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BZRKR

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Everything posted by BZRKR

  1. BZRKR

    Sell me Taunt.

    Taunt is most useful to me in two activities: 1: Grabbing aggro from teammates in lower level task/strike forces, especially when one too many groups of enemies get aggroed (Especially in the tilted abandoned lab map in Posi 2) 2: Herding in the MSR, which @ironjoe covered above. Taunt, especially if slotted with an IO that adds range, is helpful for staying closer to the ramps when you go out on the flat part of the ship so that you get more credit for kills happening in the bowl. A corner case for taking Taunt beyond the above might be to take a "one slot wonder" power AFTER you have exhausted options for useful IO mules.
  2. Thank you for all you hard work, on a holiday weekend no less!
  3. Whew! If the folks I usually team with saw that, someone would definitely bust out the Team Transporter! 🙂
  4. BZRKR

    Moonbeam

    Now I have moonbeam after testing in Grandville I recolor it
  5. That's because on a Tanker we roll Radiation Armor /Titan Weapon, which is also divine at 50, bumpy at exemplared levels. In fact, I recently dropped Ground Zero (gasp!) in order to pick up Titan Sweep so that I would have more than 2 attacks when doing the Positrons with the altaholics I run with that always seem to have new characters that need to get their Task Force Commander sorted out.
  6. If possible, you should post the builds for the characters with armor sets that you feel are letting you down. Then, folks can make specific suggestions.
  7. @Naraka, should make a suggestion thread for this! If "Increasing the Villainside Population" is a goal, then merely adding AE content won't do it. Having new characters go into the AE building in Mercy and only coming out to level up won't help the "empty" feel of the Rogue Isles. However, if there was a "Candidate for Villain Content" flag that folks could put on their AE missions, then the devs could select from the best rated ones to put into the game world outside of AE. The player made arcs would just be the first step.
  8. YES! Make these into Praetoria-style factions where if you are "Chaos" then "Mercenary" contacts won't give you missions (and vice versa), and sprinkle chances to "Change your Outlook" every level bracket or so. Make sure that the leveling paths are at least as complicated as what we see in Praetoria, so that you'd have to make at least two characters that go through different contacts to "see" it all. Oh, and add at least 3 Strike Forces, one each for "Power", "Mercenary", and "Chaos", for about lvl 30-ish so your characters are powerful, but still chasing Tier 9's and do not have access to Incarnates. (and maybe change the name of the "Power" subfaction to "Dominance" so as not to be confused with the "Loyalist - Power" alignment.)
  9. A Judgement-sized "Toxic Rain" would be glorious.
  10. I love Team Inspirations! It feels so nice when a teammate says "Oh crap, I'm out of blue", and you can hop over to them on a tanker and pop an inspiration to help them out. No worries about their tray being full, no issues with them failing to hit the right buttons because they are distracted with other issues. Of course it doesn't hurt that the big ones sell for okay Inf on the Auction House 🙂
  11. I went with the Elemental>Energy shield in black. Makes a dim halo of a shield that looks techy and is almost invisible while hidden.
  12. BZRKR

