-
Posts
2055 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by TheZag
-
Delete or rename your playerslot.txt file as mentioned above and then launch the game. The game checks for that file first to display your characters and any errors can cause existing characters to not show up or be hundreds of slots away in the wrong position. Without that file the game checks the server for all existing characters and makes a new playerslot.txt file. So if somehow the character was gone, the team may or may not be able to help. But if the character is still there then they will tell you to delete the playerslot.txt file to fix it. So you can speed up things for yourself and verify if the team needs to be involved by doing what they will ask of you ahead of time.
-
I dont think the bomb lockout can be circumvented. Im pretty sure adding a fresh member to a team with a locked member prevents them from planting a bomb. With several people you could farm Ukon but not bombs. Have the bomb planters on their own team so each can plant a bomb to spawn Ukon, then merge the team for the fight and swap around for the next run.
-
We fell for the trap. Snarky gets everyone recommending tank or brute for fire and dark and goes and plays his dark/dark instead 😛
-
In before its moved to archtypes forum! I use dark melee on my tank, the extra coverage on shadow maul is very worth it in my opinion. I cant help with fire armor though, ive never played that set.
-
There would be a few hurdles, one that biostem already mentioned. The awesome bases tend to have thousands of objects and npc pathing was removed because it made them extremely laggy. But pvp was brought back to bases so npc pathing may have been partially (or fully?) solved if pets can move around. The mob spawn locations arent random on any map, they are predefined locations that mobs are allowed to spawn at. Its the same for blinkies and hostages in regard to spawning at predetermined locations. Bases also lack the front, middle, back areas that AE maps have for influencing where certain spawns would be. All of these definitions would need to be manually added to the map. One more issue is with permission to use the base. Im sure alot of people would love if their base became a mission map but there are also those who wouldnt. And while we dont own what we do ingame in a strict legal sense, i highly doubt the team would take a base and make it into a map without the creators permission. There are some awesome bases and they could be home to some awesome missions but they arent as close to PvE ready as a base tour makes them look. The hurdles can probably be overcome, but they are still hurdles that would need time. If the team decides to take on the project, i wouldnt expect it to be usable any time soon.
-
What do you consider the "Gold Standard" for TFs/SFs?
TheZag replied to biostem's topic in General Discussion
Dr Q, no temps, no travel powers. -
Seeing how i was churning and bubbling a presence pool rework but still havent gotten around to suggesting it, yes, i would like provoke to suck less. I hate the fact that a click power is weaker than an inherent as well. I made a sentinel tank (tankinel) and even if i click provoke first, as soon as the tank or brute land a punch, i have no agro at all. I play tanks alot and i even think that a click power (provoke) should be more powerful than an auto ability (gauntlet) for the duration.
-
Animation Walk Quadrupedalism is a form of ...
TheZag replied to Chi's topic in Suggestions & Feedback
It looks similar to beast run to me. Her knees and elbows are more extended to raise the body further from the ground but the movement is almost the same. -
Animation Walk Quadrupedalism is a form of ...
TheZag replied to Chi's topic in Suggestions & Feedback
-
I keep a stack of Ambrosia in my email and pass one out during a random raid. Its bonus points when the person asks where it came from and double bonus points when my friends say they added a small chance for them to drop.
-
Can you no longer convert Empyrean Merits to Reward Merits?
TheZag replied to mtmittens's topic in General Discussion
I would have been more shocked if the game was still the exact same after a year offline. This subject was talked to death months ago though so ill refrain from restating old opinions. -
I find synapse to be just slightly more monotonous than citadel. Taking a league of 44 people along with a bit of extra coordination to get 8 or more simultaneous babbages is its saving grace though. If any changes are to be made, be sure and place the originals in ouro.
-
My understanding is that this information is accessible to a GM. But knowing what nightmare you are missing doesnt help much. My guess is that most people at 15/16 are missing Kronos. At least in my experience thats the one people are always needing. We ran a farm and a bunch of people were at 14/16 and 15/16. I brought a 0/16 and we farmed it for over 3 hours. I completed 16 with that kronos after 3 hours but it was the one everyone else needed too. I find it unlikely that so many people at 14 and 15 were all missing kronos if they have equal chance of spawning.
-
Difficulty of adding new models, costume parts, and textures.
TheZag replied to Rigged's topic in General Discussion
In the developers corner forum there are volunteer recruitment topics with quite a few people offering their services. I cant say why they choose to be the size team that they are, but if they wanted/needed more, they have available offers. More specifically in response to hi-res faces, just add them as a new option with hi-res tacked on the name. Face 1, Face 1 hi-res. Alien, Alien high-res. That gives high res options without removing anything. It might not be something the devs are working on though. But if a player with the ability took the time to make a set of high resolution faces and offered them to the team, i imagine they would have a good chance of being used. -
I would prefer while in taskforce mode - once someone exits a complete mission, a 30 second timer starts and everyone is exited from the mission when the timer finishes. Sometimes people need to afk but the rest of us dont need to wait for the cat barf to get cleaned before the baby finds it.
