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Everything posted by UltraAlt
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Discussion - "Ownership" of public game spaces for roleplay purposes
UltraAlt replied to MistressOhm's topic in Roleplaying
You can RP your asserting that they don't own the "turf". That's RP too. They can either rp with you about it/deal with it, /ignore you, move someplace else, or call you out to a PvP zone to fighting it out. -
People post all the time that they want to join teams in /lfg. Not just "I'll join", but post that they looking for a team or someone to carry them. There is nothing wrong with saying "I'll join" in lfg. I send tells myself to join teams. I'd rather post in lfg that I'm recruiting and/or how many I have on the team. There is nothing wrong with posting "I'll join" on the /lfg channel.
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Discussion - "Ownership" of public game spaces for roleplay purposes
UltraAlt replied to MistressOhm's topic in Roleplaying
I don't think that putting in a ticket about others rp'ing in local is going to get you anywhere unless they are breaking the CoC. They aren't breaking the CoC by talking local regardless of where they are. I don't see where it your place to tell anyone in game to "straighten up and fly right" unless they are ERP'ing in public. ... and if they are ERP'ing in public, recording footage of the conversation and reporting it is something that you should do, because minors do play this game. Most ERPr's know better and "get a room". Honestly, anyone can team up and chat in team or even league up and talk in league. you can add/remove chat types from chat tabs. Chatting in local is for everyone in the area obviously. Everyone local enough can see/hear it. -
Discussion - "Ownership" of public game spaces for roleplay purposes
UltraAlt replied to MistressOhm's topic in Roleplaying
Cliques form in any kind of social setting. The more elitist a clique becomes, the more territorial they become aka mark their territory. Perhaps they think that they are even putting on a show for others that aren't as cool as they are. I mean, if they are chatting in local, that's anyone's and everyone's local. Anyone can talk in local. it's no different than a crowded rowdy bar. Do you remember how crowded the Pocket D used to be? The dance floor was crowded with people dancing, and they were most probably having tell conversations versus local conversations. The RPG community is out there. Some are going to to be extroverts and some are going introverts. As I mentioned above, some are going to be rp-ing in the open to exert claim on turf and some may just be "acting" in public because they think other people will want to observe/view their rp-ing. I see RP-ing in Public Places more in the Pocket D than any place else. That's what it's there for. It's a club. If the issue really is that you can't rp because you are being disrupted by others in a public place, then you have suggested the solution to your own problem. Those other people are the public. I have the feeling that filing a complaint that other people are talking in local where you are rp'ing in local isn't going to go very far with the DEVs or GMs. A public place is a public place. They can try to assert domination, but that is them rp'ing even if it is just their own natural behavior. How do they say "get a room" these days? There are alot of open bases for rp'r to rp in, but they shouldn't be forced to go there. If they RP in an open place and talk in local, they can't really complain about others walking up and talking in local in a public place. Of course, they can rp complain because that is all they are really doing. You can rp back your complaint against them or just ignore them and have your own conversation the same as you would in a crowded bar. Now stalking or harassing are completely different things. If you try to interact with someone, they don't want to play and tell you as much .... it's easy enough to just not interact with them. Don't sent them tells. If they are in a public place, and you are chatting in local and in the same area .... you are in a public place talking in local. Honestly, if you are in a public place, snide comments about others is what Cliques are about. Make your group feel superior by demeaning others. Rival cliques go at it. It isn't going to turn into a fight in the Pocket D. Take it to a PvP area if you want to rumble. -
I"m assuming you are indicating that clicking on the player's name, clicking on sent tell, typing "I'll Join", and hitting enter is taking too long. How about this. Type "I'll join", copy it (aka control c). Next time something that comes up you want to join :: click on the player's name, clicking on sent tell, and paste (aka control v) and hit enter. It won't work as well, but you can always .... /macro join "lfg I'll join!"
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I know you are trying to keep up with youngin's with "PnP". I think the current lingo is "tabletop", old timer. People alway trying to rewrite the language and seize terms. Champions is/was an RPG. Role Playing Game. It says it on the cover.
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What's a main character? I only have a "main" character then a game, friends, or online gaming group forces me into it. Any kind of "main" in City of Heroes are ones that more or less have a leveling-pact with a friend's or friends' character(s) that we make based on some plan and then generally play them up into the 40's or up to 50. I don't play those characters when the other player(s) aren't online. So really those aren't mains either ... and I don't think you can have multiple mains or mains that you stop playing once you are done main-ing them - if what I'm doing can even be considered main-ing them, when I spend more time playing other multiple characters per week more than those that I'm maining (if that is main-ing) - but maybe that is the main thing in a microcosm of the game. I'm too busy alting to have a main. Who am I kidding!?! Don't take off your mask.
