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Everything posted by Uun
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Sounds similar to Dimension Shift. I'm all for changes that make the intangibility powers useful.
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There's an entrance to the Vanguard base in Atlas. There's an Icon employee in the base.
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This is why. Kit out an /Inv with IO sets and it will really shine. Search for @Hyperstrike's Inv build templates. On the other hand, IO sets don't do much for /Regen's holes (alpha strikes/burst damage and lack of resistance to -regen). That said, /Regen will do just fine if you don't push the difficulty too much. Should have no problem soloing at +2/x3 or +3/x4.
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That could solve the AoE problem
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Shuriken Throw (dominator) and Shuriken (weapon mastery) are essentially the same power and do T1 damage. Poison Dart and Envenomed Daggers also do T1 damage and are essentially the same other than the magnitude of the -regen. At best you could use one of them. Still need a 1.64 damage scale attack to be the T2. Set needs more AoE. The only AoE in the dominator set is Trick Shot, which is chain AoE. Explosive Shuriken only provides minimal AoE splash damage, but could be your "high" damage ST attack. Exploding Shuriken (weapon mastery) is true AoE but only has a 10-foot radius and would need to be tweaked.
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We already have Martial Assault for dominators, which has 4 shuriken attacks.
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I normally don't need to use this power at all, but when I ran ASF on Relentless, I had to keep Frostwork up on the tank during the AV fights (particularly the 12 Vanguard AVs).
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I'm enjoying the heck out of my Ice/Kin (currently lvl 47).
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AV debuff resistance is coded like this: +85% Resistance (Ranged, Melee, Area, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Base Defense, Endurance, ToHit, RunningSpeed, PerceptionRadius, Regeneration, Recovery, Accuracy, RechargeTime) (self only) on activate until caster defeated Acid Arrow provides this: -40% Resistance (Endurance, ToHit, Regeneration, Recovery, RechargeTime, EnduranceDiscount) (all affected targets) for 45s It reduces the debuff resistance from 85% to 45% for the six bolded attributes.
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Same thing in "Test out your clones" mission from Leonard.
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Running the Dean MacArthur arc on my Rad Blast/Rad Armor sentinel. In the 2nd mission "Track Down Your Clone", my clone was Rad Blast/Rad Emission. Didn't show up in the combat log, but clone definitely hit me with Radiation Infection, as my tohit chance dropped to 50%.
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It only debuffs defense. It debuffs resistance to all the others and adds resistance to healing. See below for CoD (these are defender numbers). -25% Base Defense (all affected targets) for 45s -40% Resistance (Endurance, ToHit, Regeneration, Recovery, RechargeTime, EnduranceDiscount) (all affected targets) for 45s +40% Resistance (Heal Dmg) (all affected targets) for 45s Ice Arrow also debuffs the strength of the foe's secondary power effects (and ignores resistance): -67.05% Heal Dmg, Absorb, Endurance, RunningSpeed, FlyingSpeed, Confused, Terrorized, Held, Immobilized, Stunned, Sleep Strength (all affected targets) for 60s -67.05% Ranged, Melee, Area, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Base Defense, ToHit Strength (all affected targets) for 60s
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Not sure what you're referring to. There are no Centaurs in the game. Cyclops? Centurion? If you're referring to teleport (was that added in page 3?), orange inspirations provide 100% teleport resistance for their duration. Several of the armor sets (Electric, Energy) have teleport protection. The Gladiator's Armor and Shield Wall sets have unique IOs that provide teleport protection.
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There are several IO sets that grant endurance discount as a set bonus. Unbreakable Guard grants 2.5% with 2 pieces and Preventative Medicine and Reactive Defenses each grant 3.75% with 5 pieces. (Annihilation grants 3% with 5 pieces, but that's a ranged AoE set.) Getting several of these into your build can go a long way.
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I suspect it's not Singularity's Repel, which is mag 6.2 kb, but its Lift, which is mag 12.5 ku.
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I always pick thematically. At this point I've tried 15 of the 21. BP is really good for damage, but you can't always justify summoning a giant demon. Carnies, Talons and Knives are also good. I've been underwhelmed by the radial buffs and generally go core. Whatever you do, don't get the Storm Elementals radial - a pet that runs hurricane is a bad idea. If you're not aware, there's a google sheet with pictures and lists of all the powers. https://docs.google.com/spreadsheets/d/1tmuk9Jf-NxhSE2P1RB6wRtn-qUDvwqpV_10B9QAAinE/edit?usp=sharing The most unobtrusive are Robotic Drones and Polar Lights. They're also 100% ranged, so less likely to get squashed in melee.
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Return to Battle includes the following (and grants full stack of large inspirations): 10.00 magnitude untouchable for 15.00s(15.00s) on self after 0.25s delay I activated the power and received the heal, endurance and inspirations, but was insta-killed, seemingly within that 0.25 second delay, as the untouchable never activated. .
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Now that ASF went live, what do you think of it?
Uun replied to Albion's topic in General Discussion
Ran it on Relentless a few nights ago with a pretty carefully constructed team and we completed it in 2h12m with only 18 defeats (including fighting all the Vanguard AVs). Ran it last night on Vicious with several of the same players (different characters) but less thought to buffs/debuffs and composition and we completed it in 1h55m with 76 defeats (only 2 Vanguard AVs). Everybody is still learning the fights, which foes do what, what builds work best, etc. There are quite a few things that can one-shot you. Soft-capped defense isn't going to save you. -
You can have no more than 5 of any set bonus. Anything over that is ignored. You have six 10% recharge set bonuses in your build (2 superior ATO sets and 4 purple sets). If you open the set bonus window in Mid's, it notes this at the top of the right column. For example, you've got 5 pieces of Ragnorak slotted in Exploding Shuriken. You're way over ED max for damage, so you could replace the damage piece with a damage proc from another set, or move the slot to another power. https://hcwiki.cityofheroes.dev/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives
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Ran it on Relentless the other night with 2 controllers (Illusion/Time and Plant/Sonic or maybe reversed), 2 defenders (Dark/Dark and Cold/Beam), 1 dominator (Mind/Energy), 1 sentinel (don't remember), 1 tank (Rad/Ice) and 1 widow. Completed in 2h12m with 18 defeats (including the Vanguard AV battle). All experienced veterans with complete T3/4 incarnate builds.
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Now that Stone Armor has minimal fx, can we get that ported to Stone Mastery?
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I keep several types of damage resistance pinned to my screen on my SR tank. They definitely increase when my health decreases. I don't recall if they have a subline with a source on the full Combat Attributes display.
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Storm Kick is the highest DPA attack in the set. Slot it. High Pain Tolerance isn't worth slotting for damage resistance. Park the two +def uniques here (I don't see Steadfast Protection in your build). Add two heal IOs for the +hp. Switch Titanium Coating for Unbreakable Guard in Mind Over Body. In Indomitable Will and Heightened Senses, swap the defense/recharge for the defense/global recharge. Slot the Shield Wall +res unique in Indomitable Will. Add slots to Tough for damage resistance. Drop 1 slot from Quick Recovery. You don't need more than 2 lvl 50 IOs. Switch Red Fortune for Reactive Defenses in Weave. Include the unique. Don't slot Combat Jumping for defense. With 4 slots you're only adding 1% defense. Slot the global recharge and call it a day. Slot Strength of Will with two resist damage IOs. Slotting for recharge and end reduction do nothing. Targeting Drone needs end reduction. You're over the 5-piece max for 10% recharge bonuses. You may want to replace a slot in one of the purple sets with something else.
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