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Uun

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Everything posted by Uun

  1. Hits like a freight train, particularly Heavy Mallet and Seismic Smash.
  2. Just to clarify, Martial Assault and Spinning Kick are for Dominators. Blasters get Martial Combat and a version of Storm Kick that does knockdown and has chance of lethal DOT.
  3. Did a little digging in the patch notes. This is what I found: 2/12/2008: Enemy XP values (and Influence/Infamy dropped) have been increased across nearly all levels. The size of the increase directly relates to datamined leveling speeds for characters, so levels where characters have found themselves ‘stuck’ or ‘slowed’ will have enemies of that level’s XP increased more than other levels. Enemy Levels with the greatest increase in XP rates are: 13 to 20, and 36 to 50. Other levels have had smaller, but still significant, XP and Influence adjustments. This may mean that characters will find it impossible to do ‘all’ the content of a given level range before outleveling it. http://web.archive.org/web/20121003093848/http://na.cityofheroes.com/en/news/game_updates/issue_11/xp_curve_smoothing_qa.php 9/15/2009: To go along with our new changes to sidekicking and exemplaring, we've made some adjustments to the experience awarded from minions, lieutenants and bosses in the level 5 to 24 range. In short these enemies are on average receiving a 20% experience and influence increase. This will slightly speed up the pace at which heroes and villains advance through the 5 to 24 range. So it appears that xp rewards were buffed at least twice.
  4. Aside from these, I'm fairly certain they increased the amount of XP received per mob defeated.
  5. I've got three on HC: Gravity/Storm controller, Ice/Temporal blaster and Cold/Beam defender.
  6. I've played thousands of hours on MA dating back to I2. My main on live was a MA/Inv scrapper, which I remade on HC. I'm surprised nobody has suggested this (unless I missed it), but I'd like to see Storm Kick replaced with Spinning Kick from Martial Assault or otherwise converted to a cone. The set really needs another source of AoE damage. You could do that and still proliferate the defense buff (see Guarded Spin from Staff).
  7. I don't remember when this got changed back on live, but the leveling pace used to be a lot slower. People used to play through all of their contacts at a given level because you had to in order to level up. It was possible to complete all the contact missions at lvl 35-39 and not reach lvl 40. This was before the introduction of radio missions and many of the new zones. While new content alleviated this, I recall that the devs increased the pace at which you earned xp as well. In the earlier years of the game it would take much longer to reach 50 and you needed to play through much more content in order to get there. Now it can be done in matter of weeks even if you're not PLing. I would be in favor of dialing it back a bit. It also feels like all the PUGs do nothing but radio missions. One issue is that the contacts offer missions in 5-level bands and with the faster leveling pace it's very easy to out-level a story arc prior to completing it. I recently formed a team to do Stephanie Peebles arc, and by the time we finished it I had out-leveled Long Jack's arc. I know that the arcs can all be done through Ouro, but if you want to do it with a team, that requires everyone to commit to it. Would it be possible for teams doing Ouro arcs not to be in TF mode and to allow recruiting new members? This would allow people to play lower level arcs with a team over several days without requiring a long-term commitment.
  8. I can't run Apex on my Rad/Rad scrapper because I can't see the blue on the ground.
  9. Yes please. And Irradiated Ground (the aura in Radiation Melee) too.
  10. Singy likes to stay at range. Getting him buffed by fulcrum shift is challenging.
  11. What happens if you don't fire Disruption Arrow (and don't light Oil Slick)? Alternatively, what happens if you unslot the -res proc (and don't light Oil Slick)? Curious if you need both -res to get the kb or if just one will do it. Either way, I would report it as a bug.
  12. I took a Ninja/Poison to 50 back on live. It was painful, but I think I just wanted to say I had done it. I also had an Ice/TA controller. Before they buffed Jack. Couldn't solo worth a damn but sure could control everything in sight. Was a bit better after picking up the epic attacks.
  13. Unslotted it does 125.12 dmg (half as DOT) in a 15-foot radius. Atom Smasher does 96.97 dmg in a 10-foot radius.
  14. Any changes made to Triage Beacon should also apply to Spirit Tree, which is functionally identical.
  15. I've soloed it many times and never required more than a few purples and maybe a break free. I just soloed it on a cold/beam defender. Should be a piece of cake on a tank. The trick is to pull the EBs (individually) into the other room and around the corner. I also try to take out the portals on the near side of the bridge before engaging the EBs.
  16. Anybody can solo the Honoree mission. It requires some strategy and a few inspirations.
  17. In keeping with the munitions theme, how about replacing Body Armor with Force Field Generator (scaled appropriately) and LRM with Seeker Drones. My feeling on LRM is that blasters don't need another ranged AoE attack. It should really be part of another set.
  18. Rad has a huge hole to cold damage. I hadn't realized the BP had so much of it.
  19. Try fighting Banished Pantheon in DA missions.
  20. It's a 2 minute duration and a 1 minute recharge, so you can already keep it up on more than one target. I'm not sure there's a need to cast this on anyone other than melee types, so an AoE might be challenging if you cast this before engaging.
  21. Uun

    Rad Armor and Agro

    Ground Zero is a mini-nuke. Slot it for damage.
  22. I've got one and really like it. This is my current build (no purples yet). I recently changed the slotting on Tenebrous Tentacles to load it with 4 procs and have been really happy with the result.
  23. If I'm interpreting this correctly, the damage is direct while the holds are via six pseudo pets (only showing one below). Do the Targeted AOE set procs have a chance to fire more than once? Do the hold set procs only have a chance to fire when each pseudo pet is summoned? (Note, I changed the display to show lvl 50 numbers, but the character is only lvl 28.)
  24. Hold? Damage? Procs?
  25. On my MA/Inv I have it slotted in Cobra Strike. It goes off pretty regularly. On my Rad/Rad I have it slotted in Ground Zero. While GZ has an admittedly long recharge and is likely losing me some DPS, it allows me to run into a big group and hit Fusion > Ground Zero > (proc) > Atom Smasher. This leaves nothing standing but a boss or two at low health. I can repeat this about every 40 seconds.
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