lvl cap", as well as players being allowed to self-exemplar when/how they see fit. I'm fine with either or both being options.
  9. It is also possible, that the HC Dev's simply disagree with the premise that making it a non-perma click power was "one of THE greatest injustices done during the live version of the game".
  10. Darnit @Troo I want to see that Mercs/Rad!! Do it! Doooooo eeeeet!
  11. I respect that you're making an honest recommendation based on what you believe would be good for the game. I personally oppose both suggestions. You have *every* right to make these suggestions, and *every* right to disregard or disagree with my reasoning. Aggro Cap: Honestly, 16 seems plenty enough to me. More than that and mobs literally can't pack themselves close enough to you to all attack at once. Like, you're literally surronded to the point that the next crowd of people who want to punch/kick/stab/maul you can't physically reach you. And shooters are shooting through allies. Admittedly there's no such thing as friendly fire, but strictly from a point of view of realism, I don't think we need to go for the scene where The Blues Brothers finally get arrested. (although, that is hilarious). From a point of view of gameplay, sure, I can see it being a power trip for tanks and brutes.... if you're the one with the aggro. If you're the 2nd or 3rd tank on a team, you'll be a 5th wheel at best. Whereas with the aggro cap of 16, a second tanking class can actually hold some aggro. Multiple Summons: Between Lore Pets, Controller Pets, Patron Pets, Shivans, Vanguard HVAS, other misc Temp Power Pets, you can still do swarms when you want. Maybe not 24/7, but you can do them when it's time to pull out ALLLLL the stops. And I find the game plenty fun enough as is, without putting the final few nails in the coffin of balance. Still. Ultimately, it's not up to me, it's up to the Devs. Whether or not they agree with you, whether or not they respond, they do read these forums, so keep the suggestions coming, even if I or some other posters don't agree.
  12. I don't object to certain groups being comprised of only certain slices of the human population where it makes narrative sense for it to be so. But I also don't consider that super-important to preserve, either. I mean, just considering Primal Earth alone, their timeline has very strong differences from our own, and any of those could have been enough to trigger societal shift in attitudes at different points of time. If Cassiopeia literally saved the entire freakin planet, that just might have made a FEW people consider some long held attitudes. Maybe some examples like that had some factions say "you know what? all I care about is can you fight, and will you fight with us?". So really? Who knows. Real-Life-Earth gangs may behave like X and Y, but what abbout Primal Earth gangs whose timeline was influenced in all these ways? For that reason, I think the Devs should have carte blanche to make any changes as they see fit. When it comes to storytelling, the person telling the story is pretty much the last word on what things are like in their story.
  13. My preferred solution is not to let everything scale up to 50, but let you auto-exemp down, even outside of Ouro. Your lvl 50 walks up to a contact in Skyway City, accepts a mission. No change yet. You run around beat stuff up, you're still lvl 50, have all your powers. You change the mission to become the active mission. Now you auto-exempt down to the cap for that mission / story arc, and you stay exemplared until such time as the mission is no longer active. (either because you turned in the misson, or, because you chose to activate another mission instead.) Then no headaches to "how do we fairly scale up mobs, and what new powers should skulls have access to at lvl 50", or "what does a lvl 50 Troll do?" You get the maps as intended. You get the mobs as intented. You can do it without popping into Timey Wimey Wibbly Wobbly. Yes, you'd lose access to some powers while exemplared, but I'd find that a more than fair trade for the convience of going anywhere, doing any mission. I get that some will argue that exemplar itself breaks immersion, but well, can't have everything.
  14. That's what my Claws/SR has Elude. I can go entire evenings without ever needing it once. But that one time a Sapper gets lucky and tags me when I'm standing in a crowd of Malta? It will mean I'll have to keep an eye on the buff, and be ready to pop some inspirations and retoggle, or just pause for a bit and go refill my drink between fights if I think "yea, been long enough, probably should just wait it out". But that's no biggie.
  15. I don't want factions / alignments ignored. But I would like to see more shared space / better use of them. Shared zones where Bluesiders have contacts in Red Zones (but have to be careful moving around and vice-versa, would be wonderful. I would love the option to start a new character as a Praetorian Exile. ie, you're one of the people who escaped complete destruction in Praetoria and made out alongside Provost Marchand, etc. You would need some Timey-Wimey to able to do anything with the older goldside 1-20 missions, but /eye Ouroborous, there's an app for that. And then maybe instead of being "undercover" for Loyalist or Resistance, you could be making "slight adjustments" to the time stream, so that certain specific individuals can make it out who might have otherwise died. (ie, maybe Preatorian Vanessa DeVore leaves the mask behind but doesn't die?). probably not going to happen? But I'd love it if it did. In terms of mechanics, I have a laundry list of things that I think should not be as strong as they are, and things that I think should be stronger than they are, but I don't have a solution for those that doesn't nerf something that someone holds dear, and we've had too many such threads lately.
