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MTeague

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Everything posted by MTeague

  1. Fallout New Vegas / Honest Hearts DLC had an underteched tribe, and you had the option to help them fight off other factions who wanted the land, make a deal with such factions, or just outright say "nope, I wanna be a bad guy" and be a colonial conquistador. So, it can be done. Of course, could also argue that's easier to implement in a world like Fallout where a lot of social norms and expectations went out the window when the bombs fell. I find it more difficult to believe you could have untouched tribes like that anywhere in the Altantic in the modern era. Just TOO much sea traffic / air traffic, not terribly believable anything was so far out of touch for so long. But I could definitely see that kind of scenario and the assorted moral dilemma's popping up with Dimensional Travel.
  2. I just can't take "really cruel thing to do" terribly seriously there. Maybe it's some oldschool tabletop Dungeons and Dragons lingering on me,, when having foes who could Charm or Hold you was just part of the fun. Especially when the rest of the table was like "D'oh! They charmed <character name here>! Everybody dogpile him!" and "Nooooooo don't kill me!!!!". Also, maybe it's just because most games that I've played for the past 30 years, if there was the ability to do any kind of Crowd Control / Charm / Hold? I picked the kind of character who can do that. Not totally without exception, but a *lot* of the time. So a) I don't really see me being cruel to others when i use my abilites, and b) feeling like turnabout should be fair play means it doesn't feel cruel to me if i get mezzed. I'm usually just "doh! I gotta be quicker next time" / "gotta scan the group before I jump in!". Of course, I also have no great gripe against Sappers / SuperStunners either. Yes, they're devastatingly effective against me. Yes, I have to treat them as High Priority Targets. But I never avoid Malta or Freakshow or Carnies or any other faction just because of this, and I would consider it a major mistake if they removed mobs that use End Drain against players from the picture.
  3. He's a Lumberjack and he's okay... 😀 The biggest thing I hope they can do in terms of customization is separating "Hat" from "Hair". Maybe flagging some Hairs as "Incompatible with Hats" because the giant exposed brain? Not so much. But I ought to be able to do long hair with a fedora, or a low ponytail with a bandana / do-rag, or a pirate hat plus two-toned Illogical.
  4. Honestly I'm still hoping for Praetorian Wu Yin to move in with the Syndicate, and take over a big chunk of terrain, perhaps co-opting portions of the Primal Tsoo and Primal Family. Probably won't happen. But they're a faction I definitely miss from Praetoria. Well connected Psychic Gangsters / Big Money, building up to levels of infrastructure to rival Crey.
  5. I guess it's a perception thing. A true Co-op zone would imply some overall un-ignoreable threat such that they cannot afford to oppose each other, and must work together, for their own long-term self-interest. <Peter Venkman voice> "Heroes and Villains, living together.... Mass Hysteria!" I'm hoping for something more like sure, I'm a villain, in ur zone, causing trouble... but not an outright mayhem mission. More like grabbing some cargo from Independance Port, or conducting a deal with the Tsoo. I'm not in anyone's face, and unless there's City Wide DNA detectors constantly scanning the whole city, none of the good guys have any idea that I'm present or what shenanigans I'm up to. Honestly, the game's infrastructure might not allow for that. I don't know. But I would like to see more shared terrain. Not Co-Op, not necessarily PvP, but something more where you're working in the shadows.
  6. Wait, we're playing in Sigil / Planescape:Torment?
  7. I would see this as a baby-step towards getting ALL alignments in the same zone all the time, with just different contacts for each alignment. And I could count that as a good thing. (if I'm reading @TemporalVileTerror right, it wouldn't actually be the same zone...., there would just be a "BlueStriga" and a "RedStriga", same geography, same mobs, same NPC's, but diifferent contacts. But feels like a thing that could be a proof-of-concept progression towards merging zones. Maybe we could have a "RedPortOakes" and a "BluePortOakes" zone as well, where heroes do some pushback against villain factions there, etc)
  8. For one single 100 damage attack, yes. What about three incoming 100 damage attacks? 1st attack: 100 pts - 30 absorb = 70 damage. "like" 30% damage resist. 2nd attack: 100 pts - no more absorb = 100 damage. 3rd attack: 100 pts - no more absorb = 100 damage. So you soak 270 hps. Whereas if you *actually* had 30% damage resist, you'd only take 70+70+70 = 210 hp's. That's why I can't swallow the "it's sorta like damage resist" comparision. I mean, I get what you're saying, but it's not exactly rare for me to have multiple mobs on me.
