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Uun

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Everything posted by Uun

  1. It does
  2. That's the way I have it and it works for me.
  3. I don't bother with group travel for the pets, particularly those that fly. They generally reappear next to you every time you enter a mission or an elevator. If I need them to be somewhere specific, I'll just resummon.
  4. The Technology (or Magic) origin power can ignite the oil slick.
  5. When HC launched, I remade my MA/Inv main from live (dating from 2004). Still kicks ass.
  6. Scrappers, and to a lesser extent stalkers and sentinels, have much higher max HP than the unarmored classes. Even at the same level of resistance, they can take more damage. While I don't have an objection to increasing the resistance cap for scrappers, stalkers and sentinels to 80%, I'm not sure it's needed or that it would have much practical impact. That said, it's difficult to approach the resistance cap on an unarmored class and generally not worth it - the resources are better devoted to soft capping defense.
  7. Uun

    Grav/Rad Dom Build

    It seemed like the easiest to drop to get Singularity in there. Even with a lot of recharge, GDF is only up every 63-77 seconds (depending on whether Hasten is up), and you've already got AoE control with Wormhole up every 24-29 seconds. Alternatively, you could drop Contaminated Strike - you've got two other ST melee attacks.
  8. Uun

    Grav/Rad Dom Build

    Drop Gravity Distortion Field for Singularity. Best control pet out there. Drop Assault or Tactics for Dimension Shift. Doesn't need more than the base slot. Don't bother slotting Crushing Field for damage. It's a good place to put the other ATO set, or slot with procs.
  9. If you respec after hitting 50, you can 6-slot your level 49 power. I would consider Ice Storm, since /Energy has no ranged AoE. Also recommend Frozen Armor. If you've got Power Push, I would drop that.
  10. I do this all the time with my Grav/Storm. It works well, but DS only lasts 20 seconds so you want to hit them with CF during this time so they don't run off. You need to summon the lightning storm, etc. from within the bubble.
  11. I checked in game and those descriptions are still there, however, they definitely changed something so that you can use immobilizes on KD patches. I just tested it with my earth/earth dom. I can use stone prison and stone cages on top of earthquake and they still flop like fishes. Not sure if they could do the same thing with Umbral Torrent/TT.
  12. Adding -8.3 kb to Tenebrous Tentacles creates a whole new set of problems. A while back the devs eliminated -kb from AoE immobilizes (your reference to controller immobilizes is incorrect). With your suggested change, what happens if someone uses TT on somebody's Ice Slick or Earthquake (which are both less than mag 1)? You've now neutered their AoE control. While I'm all for fixing the arc sizes and ranges, slotting a KB>KD isn't that much trouble if you don't want the KB. I can't support your suggestion.
  13. Limiting my comments to /TA Unless you're PVPing, Flash Arrow is autohit so accuracy is wasted. Slot with tohit debuff. The pending changes will increase the debuff, so I would add slots to this if possible. Not sure I would invest 5 slots in PGA, even for the purple set bonuses. I usually slot it with 1 recharge IO. The -damage is autohit. The sleep is only mag 2, so not really worth enhancing. Recommend 6-slotting OSA. It does a lot of damage and you want to enhance that and have it up as often as possible.
  14. Uun

    What next?

    Deciding on my next controller and looking at sets I haven't played yet. I'm leaning toward some combination of Dark, Electric or Fire as primary and Electric, or Nature as secondary. Any pairings of these that work particularly well together? This will be primarily for team play, but I'd also like to be able to solo if I want.
  15. That makes sense, but many of them do appear as AVs in the incarnate trials/TFs.
  16. I'm not suggesting mandatory AVs. I just want it to work like the Maria Jenkins arc, where your notoriety settings and team size determine whether you get an EB or AV. I'll take your word for it on Black Scorpion. I just ran the mission with the Sentinel and it spawned as an EB on a team of 8 set to +4.
  17. The pet auras only benefits Phantasm, who is pretty squishy either way. Plan to resummon him alot.
  18. These don't appear in the in-game power description, but you can see them in combat attributes when you attack with the form active. These are for my lvl 50 tank. These are also the percentages that apply to recharge rate for Form of the Mind. Level 1: 4% Level 2: 9% Level 3: 15% The endurance discount percentages for Form of the Soul are: Level 1: 6.18% Level 2: 14.15% Level 3: 24.80%
  19. In a number of the Dark Astoria story arcs, you fight one or more signature villains. In quite a few of these, the villain spawns as an elite boss regardless of team size or notoriety settings. For example, the Sentinel of Mot spawns as an elite boss in the last mission of Mu Vorkan's arc, and Blue Steel, Reichsman, Requiem and Black Scorpion all spawn as elite bosses in Max's arc. These missions are already too easy for level-shifted incarnates, even at +4/x8. As most if not all of these villains exist as AVs elsewhere in the game, would it be possible for them to spawn as AVs in the Dark Astoria arcs (subject to team size and notoriety settings)? An elite boss really isn't a challenge for a team of 8.
  20. Not sure if you're referring to Spectral Wounds or Spectral Terror, but I wouldn't skip either.
  21. Perhaps, but I have a hard time making that determination when I can pop Destiny Barrier or a couple of large inspirations that have no crash. Interesting that the Blaster/Corruptor Epic versions of these powers (Force of Nature and Surge of Power) don't have the health crash, just the endurance crash.
  22. It's not just SR. Unstoppable and Power Surge are pretty useless due to the health crash.
  23. FWIW, I had a Grav/Kin troller and a Storm/Rad defender back on live dating to about I3.
  24. Here's my current build
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