Try a ship raid with a couple teams of Kins and Rads.
The entire league spends the entire bowl phase at Recharge Cap...
And every beam-in is covered by multiple Fulcrum Shifts...
While the game doesn't round, I prefer to simply round DOWN to the nearest whole number.
The fractions don't really make that huge of a difference and it pushes me to make sure I don't settle for "close enough" if I don't have to.
Right. Basically, when you're built at the limit of what Inv/SS will support, DP is you "Oh Crap" button.
So you don't hit it unless you actually need it.
It basically becomes a crashless Unstoppable-replacement.
Basically, if you need a Tank that just stands there and eats punishment, old school, Stone is your Gold Standard.
But, the way the game plays TODAY, fast-moving and very mobile, there's maybe TWO situations where that's useful. IN THE WHOLE GAME.
As such, Stone Armor is really due a balance pass.
This is the problem I've had.
You res, but you're literally hit the second you can be targeted again. Before your HP starts coming up, before any untouchable effect drops into place.
I've had this on all armor rezzes, across every AT. I've even had this problem with things like Return to Battle and Renewal of Light.
At one time, yes, L53 HOs dropped.
They don't anymore. I'm a relative newb (2008). So I'm not sure exactly WHEN L53's dropped or exactly why they stopped.
A guide is never "too long".
It's always as long as it needs to be.
Not the guide-writer's fault that some have an attention span that'd shame a fruit fly.