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BurtHutt

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Everything posted by BurtHutt

  1. I absolutely hate KB. 99.9% of the time I team up in CoX and it is a tad annoying when a group is nicely herded and then it gets scattered by some KB power(s). I don't rage over it nor is it something I'll comment about to the team but I don't like it. Yes, I also acknowledge some players like the KB. I'd like to see a switch where players can turn the KB power to either KB or KD. I know KB can be handy especially in solo play. I'll also add that I would not play any of my Khelds if there wasn't a KB to KD IO in all of the KB powers. Khelds are cursed with a large amount of KB. Finally, it would be nice not to have to spend a slot on that KB to KD IO and instead have a switch that you can easily click on as you run around the City.
  2. I'm interested. Do tell! :)
  3. Sooooooooooo here's a thought...leave this event as is (the old version , I mean). Maybe create a BRAND NEW event where a GM spawns. Make the GM totally new and something different. Yes, create something original. Personally, I am kinda done with seeing new material which seems like it isn't new. New characters, stories etc in future missions, events etc would be my suggestion.
  4. Good points. However, I will say that grinding for items isn't a bad idea especially in MMOs. Now, NO, I do NOT want to grind for things that have been unlocked (capes, Vangaurd gear etc). I'd be OK doing a bit of grinding for NEW items and so on. It is part of the psychology of the MMO world that does have its place.
  5. First of all, welcome back my good Dr.! I loved this game and still enjoy it but definitely don't play it as much these days. Actually, I play very few games but this is one I will visit once in a while. A lot of the content is the same as back when. Lots of great adds, QoL improvements, power adds etc but not many missions have been added. I think the world has changed a lot since the game shut down. Abbreviations seem to be used in many games and in life in general so I don't hold that against the players on CoX. I don't see too many big concerns but I will say, when I joined the game in 2008, players zoomed through content then too. It isn't unique to now. Actually, this happened a ton back when to the point where I'd ask to slow down to read the content/story. On that note, I really think having lengthy text in this game is not a great idea. You really can't read it. Anyway, welcome back and see you in the City!
  6. This. I really don't get why Devs want to add more zones when we have so many 'dead' ones. Putting the Pocket D entrances in already busy zones seems counter intuitive to me. I don't mind them as is and we already have the fast teleport system in place + the player SG travel hub...I think we're good. I would prefer Devs focus more on adding missions and provide things to do. Powers, fixes and QoL are great but how about some new activities, enemies and missions. I will bring up my request to use the AE and have players do the heavy lifting (its a discussion I've held many times back when and can't remember where in the forums I've discussed it). Let's do new stuff 🙂
  7. Happy to hear this! I feel the game needs some different looks and so on. It might also help if Devs could make the main boss in various missions a bit more noticeable. I don't know how many times we steamrolled through a mish and defeated the main boss without even seeing him/her/it. They are in a mob and often look exactly like the rest of the mob. This is appropriate in some missions, I guess, but how about making them stand out and/or away from a mob.
  8. Well, I think most factions would seem kinda boring these days. We've had the same ones for years and a lot of the people playing are die-hard CoH lovers so they'd have a touch more of the 'I'm bored with _______ faction'. I was hoping the new Dev team would add all new factions and signature characters. New GMs to battle and so on.
  9. I think we're all very much on the same page, or within a page, of each other. I feel this idea should start at a base level and then add to that (arcs etc). I feel it would be quite easy to 'drag and drop' the missions into outer AE contacts. However, I don't know how difficult it would be to make these missions give out 'regular' game play rewards (drops, threads etc). I suggested a few contacts on each side (red, blue and gold) as well as in the co-op zones - RWZ and Kallitsti. Our current radio/paper content is no a challenge for an incarnate team. I'm sure players could make some very challenging missions that could cause an incarnate team to actually think and attack with some strategery! It seems like it would be an easy add if the rewards conversion isn't too complex. So it'd be like: 1) player submits AE arc, write ups, background info etc 2) reviewed by Devs 3) if approved then add to the outside AE contact and change the drops/rewards accordingly. I'm not tech savvy so I don't know if it's easy to do. Devs can't add a lot of playable content so this seems like a good solution and could create a lot of stuff for us to play.
  10. I know. I tried to link my proposal here but for some reason I can't find it. Anyway, I suggested making new contacts that are actually just connected to the AE but are outside of any AE (a cosmetic change that makes it seem like it isn't an AE mission). However, only Devs can add to these new contacts (again, that would be physically located outside of AE). So, they could get player submissions on a mish, approve it and then put it in this new contact. Kinda like drag and drop. These materials would be canon and offer rewards etc like a normal mish (drops etc). So, it'll be like a pile of new radio/paper missions added to the game on a very frequent basis. If this works ok then Devs can start accepting arcs from the players and having unique contacts for that arc. The limited Dev resources can't add a lot of new things to do. We all know that. However, this might be a good way to add to game without taxing the Dev resources.
  11. My big ask is to implement the system I proposed where players create radio mish level missions for the game using AE. Make it as close to 'drag and drop' the missions from AE into the game using my suggestions (somewhere in the AE forums and other places). The Dev resources are very limited and this would be a good way of adding new and unique things to the game. I've done the radios and papers etc so much that they're on full repeat these days as are many of the TFs, SFs etc. I'm not playing nearly as much now due to the repetition. I know that's how it goes for games and a break is in order. However, will there be new missions etc to do when I come back? I don't think it's likely to see much added anytime soon. Let's use the players and AE to make some new missions and throw them into game as much as possible. 🙂
  12. CoH has a ton of areas that could be revitalized. Sewers is no exception but there aren't enough Dev resources to do a lot. Anyway, lesser effort changes could be unique enemies and enough defeats = badge. It could be a spot for a contact in the future where AE/player canon missions are added. Maybe a unique enemy could spawn there once a sewer trial was completed (kinda like activating the rikti invasion after a LGTF). Lots of options and there's always just forming a team to do the 'old skewl sewers run' which I've seen once in a while.
