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Everything posted by UltraAlt
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Allow respec of incarnate abilities?
UltraAlt replied to Yomo Kimyata's topic in Suggestions & Feedback
I try to hold my tongue about farming here, but there is "no need" for farming - afk or otherwise - for anything. As far as I am concerned any method of farming is an exploit The Incarnate System was misconceived and slapped onto the end of the game with a built in money-grab mechanic. Come on, Yomo. You know what you really want! Make Incarnate salvage tradable and postable on in the Auction House. -
Is changing the power levels power creep?
UltraAlt replied to _NOPE_'s topic in Suggestions & Feedback
You can have as many modes of City of Heroes as you want to play. You can play that everytime you fall in combat that you delete the character and start over. You can play that everytime you fall in combat that you log that character out for the day. You can play without using an inspirations. You can play without slotting any enhancements. You can play with slotting only the enhancements that drop for your character. You can play with slotting only the lowest level of enhancements that a vendor will sell to you. You can play with only IO enhancements (No IO sets). You can play with no ATO enhancements. You can play with no P2W powers, buffs, or enhancements. You can not play through the game to level 50 without doorsiting in a farm or being power-leveled by others by some other method. You can make a Temporal Warrior for PVP only. You can doorsit and get power-leveled to 50. You can solo. You can team up. You can league up. You can run arc missions only. You can run scanner/newspaper missions only. (by level 6 or so) You can run AE missions only. You can just run trials and task forces. You can play in the sometimes forgotten hazard zones. You can play each character separately and not transfer influence or items from your other characters. You don't have to use mids. You can never use respecs. You can decide to lock your xp at any point. You can even run petless masterminds. You can set the mission difficulty up and down and change the size of the spawns. We don't all play by the same rules. I don't farm. I don't use 2xp after the first initial 8 hours unless I'm trying to level at the same rate as a friend when we create characters from scratch and level them up together. There are plenty of other things that do or don't do that other players do or don't do. We don't all play by the same rules. And, you end this paragraph explaining that we don't all play the game for the same reason/rules. And you can make them hard using some of the things that I listed above. You can also make them easy by putting the difficulty in the negative. Myself. I like setting on the difficulty as high as the team can handle. If the team is wiping, then I turn it down to what the team can handle. The journey is the original intent of the game. The end-game is slapped onto the end to keep people playing so that they are paying for their subscription or P2W stuff. F2P is to get other people on the servers to play with the subscribers. Now you have to go back to how the game was before the Auction House. Back then I had a defender that couldn't get enough influence to even fully slot training enhancements in the mid teens. XP and Influence was unequally divided and granted based more on damage done than anything else. I healed and healed and buffed and buffed. I could help a team survive and win, but the rest of the team would out level me and then leave me behind ... and, yeah, they had the influence for slotting. And, yeah, I knew the difference because I had plenty of characters and was able to level up and slot up ... but they were all damage dealers. There was also hard parts where it was difficult to keep your enhancement green. And there was the flow of the game. When you meet a new group of villains, they are supposed to be difficult to defeat. As you level up, and figure out how that group works, you have an easier time defeating them. As you level pass them, they become easy to defeat, but then rolls in the new group of villains to contend with. And I agree that the feeling of accomplishment is there when you take the leveling path to 50 and relish each "ding" that you finally reach. Those "ding"s really mean something to you. "Finally I'm level #!!!" Well, to start, City of Heroes was made before Champions Online or DCUO. Jack worked on all 3 (still works on DCUO but back on another Marvel project apparently) Champions Online was built on what was a Marvel Universe Online project that fell through. Champions Online took the signature characters of Champions and threw out all the rules ... all the rules that were entirely mathematically balanced. Did they change Champions Online? You certainly could not pick whatever powers