Jump to content

Glacier Peak

Members
  • Posts

    5874
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Glacier Peak

  1. Great reply! I also failed to mention the precarious balance between making a powerset invincible and making one that is balanced around risk and reward. If the damage healed is higher than the damage received, nothing could defeat a regeneration character (assuming that is taking in to account potential spikes somehow). How can that even be done? Scaling resistance works to shore up some Defensive-based sets. Absorption works to shore up some Resistance-based sets. What can benefit the niche that is Regeneration as a set (not the Attribute itself). Debuff resistance to -rech and -regeneration might seem like the right direction, but those debuffs themselves are not a catch all and not every enemy group presents such obstacles. It sure seemed like Instant Healing as a toggle (at the time, mind you) was a great power - but folks may forget that was during a time when player could six slot Healing SOs without diminishing returns from ED. What can players even reach now on Homecoming in regards to regeneration numbers? Even with everything running (IH, Melee Core, all the regen set bonuses, etc.) the regeneration numbers are constrained to a percentage of hit points. I don't know the answer to this or even what problems exist, but I can tell you that the Sentinel version of Regeneration feels the closest to what I remember on my Scrapper in Issue 1.
  2. Some good discussion in here so I'll add that Regeneration was a set built upon teaming concepts and solo strategies that aren't really necessary now with IOs and Incarnates. Remember pulling enemies behind a wall? Kiting with hit and run tactics? Or attacking a boss then running away to heal or hit Rest? Those were methods used by all ATs and primary/secondary power sets back then. Now I don't need to do that. I jump in to the mob or hover out of range because my set bonuses have allowed my positional defenses to prevent enough incoming attacks from landing. Now I can really rely on the team pouring out volumes of AoE attacks to saturate a mob where minions of even con die in seconds. So how has Regeneration adapted to the new game play? I think that's a users prerogative. Maybe it doesn't adapt so it feels clunky or like it's missing something. Or it feels godlike when ran with support buffs like Adrenaline Boost. Has any other power set that was available at launch seen less buffs than Regeneration? Why is that?
  3. Have you tried cycling through the various graphical options to see if anything turns it off. I've seen it before, I don't know the cause or how it went away.
  4. Basically I'd throw in the Moon Base zone and tie it in to Kheldians and Shivans some how.
  5. Isn't that just patrol xp? So... log out for a few days?
  6. Link in the below thread:
  7. I'm glad Snarky writes these posts so that I don't have to experience it myself.
  8. Too much xp granted in the early levels so it's easy to fly by content. Too many ways to generate inf throughout the leveling journey, let alone through the various in game economies. I don't understand why this is even being suggested.
  9. Well it is something that was in the game back in the early days of CoH. It was something almost every player did when they got their travel power at Level 14 (unless you were a Super Speed user!). That and move around Steel Canyon, up and on to the buildings or down the promenades.
  10. Bases are also now PvP capable, should the SG desire such things.
  11. Nah they are great how they are. Build them as desired, the tools are there for everyone to use if they want. Of course like everyone else I'm biased by my perspective; having played since Issue 1, I remember "earning" these two Archetypes and leveling them up before inherent fitness, before their inherent was buffed, before teams were open to inviting them because they spawned Cysts and Void Gunners in missions, before they had their own Archetype Origin IO, before toggle suppression was added by Homecoming.
  12. Slot two Level 50+5 Endurance Reduction IOs if you want Hot Feet to cost less endurance.
  13. What did you think of Mobile Suit Gundam: The Witch From Mercury? And My Hero Academia Season 6 is awesome so far! I really enjoyed Spy X Family also.
  14. Well I went Storm/ Water Defender for the knockups and chaos. Fun effects, easy pairing, heavy endurance consumption.
  15. I've only ever seen them used on other players in PvP, and even then it's just annoying. In a solo setting, most circumstances are already heavily controlled. Choose when to attack the next mob of enemies or when to use certain powers. In a team setting, foe intangible powers might help in those scenarios you've described, but keep in mind it's also a double edged sword - they will not be damaged by attacks until they are back to normal from that status effect.
  16. I suppose my playstyle is different, but I like to have at least a 75% chance to proc any 3.5 PPM procs. With your above slotting, you're hitting 50% chance to proc on 3.5PPM procs.
  17. I'm just confused that would be slotted with so many procs, did Whirling Hand get a recharge change?
  18. Yeah that's something that was mentioned that would be relooked possibly. Right now it's a 3% spawn chance to catch Jack on his throne sleeping.
  19. Unless it's a character I've played many years, like my main, I tend to just screenshot my power trays so that after the respec I've got the general layout right. And yeah, love me some /cleartray!
  20. Bug Report?
  21. Yeah that sounds like an unintended effect to me. If it hasn't already been done, I'd send that to the bug report thread.
  22. I do love asymmetrical patterns! I'm supportive of this suggestion.
  23. Well that would give Aeroprism reason to cringe certainly, but not for the lack of a best and genuine community. More like people behaving inappropriately and not providing the measured and repeatable testing requested by the Homecoming team, or just outright telling the developers they should quit because they don't agree with a change made. Would it surprise anyone to know that one developer took a hiatus from this game after that toxicity?
×
×
  • Create New...