Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
3876 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Uun
-
You can slot it with procs. I haven't done the math, but they seem to fire about every 10 seconds.
-
With Fury, how necessary is Build Up on a Brute? Curious what folks are doing.
-
Dimension Shift was changed on live in I22. Black Hole hasn't changed, but really should get the same treatment.
-
Make Dimension Shift and Black Hole worth taking?
Uun replied to JnEricsonx's topic in Suggestions & Feedback
Um, this is how Dimension Shift works now. Also, you can fight the phased enemies if you enter the AoE. Black Hole should get the same treatment. -
Yes, Issue 22 and Issue 22 Patch 1 updated the way Gravity Control powers work: Dimension Shift is a 20-second, location-based toggle that immobilizes enemies, and phases both allies and enemies, in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds. Lift (Controllers only) increased in damage. Propel casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target. Wormhole's radius increased and will no longer cause aggro on the caster. Singularity's cast times reduced for Crush and Gravity Distortion, and Lift increased in damage. Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
-
New IO set - Mending Bulwark, universal protection
Uun replied to Vanden's topic in Suggestions & Feedback
This would be very good for powers like Steamy Mist, Arctic Fog, Shadow Fall, etc. that can enhanced for both resistance and defense. -
On my dark blaster, I have TT slotted with the Annihilation -res proc, and the Cloud Senses, Positron's Blast and Bombardment damage procs (plus 1 acc IO & 1 range IO). The procs go off every time I use the power. Much more effective than enhancing for damage.
-
It was changed in Issue 22. I believe the sleep has a to-hit check. Trick Arrow Poison Gas Arrow now accepts Accuracy enhancements. Poison Gas Arrow now has a 100% chance to apply its sleep to affected targets, up from 66%.
-
I happen to like 4-slotting Scirocco's Dervish in damage toggles (acc/dmg, dmg/end, acc/dmg/end and proc). Unlike most of the other PBAOE sets, you don't have to slot recharge that's wasted and you get decent bonuses.
-
I've got a few rare ones - Cold/Beam defender, Rad/Dark corruptor, SR/Staff tank.
-
FWIW, I ended up going Stone/Elec. Only up to lvl 28. Hits like a freight train, but really strains the blue bar at this level.
-
I really do. I enjoyed it so much on my dom that I just rolled a stone melee brute.
-
Was it necessary to repost this in 4 different forums?
-
I also skipped Mud Pots. I like Hurl Boulder - it's the only ranged attack in either set that hits hard. You could consider skipping Tremor just because the animation is so damn long.
-
I do like Ice for Sleet and Ice Storm.
-
While I see Keith Nance, I don't see Jenni Adair on Ouro. Is it not possible to do this arc in flashback?
-
Open the pet window. Dark Servant will appear there and you can see if it's expired or been defeated. Dark Servant has a 4-minute duration and has to be resummoned. Only controller/dominator/mastermind primary pets don't.
-
This probably could have been more scientific, but here's what I did: Both Runs: lvl 50 vs. lvl 54 CoT - 2 Guides + 1 Behemoth / All incarnate powers disabled / Beta Decay disabled. Keep in mind there's roughly 5 dmg ticks per hit. Run 1: Scirocco's Dervish acc/dmg, acc/dmg/end, dmg/end (48% acc), lethal proc and Achille's Heel -res proc / 66% global accuracy Run 2: Scirocco's Dervish lethal proc, Obliteration smashing proc, Eradication energy proc, Lady Grey neg proc and Achille's Heel -res proc / 57% global accuracy Regardless of how you feel about slotting dmg vs. slotting procs, I think it's clear that slotting accuracy has a big impact. The hit rate was 60.5% in Run 1 (with accuracy slotted) vs. 24.0% in Run 2 (with only global accuracy). Run 1 Run 2 Hit 26 23 Miss 17 73 Dmg Ticks 107 115 Damage 786.15 447.36 Dmg/Tick 7.35 3.89 Critical Hits 10 8 Critical Dmg 65.40 34.85 Dmg/Crit 6.54 4.36 Scirocco proc hits 15 8 Scirocco proc dmg 542.93 285.37 Dmg/Proc 36.20 35.67 Eradication proc hits 8 Eradication proc dmg 282.06 Dmg/Proc 35.26 Obliteration proc hits 5 Obliteration proc dmg 182.08 Dmg/Proc 36.42 Lady Grey proc hits 9 Lady Grey proc dmg 313.18 Dmg/Proc 34.80 Achille's proc hits 14 8
-
Probably still need +resist and +regen slotted so I can stand next to the mobs without getting killed. Also, a lot more work than just swapping out a few enhancements. Not sure when I'll have time to do that. True, but wouldn't you also want to test whether global accuracy was sufficient for the procs to hit without slotting accuracy in IG? I'm happy to swap out the 3 accuracy and damage enhancements for procs and jump in a mission with lvl 54s. It will be just 5 procs, as I only have the power 5-slotted and don't want to bother with a respec just to test this.
-
I tested against 3 level 50 mobs in PI (2 Nemesis Colonels and 1 Rikti Chief Mentalist) by standing next to them with Irradiated Ground running and waiting for them to die. I didn't time the runs, but each took about 30 seconds. I'm lvl 50+ and have 48% acc and 117% dmg (incl Musculature) slotted in Irradiated Ground, plus 66% of set bonus acc and 23.5% of set bonus dmg. I also have the Scirocco's Dervish dmg proc and Achilles's Heel -res proc slotted in IG. I disabled Beta Decay for all runs and Reactive Interface for the 3rd run. Irradiated Ground pseudo-pet and doesn't show up in the normal combat log - you need to add Pet Combat, Hit Rolls, etc. to the chat window. All to-hit rolls showed a 95% chance to hit. The 1st run showed 8 hits and 1 miss, the 2nd showed 8 hits and 2 misses and the 3rd showed 10 hits and 2 misses. Clearly the power is not auto-hit. Scirocco's Dervish procced 3 times in run 1, 2 times in run 2 and none in run 3. Each proc is about 80 points before factoring in -res. Achilles's Heel procced 5 times in run 2 and 3 times in run 3 (didn't have log set up properly for it in run 1). Each proc appeared to affect about 4 ticks. Irradiated Ground criticaled 2 times in run 1, 6 times in run 2 and 4 times in run 3 (description says 10% chance). Excluding procs and criticals, Irradiated Ground did 38 ticks of damage in run 1, 32 ticks in run 2 and 46 ticks in run 3. Base damage for the power is 7.57 per tick. As slotted, I was doing 18.34 points of damage per tick before factoring in -res.
-
I've got an Ice/Time and a Dark/TA. Both are a lot of fun.
-
I don't believe this is correct. In game it shows standard 1.00x accuracy. End reduction doesn't hurt either. I have it slotted with 1 dmg proc, 1 -res proc, 3x Sirocco (acc/dmg, acc/dmg/end, dmg/end).
-
Hurricane does both KB and repel. Only the KB is negated by the IO. Try playing it and decide whether you want to slot it. I would put KB>KD in Tornado and possibly Lightning Storm.
-
It's the magnitude of the repel. There are very few powers in the game that actually use the repel status effect (Kinetics/Repel is not one of them). The only ones I can think of are Hurricane and Telekinesis. Do not skip Hurricane. The end use is very manageable, particularly since you won't be running it all the time. On indoor maps it's possible to neuter entire spawns by using Hurricane to herd them into a corner and keeping them debuffed. This takes practice, as the mobs will not be happy with you.