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Everything posted by TheZag
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Adamastor doesnt spawn, he must be summoned with a click. That means a player is physically present to click the button or has set up an auto clicker or some other form of bot program. If someone is physically at their computer every hour then they are within the rules. But botting for even a single kill would probably be an exploit.
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PvE with leaderboards would be a nice addition in my opinion. Your suggestion is pretty much running the guantlet. Consider it PvE-vP. Modes where we fight against mobs but have our performance ranked against other players. Maybe some sort of prizes awarded based off performance isntead of xp/inf for kills.
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Macro For Sending An Inspiration as an Email Attachment?
TheZag replied to KenRyan's topic in General Discussion
Send an email to yourself with all needed information and never delete it. Just hit reply to that email, add an attachment, and hit send. Saves typing your global, subject, and body at least. -
ive been running it all day and i havent noticed any dip in performance. i had 20-21 frames during the hami raid today when i usually have 16-17. still close enough to be due to character composition but there was no problems for me while using it.
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Perhaps a link to this topic in the homcoming launcher news to increase visibility would be appropriate. There are probably several people that would participate but dont regularly visit the forum and they all see the launcher.
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With so many set enhancements that reduce mez duration, it often takes longer to send zzz to chat than to just let it wear off. Add in our survivability increase and its just not as necessary to prioritize removing mez as often anymore.
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What are you going to pair with Storm Blast when it goes live?
TheZag replied to biostem's topic in General Discussion
I paired 7 friends with storm blast -a set that excells at spreading enemies apart- with my new beam rifle/devices blaster, a power combo that shines when enemies are packed close together. We ran DFB, posi 1&2, and yin. Hilarity ensued. -
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Its just a flesh wound.
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I would have expected a graph over a year to be less jagged. Is that weekdays compared to weekends?
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I claimed several character items last night with no problem and never had a problem claiming in the past. As much detail as possible would help for trying to replicate the issue - how many/what item, how often, how many other unclaimed character items, what server. My guess is claiming large amounts of items with larger amounts of character items remaining while on excel. Thats where the problems kept happening while the lower population servers had little or no issue. Try claiming items on all servers to see if the issue exists everywhere or if it has a 'home'. The team did do some work on this problem previously but the character item system wasnt originally designed for the volume we are using now.
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I think he wants to mail a ton of them to an alt.
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Its /noparticles 1 To turn them off /noparticles 0 Turns them back on I dont know how much of storm blast this would reduce, but in my experience with other power sets, it should be a significant reduction.
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U know when Luminara busts out the popcorn ostrich in the suggestions forum that the topic is probably 1 or 2 posts away from getting locked. 😛
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Larger caves? More Giant Monster spawns RED side
TheZag replied to Lkapitan2's topic in Suggestions & Feedback
Deathsurge is tedious and Caleb is easy to spawn but not so easy to find. Scrapyard can be spam spawned and killed very quickly, my group of 2 people killed him about 50 times in 2 hours. All 3 of them still share the trait of being force spawnable. If i want any blue side monster i have to wait. Blue side has around 25 zones and 8 giant monsters if i counted correctly for 32% of monster to zone coverage. Red side has 7 zones and 4 giant monsters for 57% coverage. I didnt count pvp, co-op, or echo zones. Im not opposed to more giant monsters but comparing red side to blue side cant really work until they get about 15 more zones. That said, there could potentially be room for the wailers to have a GM that wants to attack the golden giza on red side. On blue side ive always thought the minions on igneous could use a GM in the crater of the hollows. Roomier cave maps are nice but not necessary for me. I tend to turn off speed boosting powers in any mission so i dont get stuck on rocks in the cave anyway. It is more variety though so i would welcome it. -
The closed beta isnt exclusive. Go apply to be a tester, probably some rules to agree to, and get accepted. Its not an exclusive club, just a tester group that requires the tiniest amount of effort to be a part of.
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There is a fair amount of land in the north that was seemingly planned to be something and then minds were changed. The current force field for the zone cuts through but there is a second force field farther out that follows the 'original' boundary of the zone.
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I feel like some story details are missing. Was the leader one of those 2 characters that ran ahead, did anyone ask that it wasnt advertised as a speedrun and to clear through. Im assuming you didnt just drop without communicating anything to anyone but its not in the details. At any rate, i wish you success in your future endeavors.
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I came to say the same thing. Phantasm likes to get stuck while flying but it lands and is able to make it through most of the time. It could be worth testing if using group fly causes pets that normally path just fine to start getting stuck.
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Enhancement set category disappears from a power ?
TheZag replied to MrZork's topic in General Discussion
I think it was along the lines of slotting a +damage hami-o in a resist power and getting a full 33% enhancement instead of the much lower value from a resist enhancement. -
I have a lvl 2 seismic blaster so i feel qualified to answer this question. Get the buff and then do the thing. The other thing will have the thing and the stuff will make more stuff. Make sure u have the stuff before the thing or the thing will be wimpy. Also, you make magical rocks appear out of thin air but it only works if you stand on the ground because the ground is made from rocks but you dont use those rocks for attacking. Finally, if you get the stuff and then do the slow thing and then the moderate speed thing and then the fast thing, you can have all the stuff do the thing at the same time.
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More specifically, my ranged scrapper is spines/stone armor. The extra DoT from brimstone is pretty good. He can almost alternate impale and throw spines for an attack rotation but having an extra filler attack eliminates any down time. I have a mastermind set up for tanking with provoke but he cant hold any agro if there are any melee characters on the team. I also have a water blast/invulnerability sentinel for tanking with the same problem as the mastermind.
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A healer blaster, a ranged only scrapper, a tanking sentinel, pool powers only.... do you ever make characters that dont adhere to what would be considered a traditional build? I ask because i realized i could get alot more damage out of my ranged only scrapper with one of the patron pools instead of darkness mastery. And i do mean ranged only - his only melee attacks are the lvl 1 required melee attack and boxing. I call him a scrapinel and it really is pretty much a sentinel with crits. I find it fun to play some characters outside of their intended primary role. Does anyone else ever make unusual builds that they find to be quite enjoyable?
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Officially Unofficial Weekly Discussion #25: Animations
TheZag replied to SeraphimKensai's topic in General Discussion
I hate face attack animations. Barfing poison, barfing ice, barfing fire, laser eyes - anything that comes from the face would benefit from alternate animations (to me). Knockout blow is almost perfect. That windup....and then the swing...and the fist connects with....air. If i could grant 100% accuracy to only 1 ability in the game, knockout blow would be it. Its still great the other 19 times out of 20 though. Kinetic melee animations are too long for the damage they do. They are nice and flashy but the target is often dead by the time i finish my wind up. KM being on the bottom of all the damage tests for all melee archtypes doesnt help the long animation times case either. -
Turns out someday was about 2 hours appreciate ya, @Number Six.