
arcane
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Everything posted by arcane
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I don’t understand how SS has an AoE problem at all. Raged Foot Stomp puts its AoE power firmly ahead of many other sets. That said I’m not opposed to an incremental buff of this type because you are really going to have to sweeten the deal to get me to play with the Rage crash.
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Focused Feedback: Power Changes (Release Candidates)
arcane replied to Arcanum's topic in [Open Beta] Focused Feedback
Powergamers tend to settle on things they have calculated to be maximally optimal. In this game, they’ve pretty much decided that is limited to pool options with optimal +defense and +recharge utility. There is a vast gulf between “not maximally optimal” in that sense and “not potent, useful, or worthwhile”. You may only realize this when you actually bother to forego some of the powergamers’ choices once in awhile; some people will never see it because their brain simply throws an error when you tell them they don’t need soft capped defense and all 5 LotG bonuses to do exceptionally well. EDIT: saw your mention of Poison builds with RoP. I have 6 level 50 Poisons and I would be completely comfortable scrapping without Clarion, Melee, or RoP. So... not sure how that’s meant to be convincing. -
What are the petty but real annoyances in CoH?
arcane replied to DougGraves's topic in General Discussion
How dare mobs actually fight back with similar tools we slaughter them with. The audacity. -
Focused Feedback: Power Changes (Release Candidates)
arcane replied to Arcanum's topic in [Open Beta] Focused Feedback
This kind of trend happens in most games because powergamers tend to settle somewhere and stay there as far as power choice/build style. I wouldn’t automatically assume that says a lot about the quality of the other pool powers. Anywho, I think the people seeking to protest the nerf would do better if they would bring data instead of obvious hyperbole. RoP is “useless”? The change “wrecks builds”? Those statements are so self evidently false they work against your cause. -
Focused Feedback: Power Changes (Release Candidates)
arcane replied to Arcanum's topic in [Open Beta] Focused Feedback
I’m not sure we should be treating things like Hasten as points of comparison for balance. I think the fact the devs have left that one alone has a little more to do with the mass mutiny that would result. -
Fold Space is the only example here where a core function was removed from the set. Energize retained Conserve Power’s endurance discount function. Disruption Arrow retained Acid Arrow’s -res functionality. Moment of Glory retained it’s function as a high def + high res panic button. Not remembering Repulse off the top of my head. So yeah, one time total so far. EDIT: Disrupt/Repulse looks like it probably constitutes a second example yes.
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What are the petty but real annoyances in CoH?
arcane replied to DougGraves's topic in General Discussion
Mez protection on squishies is more or less a non-issue to the seasoned player but apparently a major annoyance to some on the forum. -
Make no mistake, I am invoking the rule as I interpret it because I think it’s a good rule, not as an appeal to authority.
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Those powers all changed, but I don’t think a single one of them had a core functionality removed from the set entirely, which is the cottage rule in practice based on my interpretation. I don’t see how any HC changes have done that either really.
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Focused Feedback: Power Changes (Release Candidates)
arcane replied to Arcanum's topic in [Open Beta] Focused Feedback
It wasn’t nerfed solely because of the level it was available at. You misread that. It was nerfed because it was overtuned for a pool power in terms of benefit vs uptime. -
Examples?
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For reference Sonic Cage used to be FotM in PvP pre-i13. Just a supplemental factoid. And no I’m not saying Sonic doesn’t need a facelift. Cover Sonic Attack with that too though would ya. And I hope Force Field goes without saying.
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That would be in keeping with the cottage rule, yes. Or put a debuff aura around the foe or do something else cool entirely. They managed to make it appealing with Dimension Shift.
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The cottage rule isn’t arbitrary. It exists because of the fact that there is not one power in this game that nobody likes. So I’m ok with continuing to apply it and think that philosophy has gone well so far.
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The cottage rules means you can’t change the core functionality of a power, only tweak it or add to it. In cases where a primary effect has been deleted outright, it has been added elsewhere in the set - like Acid Arrow’s -res or Afterburner moving into Fly. TL;DR you can change a lot of things but you can’t get rid of sonic having a targeted foe intangibility power.
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Cottage rule says can’t do it.
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All procs can be attuned without drawbacks since they do not need boosting, so proc damage heavy builds would help with all levels of content.
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New Notoriety Option: No Enhancement Set Bonuses
arcane replied to Blackfeather's topic in Suggestions & Feedback
Would have to be extremely well advertised and perhaps with multiple prompts to be an acceptable change. Since players joining a team aren’t typically immediately made aware of notoriety settings and most won’t want to just throw away their earned set bonuses. -
Jab being a bigger deterrent than the Rage crash. That’s a new one to me 🙂 That said, a ton of combos have to pick up a T1 they don’t value, so I don’t think this should be an SS focused conversation.
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General Feedback: Issue 27, Page 2
arcane replied to Arcanum's topic in [Open Beta] Focused Feedback
So are the epic snipe changes listed under PvP changes because none of the changes are in effect in PvE zones? It’s not explicitly clear in the notes. -
Focused Feedback: Power Changes (Build 1)
arcane replied to Arcanum's topic in [Open Beta] Focused Feedback
Right. It’s for feedback. My feedback is that the change is perfectly reasonable and that Sorcery comes out the other end as a strong and viable power pool choice. 🙂 -
Well, LR functions more as a mini-nuke, nukes being way more about raw burst, so I don’t think DPS is the only lens it should be viewed through. Interesting point about AAO. Never thought of that. Appreciate the rep for Savage Leap as I have been on the fence about makimg a Savage Melee character for a long time. Mostly due to how hard it is to interpret the numbers on that set from the raw in-game data. Think you’ve swung me with your enthusiasm.
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Make ignore vanish someone from your sight
arcane replied to TheSpiritFox's topic in Website Suggestions & Feedback
Your initial message sounded super judgy when I first read it and pissed me off. I apologize to the extent my response was chiding, etc. Notes vs actually manipulating the character’s name are different though. I guess if you want to add some notes feature here there’s reasonable precedent for that. -
I do think we kind of got the main things already but am loving the asymmetrical shoulders so definitely in favor of further testing with such options. I wonder if asymmetrical scaling would also be possible? Without knowing how this works I imagine it could be pretty difficult tho...: