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MTeague

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Everything posted by MTeague

  1. Oh hell ya. I have wanted this visual as a sonic blast choice since my first time defending the Midnight Manor, fighting the harpies at the end.
  2. Loosely support the idea. If damage / recharge / endurance cost / slotting options are all approximately the same as other MM attacks. I do feel it's worth putting in a plug for Kick/Boxing/Crosspunch and Tankerminding on an MM though. (though that may depend a fair bit on your secondary....)
  3. Man. as long as they don't use your middle name. When they yell at you with your full First, and Middle, and Last name, all strung together, it's just instant regretful puppy / don't hurt me!
  4. Which always makes me think of my favorite part of Red October.
  5. Hm. Well, I was going to say lots of brute secondaries have to wait for taunt auras... but Invulnerability does seem to be an extreme case at 28. Some are 20. A lot are 16. So that part, ya maybe. I can't get behind the rest though. Invulnerability is among the LAST classic sets I would say needs looking at. It's nothing super flashy, but it's like that old reliable pickup truck that just always works and always gets the job done.
  6. I love the idea. Now, it's true it may affect some builds more than others.... but I would actually see the main use case for this not being solo, but doing some "oldschool" runs of misc content for giggles. Absolutely, 100%, it would have to be advertised. a) Just basic politeness / common decency b) enlightened self interest. no team leader enjoys when people ragequit in a huff not realizing due to wildly different team expectations. (well, okay, there's always that one guy who takes sadistic pleasure out of it....) Most people just want to put together a team and keep that team for a few hours anyway. If I'm recruiting I want people to know up front what the deal would be. But if we take set bonuses off the table, okay. Maybe your perfect IO build now lacks severe amount of recharge. Maybe your Perma-Dom can't Perma-Dom anymore. Or your may find that you selected so few attacks because your focused on a few *very* hard hitting winners that came back fast enough with set bonus recahrge. And then you're feeling sliightly gimped at first. I get that. Then the /kin on the team Speed Boosts you, and the Rad Emission guy hits you with Accelerated Metabolism. You're back in business, wrecking face, but you're keeping an eye on your buffs and staying in buff range again. Or you lose a ton of End Reduction and your toggles are bleeding your blue bar dry. Until you get Speed Boosted. And the Empath uses Recovery Aura. Or your Defense are now so low you feel like a fragile porcelin vase lying in the middle of the mud on Monster Truck Sunday. Until you get Bubbled by the Force Fielder. And maybe pick up a Fortitude from the Empath. Is this going to be everyone's cup of tea? F**K NO. I'm sure some players would shake their head and wonder why it was enjoyable to have to check in with buffers, to wait for debuffs to be applied, instead fo just being the invincible tankmage. And hey, that's cool. Perfectly Cool and Froody for anyone to say "nope, not interested" and ignore the recruitment, just as I ignore all speedruns and incarnate runs. Why make it a Notoriety Option? To allow people who haven't specifically planned for this, to decide "what the hell, it might be fun" on the spur of the moment, without needing to spend the time to setup an extra build (assuming they have one to spare) and then crafting the plain IO's or buying the requisite SO's to slot in every power, and then having to deal wtih both builds on every respec. This lets people TRY IT, just on a What-The-Bleep, 100% risk free. /signed /endorsed
  7. Even just something where the crab legs folded up / retracted after X seconds of not using attacks that require them could go a long way. Kind of like a bird folding up wings when done flying.
  8. i don't really have a solution. I definitely play the game much less now than I did a year ago. some of that is no doubt just the "ZOMG it's baaaaack!" has worn off for me. I still enjoy playing my characters, blue/red/gold. But like... well, one game that had a Giant Impact on me, was the original EverQuest. Especially Vanilla, Kunark, and Velious era. I get massively nostalgic about that era and what the game was like then. 20 years after. But you can never go home again. I've changed. no matter how nostalgic I get for it, I'm not looking for a game with that much built in XP grind, tradeskill grind, that punishing on deaths, etc. The players have changed. Yes, there are private servers out there that maintain old code sets at fixed patch points. So, on paper, the fundamental rules of the game are what they were. But back in the day "twink" was a mortal insult among a lot of players, right up there with "ebay". No one cares anymore, and I can't blame them. People will dual-box. People will accept showers of plat from veteran players, and why not? But it will never have the feel it had back in the day, when Everyone was new, when Everyone was learning it, when Everyone was exploring it and learning, instead of already know all the mechanics worked, already knowing what's "most efficient", already knowing where to find "the best drops", before people had memorized various maps, etc. I think a fair amount of that applies to CoH / Homecoming as well. I'm glad we have City of Heroes back. I do enjoy it. But it will never have some of those early-days feel for me. I have to let that go, and find enjoyment in the i27 world. Or I have to put the game down and fire up something else for an evening. Or I can get wild and crazy and spend a couple hours chatting on the phone with family and RL friends, and planning out what we want to do for a bash once everyone's vaccinated and the right number of weeks have passed.
  9. War Witch in Croatoa, and Ravenstorm in Striga, too.
  10. I would say "devolved" rather than "evolved"... but really that's a preference judgement on my part. The ROFLSTOMP steam roller *is* generally, more efficient, and tends to get most players what they want. So yea. I guess in that sense, it's the fittest adaptation to the environment. I just like it when some degree of team awareness (most of the team being within sight of each other?) is a good idea. So I solo a lot. A lot a lot. And when I do team, I'm doing First Ward, Night Ward, Firebase Zulu, World Wide Red, etc.
