The Character Copy service for Beta is currently unavailable
×

Hardship
Members-
Posts
288 -
Joined
-
Last visited
Everything posted by Hardship
-
First 50! Thank you for the help! Now what's next?
Hardship replied to Aeroprism's topic in General Discussion
Also the AH automatically combines all enhancements into on large fungible pool, so when I put in a level 35 Luck of the Gambler Defense IO in the AH, it adds it to the pool of Luck of Gambler Defense IO's, then when you buy a level 50 Luck of Gambler Defense IO, it removes one from the pool -- same IO. It also does the same with the Attuned Luck of the Gambler Defense IO's. It is a magic market that converts between enh levels, salvage rarity and probably other things to make the market in Homecoming pretty awesome. It means that anything can be valuable, and no one is really able to corner the market on niche items (for very long). Edit: Dang it, snipped by CaptainLupis while I was typing. -
What's the story with Contagious Confusion?
Hardship replied to Vanden's topic in General Discussion
I have the contagious confusion proc in my Illusion controllers Deceive power. It procs fairly often and usually hits 1 or 2 extra targets when it does. The problem is that the time they are confused is quite short and it seems to generate aggro (where Deceive doesn't) that I sometimes find myself hoping it doesn't proc. I'll probably respec out of it when I get around to it. It would be great if the confusion lasted longer, or didn't generate aggro when it wears off, but as is, it is kind of meh... -
QOL Feature: Auto-AH Salvage for Recipes
Hardship replied to Zeraphia's topic in Suggestions & Feedback
This already exists if the recipe is IN the AH. I drop my recipe the AH, click on it, then in the top window there is an option to click for the salvage needed. It will then bring up all of the salvage needed to craft that recipe that you can bid on them from there. It would be nice to do it without having to drop the recipe in the AH, but it still saves me time doing it this way. -
Was the taxi brigade around on Victory? I don't remember using them and I DO remember creeping around the Hollows trying not to die -- a LOT!
-
I like unique names as well. I do wish however, that accounts that have left the game would have their names released. I know, how do you determine ones that have left the game? What period of inactivity is required? I also think that any inactivity time should be account based inactivity, and not character based. I have a few character names that I fully intend to play at some point, but haven't gotten to them yet. I'd hate to lose the name because I'm having fun playing something else at the time and "forgot" that I needed to log in on CoolName McBlaster to keep the name.
-
A Case Study in Probability: Conversion by Rarity
Hardship replied to Yomo Kimyata's topic in The Market
Newer statistics show that it is closer to 84%. -
I concur the 80 merits as well for the first. The first run is "double" merits, then it goes on 18 hour cool down and is only 40 merits for subsequent runs.
-
I just tested this and I think that the system on Beta will work for me. I went and bought the P2W base teleported options -- true, those are a little pricey, it would be nice to see them a little cheaper. I already had the beacon for a few zones so the Accolade popped in. I found the Fast Travel power in my list and drug it out to a tool bar -- replaced where the Ouro portal was and started playing around. My testing wasn't fully extensive, but I hit the Long Range Teleport accolade, it brought up a list of zones. Instead of clicking it, I hit a macro for a base on the Beta server that I pulled from the forum (thank you base builders!!) and it took me to the base. Once in the base I hit another macro for another base and it took me to it immediately. I exited the base and tried the other base tp and portal options. To pop around. Checked them and they were all on cool down. So I fiddled with combining Hami-O's to get a level 53 (just to see one of them) and checked out a couple other items at the P2W vendor. By that time 2 of the powers were ready again, with only the LRTP still on cool down. My plan is to use the non-charge powers when they are available and hopefully have charges available for the day job powers for those times they are not available. I do wish that the Ouro portal counted as a portal that allowed the enterbasebypasscode power, but then it would probably be even more crowded around the portal in Ouro. The Fast Travel menu is (for me) the thing that makes this workable.
-
Well played everyone. Although I was never even close, it was a fun game. Thanks to the Homecoming team for running it!
-
Woot! I was able to donate this time. Happy Halloween!!
-
A Case Study in Probability: Conversion by Rarity
Hardship replied to Yomo Kimyata's topic in The Market
I'm hanging on the edge of my seat! What a cliffhanger... -
how to collapse expanded element of Assignment House window?
Hardship replied to cohRock's topic in Help & Support
When that bothers me, I usually just go expand the bottom item in the list and "live" with it. -
So one thing that I like is having the hit points and end bars right up next to my character. I know that many don't like, this an option to have something like this: I to often don't even LOOK at my health/end bars until my toggles drop or I face plant. I think this shows character bars on the left and target bars on the right, but I'd also be ok with ONLY character bars around my hero. Health on the left and End on right or something like that.
-
I remember seeing that (and being the flopping team) more than a few times. I had an Ice/Ice blaster that I totally messed up, took Hover and Fly, then combat jumping and Super Jump, and probably Heal Other or something from the Medicine pool as well. By about level 22-23 they released the respec trial. I remember grinding to get him the last level or two needed to be able to run the trial. My team was so gimped that we couldn't complete it. I finally was able to get on a team that was running it for the challenge and they didn't mind dragging me along. It was glorious to be able to respec him in to a "decent" blaster.
-
Teleport pool looks like it may have just became the pool I've always wanted it to be! Off to test -- yay!!
-
Just be sure to attach it to the stump afterwards for killing hordes of undead!
-
I used one a while ago and it seemed like my recipe drops were shifted toward the top end a little. My salvage filled up faster than normal and my inspiration drops had more large inspirations in them. There was no change in influence that I observed. I wasn't watching for threads or shards at all.
-
issue 26 Patch Notes for October 6th, 2020 - Halloween!
Hardship replied to The Curator's topic in Patch Notes Discussion
I never did try to get the shim working with it. It seemed like a lot of work. When I saw this note, I thought I'd try once more. But now that you've responded, I may have to try to get the shim working so it can be added to the list -- you know, for science! -
issue 26 Patch Notes for October 6th, 2020 - Halloween!
Hardship replied to The Curator's topic in Patch Notes Discussion
This didn't work on my Intel Q45/Q43 Express Chipset video card. Please don't spend time getting this card to work on my account, as it is in a VERY old PC that I was just curious if it would work. I only mention it as a point of interest. At most, I might do a little light AH gaming on it while I played on my main rig. -
Instant Healing SHOULD be a toggle again. I remember my son played a regen scrapper, finally got IH was AWESOME for about 2 weeks and then it changed to a click power. He lost interest in the game at that point.
-
DEPRECATED Mini-Guide: How to Autofill your Login Name and Password
Hardship replied to Robotech_Master's topic in Guides
I've tried moving the resume_info.txt file into different directories and that doesn't seem to work. I'm hoping something will still work, as often as I crashed, I liked not having to enter my password every time I logged in. -
They should cover their eyes with one hand while doing it.
-
I also have that same problem. It looks like it appends a 1 on the end of every level on the print out.