you want whenever you wanted them. The DEVs thought that it was a horrible idea to let players build their own characters in Champions Online like in Champions. The DEVs were against that idea that they rewrote the Champions rules based on their game mechanics and released that as the official Champions. Which was a travesty. I equate it to throwing out the baby and keeping the bath water. The DEVs of Champions Online ditched one of the best set of gaming rules and kept the signature characters. I'm not going back to take a look at it to see if they fixed it. I didn't like the art or the game flow of Champions Online. And if there was a change to make it free form like that ... it would be an entirely different game. The same way that Champions Online is an entirely different game from Champions. If you want to be able switch your powers around City of Heroes has builds. If you like Champions Online better than City of Heroes, then go play Champions Online. You can change your powers around whenever you want in DCUO. You can even change other aspects, but some you have to pay to be able to change. So maybe you might like that better. I'm not trying to run you off or start an argument, but I can pretty much promise you that the DEVs are not going to rewrite the game to the lengths necessary to achieve what you are suggesting. DCUO is superior to Champions Online, and THE CITY is by far better than either one of them. Who is trying to make the lower levels easier? I'll agree that there are somethings that make the leveling process easier, but I haven't run into any posts saying that the game content is too hard. I do see plenty of threads that endgame players with fully maxed-out mini-maxed cookie-cutter builds find the end-game to be too easy. There was no "I win" button in the game before the sunset. Is this a troll post? There have been threads about this before. The main reason for this not being a thing is the Naming issue. At this point, if you are level 50, your name can never be taken from you. And that is something that already disagree with as plenty of people power level to 50 by one method or another as it is. So yeah, if that is the point of the thread, I wasted my time writing as I read it, but I'm going to post this since I wasted my time writing it. I'm not sure what you are doing that is taking you 2 hours to get to level 2. The dead horse has been kicked. -
Make Mastermind Attacks Not a Liability
UltraAlt replied to Lost Deep's topic in Suggestions & Feedback
When you are in tanking/pets-in-defense mode, the mastermind attacks are there to draw fire and to debuff/distract target so your minions can defeat them. Not if you are in tanking/pets-in-defense mode ... especially if you can heal your pets. If you use the basic mastermind attacks they are single target, Provoke = When you have established that a fight is absolutely necessary, you step up to take the lead, provoking the attention of several targets at a targeted location. Use this to pull the attention of your foes off of an ally in trouble. This provocation effect is not as powerful as similar powers used by Tankers, and also has a chance to miss. To pull an enemy to attack you while you are in tanking/pets-in-defense mode so your minions can jump on them ... all the while your minions are soaking some of the damage you take. It may seem that I'm pushing tanking/pets-in-defense mode. Yeah, I am. It seems to work for me when playing multiple types of masterminds. -
I agree. Not like I get lots of spam saying ..... [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. 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[Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. [Tell] The Consignment House is too busy to process your request. Please try again in a few moments. on all tabs ... err... wait.... I think sometimes it is more than that... but it's kind of tiresome to try to count it. It does seem to be a bit of a punishment. I mean it's pretty clear when the "get all inf" button is grayed out that you can use it. Why do we have to be told that on all tabs? oh, wait, this thread is about convertering... sorry....
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I use two trays set up to go through some of the combos Tray 1 - power slice - ablating strike - vengeful slice - sweeping strike - Follow - (a high damage power or debuff; a p2w until better available, could be from powerset, and could be a pool power) Combos : Attack vitals :: ablating strike - vengeful slice - sweeping strike Tray 2 - nimble slash - ablating strike - blinding feint - vengeful slice - follow - typhoons edge Combos Empower : nimble slash - ablating strike - blinding feint Weaken : nimble slash - ablating strike - typhoons edge The other slots in the trays I put in; a respite macro, tray flip, fast travel, normal travel I usually run though the sequence of each of them and repeat.
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AoE Holds Revamp for Controllers/Dominators
UltraAlt replied to Blackfeather's topic in Suggestions & Feedback
Wow. What kind of team are you on when you get in a rough spot when the entire team is about to go down every mob? The only one that I have ever seen that were that bad was one when the guy leading the team upped the difficulty up far too high for the team to be able to handle. And I mean one (1) team like that. I don't know who you are on teams with, but you might want to check out PUG'ing if your regular crew is almost having a complete team wipe every mob.- 33 replies
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AoE Holds Revamp for Controllers/Dominators
UltraAlt replied to Blackfeather's topic in Suggestions & Feedback
I'm going to try to be a bit more direct about my input on this. Yes. This is an "Oh, s***!" power. That is exactly what it was designed to be. Fire it off when things go south and run for it .... everyone on the team run for it! I know that most teams don't want to run for it. Often times using an "Oh, s***!" power can be enough to turn the tide and the team can overcome the enemy given the slight reprieve. They have a long recharge time because they aren't meant to be used all the time. They are there to be saved for that "Oh, s***!' moment. I understand that there are those that just want to bulldoze everything and experience no challenge. The difficulty settings have nothing to do with it. If you can rampage through +4/x8 mobs without a risk is no challenge. There is no excitement, there is only button mashing and destruction. These power can hit more and hold longer if they are slotted up. They can even be used faster if you slot recharges in them. But they aren't made to be used rapidly or as soon as they recharge. They aren't damage powers. They are "save your butt" powers. The best solution to not liking them is not putting them in your build. I believe that the do what they were intended to do when they are saved for the time that they are intended to be used. It helps if your team knows how to react when thing go south. Bull-in-the-china-shop aka Hulk Smash! is not the only tactic. Retreating to avoid defeat is just that. There is an ebb and flow in superheroic stories. Heroes overcome difficulties. They aren't always victorious. A true triumphant feeling occurs when you defeat something that you couldn't defeat before. These powers are based on that. Turn-the-tide or get-away. They are made to be used in that emergency situation intentionally. That is what they are for. There is nothing wrong with that. In fact, it is genre relevant.- 33 replies
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Symphony Hold Animation - Should be Dancing
UltraAlt replied to Ravenwulfe's topic in Suggestions & Feedback
Very good! I really like this idea because it fits in to the theme so well. Clapping and cheering would be a thought as well, but dancing brings out a more musical theme/expression. I think it would work for the sleeps in the symphony sets as well. -
Yep. That's exactly what Farming did to the AE.
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A majority of the Mystic Fortunes are favorable like Secondary Mutation. However, there are negative mystic fortunes ... in the same way that secondary mutations' worst is the rikti monkey (which most of the time is pretty comical to me, to be honest). The list of powers granted by mystic fortune is here :: https://homecoming.wiki/wiki/Mystic_Fortune It's based on character conception to me (and/or I have not taken the time to visit the Gull to pick one way or the other, in which case I mostly deny it) Robots won't take it or accept it Science and tech characters for the most part won't take it or accept it. Mystic characters will take it and accept it. Most of my natural characters won't take it, but will accept it. If you want some extra flash when using it, use /e cardtrick Cast the mystic fortune before you throw the cards into the air.
