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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. That's kinda my point. While squishies can use the IO system to become as tough as a Scrapper (at least at range), players cannot use the IO system to give low damage characters similar damage output to a Scrapper or Blaster. But Scrappers, and only Scrappers, can use the IO system to both increase their durability to near Tanker levels while also significantly increasing their damage output. So it really seems to me that the IO system was specifically designed to favor 2 specific ATs.
  2. I thought about this and did some number crunching last night. It looks like even if a Tank has a Tier 4 Musculature slotted Scrappers still do about 20% more damage on average. This is rough math on my part. And then the IO sets only have little 4% and 3% bonuses. So in order to get up to roughly Scrapper levels a Tank would have to have 5 of the 4% bonuses plus the Tier 4 Musculature slotted. Which is weird because it's fairly easy for a character with 0% defense, like say a Blaster, to get 40% Ranged Defense with IOs. But it's pretty difficult for a Tanker to get a 40% bonus to damage. It's almost like the IO set system was designed with softcapped Blasters specifically in mind.
  3. Oh geez. Where do I start? This seems like a good place to start. Yes, the game can be very easy. A lot of us don't play optimized characters or teams. For example, just the other night me and two friends were running around doing tip missions with 3 Blasters. All under level 50, all with just SOs. Not every character is a Billion Inf Vet level 1000 super optimized god. If that's you're character then congratulations! You made Superman in a superhero MMO. Superman is really tough. Pretty much no one and nothing is a challenge for him. Go roll a new character and play Robin. This won't have the effect that you think it will have. If anything it'll make softcapping a blaster much easier. Why? Because then all of the IO set bonuses will also have to be changed from typed to positional. This means it'll be just that much easier to find enough sets to softcap a squishie's defense. So the squishie will have slots left over to devote to other things, like more ToHit and more Damage. So it'll just make the problem worse. There are 3 positional defenses: Melee, Ranged and AoE. Positional attacks and defenses are usually paired with a typed defense. So Council bullets are Ranged & Lethal. Parry gives you defense to Melee & Lethal. Fireball is Ranged & AoE. Frankly it makes it difficult to take your suggestion seriously when you demonstrate that you clearly don't have a full understanding of the subject. Ok, but remember that this will apply to players too. So I'll be able to reliably hit that Paragon Protector that's Mogged or that Fake Nemesis that's fired off Personal Force Field. So yeah, do it. It'll help me to steam roll enemies even faster. No it won't. Upping the Accuracy floor will make Force Field Defenders less desired and increase calls for healers, because defense buffs just won't be as helpful. Your suggestions will have the opposite effect that you want. If you really want to make the game less easy then play missions with the devs' new difficulty levels or play the 801 series in the AE. Now stop trying to nerf my characters, and get off my lawn! 🤬
  4. Thank you for correcting me. I don't know why I thought it was .6. Here's a good question. Is it worth it to try to increase Tanker damage with IO set bonuses?
  5. The base damage modifiers are 1.125 Scrapper, .95 Tanker, and .75 for Brute. However, Brutes get Fury, which increases their base damage as they fight. Scrappers get Critical Hits, which increases their damage output by roughly 20%. And Tankers get larger AoEs, which can help them do more damage if they're fighting large groups. If you want to always be running to the next group of enemies, be very tough, and do a lot of damage, play a Brute. If you want to be chill, do a lot of damage, and be moderately tough, play a Scrapper. If you want to be almost unkillable, and do ok damage, play a Tanker. Stalkers are a special case. Certain builds can be pretty tough, especially if you add a couple of special IOs. Playing a Stalker also allows you to almost always decide when you want to start the fight as only certain special enemies can see you when you're hidden. You do have to be careful when playing them because, after the opening attack, you're now the only target and you're not as tough as a Scrapper. This answer probably isn't as math heavy as you'd like but I'm sure that someone will be along shortly to fix that.
  6. You did not answer any of my questions though. This would take time to code. Time that the developers would not be able to spend coding other, game related, things. What would be the benefit to this? Who benefits from this? If there really is a benefit to this then these should be simple questions to answer.
  7. Paragon City is set in the state of Rhode Island in the United States of America. Almost 70% of the US population is caucasion, aka white. So it makes sense that the majority of Paragon's population is white. And there's nothing wrong with that. It's ok to be white. So you basically want the devs to spend a bunch of time writing code with the purpose of tricking people into creating non-white characters? What purpose does this serve and who benefits from it?
