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BZRKR

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Everything posted by BZRKR

  1. Hmmm. So what if: - Ms Liberty goes rogue and fortifies the Longbow base in Nerva as a center of operations. Or even moves into Warburg. And then she becomes the focus of new content (Hero side Task Force and Villain side Story Arc?) that helps to evolve the Rogue Isles. - Dominatrix becomes the new Ms Liberty (undercover or as the "next with the name") as a vigilante and sets up shop somewhere in Downside in Atlas to be a trainer and to provide info about alignment and tip missions in a kind of "You can be a good guy without being so much of a good guy" way. - Back Alley Brawler moves into Atlas plaza to welcome newly made heroes.
  2. Ahhh yes, Mercs.... Buckshot is not a Melee power, but maybe the hand taser that Malta has? Is there a combat knife attack? Crippling axe kick (like the Council guys use) fits-ish, but does it do too much damage for the Mercenary "Theme" (ha!).
  3. Very nice work! You know, I see "Guardian" and "Overseer" and I can't help but think that this idea could be crossposted to the Praetorian Epic Archetype discussion.
  4. Well, okay but not all of them are tentacled: https://hcwiki.cityofheroes.dev/wiki/The_Awakened And mostly I was thinking about all of their weird powers and special effects that are already in game and ripe for the repurposing.
  5. Don't forget another Praetorian group that could be mined for ideas: The Awakened.
  6. On my Dark/Savage I skipped Shadowy Binds, Haunt, Maiming Slash, and Spot Prey. Of those, Shadowy Binds and Maiming Slash were relatively easy to skip. Spot Prey got dropped because I felt that my IO bonuses provided enough +accuracy and I needed a Luck of the Gambler mule. Haunt got dropped because I decided I liked the look of the Umbra Beast better and I needed another Luck of the Gambler mule. Taking Unkindness is an emotional requirement because I love the animation and sound of it, and Savage Leap + Rending Flurry is one of the reasons I chose to build with /Savage in the first place. Dark/ Savage is a great power set combo, and there are many effective ways to build it.
  7. This is a change that might not happen until a future update. It's still possible we might re-brand TAoE as "Ranged AoE" and PBAoE as "Melee AoE" but that likely wont be this update (not ruling it out but hands are full all around,) this might mean this power will go as is for now and be changed in the future, but until we are sure to go that way we will follow the same standard as Street Justice. From a build point of view, I find it very valuable to see a variety of options for IO types in power sets.
  8. Running a Yin to test is a good idea! I ran the new Graveyard Shift arc (max lvl 29) with my Radiation/TW Tanker. On the team I had two blasters (Sonic/Sonic Manipulation and an Archery/TA) and a Fire/Dark controller. I won't say that there was no corpse swinging, but not as much as on Live. I do concede that as a Tanker, I also use my non-momentum taunt a lot, especially on wounded enemies that just need to look at me, not the team. In general, running the new arcs with this team was enough to allay my fears about the TW changes, at least on a Tanker.
  9. Ran this yesterday with friends. We noticed that the callboxes and the trips from Skyway, to the Hollows, back to Skyway felt like "Monthly subscription mission design". However, if the amount of legwork you have to do is based on what choices you make in the dialogue then a) that's friggen awesome! and b) it's kind of a funny troll on mission leaders who just click through the text 🙂 Two things that I was able to screenshot: First, when we saw a mission text that said "Investigate" we assumed that we could use Team Transport to go to a mission door. Instead we needed to talk to a contact. This caused some confusion when TT didn't work, and felt bad when we got to Doctor Pierce: Second, I spotted this and screenshotted it: Discrete vs . Discreet Overall, this arc (and the villain side one) are awesome and I am very impressed with all of the work that clearly went into it, and look forward to more! Thank you @Piecemeal!
  10. Ha yes! How about a Freaklok Tank Smasher that has mounted himself in place of a scavenged War Walker's head in "homage" to Dr. Vahzilok's body arrangement!
  11. I have a Radiation/SS/Mu Tanker with Ground Zero, and I pretty much fire it off whenever it's up and I have enemies in range. Currently, I have it 5-slotted with Avalanche Acc/Dam, KD Proc; Fury of the Gladiator Acc/Dam, -Res Proc, and An Eradication Energy Damage Proc. The knockdown is nice for mitigation, the extra -Res proc helps out everyone, and the Energy Damage proc is icing on the cake. However, if you were chasing +recharge, you could 5-slot it with Panacea for a +7.5% recharge bonus, and it would heal your friends really well. Then, if you had another slot to assign to it, you could add a Damage or Utility proc and be all set.
  12. How about giving Kallisti Wharf a "Halloween Makeover" mode, like the excellent work done in Atlas Park this year? Then, set it to be "All Night, All of the Time" for the duration of the Halloween event. There would be no enemies except level-less event mobs, so any level character that can make it to a Tram/Ferry/Supergroup Base could join. It's a co-op zone so all alignments could join. It's really big so there would be plenty of doors. To my knowledge, only Market Crash takes place there, so night-averse folks would be unlikely to be routed there for mission arcs. Costume Contests during Halloween would be in the appropriate atmosphere. Disclaimer: I have no idea if such a thing is possible, and of course it uses precious, precious Dev resources, but it's just a suggestion.