  16. I *knew* it! I *knew* it! Ever since I saw a Hellion boss named "Battalion", I knew it! It was all a practical joke!
  17. For bonus points, have Benny Hill music playing in the background as you sprint around with scads of mobs chasing you.
  18. Mine is *team zones in* *looks at giant mass of CoT mages, summoned demons on fire, shrieking spectral ghosts, etc* my character: "They look friendly. I think we can talk this over." usually gets a few chuckles and encourages more banter from the rest of the team.
  19. I just want more animations for Crippling Axe Kick. I hate it's vanilla animation AND the alternate punch animation. I'm just too darn picky about some things, I guess.
  20. I would not want to see Elude (or any other armor T9) turned into a constant-on toggle. (Yes, I'm well aware of Granite, and always HATED granite because it invalidates most of the armor set once you get granite). But. If they were doing a complete Revamp of all Armor-Set T9's? I would like the idea of a Non-Perma-Able click T9 that helps boost defenses for the entire team. Whether by granting the team +Defense, or +Resist, etc, with the idea being that yea, you either help them dodge, or you dive in front of them to soak some hits on their behalf, etc. It might need a max number of friendly targets (ie, Team only, not unteamed allies) to avoid becoming completely Crazy on Hami or Ship raids, etc. But it would make for an interesting twist / reason to bring more melee's on certain content. [EDIT: and x4 style points if they could make an animation of the activating character briefly popping up in front the squishy for a second when they're attacked to show them intervening.]
  21. I'd actually like to see far fewer / zero such missions. Or at least some advance notification that the story arc may contain such a mission. They make perfect sense for most humanoid heroes. "infiltrate the skulls" makes a lot less sense if your character has digitigrade legs, or looks like a large battle robot, or a minotaur, or is a creature of living stone, etc. If I know in advance I can simply ignore the story arc / never accept the missions. Failing that, an infiltrate where you're controlling someone ELSE.... ie, you the hero is staying outside, but Officer Vic Johansson is going in and you guide his actions? Sure, I can work with that. Or the EagleEye missions where you control the thug beating up Back Alley Brawler, etc, I can work with that. But the Skulls are not going to just be all ho-hum if freakin Robocop shows up in a 5X leather jacket and tries to act like a gang member.
  22. I'm agnostic on multiple weeklies. But I would like to see some classic arcs make the cut. I'd particularly like to see some First Ward / Night Ward action for weeklies. I acknowledge "Defend the Mightnight Mansion" does have some issues re: respawn point, that might need to be dealt with before that one could be made into a weekly. But some great stuff there, does not in any way shape or form lack for challenge. Even if restricted to just Primal Earth. World Wide Red? Terra? Von Grun? The Aeon Conspiracy? The Cult of the Shaper? Automatic Villainy? Good times, man.
  23. While it may be a distinctly minority viewpoint, I've always though the best solution to the Coming Storm / Battalion was to ignore them. Really doing them right feels like it would need tons of work. Not just a new trial or whatever, but potentially lots of changes in existing zones. You think every part of Paragon City / Rogue Isles would be 100% untouched except for a new Trial area? No. I mean, more zones would get the Galaxy City treatment, refugee camps all over, maps redone, etc, something to reflect that a Planet Eating Threat has just arrived. They wouldn't confine themselves to just one designated Hazard zone. Since I really don't expect anything coming close to that level of changes, then I prefer that they simply not be done / left undefined. Keeping them extremely localized to just a few trials would feel.... cheapened.... somehow.
  24. I don't care if it's a salvage or just an option during a respec to KEEP your current powers, KEEP your current slotting, and then move slots on a one-by-one basis. I mean, none of it is necessary. We all manage respecs under the current system just fine. And I literally have more respecs than I know what to do with. If I could auction respec tokens I get from superpacks, or even hand them out as a gift, pure gratis, I would. But it would definitely be a quality of life improvemen to have some manner of "limited respec" to just move a couple slots around, keep your powers, and keep any power tray butttons untouched if that button involves a power you had both before AND after the respec. I'm sure the coding work would be non-trivial. I'm sure they'd need to take a snapshot of additional data beforehand and do a bunch of compares during each stage of the respec. But I'm hopeful (though I do not truly KNOW) that respecs are kind of tucked away in their own section of code, and would have pretty low risk to any impact on how powers preform afterwards or have any risk of breaking missions, etc.
  25. A combination of Recharge enhancements plus the proposed "Lasting" enhancements, could well result in some things becoming Perma-Able that were previously impossible. Whether that is a desireable or undesireable outcome would be something for the Devs to make the call on. Sure my /regen would love a Perma-able Instant Healing. Sure lots of characters might enjoy an easier path to Perma-Hasten. It still may not be a door the developers really want to open.
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