  8. I can see Granville looking the way it does. Lord Recluse is clearly a psycho with a spider fetish, and he's a stereotypical pulp fiction/golden age comic book villain, so that's to be expected I guess. However, the rest of the "Rogue Isles" should be clean and tourist friendly. More like San Angeles from Demolition Man, instead of looking like a war torn third world nation. This would not only provide Arachnos with a huge income but it would provide them with the veneer of affluence and respectability they would need to prevent the US from simply invading them and imprisoning or terminating all of the rogue personalities present on an island chain so close to the US borders. Also, why is it always overcast there? I kinda get what the devs were originally going for, but the idea that "people are bad so the sun never shines" just makes no sense to me. On top of which people don't like it when places are dull and gloomy, so players not enjoying being there is really not something that should have been much of a surprise.
  9. I think the best way to handle porting Regen to Tanks would be to first fix it for Scrappers and Brutes. Once it's fixed, by turning Reconstruction or Instant Healing into a toggle, adding some more damage resistance and/or absorb, whatever the devs decide to do to make it not be the worst Scrapper secondary, then port it to Tanks. I think the question that we might want to ask is what's the devs' rule on these things? No, I'm not talking about the Cottage Rule. I'm talking about "how far away from retail CoH are the devs willing to go?" Honestly, if the devs aren't willing to significantly change Regen to make it not suck then I'd prefer that they don't port it to Tanks at all. If ported in its current state it will suck so bad on Tanks that it'll just be a horrible trap for the ignorant and unwary.
  10. Funny enough, my main is an Invuln/EM tank. I wanted to make her as EA/EM, but tanks don't have EA. Back then Invuln was very shiny so I made her Invuln/EM. Then the live devs nerfed the shiny/glowie of Invuln. *sigh*
  11. Would Regen really be that great on a tank though? On its own the regen would be great, given tank values, but would that be enough to overcome the fact that it has no defense and no DDR? Sure you could give it some defense with Combat Jumping and Weave and IOs, but without any DDR would that be enough to really matter once the defense debuffs start rolling in from everyone with a machine gun? I ask because I have no real experience with regen. I rolled a BS/Regen Scrapper once, got him up to maybe level 20, hated it and promptly rerolled him as BS/Willpower once Willpower went to the live server. Ever since then Willpower has been my default secondary for a scrapper unless I have something specific in mind.
  12. I thought that one thing was Energy Aura.
  13. I'll admit that that's probably really annoying when a level 50 doesn't know how to get to Peregrine Island or Steel Canyon. But is that rare instance of someone not knowing how to navigate to another zone really enough of an issue to reduce/kill XP in the AE or radio missions? The way I see it, the purpose of this thread is to advocate for a change that will either: Improve the knowledge of players so that PuGs aren't so bad, or: Force others to play the game the way the OP wants them to play it. This change won't solve problem 1, and 2 isn't a problem when people mind their own business and stop worrying so much about what other people are doing on their own free time. If some n00b got themselves PL'd up to 50 and they want to start enjoying the game now, good for them! Let them play the game the way they want to. They'll learn soon enough that they either like the game or they don't. If they don't then it doesn't matter cause they'll just quit playing. If they do like it then they're more likely to actually play their next character up to 50. Either way it doesn't hurt you. Just kick the AE Baby from your PuG and move on. Or, here's an idea, help them out and explain stuff to them and maybe they'll want to stick around and learn to actually play the game.
  14. Look, I get it. Level 50 noobs make PuGing more difficult and/or annoying. As someone who PuGs a lot with my main, a tank, I agree with you that noobs can make playing the game aggravating. Lowering AE and/or radio mission XP won't help. They're not the problem. The problem is that people now days think they know everything and won't listen to others and refuse to admit that they're even capable of making a mistake. Look, I work at a law firm. Every day I talk to people who say stupid things to me like "That's illegal!" And I usually respond with some variation of "What exactly is it about your part time job stocking shelves at Walmart that leads you to believe that you know more about the law than I do? What's next? Will you be going to a doctor's office next and giving them advice on how to perform surgery?" Now, years ago, when I gave this little spiel people would calm down, admit that they were being silly, and then actually listen to me. Now days people just get upset, say that I'm rude, and demand to speak to the manager. Then I give my best cheshire cat grin and calmly explain that I am the manager. My point is that stopping farming and PLing and killing AE experience and preventing insta-50's and whatever else isn't going to have the effect that you think it will have. None of these things are going to magically make players smarter or more willing to listen to direction. There's only one thing that's going to make your teammates smarter and more fun to play the game with. Make friends. Trust me when I tell you that if have a couple of friends that play the game with you then you'll completely stop caring about what other people are doing in the game. You won't care about PLing or farming or anything else. And you'll be happier for it.
