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Greycat

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Everything posted by Greycat

  1. Absolutely not. Way too overpowered. 😉 On a serious note, I don't know if it's possible to do so without building in a bunch of checks and such on the back end, since when you're dead - or even just immediately after zoning in to DA or other Incarnate-enabled zones - your level shifts revert to 0 since the powers (and your character) aren't "active." (took someone into DA on test who's +3 to verify I'm remembering this properly... results, well: )
  2. I want to say, from rusty memory, that it changes the salvage used for each because you get different drops as you level - so you're likely to have the salvage you need at level 10 as well as different salvage for the same thing at 40 (for instance.)
  3. It's not so much "Which primaries do you like/not like" for me, as much as "Which combinations are fun/not fun?" Back on live, I had a bots/FF mastermind. That was so *mind numbingly boring* and "sit back and watch" it just about put me off the entire AT all together. (The AOE buffing made it even worse, as I had even LESS to do.) I mentioned it on the (live) mastermind forum, and with some discussion, a Thugs/Poison was suggested. It's very active... and the only set I've ever accidentally soloed an AV with. (Forgot my settings, ended up with an AV countess crey, if I remember right, and decided "what the heck, go for it.") SO, these days it's (a) picking a concept and (b) figuring out which primaries and secondaries work well together - which secondaries keep you in melee range if you have a melee set, which are good for ranged, etc. As far as petless masterminds? It's not my place to tell anyone else how to play. If that's how they're having fun, then they've succeeded with a petless MM. If someone doesn't like that they're playing one, they can keep their opinions to themselves. END costs... for both primary and secondary could still have a look taken at them. (I keep thinking of the poison heal being (a) slow and (b) expensive feeling.) *shrug* Level shifts... I get why they're there. I think I'd like to have my minions have a bit more of a ... "spawn protection" phase, though. It's annoying to recast minions and have them completely wiped out before you can finish clicking the first upgrade button. That would be more welcome, to me, than level shift changes for most content. Though given they have a hard time hitting some things, perhaps MMs should have a bit of a minion-only inherent leadership - not at full strength, but at least enough to help them with hitting and doing damage.
  4. And here the live devs told us all we really needed to know was Excel! 😉
  5. Two thoughts. 1. Why? It currently works just fine. And it's spread across several ATs in both primary, secondary and APP/Patron pools. 2. Main issue I'd have with this is changing it from a PBAOE to a cone means everyone who has it now has to re-slot if they're using sets, and some may find it less useful (specifically melee, but I'd have to add some of my corrupters and defenders to that) to have it as a cone vs. an AOE.
  6. Well, I was thinking of this being the change "at x difficulty setting." So, yeah, your solo Ice/Sonic 'troller probably wouldn't have it set that high solo, but on a team that's already steamrolling stuff...
  7. Honestly, the sorts of things I'd rather see as "increased difficulty" ... well, probably aren't easily doable, since it'd be futzing with the game AI. But having mobs *react* to what's going on. I mean, currently it's... *Spawn sitting around drinking coffee.* *Sound of gunfire, explosions, screaming in the distance.* "What's that?" "Probably the air conditioner on the fritz again." *Enemy mob goes running past, 5% health, on fire, somewhat radioactive.* "Wait, wasn't that Bob?" "Yep." "Shouldn't we check on him or see what happened?" "Nah, it's Tuesday, Bob always does something crazy on Tuesday. So, I'm thinking about a new car..." What if they were *investigating* the explosions, calling for backup, maybe Bob up there has a sort of Taunt aura applied when he goes running so the other mobs he passes are alerted and come to see what happened?
  8. Eh. Have to admit I find GMs kind of ... boring. No, I don't have some solo-all-the-GMs build or anything. They're just not *interesting.* They're "go to spot, join team, hit buttons for a minute, collect 6 merits." Make it interesting. Make it *part* of something. Give it something unique to look out for or have to do. Make it more than just a giant pile of hit points.
  9. Re-read the OP. They're not talking about "open source COH." They're talking about the tools being used. Or to put it another way, they're not trying to change Tesla's designs and software and send it out into the world. They're asking if we can find or make some up-to-date, suitable wrenches, drivers and the like so it's easier for the dev team to work on the car.