  11. And then there are those of us, who you'd probably say have some Stockholm Syndrome going on, who genuinely prefer Regeneration to Willpower.
  12. Now Fusionette is *definitely* a blaster who took Provoke.
  13. I see a shoulder pauldron for a suit of armor. Esp with the name "Impervium Armor". Here's one: What the 'ell is That Thing?
  14. I think it's a Speedometer, going from about 70 to 120, and blurring as the needle moves that quick. Not totally sure though. But it would fit the name "Sudden Acceleration" Here's one that's puzzled me. What the 'ell is That Thing!?
  15. I mean, some of the "Good team" "nice job" are basically people just being polite. And hey. There's a lot to be said for civility. Some are people who mean "quick efficent kills and I got my merits in the amount of time I wanted to". But I definitely find teams a lot more fun when there's banter going on in chat. I don't care if it's RP or completely breaking 4th wall. I do tend to solo 50-60% of the time though. I'm one of those people who actually likes reading mission text, even if I could probably recite it from memory. And teams never wait for that.
  16. 100% all for this. I'm just thinking it might require certain parts of maps be "safe for undercover folks" and certain parts NOT be. Like Kings Row? Lurking around the factories and warehouses and meeting villain contacts discreetly? Awesome. But if you literally walk into the police station or decide to dance in front of Blue Steel or Miss Liberty, they should use you as the Titliest-1 in a round of Hellion Golf. And maybe other in-zone heroes should be allowed to gank you until you flee the zone (or take a hospital ride to a "safe" hidden villain base in the zone). Something to keep it from being Toooo out of bounds and putting SOME limits on what you can do while undercover.
  17. Currently, only Co-Op zones, and PvP zones, allow both Heroes (not Vig) and Villains (not Rogues) to exist in the same zone. Which is why I was envisioning a "Red Striga" and a "Blue Striga" that visually look the same but are technically separate instances. That said? I think it would be wonderful if some careful controls were put in place to allow for an entirely new classification of zone, where you can be in the same zone, can't team up, have totally different contacts and totally different story arcs, but yet is not an automatic pvp free-for-all. (I'd be willing to talk turkey on some kind of flagging conditions scheme though)
  18. I'm not sure I agree with that. I get that you're not talking about hard mez protection. But if you're able to break yourself out of early, you are kind of countering it. Do I get to have a mini-game to avoid taking excessive amounts of smashing / psionic / fire damage? Or a mini-game to avoid end drain or to-hit debuffs? I'll drop the objections after this last post, because I'm afraid it will go round-and-round in a loop. But I find it hard to say why this and not that? I'd rather "no" across the board.
  19. I guess my main objection is that I do think different kinds of mobs should have different ways to be dangerous. It would be boring if every opponent was just a blaster or scrapper. Some enemies are dangerous because of raw melee output. Some enemies are dangerous because of Debuffs (Tsoo Sorcererors, CoT Ghosts dropping your to-hit, the Shepherds in First Ward, etc) Some enemies are dangerous because of buffs they bring (Nemesis Vengeance, Rikti that bubble each other, or Devouring Earth emanators that spike the enemy's to-hit, Rularuu Eyeballs, etc.) Some enemies are dangerous because they impair your ability to move about the battlefield (300,000 Caltrops patches from Knives of Artemis, or being Siphon Speed'd by 6 Red or Blue Ink Men) Some enemies are dangerous because of End Drain (Sappers, Touch of Vitae, Super Stunners, etc) Some enemies are dangerous because of Crowd Control. (Yellow Ink Men, Master Illusionists, CoT Succubi, Malta tasers, the list goes on) All of these and more, I consider to be a Good Thing. There should be a variety of threats. Not everything should be counterable by everyone. IMO, anyway.
  20. Perhaps if you also remove all incarnates and all IO's and all villain classes and anything that existed after launch. Hyperbole is fun! /s
  21. I acknowledge there's a difference between "what feels thematic" and "what would bring a performance boost to the set". But rather than adding AoE splash damage, I'd rather see Impact provide something like the extra damage gravity controllers get with grav distortion / propel. That is, additional single-target damage to the affected mob. If I punch enemy number 1, I just .... have trouble taking seriously the idea that that punch affected someone 3 feet away from him. I mean, I get it, comic books, we don't need no stinkin' reality, etc. But I also don't consider it such a bad thing to have some melee sets that are more Single Target focused vs AE focused. Even if that goes against the "what is most efficient" meta.
  22. If we're going to make changes to mez/holds/stuns to allow people to break free early, hey cool, but I'd also like a similar reverse angle looked at. EB's / AV's with stupid amounts of Mez protection, leaving Control powers effectively useless against the. Yes, I'm aware with a hastened perma-dom you can stacck a lot of holds. I'm talking more when you're dealing with an EB on a lvl 24 mission on a Controller. At least allow for the concept of a Partial Hold. Some kind of sluggish debuff that reflects them having to fight to shrug off the control powers.
  23. Just let me klonk the rescuee / kidnapee over the head and do the fireman's carry.
  24. One pass-throuigh at ground level for the speedsters, and one opening about mid-height in the building for the flyers / jumpers / porters to aim for, should do it.
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