  9. I never said anything about changing it away from being a toggle. Sprint is an inherent toggle, too. I do agree Hide's default slot is a it's a good place to toss a resist all unique. (or a LotG). But I'd be ok with not being slotttable in Hide anymore as the price of Hide becoming an Inherent IF, stalkers also got the same selections as Scrappers. Meaning at lvl 1, you got an attack, plus your T1 armor, plus Hide. If they did that, we'd probably have to give up Hide taking sets as the price for the extra armor selection. It wouldn't be that hard for me to allocate an additional slot to combat jumping or something else (if my T1 armor was not also a Defense power). Still. Since I don't really expect it to ever happen, I'm mostly just spitballing here.
  10. Fair enough. I don't always read patch notes closely, and it's been awhile since I rolled a new character.
  11. I contradict myself a lot in what I want out of the game. I very much enjoy Redside. Much more than Blueside. But I loathe what they did with Recluse, making him an untouchable king of the hill. Yes, in one story arc, you can beat up recluse, and bring his today-self a dented helmet that you took from his defeated-future-self. Woo woo. At the end of that arc, NOTHING CHANGES. Arachnos remains in complete control of the isles. There are no and have never been any rival factions that remotely threaten them on the isles. I would have far preferred the Rogue isles if it had been divided up between 5-6 factions, of which Arachnos was only one, and if the redside quests had you picking a faction and coming to rule them and gradually dominate the rest. Or just playing all sides against each other and profitting all the way to the bank, for those villains who can't be bothered with world domination because they'd rather hedonistically enjoy wealth instead of herd cats all day. This is never going to happen of course. Not now. But it's what I always thought the Rogue Isles should be.
  12. I prefer to take my time levelling. I immediately turn off XP anytime I join a group, so that I can control when I level better. But the most common reason I can think of for whizzing through the first 20 levels? Missing SUCKS. And people want to at least slot some SO's or equivalent level IO's. The very early levels when you have just Training Origin enhancers and Dual-Origin enhancers can be rough for certain powersets. Especially anything Defense Based. Defense never REALLY stacks up enough until you have many slots and good enhancements. A low level /SR can be... frustrating. Esp because at low levels, you don't have any meaningful Defense Debuff Resist and a few Skulls can debuff away what you do have.
  13. It's very possible to do sparkling auras around yourself.... body, hands, eyes, head, etc. I assume you're looking for something such that, if you throw a Fireball, the TARGET gets some fiery sparkles on them? Or sparkles just around the projectile / beam path? It could work better with some powers than others.... Dark Miasma you probably wouldn't notice it among the cloud on them from Darkest Night, or Tar Patch. Similarly it would be hard to notice through some of the Radiation glows from Rad Emission debuffs. But sparkles trailing some Archery shots, or following the blade of a katana, etc.... yea I could see that. I'm not sure i'd personally use it any. I can headcanon "magic" by other effects just fine. But, more OPTIONS for how your powers look is pretty much always a "Yes" from me.
  14. The powers in the existing set should stay. That said, if they want to rename Assault Rifle to RubeGoldbergRifle, keeping all the existing powers, and then create a new set called Assault Rifle that focuses more on what you could do with a single rifle that doesn't include a grenade launcher or flamethrower... okay sure. Honestly though, I think a set that has nothing but a varying degrees of short controlled bursts or emptying the clip and.... what? A Rifle Butt attack? Maybe a Bayonet? I'm thinking it would get boring fast. The existing AR allows for a couple different damage types, a decent mix of single target and AE, with some soft control in the Knockback or the Fear effect in Ignite. Maybe I'm not being imaginative enough. I just don't see getting 9 powers out of a plain rifle though.
  15. My favorite XKCD of all time. [EDIT: link for proper attribution: https://xkcd.com/386/ ]
  16. Well that's the thing. When you're talking programming, very few things are flat impossible. Many may be deemed "not worth the time or trouble", and hey, we're not paying them a salary, so entirely their call if they choose to say "nope, not worth it to us to dig that far." But power customization was once claimed to be "impossible, animations are baked in too deeply." I'm sure making the T1 secondary skippable is possible. I'm also sure it would probably be a giant pain. And it might require a serious cost in terms of debugging time / code refactoring / delaying OTHER things that people really want. But impossible? Nah. (also, whenever I hear "spaghetti code", I briefly wonder at the difference between that and "ziti code" or "linguine code" or "farfalle code"....)
