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Everything posted by Greycat
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Again. Villain does not mean psychopath. Villain does not mean mass murder. Can those be aspects of a villain? Sure. And you have choices if that's what you want to pursue. I am looking for a choice that does NOT mean that. Yes, Krylov has an arc, blah blah blah. Mr. Bocor has you kidnapping people he can use. You can run those arcs - or not. That is *a* type of villainy. Much like buying a car does not mean you're buying a Tesla or a Corvette. In my stable of villains, I have people who are in it for world domination. Or letting someone else do the world-dominating, as long as they get to actually pull the strings. I have information brokers. Arms dealers. People in it for revenge. People in it for the money. People doing it because it's all they know. Assassins - which, no, is not "mass murder of random groups of civilians." In fact, they'd want to avoid that because it would draw attention. Corporate villains, getting control while maintaining a friendly, "helpful" public face. Pity you have such a narrow view of "Villain = kill everyone in sight mindlessly," apparently. At least given how you're arguing, that's the only conclusion I can come to. And yet, my suggestion... wouldn't take that away from you. You can still go into a bank mission and murder everything in sight, if that's what you want to do. No. This thread's theme is "Make room for villains who don't see the need to be brainless murder machines." And I gave example reasons as to why a *villain* - even in the middle of *actively robbing a bank* - might have this mindset. It has nothing to do with "Let me be a hero redside." It says nothing about that at all. I even clarified that in a later post. That's you reading that in and getting hung up on it. For clarity, I've even gone through and colored *everything that deals with redside* red so as to reduce confusion.
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Again. "Villain," pure or otherwise, does not mean "mass murder." And anything like this going in would probably be enough to move my last few redsiders out of redside.
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"Villain" is not the same as "mass murderer" or "Psychopath." A person stealing money supposedly going to a charity in order to line their own bank account is a villain without so much as speaking slightly loudly to someone. There are many, many sorts of villainy that don't involve whipping out a machine gun and mowing down civilians. You want to kill everything in sight? Go for it. My villains typically don't. And frankly, *given it takes extra effort thanks to prior decisions,* I'd like to see that recognized as well.
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... I've worked in tech support and/or customer support for most of the last 30 years, I can say that's *patently* not true. 😄
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If you have *that* many level 1s - and I say this as an RPer with several low level characters who do serve various purposes - that it's an actual *issue,* perhaps you should look into if you actually are planning to *play* them at any point. Perhaps trim them down to just a few you *really* want to play. Otherwise you're just hoarding. (And no, I highly doubt anyone's going to want the names I have on those lowbies - I have no idea why someone would want to copy a base code or designation, and highly doubt someone would *have* to have a person-name-and/or-nickname combination type name I have on the others.)
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... the name is now available and you can get it, where you couldn't before? You have 1000 slots per server, surely if you REALLY want the name, you can create a new character for five seconds. Then delete them and rename the existing character. Rather silly question.
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Are you *asking* for those to be confirmed? Asking for information? 1. Yes. True. You can only get a "freed" name by making a new character. You can, however, immediately delete that character (as the name is held for a few minutes) and rename an existing one. 2. True. 3. What you're describing, for clarity if anyone's wondering, is the effect of the manually-run-on-live script, which had all of those side effects (removing from SG, losing email, friends list, etc.) because it archived the character. The new process is essentially an "always on" monitor of the database. The character's not archived, so none of this needs to be broken. As far as other things to be aware of? If "your name" is taken, you'll end up with a number appended to (or if the name's at full length, replacing the last character of) your name. So Superdudeguy will be Superdudeguy 1. Ihaveareallylongnamemanman (if that were the at the limit) would be ihaveareallylongnamemanma1. I'd have to look at what I asked in the announcement thread for any other nuances.
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1. They do. It's called "your own creativity." Located in the squishy mass between your ears. 2. No. Not only do we not need 24/7 AFK farming, but there are server load reasons. 3. Eh. 4. No. It takes someone half a second if something comes up to say "Kid's on fire, afk a minute." People do so all the time. If you want to just AFK and soak up XP and rewards in the TOT league - no. 5. No. They have to actually *maintain the game.* This means balance and adjustments. If you don't *like* it, go to ourodev, download a copy of the (at-shutdown or at-HC-launch) server. Takes maybe an hour to set up. You can do all you want there. 6. Meh. 7A. They are bringing in new powers. You may have noticed Symphony Control, Marine Affinity, Storm Blast... 7B. Assuming you're meaning things like genesis, mind, vitae, etc - they don't HAVE the "full incarnate tree." There was, in fact, no "full incarnate tree." It would have just kept going - *including* making prior Incarnate powers obsolete. The only ones we have information on, I have listed in my "Out to EAT" guide (see signature) and frankly the things they were proposing were OP and kind of ridiculous. On top of it, content for them (also increasingly ridiculous) would have to be generated. 8. Level pacting was broken and removed because of it. It wasn't a power. 9. There's plenty of solo content. It's the majority of the game. And it's rewarding just fine for the levels it's at. Sounds like most of these are a whole load of "I don't want to play the game, I just want to soak up rewards for doing nothing," quite frankly.
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Given you have to go *out of your way* to not kill them now...