  15. My main, an Invul/EM tank.
  16. Apologies. It has been stated in this thread, but no, you did not say that. Sorry, I should have been clear about that. And while the numbers for SR are normal, it's an end hog in my experience. The increase in attack speed coupled with its lack of end mitigation or recovery, and MA's near lack of AoE, is probably the cause of the end problems that I've experienced.
  17. Yeah, you're right. 1 End Redux in all attacks and toggles is standard for me, but I guess I'll just have to double up on that since SR is such an end hog. I'm honestly not sure if that'll be enough to fix the endurance troubles of my SR scrapper, maybe I'll find out this weekend. I do know that a single Performance Shifter proc wasn't enough to fix the end issue. So with the end issue addressed that just leaves the claim that Tankers on SOs can clear spawns/missions faster than Brutes and Scrappers because of the damage and AoE buffs. I honestly don't believe that this is even remotely true. Does anyone have any data to the contrary?
  18. I'm at the office so I couldn't tell you, other than the fact that I have an End Redux in every attack and every toggle, plus 3 End Mods in Stamina.
  19. Thanks for taking the time to show me that, Bill. I don't think survival will be the problem though, I think the blue bar will be. Are you telling me that low level SR tanks clear entire missions faster than scrappers do? I've never played SR with SOs below level 20. However, my current MA/SR Scrapper is SO only and has serious end problems. I still think that's going to be the major issue of anything SR that's SO only. High def and HP on a tank won't help that. And you think MA's cold, try AK. .
  20. Where I come from phrases like "put your money where your mouth is" and "it's on you to provide the proof" are simple statements that are neither friendly nor hostile, they are simply part and parcel of normal conversation. My experience has been that people who get upset and accuse people of being hostile, after being called on their statements, are merely "tone policing" in an effort to not have to prove their unbelievable claims. "I would believe your facts if not for your hostile tone" is a tactic I've frequently seen used as justification to dismiss facts that the complainant dislikes, or doesn't want to admit are true, or to keep from having to admit that they were wrong and that the other person is right. Being upset or offended doesn't change whether someone's argument is correct or not. It doesn't change the numbers no matter how much the "tone of voice" upsets you. In short, facts don't care about your feelings.
  21. As am I. I just read Hyperstrike's posts and felt/heard/whatever no hostility in his posts. If you're hearing an angry or hostile "tone of voice" in your own head when you read his posts, remember that that "tone of voice" is in your own head, Krazie. That being the case, there's nothing that Hyper, or anyone else for that matter, can do to keep you from hearing hostile voices in your own head, Krazie.
  22. I've wanted this for a long time. It would provide more content for players to play by not having them out level contacts. The story arcs should auto exempt people to the max level of the arc once they entire the mission, just like Oro does. The problem2 with Oro is that not all of the missions are in Oro, just certain arcs, and that people can't join in once an arc's started.
  23. That's exactly the entire point. The OP is specifically asking about SO ONLY BUILDS. I play, as I said, mostly with SO only builds. And with SO only builds tanks do not clear spawns faster than brutes or scrappers. I'll stick with my original suggestion. A Willpower Scrapper or Brute. You won't have problems with either mezz or endurance. In fact, unless you're fighting Super Stunners, Malta or Carnies, you pretty much won't have any problems at all under +2 x4. As for your primary, I'd say that depends on what you want to play. Dark, Broadsword and Katana will make you tougher by handing out -ToHit (Dark) or +Defense (Broadsword and Katana) Super Strength is great fun, but you're stuck with playing a brute then. Martial Arts, Street Justice and Energy Melee are fun, but lack AoE, so you'll solo slower. Although EM is really a boss killer now that it's been fixed. I don't know enough about the rest of the primaries to have a viable opinion. .
  24. Wait, what? Do you guys even play the same game that I do? My main is a tank. I also have other tanks, and brutes and scrappers. Most of my characters have either SOs or level 25 IOs (which are slightly weaker than +3 SOs). Tanks do not clear entire groups faster than Scrappers or Brutes. Faster than some Stalkers maybe, but my friend's Elec Sentinel clears spawns faster than my EM tank does. Look, I know that a lot of ado had been made over the tank buffs and how it's unbalanced the game and etc, etc, etc. But the people who don't read the forums probably don't even know that tanks have been buffed. The "legendary tank buff" just really isn't that noticeable, and my tanks are not clearing entire spawns faster than Brutes or Scrappers.
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