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Greycat

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Everything posted by Greycat

  1. PVP just isn't a big thing in game. I used to enjoy it before (a) you needed competitive IO builds, and if you don't have them, it's fairly pointless and (b) i13's changes made it essentially a separate game. Every once in a while I'll get into a fight and have fun with it, but... eh. Yeah, I'd think this would just end up with kill-farms instead of actual PVP.
  2. That's about it. That and a somewhat stilted intro if you click on him in Fort Trident, where he obviously needs some work... ... you're ... in COH. What lore would you want it connected to?
  3. Well, we'd just been through praetoria, praetoria, praetoria... That said, it's not the "another alien invasion" - at least for me. It's the bunch of nonsensical "AND THEY WERE A VILLAIN ALL ALONG!" side switching (ok, Scirocco would eventually go hero...ish, I suppose) with lady Grey, the whole "the Kheldians are all being used for fuel" (um, between them also being an interstellar, even intergalactic, species, easy travel away, allies and *other dimensions,* on top of being player ATs... no,) and having it dig into more ("play this subscription to reach them!") Incarnate levels... Bleccch.
  4. ... I hope one of the next GMs takes the name "GM Shoutout." 🙂
  5. *nod* and you'd have fewer and fewer people to do each tier of this subscription-grind content - and/or quite a few people getting PLd up who have no idea about the game, used to the "the game begins at the end" model of other MMOs. Honestly, especially given how scabbed-on it feels, I wouldn't have been surprised if that ended up killing off the game if it had gone the way it was described. (I *already* wasn't fond of what I'd heard with the Battalion storyline.)
  6. Are you on a *team* when you're doing this, or just following and punching them solo? Short of that or just sitting back at Point du Hoc or whatever, getting the badge is almost a gimme as it is right now for anyone with a little bit of participation. Also, there's no "forcing" badgers to do anything. Badgers choose the activity of badging for themselves. It's like saying you're "forcing" people to run if they want to win a (typical) race. In any case, if you're on a team, participating, and not (say) in the hospital and way out of range, if you're not getting credit - use the in game tools to send a petition to a GM.
  7. How do you feel about Trashcan, then? (Also, BOTLER's Wiki entry needs updating with HC dialog / item costs / conversion, as it still talks about hero merits. Might have the old location, too. I'd hop in and do it, but not sure how to do so while cleanly preserving legacy info. Plus, wiped out from actiivities.)
  8. Some people are *very* passionate about their badges... and getting them all. *shrug* I'm not one of them, and I don't honestly get it, but... it's a thing. But, yeah. Having something like: - All of one AT in a TF: "Unified." - All different ATs: "Diversified" ... would tend to go over better.
  9. Well, clientside mods would go in whether the devs know of them or not. If it's simply "Put your own image(s) here at ###x### resolution," there's no way they'd be able to control anything - they can't be approved (even, necessarily, of the mod itself, short of changing things in the game to break them deliberately - and universally.) One person could put up movie posters, another could put up centerfolds, and they'd be the only ones to see it. When things like SG recruiting, contests, etc. were mentioned, that's something that would have to go serverside to be of any use, so everyone could see it - which brings its own issues, as SG "The Super Sewer Sweepers" may not exist on every server, so seeing that on (say) Indom when it's not there, well...
  10. Depends who shoots first. ... yes, I do enjoy confusing Sappers.
  11. I've done so every once in a while, but in general... no, I'm not a fan of speed runs, especially when it's decided "Oh, by the way..." I get it (say) in the fourth "Find the glowie/kill the boss" mission 2/3 into an old TF, but that's just rushing the "oh god, this again" part. Otherwise I'd prefer running with a group taking their time and/or RPing.
  12. I'd agree domes or bubbles sounds like dimension shift, but that would just affect you being able to target the enemies. (I want to say you can still target them but can't hit them, but it's been a while.) Shouldn't affect your END at all, though. Hmm. You said you were on a Yin... ... was a Super Stunner around when it happened? When they rez, they also do an autohit -END to anyone in range (which gives them whatever amount of END/health they get back.) I wonder if someone was throwing a dimension shift on them to try to stop that from happening, but the autohit hitting anyway and just draining you enough.
  13. Missed th ecomment you're referring to? The only thing I know of that's happened with that is that it takes taunt sets now (as I recall.)
  14. They can't directly grab and throw (just like we can't,) it'd end up being some mag of knockback. It'd be interesting - though IMHO they'd have to have complementary sets of powers (some attacking, some defending the others, some debuffing, some healing - how much would depend on the number in the swarm, I suppose) but on the other hand, with all the AOE being thrown around in the current meta... of course, we're talking GM-size (or value,) so being "overpowered for solo/small team" wouldn't be a consideration.
