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UltraAlt

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Everything posted by UltraAlt

  1. Okay. I'll try to claim some converters. I never use the things. @Tenebrose Okay, I bought 2 card packs, opened them, claimed a converter, bought 2 more packs, opened them, claimed a converter, bought 2 more packs, opened them, claimed a converter ... no slowdown on my end. But I did make the mistake of doing one round of "get all inf" before buying the first round of packs.
  2. Well, okay. What is that all about?! I'm working on my Tech character and Tony Kord won't talk to the character to give the character until they hit level 9. Then when the character hits level 9 and talks to Tony Kord, he gives you another tech contact, Carla Burnelli. Seem okay, correct? Carla Brunelli is a level 10-14 Tech contact so she won't talk to you until you hit level 10?! Sort of makes sense I guess, but all the other level 10-14 Origin contacts gave the characters missions at level 9!
  3. I thought he did that. When he found it he would stick it lead chests and throw it into the ocean or fling it out into space ... or find some other way to hide ti from Lex Luthor.
  4. I had 150+ characters. It was 10 market slots per character, I had the max character slots per server, characters in very slot, and all were working the market. I have 128 characters some with at or heading on 200 slots. would say probably half of them maybe full of purchases, sales, and solds. I have reigned it in recently because I want to play more. I probably rotated through 2-5 characters goods in a day at this point and those are my main trading characters versus the ones that I rotate goods on when I get around to playing them. I play at odd times, and I can even tell when I'm putting stress on the market at those low population times, so I can only imagine what you guys are doing to the market during prime times on weekends. I don't think the Homecoming servers can handle the number of players that the live servers could.
  5. Okay. I'll try to claim some converters. I never use the things. Do you remember what kind of items you claimed? I have a whole lot of card pack items in email. Generally, I'm only pulling and using or pulling and storing enhances. I don't pull out more than 100 so merit at a time, so that's pretty much nothing. I pull out about 100 brainstorms at a time when I do that. Everything else is piecemeal. I have a huge surplus of unslotters, converters, etc. I would have to pull and store at another base to check this. My ATO storage base is pretty much full at this point. Have you been opening any Winter packs? I have had no need to buy any of those since the end of the even where I had hundreds of the things and stockpiled a base full for my alts.
  6. I don't know how powerful the current servers are compared to "live" do you? I don't think they can handle the player load that the "live" servers did. I play on all the servers, but mainly Torchbearer and Everlasting ... and, honestly hardly at all on Indomitable or Excelsior ... and I like my characters on Reunion, but it has been hard for me to find a team on their lately... but I digress.... I spend way more time than that marketing. I don't measure the time I use to open card packs, some some weeks it is far more than that and I'm not having the issues other people are having. I'm guessing that over the last week i have bought 30-45 H/V and 30-45 V/R (or is it R/V?) packs. Opened them all. And sorted out archetype enhances for my archetype enhance storage base and sold some of the archetype enhances that I know that it is highly unlikely I will be using in the future (I just don't enjoy some archetypes as much as others). I had one slow down for maybe 30-45 second pulling one of the many enhances I pulled out of card pack email. I had no slow down opening card packs. I should be getting hit as hard with this as anyone else if it is just about opening packs and pulling from email. I think it definitely has to do with some kind of behavior in-game that is triggering the lock-ups. Meanwhile ....
  7. Teams these day simply don't need rezing as much as they used to in general, but I still see times where nearly a whole team fall and Howling Twilight would have save day if the character hadn't just recently used it as a disorient.
  8. sure. You made my point.
  9. Since I'm running on flat, I think I can do most of it without cutting off the xp gain. When I get up to about 8.5, I cut it off. You can't get the next contact until 9. I'm working on my Mutant character now and I have have completed the 5-9 contact and was just a little over level 8, but didn't have to run alternate content on that character because I wasn't getting sent on hunts that I had to level up in order to complete. When the game came out it was much clearer, and it sent you down that path to learn about the origins. Everything started getting merged together later on ... kind of like everyone get sent to Praetorian contacts in First Ward and Night Ward when you hit like level 25-35. Not sure just what level that starts off hand. An Icon(s) on the contact to indicate what kind of contact they are would make it easier if it appeared both during selection and when you talk to them as a contact. Like an Origin symbol, hero/villain/praetorian symbol, etc. You can kind of figure it out by reading their info, but, as you have stated, it isn't always clear. You are better off finding something to craft and sell and save your merits for enhancements that are pricey on the market. If you don't understand crafting, the university tutorial is well worth the time.
  10. You are far enough away that you can not engage of any thing that they are fighting nor risk of taking damage from any mob that they are currently engaging. I don't think you should be able to park your level 1 in a safe place in Peregrine Island so that you can be power-leveled by a team of 50's (or your alternate account for that matter) that are street sweeping. The game says that it is close enough. But I have to go to the above. I don't like doorsitters. I kick them from the team. If they need to go eat breakfast or something, they can do that standing outside of the mission. The point of the game isn't to be power-leveled. It's to actually play the game. There is no need to argue the fact. I know full well that some players don't think they are actually playing until the are in the end-game aka level 50, because we all know that most of the game content is below level 50 (if not in the AE at this point)
  11. Some more tips on the bottom of this page - https://forums.homecomingservers.com/installation-guide/ Under having trouble there are a couple of links for OS X
  12. Someone should be with you before too long. @DoctorDitko might be able to help. I'm assuming you tried the basics: deleting it, check for OS updates, restart, and then try a reinstall?
  13. I don't see why it is hard to fight the same mob as your teammates. Or maybe that's being on the same team and not teaming up with each other. Most of time in comics heroes are near the other heroes they are teaming up with and not someplace else. Well, maybe this last one is a bad example.....
  14. It has a very high end cost and recharge rate to simply be used as a disorient, but I know players that insist that it is a disorient and not a team rez power.
  15. Kicking below the belt! The old nutcracker style attack!
  16. I looked ahead to the 15-20 Science contacts and saw the enemy group switched from Vazilok to Clockwork. I thought that is weird. I remember continuing that arc through some contact or another to fight the Dr Vazilok in the sewers (this was a mission where you could get the Vaz Sickness and your END would be gimped until you leveled up or repec'ed). So I looked ahead to the 20-25 and it switches to Sky Raiders and Lost! Yeah. It's looking like the fight against the Clockwork King in the sewers is probably gone as well. I only have this one screen shot of fighting Dr Vaz in the sewers, but it is after his defeat. (and this file named "Yogi contemplating the death rrr arrest of Dr Vazhlok") But I have several screenshots of actively fighting the Clockwork King in the Sewers ... here's one ... So I know that stuff happened and was in the game at some point, but it appears to be gone now ... however, the quest continues to make sure...
  17. I use the Teleport as a jump when I need the added vertical when running mostly. I'll head down the street running at the speed of sound in autorun and then use the teleport to teleport to the top of smaller buildings or other obstacles in my path. It's sort of like using combat jumping with superspeed.
  18. These days with double-jump super jump is practically flying without the hover component.
  19. I just opened 20 card packs back-to-back with no issues. I am waiting for all the cards to flip before opening the next pack.
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