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Going to stop right there, as re-reading what I posted, I wasn't that clear. When I'm talking about *rescuing* civilians, I'm talking open-world on the street. Basically first two paragraphs = bank missions, last one, open world (muggings, etc.) I *do* want the option/ reward/ etc. for not being a mass murderer in the bank missions, though.
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So, some time ago it was set up to where, on redside bank missions, you could target and kill the civilians. (Believe there's even a badge for doing so.) Given the majority of my villains aren't sociopaths, and/or are aware enough that "hey, if I happen to get caught, murdering all these people probably won't help my case," I'd love to find a way to either turn that off - or, better yet, have an either/or badge for NOT killing them. (Say, if you get within 100 feet of a bunch of civilians to scare them / chase them off, but don't attack, it counts. I don't know if that's trackable, though.) Granted this would probably have to be individually trackable to keep someone from accidentally or intentionally keeping you from getting the badge - or you'd have to solo a lot of bank missions - but I'd *really* appreciate the option. (Edit, since this APPARENTLY NEEDS MORE CLARIFICATION, the FIRST TWO paragraphs were dealing with bank missions/redside. The FOLLOWING one deals with BLUESIDE... thus the "Blueside" tag it was given to begin with. I have colored the redside suggestion red to make this EVEN MORE CLEAR.) Blueside... we (sometimes) get a pittance of INF for assisting civilians - if they don't run off. I've generally been surprised we haven't gotten a badge or badges for this - this seems like something that would've had some sort of recognition early on. Having some for rescuing X number of civilians on the street - even tiered like some other badge sets - might be nice. (And could be reflected redside, yes, since people are getting mugged there, too.) Even having one or two for some specific groups (save 100 civilians from COT rituals = "Broke the Circle" or "Thorn in the side" or something, for instance) might be nice as well.
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Going to give the same general response I give to a lot of this. *Please overhaul the entire character select screen with more information and utility.* SG name, level range sorting, better sorting in general, better searching, possibly a popout window (say, a little "i" in the corner) that gives more details that may not generally be wanted on the main character select screen (I tend to put things like INF amount here when I think about it - also sortable,) etc. It'd be a good bit of work I'm sure, but it's long past due for an overhaul.
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Positron has two because he used to have one *extremely long* one that was split up. Not "let's just give posi two."
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I'd say it is a comment on the idea, frankly. It sounds like someone who's barely familiar with the game had an AI generator create ... this.
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Granted, you can through a slash command (/playernote, as I recall) but yeah, that'd be useful.
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1-20... depends on what side I'm on. Blueside... I don't know, there's not really one that stands out as 'oh, god, not them." Redside, Arachnos, specifically for the times you hit mobs with a *bunch* of Mu who drain you of what little END you have and nuke your recovery when you just don't have the tools to deal with them. (for some reason, clockwork don't seem to affect me as much blueside? *shrug*)
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Issue 28: Page 1 Farming Microguide (Maps + Builds)
Greycat replied to America's Angel's topic in Guides
Just noticed this. You shouldn't be double clicking that file. You're not opening it or trying to run it - so Windows is trying to figure out what to do with it and has .mmu files asssociated with Adobe. Look at the first post: -
I'm of two minds about this. On the one side, yeah. Same with the lost curing wand. It's there for one mission, it's got a limited use, and I don't *believe* the divining rod gives XP for what it hits (same with the lost curing wand.) But I don't recall 100% on that. On the other, it's not needed to complete the mission. You can just wipe out all the enemies with your regular powers and still succeed, so it doesn't actually matter if it hits or not, or even if you *try* to use it. (It has to be that way, after all, if you run it with a team they could kill off everything before you zapped them with the rod.) Making it auto-hit wouldn't really change anything, but flavor wise it'd be a plus. (Or at least giving it higher accuracy.)
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Renaming won't do it. You will have to create a new character. You *can* immediately delete it and rename an older character to that name, however - it is "held" for a few minutes for you when you delete. Edit: Also, as far as the time, they're stating in the main announcement 9:30 PM November 1, so it'd be 0230 UTC on 2 November (assuming the conversion, etc. you mentioned.)
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Welcome back. And warshade. Quality choice. 🙂
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Skirts for monster-legs, and other oddly-locked costume-combos
Greycat replied to Zandala's topic in Suggestions & Feedback
The "skirts on monster legs" might be a matter of the (original) dev team thinking there was too much clipping. Just a guess. They could also just have not added it because they never got 'round to it. 🙂 But otherwise... yeah, more options. *thumbsup* -
Suggestion - gardeners and lanscape crew
Greycat replied to Zappalina's topic in Suggestions & Feedback
... ok, that I want in game. Every once in a while, you just see this blur... and the trash bags /cans along the street suddenly disappear or are emptied. Not constantly, just enough to be a "... wait, did I see that?" easter egg. -
(Feels weird putting a "thanks" on that, but ... show of support for SnoBahr, not for the situation. To be clear. The person who's done this should be ashamed of themselves. They *aren't,* but... We look forward to your return when you feel up to it.)
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prismatic New 250 Prismatic Aether affect - Mega
Greycat replied to Laucianna's topic in Suggestions & Feedback
There *may* be a limit as far as what can be handled, but with the caveat of "tempering expectations due to technical issues," sure.