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Glacier Peak

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Everything posted by Glacier Peak

  1. I didn't see it in the in-game description on the live or beta shards or in the Combat Attributes Window (in PvE), but I see it listed here: https://cod.uberguy.net/html/power.html?power=peacebringer_defensive.luminous_aura.quantum_shield&at=peacebringer Looks like its PvP-tagged only Psi resists.
  2. Yeah just hit beta for testing. A couple new patterns actually.
  3. Are Toxic and Psi resists added to Kheldian shields on the menu or...? Actually looks like there is a healthy 22% psi res bonus on Quantum Shield for PBs. Maybe the in game description could get that added? Am I missing the WS equivalent?
  4. If a mob is stuck, truly stuck, and not actually somewhere on the map hiding, I'll give my friendly neighborhood GM a support ticket request and they come faster than most T9 powers recharge. The GM can help with stuck mobs, and are pretty awesome at it three years in to this volunteer project I might add.
  5. Oh okay, good lookin out! I'll admit I've only ran it once on Homecoming, and that was in 2019 lol
  6. I could've swore they made this soloable.
  7. Sometimes I put my global handle in the player description, sometimes I write a good background. I've seen folks write anything under the sun, within the CoC guidelines.
  8. Can't say I've seen a conversion guide anywhere, but I've not looked too hard either.
  9. They're mostly veiled teasers in all honesty. The HC team makes a point of not over promising anything, but also recognizing folks are interested in knowing where things are headed try to ensure a few hints are given. Even when things hit the beta shard for testing, changes can still be made to revert it back and the HC Team wants to ensure there is expectation management for this. Best place to look for any updates is in the beta patch notes thread once they are released for testing before they hit the live shards.
  10. Check pages 1, 2, 4, 6, and 8 for GM and Dev provided information on the upcoming content.
  11. It's worked like this for the life of the games, there hasn't been a compelling reason to change it.
  12. Sentinels are not Blaster. Sentinels are not Scrappers or Tankers. You shouldn't compare Sentinel's blast sets to Blasters and you shouldn't compare Sentinel armor sets to Scrappers or Tankers. Just looking at Dark Blast, your single target attack rotation should be Aim (+Range, +To-Hit, +Dmg) then Gloom, Abyssal Gaze, and Antumbral Beam. If you're interested in outputting more damage per cast, drop some procs in to them. They have decent to high proc rates and will add more damage to your single-target rotation. If you are more concerned with AoEs, there's Umbral Torrent, Dark Obliteration, and perhaps Blackstar - mind you that Blackstar recharges in 90 seconds and drops enemy To-Hit, so that could potentially be a part of your attack rotation if you have enough global recharge or recharge slotted in the power.
  13. Correct me if I'm wrong, but I believe the Dr. Aeon SF is the only thing with unique Relentless rewards right now?
  14. There is a strategy involved and team work necessary to make the risk worth the reward. The auto hit attacks are only auto hit if you choose not to break line of sight, etc. Hamidon used to be the hardest challenge in the game, now it's a simple procedure with a league. I think the Relentless difficulty is a great optional addition for players who want more reward and more challenge. I'm excited to see it proliferated further.
  15. I see you post this same line or some variation of it a lot. Have the devs added content that wasn't brand new? All of the story arcs that Piecemeal added last year were from scratch. All of the content that Cobalt and the gang added, such as the Dr. Aeon SF was built brand new. Looking past the actual content, I could see thinking the updates to powers and QoL are considered updating old stuff that was there before.
  16. There's a lot to what you have just posted, so I'll take a swing and see what I hit. Procs were never balanced for PvP. And they greatly contribute to the damage is king meta. That tends to create a meta that overlooks the Archetypes that don't directly drop fat numbers on heads. And that's just for starters - there's also the proc rate formula itself that tends to favor longer recharge single target attacks over AoEs, which itself narrows the meta further to Archetypes which have multi-effect single target powers (think Greater Psi Blade, Char, or Fossilize). Controllers still have a role, it's just a bit different than in PvE. Crowd control is non-existent in PvP. There are short duration spikes which benefit from 2-4 second status effect durations to prevent players from mitigating incoming damage, but usually another Blaster on the spike with Bitter Ice Blast or Blaze will do the trick. That's not to say a single target hold isn't helpful in the right situation, just that crowd control doesn't exist because players are all over the map and AoE attacks are duds in PvP. Then again, that's from an 8v8 perspective - I haven't seen any Controller or Dominator only events, or really much of anything but Blasters, support, and disruption roles in organized arena matches. In PvP zone play, it's the wild west where pretty much anything can be good or bad depending on the situation. As for the steep floor to entry, that's a challenge that needs to be addressed in the game. In the mean time, the community can continue to run events and leagues to make the barrier to entry minimal or at the very least easier.
  17. Actually called Repel Ball back in the day 😁
  18. There are a lot of sub threads on this forum, easy to miss unless you know what you're looking for. Keep an eye on the Announcements and Patch Notes sub threads for the latest, or join the Homecoming Discord for more information.
  19. Good way to phrase the suggestion. A benefit without consequence - what is not to love? I say that players can already do this. You say, yeah, but it is burdensome. And I say yeah, well they were the ones who made the +70 characters and not keep track of that information themselves. And so we go back to why not help those people who chose not to keep track of that information. And so I say yeah, as long as it benefits the rest of the player base. And then them I'm told, no - a QoL change can benefit a few people, and I say that's fine, but I don't support a solution to a problem that already has a solution, albeit however burdensome or tedious it may be to check through each character created. Make the suggestion or don't, I just want it to benefit the player base as a whole, that is my opinion. So maybe over time, in the next 3-4 years when a majority of the player base has created 40 or more characters, this suggestion would benefit the majority of the player base.
  20. I get that you think it is easier to talk in comparisons, but I don't. This is a thread about veteran levels and other character items being displayed in the character selection screen, not about any other things you've brought up. I don't appreciate the colorful language either. I think it's best to either discontinue this back and forth on the thread between ourselves or take it to direct message so that other players can add to the discussion.
  21. I don't agree with the presumption in your statement. QoL should benefit the entire player base. All players experience the life of the game, they are all entitled to receiving a quality update. I don't believe in the segregation of updates you are describing. If a developer wants to work their magic on a niche focus, I am neither for or against it - but as a player and member of this community I can give my opinion on the topic whenever I please.
  22. Yeah, 700 mill inf would be before boosters, so more likely around 1 bill inf (and I catalyze every proc/global bonus too like a weirdo!). That's usually what I figure each of my characters is worth, depending on the market +-100 mill inf.
  23. It's not an argument, its a discussion. And I've not said whether I am for or against this suggestion, so what makes you think I need convincing?
  24. Definitely not rolling in influence - I don't have a lot of merits to begin with. When I do get merits from gameplay I either convert them to converters and sell or use them to buy boosters. I've built up a decent amount of IOs though. Other than that, my in game wealth is very liquid. If I need a large sum, around 700 million influence to deck out a character, I'll just farm it.
  25. I'm entitled to my opinion just as you are.
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