    Rad Armor and Agro

    I think you would be wasting slots putting so many taunt slots all over your build. Beta Decay will aggro up to 10 targets Taunt will hit up to 5 targets Radiation Therapy will hit up to 11 targets Ground Zero will hit up to 30 targets, but hits allies and enemies. And then there are however many targets you hit with your secondary and aggro with Gauntlet. But the aggro cap is 17 So, unless you are planning to aggro things and then never kill any, you should be able to grab plenty of attention as the rest of the team does their thing.
  13. This is a neat idea! I wonder if the concept can't be made to fit the current armor T9's, is it possible you've found the framework for how one of the unimplemented Incarnate slots could work?
  14. First off, thank you for all of your work on these threads! Second, is there a math-based reason why Boxing is preferred to be a slotted up attack instead of Kick, or is it preference?
  15. While I'm all for increasing the size of Spinning Strike's Aoe, I would hate to lose the unique mix of slotting options in my Street Justice Brute.
  16. I'm home now, and you are correct ... but so am I 🙂 Build Momentum gives a 10 second Momentum window, which is plenty of time to do Whirling Smash twice with a filler attack, if I have enough targets triggering Beta Decay to get my global recharge up around 200%. However, the Momentum window from a slow attack is indeed the much shorter 5 seconds, which probably contributes to the extremely uneven feel of the set. Given that I usually run on teams/ leagues, I am positive that what I am thinking was "normal" performance was actually with plenty of buffs that I hadn't bothered to take into account. @Techwright So that's something to consider. Get Build Momentum and slot it up so you can have that bigger window as many times as possible.
  17. Come to Indomitable at 7:00pm Central US time for the Mothership Raid and hit me up at my global. It may very well be that I'm misremembering something, but I'm pretty sure two Whirling Smashes in one momentum window isn't one of those things.
  18. The power "Build Momentum" gives you momentum when you click it. Otherwise, you will have to do a slow attack to start each attack chain. Try to think of momentum as a "fast attack" state that comes and goes. When you have Momentum, you should see the word "MOMENTUM" in red in your buff indicator area. When you have it, you have it. When you don't, you don't. +Recharge is needed to ensure that you have an attack ready to fire off while you have Momentum. Really smoothing out the attack chain will take IO sets at a minimum. Luckily, Beta Decay also helps. If the red "MOMENTUM" text is not present, you aren't in momentum, and will have to do a slow attack. Again, +recharge (global or from enhancements) are needed for smooth-ish attacking. Two enhancements is probably not enough. Also, if you are experiencing slow network connectivity or "lag", the ability to fire off attacks in your momentum window will be affected by that too. My main character right now is a Radiation/ Titan Weapon Tanker. At lvl 50, my attack chains are: Arc of Destruction>Whirling Smash>Follow Through>Whirling Smash Rend Armor>Follow Through>Whirling Smash> Rend Armor If Build Momentum is up, the chains are: Build Momentum>Whirling Smash>Arc of Destruction>Whirling Smash Build Momentum>Rend Armor>Follow Through>Whirling Smash>Arc of Destruction I sprinkle in Defensive Sweeps at the beginning or end of the chains to get the defense bonuses or try for Proc activations as needed. I don't have Crushing Blow or Titan Sweep. In between Titan Weapon attacks, I will do sets of my other powers: Radiation Therapy>Particle Shielding>Ground Zero>Barrier or similar. I like to "kick off" fights with my Vorpal Judgement. As for the "Tanker or Brute" question, all I can say is that I went with a Tanker because I wanted to feel better about having to stand there taking attacks while I was doing the slow attacks, and because Radiation Armor on a Tanker is very nice.
  19. Would it be too ill a duel to refuel the punster's gruel with the crown jewel of how to say Tsoo (according to Google)?
  20. I'm all for anything that brings Mercenaries up. It would be interesting to see these suggestions on Test.
  21. Oh hey! Your examples made me think of the Warburg Nukes. There could be one of 3 Devices: A weather machine that causes lightning strikes (Nuclear Blast) A chem-attack machine that sprays out toxic clouds (Chemical Burn) A bio-reactor that dispenses Nemesis-buffing substances (Biological Mutagens) Of course, preventing/ defeating each of the devices should have associated badges 🙂
  22. On my Dark/Savage ,I left Swarm at a single slot with an ACC in it. I only use it to show my contempt for a mob that has a tiny sliver of life left.
  23. Okay, but if the build has plenty of recovery, why not skip the endurance reducer and put in a proc that will fire a non-zero number of times for a beneficial effect? I can understand not wanting to double up on the Achilles Heel so that you aren't wasting procs on redundant debuffs, but there are more than one -res options, like a Fury of the Gladiator in Ground Zero?
  24. I recommend putting an Achilles' Heel Chance for resistance debuff in Beta Decay.
  25. Oh man, I'd love an "Underachiever" badge 🙂 And a "Wrong Way" one.
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