  10. I think what we'd need to know (not that I'm in a space to do any development past "Hello, world" - I hate hunting for semicolons) would include - - what tools they're using now - what formats, compatibility info, etc. - What they'd actually need. I *believe* we're still actively missing stuff that was used by the live dev team - I want to say I remember something about an old plugin that was some combination of hard to find, expensive and/or not supported that was used for models or costumes? It's been a while - but those tools themselves are dinosaurs by modern standards anyway. Honestly, we'd need the associated devs to speak up and say what's wrong, what's needed, what works or doesn't.
  11. Ice's AOE immob doesn't have that currently because it actively negated another primary power in the set, Ice Slick. (It does allow KD.) Fire has the same thing with Bonfire, though that at least still did damage if nothing was getting knocked down. I don't see an issue with sentinels versions - they're getting them late, for one, and for another, I'd wager they help more than harm by being able to immob stuff while still in a group - it's less a power issue than a player-paying-attention issue. They don't have the same issue the control versions do - if the Sentinel fire mastery had bonfire, for instance, there'd be more of an argument for changing it, as we'd be back to "actively sabotaging itself." I'm not necessarily *against* this, but it isn't in the same place as the control versions were - and is kind of hard to sell the "sabotaging the team" when high level teams of most sizes just plow through most content these days.
  12. I *want* to say we were told it'd be tougher than just a copy-paste on those pieces, but I'm going from vague memory of a discussion some time ago. But yeah, there are a lot of pieces like that.
  13. First you get the right music... brass section, 70s guitar...
  14. I have binds I've used since live. Some aren't the most efficient, but they work the way I expect them to by now. I mean.. . I've got quite a few. The "Lyrics" folder is just what it says - for a time we had a karaoke night once a month and I'd have binds going through song lyrics to "sing" them. Some of these, I haven't used in a while, or they're character specific. The "Down" ones ... I have no idea what I was doing with, I haven't used them in so long (and all they do is select the team member with that number, and load the next - probably an easy way to buff everyone - hit the down key, hit buff, down, buff, etc. before we had AOE buffs. For instance this is "down3.txt" : down team_select 3$$bind_load_file c:\binds\down4.txt The ones I use most are the various MM binds and Kheld binds (which switch form and tray, and in the case of the warshade, rebind a key combination to use the "correct" teleport name depending on form.) Some were for old chat channels. Some are character specific... sbloom.txt was a set for a character that came to mind as soon as I heard about Stalkers, before COV hit beta. Various rhyming and comments from hide while she attacks. She was ... a bit disturbed, and disturbing to play after a bit. As far as when I use binds versus macros... Macros, I tend to use for things like a "find." If I have one mission where I'm looking for "Civilian" and the one after that I'm looking for "Dr. Whoziewhatsis," it's far easier to edit a macro - and just keep clicking it. I do also use a pop window (or, I suppose, custom window, since it's always there,) which is basically my base address book. Go to portal, click, pick category and base, boom. But it's somewhat more irritating since it's in a window that pretty well has to stay in one spot. One thing I did mention back on live was that I liked... was it Aion? I think so... their macro editor, which was basically drag and drop (THIS does THAT action to THAT, etc.) which I thought would be nice to bring over.
  15. Creating your own server does not fulfill the purpose the OP is asking for. I can create a Discord channel called "Microsoft update support," but people looking for actual, official information and support from Microsoft aren't going to get it there (and frankly I'd probably see it get shut down and/or myself sued by Microsoft.) We have the Homecoming client, there's a Mac version with Mac specific quirks, the appropriate place for seeking help is not a completely disassociated server but a channel on the official one, and frankly, yes, this is perfectly appropriate as a place to get eyes on the request.
  16. I'm aware it's intentional in many cases (see: all those "The base is being attacked, defend it" in the first RWZ arc, where you can't take a step without stepping on a rikti monkey.) And that is the point of the "suggestions and feedback" forum - tossing out a request for a change.
