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Everything posted by biostem
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Change name of Beta: Focused Feedback
biostem replied to Troo's topic in Website Suggestions & Feedback
The problem is that "general feedback" is not really what they're after - saying "I don't like it" *is* feedback, but it's neither useful nor informative. What they need is a sort of feedback form (see below), and make it explicit that they don't want simple "it's good" or "it's bad" kind of comments... Sample form: Name of power(s) or content tested: When tested: Level, AT, primary & secondary of character used: Slotting type: DOs/SOs/IOs/HOs/Mixed How long did you spend testing this content: -
Gravity Distortion and Gravity Distortion Field both grant the target 10000% resistance to knock effects...
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With new power sets come new Patron/Ancillary sets?
biostem replied to Fusaokek's topic in Suggestions & Feedback
I don't really see them adding new patrons, but I'm open to new ancillary sets. Besides the summon specific to the Mu sets, there's really no reason you can't recolor it, choose the armor toggle option without the logo, and just say it's electricity... -
So you've basically described a dominator, here. Yes, I omitted your last comment about "heals and other support powers", but you did mention them LAST. No, what I think is needed here is a support primary, and melee secondary, with those support powers being able to directly benefit the caster - THAT could be their special ability, and I think it'd work very well...
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There's no precedent for that type of powerset proliferation, and such a character would really need some additional tools in order to stand a chance while in melee range. Sure, *some* defender or corruptor builds can do that now, but we'd need something broader, which would work for every powerset combination...
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Hmm... wouldn't sonic assault be a good mix, since the -res would benefit the phantom army? There are a few extra holds in there that could benefit from domination...
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A video that represents well the pitfalls of feature creep.
biostem replied to Sanguinesun's topic in General Discussion
The inverse is also true - just because you don't want change doesn't mean that stagnation is good for the game, either. What is bad is implementing changes willy-nilly and without care. While I may not agree with every change that is proposed or has been implemented, I think that locking the game down to any changes at all is a bad thing. -
That's good to know, but I wouldn't want the mixed melee/ranged - I'd rather this AT be all melee.
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I think you'd need to swap-in a status protection power and perhaps an armor toggle or 2 somewhere, or give the AT some inherent that provides both. Alternatively, what if the support powers were allowed to benefit the caster as well, as the AT's schtick - this would solve a whole host of issues for such a character.
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Is changing the power levels power creep?
biostem replied to _NOPE_'s topic in Suggestions & Feedback
It is already exceedingly easy to level up. Consequences for being defeated or for failing a mission are also minimal. Whatever planning/strategy in creating a character should not be minimized any further. If anything, I think our characters' power levels should be reigned in a little. Within the context of CoH, your security or threat level isn't just a measure of that character's power, but also a level of trust/notoriety said character has within the world. To put it another way - a Kryptonian could arrive on Earth, demonstrate their power, but still not be trusted with crucial missions or national secrets... -
CoH is a superhero-inspired MMO, and not a direct adaptation of any specific comic book. Also, you have to build up your character, until you get to the point where you virtually never miss. Think of some of the "year-one" style storylines that have been published - many of the heroes started out whiffing, running out of breath, and getting the crap kicked out of them over and over again. Slot for acc, leverage your power picks to add some tohit, defense debuff, etc. Either way, there should always be a chance to fail...
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No. Rad melee has the "contaminated" effect, which can spread the damage and generate a small AoE, IIRC.
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I mean, they could make a generic "elemental weapon" set, which uses all the available weapon models, and give it a toggle like dual pistols' "swap ammo" power, which allows you to change elements. Maybe to keep it simple, you could have energy, fire, and ice, or maybe energy, toxic, and ice, (or some other permutation thereof).
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I still think, even if you used existing animations, a "beam sword" set could be made to be mechanically different enough from the existing BS set, to stand apart.
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I think what the OP wants is a melee weapon-based equivalent to beam rifle - it's like arguing that AR should be enough, because you can pick some high tech weapon models for it. You could even port over a form of the "disintegrate" effect to the set, and use the existing broadsword animations...
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It is frustrating, as there are some gloves that wouldn't really clip, or would only clip minimally, that are missing as well. This is basically why I go with sleeveless jackets, etc. The Valkyrie 3 shoulders or 2nd Circle of Thorns options make for some decent short sleeves in a pinch, under the sleeveless option...
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If you're talking about hard drive space, it's about 7GB. If you're talking RAM, then while the original specs are fairly low, (512MB IIRC), I'd recommend having at least 4GB, plus a dedicated graphics card with a further 1GB or more. You can play the game only with integrated graphics, but it'll run very poorly, (there is a launch parameter you can use to improve performance, but it drastically simplifies the graphics quality in doing so). I would suggest starting here regarding how to create a game account, get the launcher, and other relevant questions you may have.
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New Inspiration Type: "Halloween Candy"
biostem replied to biostem's topic in Suggestions & Feedback
Hence the option to cancel that effect.... -
New Inspiration Type: "Halloween Candy"
biostem replied to biostem's topic in Suggestions & Feedback
No - it WOULD change your costume, for the duration of the buff the inspiration applied. My follow-up comment is that said costume change should be able to be cancelled so the effect cannot be used to grief others... -
New Inspiration Type: "Halloween Candy"
biostem replied to biostem's topic in Suggestions & Feedback
Just a note - you'd need to make the temp costume effect able to be cancelled, so you couldn't grief people by forcing a model change upon them, (at least no longer than it would take to cancel the effect, anyway). -
I tend to work best when some limitations are imposed upon me. To that end, I'll generally select a pairing of powers that I find interesting, (or just want to try out), then come up with a look and name after the fact. For instance, I liked the way the Rikti Axe looked, and thought it looked good paired with one of the tech shields, thus came up with a concept for someone who found some Rikti gear that had been "liberated" from its owner by some random heroes...
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So here's my thought - what if, during the trick or treating event, (or other relevant activities), you could earn special "Halloween Candy" inspirations. These could provide some neat effects - like +recovery or +regen for a period of time, instead of the direct +end or +hp like current ones do. Additionally, what if they could apply a random costume to you for the duration, which in turn counted as wearing a costume for the sake of the event as well!
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Oh I get it - I have a kin/son defender that has clarion on auto, but before incarnates, or should you not want to go w/ clarion, there are options. I have a thugs/sonic MM that functions pretty well, thanks to sonic dispersion and the extra RES...
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There are a few MM secondaries that give you status protection already. There are also some pool power and/or IO sets that, while not perfect, definitely help lessen the impact of mez effects as well. I don't think status protection is the answer. I think eliminating the level drop of your minions would be a better improvement.
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Add Teleport Magnitude Increase to Power Boost
biostem replied to existential1's topic in Suggestions & Feedback
What they could do is give the power the 20% chance at an extra 1 mag, like other controller/dominator primaries enjoy...