  17. Personally, I'd like to see Stalker Hide become an inherent, and for them to get the various powers that were ripped out of their armor/defense set to make room for it. I don't expect to see that happen, mind you. But I'd like it. re: the original proposal, I'm loosely in favor of the idea. There are definitely characters I have rolled as a Corruptor instead of a Defender JUST because of this. And other characters where I've argued with myself if I really want a Tank vs a Brute. And I'd definitely pickup a different power on my Dominator. Psi Dart stopped being useful around lvl 4 (imo). But I'd certainly box up the whole idea into a "It would be nice if" box, not a "zomg I needz this!" box.
  18. I don't know if we'll set Perma-able IH. I mean, I wouldn't argue against that. But if it were done, they almost might as well just make it a toggle. I mean, granted, the Homecoming Devs are not (as far I know?) the same Devs who changed it from a Toggle to a Click in the first place. But "move it back to a toggle" has been asked for time and time again, and not acted on. So I don't think it's likely to happen. Be nice though. What I do think is probably possible is having enough recharge to have a rotation between IH and Unleash Potential and MoG / possibly some other active-use function of a revised Revive.
  19. AR / Dev is very effective and has nineteen kinds of nostalgia to go with it. But man, I tried Martial Kombat. And /Martial rocks so much for a blaster I'd be hard pressed to roll Devices now. Martial Kombat just hits all the right buttons for me.
  20. I would not. I simply don't see it being viable. Fire Manipulation vs Electical Manipulation vs Tactical Arrow vs Mental Manipulation? It's too mixed a bag. I don't think they can BE primaries. This is at least plausible. All have some ranged damage, all have some melee damage, some have degrees of control / soft control, some are raw damage. Pairing it with control would feel silly to me, because why not just play a Dominator? So not control. Pairing it with Support.... feasible, but honestly, I wouldn't do it, because i still cling to the Impossible Dream of a Melee/Support or a Support/Melee. Pairing it with an armor set.... feels like I'm making a Sentinel who spends a bit more time in melee. So I'd look at maybe Mastermind Pets / Henchmen as a Secondary? No. It doesn't feel workable to me. It would feel like I should just play a Blaster for more reliable ranged damage plus a blaster secondary. That said, I'm not deathly opposed to the idea. It''s just not my cuppa tea.
  21. Also, I'd like to see a teeensy tiny adjustment to /Regen specfically for Stalkers, to maybe put a portion of Quick Recovery that they currently do not get into their Hide, or into their Fast Healing, something.
  22. Any defense that comes without Defense Debuff Resist is to be looked at with varying degrees of distrust. Yes, there are blasters that reach very high levels of defense and just melt face. But for my /Regen, I've been happier stacking Resistances along with Recharge. I'll take defense where I can fit in of course. It's not like defense sucks. But I have to assume it will be debuffed off me in short order when I dive into a pile of Council or Malta or IDF or whatever.
  23. For Mind/Kin controller, for the build I usually use, I have Mezmerise Dominate Confuse Mass Hypnosis Total Domination Terrify Mass Confusion Yes, I skipped Levitate. That was to make room for Boxing/Kick/Crosspunch. Crosspunch works with Containment, and plus it's just awesome have a character who is an 80 year old man in hat, mask and suit punch the daylights out of his enemies. The ONLY change I would want to see to Mass Confuse is to drop it's recharge by like 25% or so. I wouldn't object to more, but I wouldn't ask for more either. Now, being a /Kin, yes, I have Siphon Speed to pump my recharge, and Fulcrum Shift to pump my damages. Pop Terrify or Total Dom, dive into a pile, quick 10+ stacks of Fulcrum Shift for me an anyone who followed me in, and start laying about. Confusion is my absolute favorite power in the game. I would be power-sad if they removed single target confusion, even if they made mass confusion available earlier. I also love that both powers are Non-Aggroing. Very dangerous bosses can be Confused from range to neutralize them as an opponent, and its' stupid-easy to KEEP them confused so even when they're the last man standing, you still have Free Hits on them.
  24. My immediate reaction reading this was "haven't we learned by now that we can't have nice things? it's going to get abused, and the GM's will start having to be Title Police." Then I thought about it more, and there may be a way to make it work. I'm thinking of how the /surname command worked in EverQuest. Essentially, a text box where you submit a word/phrase for approval. approval would NOT be immediate. GM's would get to it when they get to it. So maybe you submit it Monday and Wednesday it's approved or denied. MORE, it could be done in a way that, once a title is approved, it could be flagged to be included for general use. As a title ANYONE could select from the standard list without NEEDING to re-submit it. So over time, the requests might diminish That would allow players creativity to ask for what they want, with a pre-filter before it appears in game.
  25. Actually I like the writing on both arcs.... mostly. Redside, you really, REALLY, need to be allowed to simply execute Omnicore at the end. (Optionally) But I'm vindictive like that.
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