-
The powerset you'd love, but you know will never be implemented
TheZag replied to SteelR4t's topic in General Discussion
Slapstick Assault - Defeat your enemies while simultaneously insulting their intelligence and providing comic relief. Pie in the Face - damage your enemy and lower their accuracy Glove Slap - damage your enemy and increase your defense and the damage of their next attack 'BANG' - pull out a pistol and just as the enemy thinks they will be shot, a tiny flag that says 'bang' comes out of the barrel, leaving them stunned Lapel Water Gun - catch your enemy off guard with this water gun. Lowers their defense and recharge Squeaky Hammer - leave your enemy confused with minor damage from the squeaky hammer Pie in the Sky - rain pie down on your enemies creating a large area that can knock down your foes Hand Buzzer - offer a truce only to zap your enemies, leaving them held Hat Trick - deal damage, lower resistance, and lower regeneration. The triple threat TNT - wire up some TNT and push the lever doing massive damage, be careful though as the wires might be backwards...... -
I ran into more teams that are in speed mode with less communication on excel. Thats just to say that the player experience does vary quite a bit between servers, not that fast and quiet teams are wrong in any way. Torch has less population but alot of quality players, probably have to form most low level groups yourself though as ive never been sniped for DFB on a new character here. Everlasting has alot of population like Excel but many of them are in Pocket D or a superbase doing roleplaying stuff. I dont roleplay so i havent spent much time there. Indom has a low population as well. Im going to call it the quiet server but only based on my short time there. I made a character at an indom players forum request. I tried to greet everyone online and got no response. I do like quiet but that was too quiet. Reunion is the european server. That is to say the server is actually in europe. I never made a character there but european players probably get alot better latency with that server.
-
Ya, i had a short back and forth with a dev. Its down in the bug report forum somewhere.
-
Ive had a similar problem with necromancy and the bug turned out to be enhancements more than +3 of the henchmen's level had no effect even though they werent more than +3 of my level.
-
Scale Exemplar Enhancements Values better
TheZag replied to Arbegla's topic in Suggestions & Feedback
Im not sure how often people exemplar if they are thinking lowbies with SOs are better than high level players with attuned sets. My high level characters roflstomp low level content in a way that my SO lowbies can only dream about. I can run into any +4x8 spawn and endlessly spam what attacks i have access to and never even look at my health because it never moves. Lets place bets on a team of 8 lowbies on SOs against 8 incarnates on any low level task force. I can tell you that my money goes on the exemplared incarnates every time. Its true the raw values of the enhancements scale below SO levels but the set bonuses, additional slots, and powers from +5 levels will more than make up the difference. -
Its because if a company reasonably believes that their IP is being infringed upon and does nothing to stop it, they will forfeit their claim to the property. Its like when Disney sued the daycare that had mickey mouse painted on the wall or the school fundraiser that played a disney movie for the kids - it wasnt mickey mouse daycare or mickey mouse fundraiser but money was being made and disney stuff was (barely) involved. If they didnt sue, or at the very least send a cease and desist, they could have lost their rights to their own characters. I assume the actual legal threat to homecoming is low but that doesnt mean we should wave red flags in front of sleeping bulls either.
-
I probably wouldnt use it regularly but if the devs want to add it i wouldnt be against it either. Plenty of players have leveled characters to 50 without using double xp (myself included for a character). I might have used double debt on that toon for a more classic feel and to make battles feel more dangerous. People tend to play differently when there is more risk to their actions. And the fact that there are already debt protection powers makes me think it would be a mostly copy and paste job....copy debt protection 100, add a negative to the value and boom, debt increase 100.
-
If your server runs instanced MSR, those are less laggy as well. Only the relevant portion of the map is accessible and the rest of the zone had its spawns removed to reduce server load. The Vanguard base and AE building were also removed to increase performance. The raid runs the same but there are several changes. -You must have the Member of Vanguard badge (earned by completing the quick tutorial in RWZ but only available at lvl 35+.) -The dropship is guaranteed to spawn on the first pylon kill. (Not a huge deal since ive never seen the dropship not spawn in a zone raid but it is possible) -The hospital is at Point Du Hoc. -All mobs are lvl 54. -All players are 'sidekicked' to level 50 (not lvl 49 like sidekick normally does. So the team will never accidentally drop to low level if the leader changes.) -Vanguard merit rewards are granted league wide and without regard to your range to the target (The pullers usually appreciate this one since they miss alot of V.Merits on the zone version. Im not sure if its 100% functionally perfect but my tank gets way more V.Merits - 700ish more on average) -The mothership shield stays down after the timer expires and the ship is left burning. You dont get forcibly teleported to Point Du Hoc.
-
There is a command to change builds anywhere. /selectbuild 1 /selectbuild 2 /selectbuild 3 It has built in exploit protection though - all toggles drop, all powers go on cooldown, all buffs are removed. Be sure and use whatever long range teleport you need before switching builds. I use it a fair amount on my tank and i never go to the trainer anymore to switch builds. I type it in when i need it but it could be a macro or a bind as well.