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... but badges! ... People want badges ... they want to catchcollect'em all! [tm]
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I think you are talking about power customization versus emotes. I don't know of any emotes that are bound to an archetype(s). There are are bunch of threads about power customization and some of them are about various magic-style customizations blaster powers in particular - hand gestures, wands, staves, etc.
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Musical instrument emotes I'm sure have been asked for before as well. Air guitar is fine, but what actual guitars? A bass? Drum kit drumming? (I know we already have two drumming, but still...) Keyboard? Some jazz instruments? It would be able to great to set up a band playing in the Pocket D or even just out on the street somewhere. I don't want to be a naysayer, but it is unlikely that we will be able to get emotes that actually interact with another character ... especially carrying another character. There are examples of emotes that one player can do and another player can emote/react to.
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Base Editor Changes: Things We'd All Like to See
UltraAlt replied to Dacy's topic in Suggestions & Feedback
You can stick a portal in practically anything. I know most of the portals are too big to hide in objects, but you can put them on the ground under them or stand them sideways inside of them. Play around with it. You can make the portable accessible but mostly hidden in or under an object. The teleport beacons can be hidden inside objects even easier as they are smaller. -
You seem to be more civilized and eloquent than the more vocal on the Excelsior chat channels.
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This again? Is it taking a long time to get the monthly revenue in? That's the main thing. I don't even bother looking any more because the window to donate closes so fast. It doesn't make any difference how many people are playing. That's not the point of Homecoming as far as I can tell. This is a place that people that love CoH can come to play the game and, hopefully, find people to team up with. Numberwise, this does impact Indominable and Reunion during most of the times that I play in regard to teaming. I can still solo or play on another server, Torchbearer is busy prime time but it does drop off on the off hours. Everlasting has stayed fairly well populated most of the time. I've seen population on Excelsior growing during prime time. I'm not sure what the cap is, but I'm guessing that at some points it is heading toward max load on weekday nights. I'm wondering if that server reached max pop on weekends. Excelsior is the new Freedom server. Highest pop and the behavior that goes on with that - which seems to go hand-in-hand.
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It has always been that way as far as I remember. Use a breakfree. If you really want it take it to them, I'm pretty sure if you phase shift, you can take the battle to them. Also, some of the AoE phase shift powers (Ones that can cause a phase shifted area that you can move in and out of), might allow you to interact with them while they are phase shifted.
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Yeah, well, I have seen this kind of behavior in game design for decades. I'm unsure why this is a big shock. In fact, there are a lot of NPC behaviors that aren't the same for player characters. One of the historical ones is endurance use.
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You shouldn't. It needed to be said. When people feel bad about protecting things that they love, they are likely to lose the things that they love. This reply isn't directed at you, but more at those that read this thread and are reading this as a discussion. Caution is good as this covers the protection as mentioned above in another way - protecting the things that someone creates in-game. People spend time creating bases and characters. Taking time to make sure that they aren't removed or changed because of the necessity of avoiding copyright issues in-game, it's best to let players know not to work to create copyright-infringing content because it could be removed and/or potential cause account removal at the high-end of enforcement (I don't know if Homecoming has ever gone that far). I can't see a good number of posts in this thread because I have those players on ignore, but I'm assuming they are exhibiting the same kind of behavior that ended them up on my ignore list. Basically what I'm saying, you may be getting negative feedback from players that have historically acted with bad behavior as far as I'm concerned. You may want to contemplate whether what they say is valid or not and/or if use of the ignore function is for you. Thanks.
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--- I'm rewording this post because it was based on missing content flow --- I think that this thread is important, and it should not be removed.
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NPCs have always performed differently than player characters (aka they have a different set of rules that apply to them). These differences are what can make them dangerous to player characters. I'm sure that this is is intended and not a bug.
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Forget the end game, allied and unsworn altoholic! You are an altoholic! You just don't want to accept it! The endgame is not for you. Throw it aside. Embrace your creativity! Make those alts! Craft those costumes! Make more characters to write your own backstories about! Create your own pantheon...er...army of robots..... I mean supergroup! Make those cohesive heroes and level up with those odd power sets. Can you do it?! Yes! You can! What I'm saying is play "the game" the part that is before the end of the game aka the end-game. Sound like fun! It should. It is! The game is the journey. The endgame is sitting on your laurels and saying how great you are ... along with a lot of character that doorsat to get there ... and undoubtedly some level 600 Veterans that make you feel like you are level 1! Come back to the game! Play the game! Give in to making alts! Maybe a robot mastermind would be fun ....