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I've been playing since about a week before issue 2 dropped. I can't remember if I made a dominator during villain beta or not, but I probably did. I know I made one of at least each villain AT when the villain side went live. So, back then, it was more about playing all the ATs. Since the Sunset, it hasn't been so much about playing all the ATs, but I've made one of all of them on Homecoming since being back other than a Warshade, Arachnos Soldier, and Arachnos Widow. I'm character conception player, so it's mainly about trying to get the powers that fit my character conception. So far that means out of 136 characters 13 are dominators, and one of those non-dominators characters would not have been made as a dominator if I knew that I could get the powers I was looking for out of the dominator set. But I have to throw in, I would really like to have Whip as a dominator secondary (1 melee single target, 1 ranged single target, and one cone melee are the whip powers already in the game).... ... maybe with 1 or 2 Dual Pistols powers (including Executioner's shot) with some Street Justice powers to round out the set?! (filling in the missing ranged and melee powers that come with most Dominator sets)
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I don't know what level range you play in, but I have never experienced this. In my experience, teams don't need tanks. They never did. Teams don't even need melee characters. Teams don't even really need a healer. It really a matter of your playstyle and a willingness to adjust tactics based on the powers, slotting, and level of characters and the experience and skill of the player playing the characters. Do you slot it up? I do when I play a tank. You play a tank and are upset about the changes? I don't know. I'm guessing. Which is not a thing in City of Heroes even though people try to force it into that mold. It never was. It still isn't. Most tanks are solo minded even when on a team. I have honestly run into far too many tanks recently that not only don't have taunt but don't care about what is going on with the other players on the team. A tank is great when you can find a good one. It just hasn't been happening for me lately accept with close friends that know tanks have taunt and know how to use it to hold aggro ... which still can be done. I haven't had any problem holding agro and protecting my teammates when running my own tanks recently on 8 player PUGs. Honestly, I've been on plenty of teams lately with no melee and we had little or no problem with content. The changes don't appear to be an issue to me. Change level and playstyle dependent upon the composition and abilities of your team and your golden. I used to run with supergroup coalition that would run teams with just bubblers, just sonics, etc. and those teams did fine. I've run with all Symphony teams recently, and they did fine. But I agree that Trinity style gaming is very narrow minded. It gets forced into games by players even when the game didn't intend that to be a thing.
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AoE Holds Revamp for Controllers/Dominators
UltraAlt replied to Blackfeather's topic in Suggestions & Feedback
oh, no! I have to slot accuracy?! I slot 2 ACC in every power with a hit check unless I can generate that accuracy boost with IO Sets and contant to-hit buffs. Oh, no! I have to save a power until I really need it instead of burning it every time it recharges!? Uh, wait. You know that they to be held until they are really needed instead of being activated as soon as they recharge. /e face palm Uh, what other powers in a set have a chance of holding an entire mob? I think I missed taking those. Are those like the extra Khelian powers that you have to scroll down the primary list to see because they go off the bottom of the page?! I'm always missing those ...because I make Kheldians so rarely. Maybe slot them up if you want them to be useful? I hear that's a thing, but you know the internet. It might be silly to think slotting +accuracy or +holds into them would do anything to help how effective they are. How about we up END use so it completely deletes the your end bar and you can't gain any END for a minute or two when you use it? That might balance out the blatant overpowering of the power. ---- I'm going to stop. I just wanted to point out what I see as flaws in this without simply /jranger'ing it.- 33 replies
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Things you enjoy that other people seem to not enjoy
UltraAlt replied to Yomo Kimyata's topic in General Discussion
I know one main thing that people don't like about the process :: everything getting taken out of your tray and thrown back in. If a /respec could at least keep the macros in place in the trays, people wouldn't dislike it so much. For myself, I don't like respec-ing because I feel like the wrong move I make while leveling up are part of the uniqueness of the character. That isn't to say that I don't /respec sometimes. I think I have /respec'd 1-3 times since I've been on Homecoming. I usually don't play past level 50. I am pretty sure I haven't /respec'd any of the characters that I leveled to 50. -
Nope. It simply means that I don't want to have to put people on ignore, but now you are.
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Yep. We disagree. No more comment needed on this. Yes. I think you are crazy to think that other people would think that "I'll join" in /lfg is some kind of sin. I think a majority of players know what that means and respond to it ... most certainly most of the people that I've gamed with ... people point it out to me when I'm recruiting and don't catch it fast enough because I'm doing other recruiting stuff. I see other people that I'm teaming with catch it and recruit the people. But do your own thing. As I said from the get go. I send tells. We disagree. I won't be responding to you in regard to this. I don't want to have to put you on ignore. This must be a sore topic for you for some reason, so just let it go.