Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

lemming

Members
  • Posts

    4313
  • Joined

  • Last visited

Everything posted by lemming

  1. Might depend on when and the how the extra XP for more difficulty takes place. Try at +0 to double check. (Of course, other variable is number of teammates, dayjobs, a few others...)
  2. Yea, I've got a few different super groups at different level ranges for storage. I think the Liberators has the more logical setup at this point, though they're pretty equivalent in function. If I do another, I might make it slightly smaller. Bug-17462 for tours
  3. On the Dayjobs, there are definite Lore reasons for a lot of them to not work as written currently, but it would be easy to add a Praetorian version of the same badge, just like the ones you get when you switch from Blue to Red. Same basic badge, different name and description.
  4. I learned something today. I did just check and didn't get the Commuter Dayjob Icon in the Talos Tram station, but it did appear in the Atlas Halloween one. Currently logged my Praetorian out in the Winter Store. (In about a week, hope to get up to 17 Dayjobs for her...)
  5. I have a couple characters that also have their Praetorian counterparts running around. A lot of my characters that have a history have redemption arcs. I also have a bunch of characters that are modified forms of PnP RPG chars (Champions) In my head canon, there's a shattered timeline to explain away the ability of so many chars to have done the same missions. (Some chars are aware, others, not so much)
  6. I vote for a "Middle of Road" badge for getting the mid spot(s) on a full trial. (So 4 & 5 on DFB)
  7. Even on live they were never exact. It would be interesting to look up the code for the logic to see if it's the same logic with the various clone arcs including Posi 1.
  8. I find that if I have the Badges Tab open while working on River Rat, I can tell when I've hit the marker properly. (I also try to avoid the heck out of them if I'm not going for the badge at the time, so I don't waste time swimming in circles later)
  9. I love my Meteor. I found on an ITF it works well for knocking everything into the cliff face where they all just slide back down into a nice pile. (well, those that survive)
  10. I play all my alts to 50 eventually since there's different synergy depending on what power choices happen. Almost all get a respec at 50. If I really want to play them more, I'll outfit them with sets, if they're OK, generic IOs, not sure, they're still waiting on that respec. Of course, I also have my spreadsheet of chars where I'm slowing filling in their various stat accolades, etc...
  11. I've noticed I can queue up Tombstone right after Meteor and they hit at the same time.
  12. Most new badges don't have counters already associated with them. Plus, it is feasible to miss a couple of the Vahz, so not a foregone conclusion. It's not for the Defeat X number badges that pop up, that my badger hasn't already far exceeded the count, but it does give an excuse to play it more.
  13. Every three levels, not every level: https://hcwiki.cityofheroes.dev/wiki/Veteran_Levels
  14. I think if it were done, it should cost a transcendent merit (ie, 50 emp merits) from the same account. It would show the account already knows how to get to 50, it's a real cost, and they lose out on the influence already of a power leveled char. I don't think I would ever do it, but what's the difference between this and getting leveled in an AE farm while you surf the net?
  15. Hunt in the PvP zones and they con equal. And there are way more presents it seems. I figured I may as well do a bunch of explorations and wound up being completist on some redside history badges and got a decent chunk of presents done
  16. I haven't been chasing the damage taken or given badges since it would take a afk situation for my badger to get them I'm coming up on vet level 200, so if we extrapolate, I'll get the damage done around vet level 250, and damage taken at 800. Dual Blades/WP scrapper. I think it's reasonable to get the badge numbers to where a vet level of 100 to 200 would be a fairly casual feat to have picked those up without too many contortions.
  17. There's an arc that they will be showing up in. January
  18. Just tried "No Incarnate Powers" with "To Save a Soul" with Madeline Casey Arc 1.01 Got the 62 merits at the end, but no badge.
  19. In Page 3 patch notes: All > Standard & Full Mask > Detail 2: Added "Arena Headset
  20. It's consistently inconsistent
  21. Pushing 60, but not bald, and currently wearing socks because the house is freezing. And my name is a different four letter word. (And yea, played in beta)
  22. ah, missed the 'account-level" mention. I shouldn't be multitasking as much as I am.
  23. would these be account wide badges, so that those competitionists don't have an aneurysm?
  24. I'm sure it is intentional since there are plenty of zones that are not valid LRT destinations despite eight exploration badges and an accolade. (Echos, Underground, Hive, PVP zones, etc...)
  25. I have a couple Tank/Brute combos that I've mirrored. On most occasions, the brute goes thru the mission quicker, but I have to watch their health. The tank is a much more relaxed mission style, slower, but I can multitask. At least that's my experience on small teams. Large teams, it depends on the team if I play my brute like a scrapper, or a tank
×
×
  • Create New...