  15. Frankly, I've always taken it as just a conversion - matter being a form of energy, and vice versa. The body stays the body, though with slight alterations due to being combined with the Kheldian giving it the energy/negative energy resists and such. I'd say the rough analog would be Star Trek's transporters (the way I understand them,) where the Kheldian joins with the host and copies the pattern (thus being able to replicate it again later) and just transfers between the states. The transporter shifts to and transmits the energy, reforming it into matter of the pattern it copied at the destination. The Kheldian, while joined, can copy the pattern back to actual matter while joined with them. That's in my head, anyway.
  16. You'll note I asked questions about it, as well. Granted, you've answered one of them, somewhat, in later posts. I think you're making assumptions and asking for something that really isn't needed. Right now I have the *option* to add damage into my taunts (and yes, I think adding it to Gauntlet would be absolute overkill.) I'm not *as* concerned about it breaking sleep - when I'm using sleeps, most of the time it's to shut down problematic enemy powers (-tohit auras and dispersion bubbles come to mind,) which aren't immediately available to the NPC even if they're woken right away. Where are you getting the idea "Taunt is skipped in many builds?" Forum builds that are around to min/max? Farm builds? I wouldn't draw that conclusion based on them - I know I take it on pretty much every tanker and brute I make because it's a useful tool, and will use it frequently. I typically have plenty of other sources of AOE (and just damage in general) - if I felt my tanks (or brutes) needed yet more damage, I'd probably be talking about a specific set. If you want taunt to do illusory damage for flavor or a concept, I'd say suggest it as an IO set.
  17. Well... bluntly, we use research (using that term... loosely, at times) that was basically obtained via torture, infection, etc. all the time. Gynecological information obtained by "research" on african american women, altitude/vacuum chamber information, the results of - I forget what they were called, but I'll call them "plague camps" run by the Japanese during WWII and more. Heck, you can call some *legitimate* (for the time) procedures and research unethical and/or horrific. Use the research, but very *much* keep its history and its victims visible. They go forgotten far too often, and to me, just destroying and throwing out the research is throwing the victims out as well.
  18. That would be because the original post was gibberish, with a completely unrelated title. What does "Pride" have to do with anything? Then you started with "Taunts do illusion damage that heal over a set time." My reaction on reading this was "Um... no, they don't, what are you talking about?" You followed with "higher enemy rank, more illusionary damage," which had the exact same result. "More taunt slotted, more damage" isn't even a full sentence, and doesn't clarify anything. If anything, it sounds like you might be referencing some COH server other than Homecoming. "Now I just want this to apply to taunts. But having it to apply to punchvokes might be ok but might not. " Goes back to "WTH are you talking about?" Just having a *meaningful title* - such as "Add illusion damage to taunt" instead of "Pride" would have set a groundwork for people to approach the suggestion from. Instead we got the equivalent of : "Mayonaise: Scrapper noodle stick wallaby. Energy! Peanut butter and jelly. Brawl." ... and you getting in a snit because nobody could figure out what you were talking about. It doesn't matter where it was posted *if it makes no sense.* As for the suggestion itself, of taunt (with or without Punchvoke) doing illusory damage, I'd have to ask: 1. Why? Tanks aren't hurting for damage, and 2, why this *sort* of damage (the whole healback thing is *annoying as hell* to me.)
  19. That kind of defeats the reason for ignore, especially if they ignored the person because they were being harassed, or the person being ignored throws out slurs or other comments that really bother that one person. What action can they take? Leave the team that would otherwise be fine - or worse, the league? Given the number of people on the server, the number of things that could criscross as far as who ignores whom ... just kind of sounds like a pain. Not their business, I'd say.
  20. Banana.
  21. And here I wrote up an entire Kheldian backstory guide. (Also available on the wiki.) They have no special tie to the well, nor are they from another universe (unless you're taking a Praetorian point of view.) They're their own species entirely. Kheldians do not get stronger with every host/incarnation/whatever. They have more experience, sure, but they're not "stronger" and aren't "reincarnating." Their body is not "astral," their native form is pure energy. Kheldians started joining with hosts because they could *live longer* than their otherwise very short lifespan (by human terms.) They do also extend the life of the host. The typical Kheld lifespan is 10 years. Shadowstar, by living through multiple hosts (at some point passing down through a family, which the current Shadowstar is part of and which her daughter Lillian will take up later) has been around since some point in Ancient Egypt, several thousand years ago.
  22. They mentioned this was client side, so my *guess* is that unless (say) "Loading the second Levantra mission (saving longbow squad) is causing frequent crashes" comes up, it'll mostly be for capturing data when someone's going "My game's doing weird things nobody else is seeing" or "I always crash here."
  23. yeah, had to update my shortcut to https://homecoming.wiki/wiki/
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