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Was player A a hero or a villain? Your character must have been the same alignment as A if you were able to invite them to the team while they were out of the coop zone. So we will call your character and player A's character alignment X. Since A isn't in the coop zone, you have created an alignment X team even you are in a co-op zone. Are players B and C a villain when you are a hero or a hero when you are a villain? I'm assuming they are, so we will call that alignment Y (they are the opposite alignment of alignment X). Alignement Y can't join your alignment X team. However, once all the alignment X players are in the Co-op zone, the team becomes a co-op team. Once it becomes a co-op team you can invite alignment Y players to the team if they are in the co-op zone. I'm not 100% sure as I don't make teams in co-op zones very often. I'm assuming you can't invite anyone to a co-op team that is outside of the co-op zone if you already have heroes and villains on the team. But, because the way the system works in weird ways sometimes, you possibly can invite alignment X players that aren't in the co-op zone to the co-op team. I don't do leaguing the much, but a league is broken up into individual teams. And, as you have indicate, you have moved them out of your team into another team within a league. Sounds like an interesting experiment to form a league in a co-op zone, move all the heroes to one team, all the villains to another team, move the heroes to hero zone, the villains to a villain zone, and see if the league is still a league.
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It's no bug. Villains can't be Hero teams; Heroes can't be on Villain teams. To avoid confusion, when you are a villain - in a villain zone, you are a villain - in a hero zone, you can't go there - in a co-op zone, you are in co-op mode when you are a rogue - in a villain zone, you are considered a villain for teaming - in a hero zone, you are considered a hero for teaming - in a co-op zone, you are in co-op mode when you are a vigilante - in a villain zone, you are considered a villain for teaming - in a hero zone, you are a considered a hero for teaming - in a co-op zone, you are in co-op mode when you are a hero - in a villain zone, you can't go there - in a hero zone, you are a hero - in a co-op zone, you are in co-op mode Co-op mode means you can invite anyone to the team that is in the Co-op zone but the same restrictions above apply until the character enters the Co-op zone. These are places like Pocket D, Ouroboros, Rikti War Zone, Hami raids and Praetorian areas :: First Ward, Night Ward So there are really 3 sides to consider; Hero, Villain, and Co-op [Praetorians?! I have no idea. They don't really have an alignment until they choose it at some level but I don't play them, so no idea. Maybe 15?] As long as a character is anywhere in a hero zone they can be invited to a hero team. As long as a character is in any co-op zone, you can join a co-op team <--- and this where some problems might happen. - villains will be kicked from the team if the team lead is a hero, and they move to a hero zone. - if a rogue moves through something the game considers to be a villain zone while on a team lead by a hero, they will be kicked from the team. <--- and this is the tricky part. ------If you move from the villain side to your base, I think it considers your base to be villain to your character. ------You then move to the Pocket D to join a hero team with your rogue character. The hero team leader starts the mission and moves to a hero zone. You may remain on the team at this point, but I think if you move back to your base, it is still considered to be a villain zone as that is where you came into your base from in route to neutral/co-op territory. I'm pretty sure this is the case, but I haven't actually tested it (instead just asked for a re-invite once in a hero zone in this situation) So if a rogue is in any hero zone, they should be safe to invite to the team regardless of which hero zone the team is currently located in.
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I'm assuming that's a joke. By the time Dr Vazh gets directly involved and you fight him on an origin missions, it is through Olivia Chung or other Mutation Origin contact SEE :: https://homecoming.wiki/wiki/Olivia_Chung ). You fight Dr Vazh at the end of Posi 2. I can see your confusion as Science Origin arcs do combat Vazh at points, but they also appear even at lower levels in the Mutation Origin arc. The Origin arcs that the Clockwork King show up in are given by Wyatt Anderson or other Science Origin contacts. SEE :: https://homecoming.wiki/wiki/Wyatt_Anderson#Destroy_the_Clockwork_and_recover_the_research_data I can't see at all how a A bottled brain on top of a mechanized body would be considered a Mutation, though the Mutation arc does put you in direct conflict with the clocks at one point. As for Posi 1, you can see how the Magic contact Azuria takes a prime seat in this Task force. She send you to the 3rd mission, you give the book, and you fight to rescue her in the final mission versus CoT.