  17. Well, I mean, generally /petsayall <em something> should get them to stay in one place and do just that (assuming it's a valid emote, which would, granted, be an issue for beasts - and the protector bots bubbling stuff.) (Drinkenriche is good to shut demons up...) I think the main issue that might be run into is "something valid for all pets" more than anything. Otherwise... *shrug* sure.
  18. This is more Rikti focused than anything. The only other mobs I can think of that spawn "a lot of the same thing" are Nemesis (Jaegers,) and those at least come with a variety of damage types, so they're not really "the same thing." What I'm looking at are the spawns of "oops, all monkeys!" and all or nearly all drones. On the one hand, I get (semi-lore-wise) why this would be - bolstering limited forces with cheap units. Mutating lost animals and building drones makes a degree of sense. On the other, it makes for (a) boring missions and (b) at times needless frustration. Anything with a pet (or "helpers") is going to hate doing - say - the RWZ missions, since their pets are going to be *constantly* scattering from Rikti monkey gas (and taking away control from a mastermind, and/or aggroing other groups you don't want to aggro yet.) And packs of drones hovering out of reach and firing at you, or (since they fly) *really* scattering quickly... just not fun. This is a long standing annoyance to me, honestly. Not a major one, and honestly I'm fine with the large packs in the open world - short of hopping on the islands north of Portal, they're avoidable there if you don't want to deal with them. But in missions, some sort of limiter on this would be nice. (Side note, at least on the 4th, can we bring back the bug that made the drones just *constantly* explode on death? >.> 🙂 )
  19. Psy powersets facing robots would like to have a word. >.> I get the complaint, but on the other hand... why wouldn't they be resisting a fairly common damage type? Given the way damage and perma-everything capped-everything procmonstering has gone in the game (which, yeah, I find annoying since I don't tend to do that) having something to at least *try* to slow things down at high level is a fairly obvious response. It's just biting you right now. Right click, info. It names specifically what they are - energy, spines, etc. Makes it easy to deal with the MOGing energy ones.
  20. Most have to be series... Command and Conquer - I still play I and III (I need II...) - IV was... not command and conquer. It probably would have been a good game on its own, in its own universe, but it's like getting great wine from a vintner, getting a second great bottle, getting a third, then getting a glass of motor oil. Related, Red Alert was always a bit on the campy side, but I and II were great. III was ... uh... yeah. (But still better than C&C IV.) Borderlands - I have I and II. Never finished II, it just didn't grab me, and the ending of I made me pretty much not trust that the time invested would be worth the payoff. That was an awful ending. Diablo - loved I and II. III with its "always on" and such... not fond of it. (Having a season where attacks would suddenly have a boulder rolling or other effects firing off... is part of why I didn't want "always online," I was playing it single player, and it is part of what completely destroyed my trust in the franchise and the company. I pretty much am ignoring IV.) Those are what immediately jump to mind.
  21. Greycat

    Diablo IV

    ... going to be honest, from someone who picked up Win95 *specifically* to play Diablo I when it came out... I'm pretty much pretending it doesn't exist. Not happy with the company, not happy with still "needing to be always-on," not happy with the macrotransactions (can't call that micro, can you...) Just not thrilled with what's happened with it. (And that list's getting longer all the time... Marathon was a recent addition there, too. *sigh*)
  22. The only progress you would lose is if it happens mid-mission, and then only for that mission. (And they *do* give multiple warnings before the shutdowns.)
  23. SSA1 (Who will die,) mission 1 - Lemkin's the contact, skyway. Not going to say if I *prefer* this or not (honestly, doesn't matter to me either way, I tend to skip the fights I don't need for a quick 20 merits) but - Previous behaviour: Defeat the mage at the end of the hallway. Cavern starts "collapsing," you have limited time to run out. All mobs are replaced by Igneous. Current behaviour: Igneous spawn in with the current mobs still there and start fighting them. Not sure what changed, and it's not a big deal. Reported in game, was suggested to file the report of it here.
  24. So, when 'bots masterminds summon their creations, they drop from the sky in a giant crate. I'd be *very* amused at having this be an option for arrival when using things like the mission transporter or LRT. 😉
  25. ... and sometimes something glitches and you get to see it.
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