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biostem

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Everything posted by biostem

  1. It'd also be great if it didn't do that weird color blending effect and instead displayed the actual colors you picked... I'd also like to see some of the pieces that have extra accessories offered in simpler versions, like how there's a steampunk hat with goggles, but no version without them. I wonder how difficult it would be to allow wings or jetpacks to animate fully when jumping as well...
  2. For some reason, it reminds me of a "rocket pop"...
  3. And I'm assuming every one of these commands would have to perform the same check that the main AH window does, to see if you can even access the AH from where you are. I'm all for "power users" getting more tools, but I just don't see this benefitting as many people as a new powerset or costume pieces...
  4. Per the code of content, "Sexual, provocative, pornographic, or adult content" is prohibited, so there is no need to add anything to the rules. As others have pointed out, report the offender to the GMs and let them handle it. You will NOT get any notification of the actions taken, so just keep that in mind.
  5. I think it would be a matter of having to weigh the various buffs or other effects that rez powers can offer against the basic lack of "cost" involved in letting a pet die.
  6. I mean, you could make your character fit in with the other minions aesthetically, then play them off as the "lieutenant" who leads the squad out in the field, while you, the player, are the actual mastermind, pulling strings behind the scenes...
  7. Are these closer to what you're talking about?
  8. I wonder how necessary the secondary color is for the spectrum pieces, as it does impact the resulting color. Maybe create an alternate set that only uses 1 color, so the second one can be used for said patterns...
  9. They're 2 fundamentally different implementations. For instance, you can select the material type and level of glow (if any) for most pieces. There are also more attachment points overall in CO. What we need to consider are ways to work within the system we have and to get the most out of it. For instance, if you look at the classic steampunk glove below, you'll notice that there are 2 sets of buckles/plates on the forearm. Their colors differ from the primary or secondary you choose, but you cannot change them - those colors are "baked in" to the costume piece. Similarly, if you look at the ascension glove image, you'll notice that the actual hand & fingers are black, with the armor piece taking the primary color and the glow taking the secondary. Even if you choose the version without the glow effect, you're still stuck with the black hand. In short, there are ways to cheat-in more colors, but they'd have to be done manually ahead of time, (which is probably why there aren't too many such pieces, and the ones we do get tend to use blacks, greys, etc).
  10. There's a costume change emote where you drink a potion, throw it down, then there's a puff of smoke as you change costume...
  11. My guess would be "experiment"...
  12. I like the concept, but you'd basically be making the devs do quadruple work, since every type of spirit would have to be coded into every power. I wonder if they could add an assault-like power that offers 4 different spirit types, (mutually exclusive toggles)...
  13. What do you envision this set looking like? Would you use Ghost Widow's animations?
  14. I'm all for more costume options, but your suggestion may best be added to this thread...
  15. I think it was Shadowhawk. Thanks!
  16. Not quite - I meant leave the manipulation set alone as their primary, make the blast set the secondary, but remove a few of the blast powers and insert some armor/status protection powers instead.
  17. Reverse the 2 sets, drop some ranged attacks from the old blast set, and throw in some armors/status protection powers in their place...
  18. I'd like to see the various tiaras brought over to male & hugs character models, and have a much expanded selection of crowns & headbands added...
  19. This may be too simplistic, but here's my take on Miranda from Mass Effect: mirandal1.costume
  20. I really like how the previous costume turned out, so working off of the concept, I present to you an unholy melding of magic & technology - "The Sky Demon": (BTW, the bottom of the skull mask is supposed to come across as a sort of beard or soul patch, so I hope it comes across that way). sky demon2.costume
  21. Once the lowest of the low, at the very bottom of the pecking order, this creature scavenged through the refuse and trash in order to eek out a living. That all changed one day, when after drinking some very questionable glowing fluid changed everything. He started to see the world through new eyes. He could understand how the machines and devices of the humans worked, and could even draw upon a lifetime of eating toxic garbage to assail his enemies. No longer a miserable creature that ruined everything he touched, this creature now goes by "The Gremlin Gunner"... gremlin gunner1.costume
  22. There actually is one - Supernatural face 13, (it even has its own face pattern to color just the eyes). The problem is that the glow is rather dim, and it has a weird bleed effect applied. The eyes are also rather wide. I believe it is one of the older face designs, so it's not quite a true glow effect. The organic armor face, with the neck and side "veins" and glow removed, would be a much better option...
  23. I can't recall their name, but there was a character back in the 90s that I remember seeing in a comic shop, which was sort of a teen in power armor, (kind of reminiscent of Silver Hawks). I don't remember their name or even full powers/abilities, I just remember them looking cool. I don't even remember if they were Marvel, DC, Image, or some other publisher...
  24. I see what you did there...
  25. I think it's a 2-pronged question: A power set must be able to accomplish its primary purpose, (damage, control, etc) - so if it deviates too far from that goal, it'll be less played. At the same time, sets should have a distinct enough feel so that they don't all become simple recolors of one-another. It's a tricky balance to achieve. That being said, I'd rather the sets have a more unique feel to each of them...
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