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Everything posted by lemming
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You do get a ton more inf at level 50 than during the leveling. Common recipe drops at level 50 sell for 100k+ to the vendors
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Do you mean +4 AVs, or at level? I don't tend to build for max DPS on my chars, so an AV fight is either unending, or at least boring as heck, but I've seen plenty of combos out there that can do it. Just make sure to get your Def up, regen hp enough to keep up with the occasional hit, and get DPS up. Daggers, the temp buffs, pets go a long way as well.
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¿pǝʇɹǝʌuᴉ uoᴉʇᴉsod ǝsnoɯ ʇlnɐɟǝp ǝɥʇ sᴉ ʎɥʍ
lemming replied to MoonSheep's topic in Suggestions & Feedback
I forget if it was Diablo or Neverwinter that used different methods which made it hard for me to switch if I didn't configure stuff to be consistent with CoX. However, I always felt it was on me to reconfigure which iirc, could be done on all those. (And then after CoX shut down, I stuck to Linux stuff until being dragged back, and thankfully, CoX runs great under Linux) -
Is farming an imbalanced method of earning ingame rewards?
lemming replied to macskull's topic in General Discussion
Yea, but it's quick to drop it on the market and gets some easy $$$ to someone just starting. It's not like I need 40k inf when I have full salvage -
Is farming an imbalanced method of earning ingame rewards?
lemming replied to macskull's topic in General Discussion
If I'm clearing space on a char, I put my common & uncommon salvage up for 16. -
I have been told highest bid goes to lowest offered first. However, as pointed out by Yomo, glitches happen in both the trades and in the report it seems.
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On third option, I was thinking of having a set cost for converting to what you want. Cost would be based on the "average" number of converters it would take to statistically get the one you want. (The nicer option is what the OP proposes with the statistical likelihood being the max price)
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I would love room for 100 as well. I tend to do the same, slot IOs as I level up, then at 50 respec and leave the lower level ones for newer chars. For Now: What I tend to do is get sloppy near the end and leave some blank spots (or fill in sets that I'll re-use after respec anyway) The other way, is to use unslotters for any others.
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Changes to Fly, Hover, Afterburner, etc.
lemming replied to Sonarr's topic in Suggestions & Feedback
Ever since the travel pool changes, I've been putting teleport in since the long hang time is nice. I've never assumed flight as a "fast" power. It's my casual go to for getting from one end of the map to the other while checking messages. I tend to pickup Evasive now more than I ever picked up Afterburner. Superjump is still one of the more fun powers, and with the ability to leap again in mid-jump, useful in the shadow shard. SS is probably my least favorite and I tend to use Kinetic version, more than the real one. And I'm Infiltration is nice for those chars where a real travel power isn't in their concept. (usually with a jetpack for those times where they need vertical) I wouldn't mind Afterburner being a longer toggle maybe with a shorter cooldown. -
Changes to Fly, Hover, Afterburner, etc.
lemming replied to Sonarr's topic in Suggestions & Feedback
I like the changes. The only negative is that Afterburner is only for 30 seconds, but on the other hand, I'm not spending another power slot for it. (Though Evasive is nice enough to spend it) And everything is faster now. -
Would need to have a version of Earth Assault added in as well then.
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It should be noted that Champions Online doesn't share any rules, just the world. CO was originally going to be a Marvel MMO. And while some of our Champions combats could take a long time, we did have a lot of ways of speeding up combat even with ten players and numerous NPCs. Then again, we were a bunch of science nerds. In other news, you can get hard copies now of P&PUE. KS backers are getting their copies finally. I think mine is about to arrive at my mail drop. 😄 https://www.drivethrurpg.com/product/346742/Prowlers--Paragons-Ultimate-Edition I was dubious at first about a narrative system, but it's got just enough crunch and you can have a thunderous herd of dice rolling across your table.
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We were visiting vendors constantly. And for best results, you needed to sell them to the correct type.
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People not listening to directions seems to have always been a reason for being kicked. I don't see it very often, but reasons I have seen: 1) Not doing their share 2) Spoiling objectives such as certain badge opportunities. 3) Going AFK in a mission, and not exiting at the end. 4) Being a wanker.
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A friend of mine forgot to set his difficulty down from +4 for a Posi 1. That first mission was tough, but we got tons of levels. The last mission is hit or miss at + anything. If you have a bunch of controllers, those dupes can be hell to fight.
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I've gone nine days since my last alt... And I had a break of 42 days once. Been trying to get all my past alts configured which is filling in some of the need for alting, but occasional jonesing is happening...
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Using this as an example: Dr. Todd is crazy aggressive and tries to kill herself and the rest of the team. Amy ignores everyone, so no danger in failing the mission. Desdemona, TP might screw the entire trial. I think consistency might be a better fix. Maybe limiting range on TP so you can still get them out of stuck areas, but not from one end of the mission to another. Having the ones that fight be more controllable perhaps. At least knowing which is before time might be nice.
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My current roster in a table below I do seem to get my melee and blasters up to 50 very quickly. My PB & WS are taking forever, but they're both at 45, so soonish... (So, got them to 50 yesterday, but they seriously need to be tuned, so will be working on their builds over the next week or so) Three of my stalkers are doing projects, hence they're not at 50. I'll be revisiting Sentinels since I do like them, and now that I've tried each primary & secondary, I might make another with different combo. I think I need to have another category for "finished" where the character is kitted out with sets. (Right now, off the top of my head, one blaster, two brutes, a scrapper (my main), and three tanks) # @50 Blaster 12 12 Brute 12 11 Controller 7 6 Corruptor 6 4 Defender 1 1 Dominator 2 2 Mastermind 3 3 Peacebringer 1 1 Scrapper 6 6 Sentinel 12 12 Soldier 1 1 Stalker 5 2 Tanker 12 11 Warshade 1 1 Widow 1 1
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Name changes are free in the character selector. Click on the pen in the upper right (not the red delete one)
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A lot of my chars are based on song titles and I'll paste some of the lyrics. The ones from TTRPG have pretty extensive origins, but only a smattering gets here. Some get more bio the more I play them. Then again, that's how my TTRPG characters got bios, more developed, the more they got played.
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How do you import your character into Mids?
lemming replied to Robothenri's topic in Mids' Reborn Hero Designer's Forum
Just tested out my own method which is, buildsave, rename file to CharName.txt, copy it over to the system that has Mids, and open it. Normally that goes fine and I save as a mxd file. Did note this time, Blistering Cold seems to have had issues, but I might just need to update. Otherwise, it worked. -
Yea. I moved up here in 1998, we didn't have A/C, didn't need it. We moved down to Utah for 11 years and came back in 2016, had a tiny house built with A/C since we intended to travel. Decided to stay in PDX. It's definitely warmer here than it used to be.
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Back on live, sure, but I was starting to cut down. Now, if I drink enough to get myself drunk, I'll be paying for it way more than I think worth it. Plus some of my meds are "don't drink" types. So, I might have a shot of good whiskey, maybe every two weeks. Eat some edibles more often, but more for the CBD than the THC.
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It's a definite idea that could be done. Might take a bit of work, but since the file can be stored on your computer, an editor can be done offline, and then later, you could upload it in the game. Disclaimer: While I did a lot of programming, most of what I did was server side processing on non-MS systems. 😉