  13. On my Radiation/Titan Weapon: Alpha: Musculature Radial - Only the Immobilize bonus is unused, and it gives +EndMod Judgement: Vorpal Radial: 40 Targets, 120ft cone AoE, +def, with a unique targeting mechanic. Great for pulling on MSR Interface: Reactive Core. Also has Paralytic Radial available. Lore: Knives of Vengeance Core - stylish winged ladies ftw Destiny: Barrier Core - Used more for the team than for myself, it's still nice to "turn off" incoming damage. Hybrid: Assault Core. I also have Assault Radial, but I don't like that I can't see when doublehit occurs. On my Bio/ War Mace: Alpha: Agility Radial, for the +defense. I'm not sure this is the best choice. Judgement: Vorpal Radial: see above, the best pulling judgement in my opinion. Interface: Paralytic Core for -def Lore: Banished Pantheon Radial: Ice Monsters were more in theme, and that radial pet is hilarious until he gets "adjusted" Destiny: Barrier Core - Vital for creating time for debuffs to fall off. Hybrid: Melee Core for front loaded +Regen and Resistance. On My Super Reflexes/ Claws: Alpha: Musculature Radial - Damage, End Mod and the Defense Debuff Judgement: Vorpal Radial: Have you spotted the pattern yet? 🙂 Interface: Degenerative Core. The -HP seems more valuable on Claws Lore: Longbow Radial - I wanted the -Regen Bot, and the Warden heals Destiny: Rebirth Core - I read on the forums that SR/ could use a heal, so here we are 🙂 Hybrid: Assault Core - Again, I'm following the SR/ pioneers here.
  14. As a stress response, the mutant's body goes into overdrive and heals more? The onboard damage control systems flood the body-chassis with more reconstructive nanites? The wards and enchantments trigger and auto-cast more spells in response to damage? The mind of the combatant subconsciously directs more interdimensional energy to heal wounds at an accelerated rate? The grizzled combat veteran swallows an experimental energy supplement?
  15. No, it's the setting for enemies that are +4 level, and spawned as if a team of 8 were present. Whether it's "for" any specific kind of team is left out of the interface.
  16. As noted in my anecdotes, yep!
  17. Anecdote 1: I have a Gravity/Dark controller, and with that Gravity/Dark controller, I can put Darkest Night on an unbroken grate nearest to the flat of the bowl and hide at the base of the ramp, just behind one of the corners at the edge of the ramp. Even with Shadowfall running, when Rikti hit that debuff, they will come running to me, even if they have never seen me, and stack up on the "point" of the corner at the base of the ramp just like when I pull them there with a Tanker or Brute. Anecdote 2: Sometimes when a player running a support character wants to be ornery, they will use Grant Invisibility on a puller, for funsies. When this has happened to one of my Tankers, it doesn't seem to impede my ability to pull in a group of Rikti. My (unscientific) feeling is that Gauntlet, Taunt, and Damage Dealt blow right through any stealth radius shenanigans. It is pretty funny though and leads to good-spirited banter on Discord.
  18. Do it quickly so you can make a before and after comparison for page 6!
  19. Tanker threads are the best threads 🙂
  20. How about the Ripper/Eviscerate backflip into a forward strike? The more I stare at that attack from the side, the less sense it makes to me. And perhaps not a "weird" animation, but Shin Breaker from street justice looks so much more like a "step" than a "stomp".
  21. I'm just saying, in Cap Au Diable they have some suspicious looking pumpkins outside town!
  22. This isn't hard at all! "Bug Hunter" is a badge. Report Everything!
  23. Absolutely! And that is why, as a fairly dedicated Titan Weaponeer, I am pleased to see the word "rework" from the Devs, and hope to spend time on the beta server testing stuff. In addition, I am prepared to adapt to the possibility that where they put Titan Weapon isn't fun for me anymore. I mean, we get 1000 character slots and free re-names, my main is going to be fine.
  24. Here's the trick: Practice using mouse look to swing the camera around and look at the mission situation while the slow animations are playing. Really take note of where the enemies are, where the other players are, where any glowies that need clicking are, what info is being displayed on the Nav window, how much beverage is left in you computer cup, what your snack levels and composition are at that time, whether you need to turn on a light in the room, whether or not you can tell if the delivery man has pulled into the drive way, whether or not the dryer is still running, and if you have any spare Red inspitations to click... ...and then MASH WHIRLING SMASH! QUEUE UP FOLLOW UP! QUEUE UP TITAN SWEEP! Combat jump into the next group! And then take a moment to see if build momentum is up and if it is, hit that and maybe Whirling Smash into Radiation Therapy into another Whirling Smash and by then probably reposition again, taking into account where the enemies are, where the other players are, where any glowies that need clicking are... etc 🙂
  25. I must decline, on behalf of Freakilok sounding like an adult themed version of Goldilocks! Oh I don't know, why wouldn't splinter factions have splinter factions? There could be an Arc called "The Spelling Bee" in a similar vein to Freaklympics... (I was going to make another comment, but then I typed "Freakylok and the Three Tank Smashers" and realized my error 🙂 )
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