  13. Make them co-op zones which includes Praetorians. And of course adding new content but that's not an easy ask for a small Dev team.
  14. A nice solution might be to have the OPTION to make the KB power into a KD or knock up. Perhaps a drop down menu similar to the one like when you change your power colors on the powers screen. Have one that allows the option to change to KB, KD or KU. I rarely ever want KB but I do get how some might want it....I guess....
  15. I did a number of posts that discussed, in depth, my idea to use AE and add those missions to the regular game. I was told the idea was feasible but I've never heard back from Devs to see if it could be added to game. It would be a system where you would have strict guidelines to what players could create and then pick from those submissions. It was an idea where Devs could, basically, drag and drop AE content into the regular game and make it canon. There isn't much new content being added (missions and things to do etc) so this idea seems like a no-brainer. However, I haven't been told if it will happen or if it won't or if there are some other issues. It's too bad cuz it would add a nice new wrinkle to the game and give us lots of radio/paper level missions (tons could be added potentially and it wouldn't seem quite as repetitive as it is now......I mean, how many times can a guy go after the P.L.O.T. device?! lol).
  16. So I also was curious about sonic on a blaster. What about the new sonic power? What would pair well with it? I do find sonic primary a bit meh on blaster. So, ?/sonic? Anyone have a build to show?
  17. Cuz this is a GAME. It's not real life. I don't farm and just try and play the game. However, I want to make more high end builds and have made some uber builds but that costs a ton. I blame most of that on high priced enhancements. So, I put my enhancements on market for less than half of the recent averages. The casual player who just plays content cannot make the uber builds if they have altitis - yes, I have altitis...le sigh... I really don't get the greed in this game. Don't you get enough of that in the real world? I see threads where players have so much INF that they want new ways to spend it. I once suggested giving it away to friends and SG/VG mates etc - that suggestion was pretty much ignored. Ah well, to each their own. :)
  18. I like this idea for any main boss. I don't know how many times I've ended a mission without realizing the boss was in that mob. If you have a main enemy to take down, make them distinct and unique. I will say the Summer Blockbuster has some good villains on the coliseum side. Some of those guys stand out and make you feel like you're into it with supers. The minotaur, the mechs, God-Champion...that's all good stuff!
  19. Fair point on loadscreen times. My comp is a few years old and I can catch a sentence or two. I guess this will vary. I also feel you don't need a fully comprehensive explanation on each loadscreen - maybe 1 sentence regarding the purpose of that part of the TF. The dialogue boxes during the TF would also help so maybe a combination. The key is to keep it brief. Let's face it, you don't really need to read the material as most of the game is just charge, smash, repeat... If Devs want to go with the loadscreen option, they also have the ability to allow the player to close it out/click enter (like in WHO WILL DIE series).
  20. Devs, thanks for all that you do! I do feel the winter stuff is awesome but needs to stay around for December and maybe a week before and after. The zones and events should not come around at any other time. 🙂
  21. I mentioned (as did others) the text and dialogue is lost on the team if they aren't the lead. In addition to changing some of these TFs, you could also change the way the mission info is disseminated. One of my previous suggestions was to have unique loading screens and on those screens have 1 or 2 sentences summarizing that portion of the TF/SF etc. The Devs could simply use relevant (to the TF) screenshots as the loadscreen (pics of the main characters might be a good option) and then a quick summary. I also see a few very talented artist and graphic types on the forums who could also be asked to contribute unique art for the loadscreens. This was part of a previous suggestion as well (on adding AE missions to the game) and adds another unique piece to the TFs etc. Again, the Citadel TF is my shining example of what I dislike. It's essentially the same mission (in appearance), in multiple zones and it has some caves....over and over. It is painful. Have I mentioned that?! lol
  22. Thanks for all the work you all do to get MIDS to us!
  23. Oh I am a huuuuuuuuge fan of the game. Piece et al did great. However, it was not that fun to play through the arcs. I don't solo so I didn't get a lot of the dialogue etc as it was on the team lead. Going forward, I'd suggest keeping the text to a minimum and have it viewable to all - if possible.
  24. I hate to say it but I didn't care for either side's version. The blue side was worse. I was not the team lead so I didn't get a lot of the dialogue. When there was dialogue, it flooded in and was a lot to take in - just too much. Then you add the run arounds and travelling to various locations...it was just too much. I was really hoping the Homecoming team would add original stuff as well. Unfortunately, in my opinion, we were given variations of enemy factions that've been around for a around a decade and a half. Piecemeal did some good stuff here for sure. I don't mean to insult him. Quite the opposite. He learned the system and put it all together etc (and whoever helped him?). I wish I could do that! However, I just didn't enjoy the arcs.
  25. This. I went on a Citadel TF once since I found out Homecoming was a thing. I hate that TF. Never again. I think it's far worse than Synapse. It's awful game design and just boggles the mind - I can only assume the Devs who implemented it into the game were told they want players to be on as long as possible. Hence the awful missions/TFs that cause players to remain logged on keep playing so they would have to keep subscribing etc. It's too bad they couldn't be more creative on how to keep players logged on but I get it. The longer it takes, the longer people need to play and the longer they needed to subscribe. However, it is just awful stuff. For any revamps, the Devs have to remember, when doing missions, TFs/SFs etc, most of the team do NOT get a chance to read the text. So, any revamps really need to consider this. I've made suggestions on how to deliver text so that all can read it and not just fly through and be pushed to rush through. I think the TFs that need to change are Citadel (aka CitaHELL) and the shadow shard material. I feel we've discussed this before though...
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