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TheZag

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Everything posted by TheZag

  1. If the ERSB was still keeping ratings on this game, that would take it from T to M. I dont play M rated games very often and my kids dont play them at all.
  2. I fully support anything that makes the event 'unstuck'. I believe its on something close to a 3 hour timer from when the last mob is cleared till the event starts again. I suggested basically the same thing although you went into much greater detail. Heres my topic if you want to check it out.
  3. @UberGuy made a full list in this post
  4. So it doesnt affect debuffs in any way but it does improve to-hit debuffs and defense debuffs....clear as mud, got it.
  5. Im partially to blame for enhancement diversification. It probably would have happened anyway, but maybe a few issues later. Depending how you feel about enhancement diversification, either Im sorry or you're welcome. Edit: Back on live there wasnt much interest in fighting hamidon. I did everything i could to get players interested to battle him, so much that we made a supergroup called Hamidon Death Squad. My server, Liberty, wasnt the first to kill hamidon but we were the first to get a 'farmable' kill method. This all happened shortly before pvp and players with alot of Hami-o's absolutely wrecked everyone else in pvp. The Dev solution was enhancement diversification. So you couldnt run 6 Acc/Dam in all your attacks and destroy everyone. So it probably would have happened eventually anyway but getting lined up with pvp probably made it happen sooner. Hope that clears it up. 🙂
  6. Trick arrow/ beam rifle defender. Dont use the 'no redraw' customization and alternate between primary and secondary for every attack. Name it corpse blaster
  7. Cutscene skip enabled: Press Esc 32 characters, apparently the devs had me in mind when they set the limit.
  8. Ya they arent saying that powerleveling is wrong or get rid of AE. Just that a player should have the very basic ability to at least be able to reach another zone before a new player (not a new alt) joins a team at lvl 1 or 2 and comes out at lvl 22+. Then there they sit with a character in the mid 20s which is just the level range that players say is when they finally get at least a full set of SOs because the enemies are finally fighting back. But they dont know what an enhancement is or where to get some or what to do with them once they have some. So they get frustrated and quit or ask for help. The community is great with people that ask for help ingame but for those that just quit because they are dying and never asked for help is what this seems intended to address. Ive farmed AE as well and powerleveled others and i dont feel this is aimed at reducing or hindering AE. Just that its the way the OP feels will give new players a chance to acquire some very basic ingame skills before joining their first AE team.
  9. Im on the fence with this one. Im not sure how much players should be 'forced' to learn while ingame (by forced i mean in an unsolicited popup like twinshot). And while the player guides and wiki are useful, they arent the same as having a user manual like came in the original box game. If the help menu ingame were to get an overhaul and a way to link a specific page, it could be much more useful to allow the veteran players to give the new players easy access to the information they need.
  10. I would like it to be more random but the way it works now, you are more often seeing costume parts from the categories with very few costume parts. The different monster head categories are just as likely to be chosen through random as hats, full helm, half helm, and all the other head categories. Meaning about half the time you end up seeing a monster head since they all have their own category and the hundreds of other heads are rarely seen. Random should mostly be for inspiration but having random from the total of costume choices and not from the total of costume categories would be nice. I can say when it plops a monster head on there, im inspired to hit the random button again.
  11. Go into options on the launcher and turn 'allow multiple instances' on. Then fire up the game again like you would normally. You have to run a second account, not the same account twice.
  12. Is your UI scale set to something other then 100% ? With large monitors and high resolutions, people tend to make the UI larger and then the badge names ghost out like that. I set my UI scale to 125% and have this same problem but it works fine at 100%. Of course i dont want a tiny UI so i deal with the badge names being faded.
  13. BP used to be bugged to ignore level differences so they were doing damage to a lvl 54 as if they were lvl 54 and their AoE was capped at 255 targets so it gave them a massive damage advantage. This has been fixed so now they are only the highest damage by a small amount but still the highest (last i checked anyway). That said, i like longbow because that mech looks awesome and comes with a -500% regen attack. Just need them to add PPD so i can have a giant blue mech also. Or let me change my robots MM to giant mechs.
  14. My game started lagging horribly and it turned out my cpu cooler had gone out. I had to replace it but my game had all the lag gone when other players were around.
  15. If its a product of perfect timing then probably nothing to worry about. But if there is a setup that makes the result repeatable then there may be a problem. Even so, an extremely low level character SKd to 49 can barely do anything to an enemy so i doubt there would be any exploits. Did u maintain lvl 49 through a loading screen while solo?
  16. Just hit load windows then and they should go back to the correct place at least. Mine used to move around but dont anymore. Maybe because i loaded it on every character so there is no conflicting setups. Edit: Now that i think about it, you probably have to save then load windows to overwrite whatever is on that character anyway. Just save wont do it.
  17. Put everything where you want it and go into options and save windows. Havent had mine move after that
  18. But as far as getting the badge is concerned, ive found it much more difficult to get it now compared to the previous event. Ive seen the message several times but only 3 times was i not doing something else and only 1 time did i actually make it before construction finished. I used to make a GM team every week and include the paladin if the league grew large enough but i havent for the past 2 months i think (need to get back on that). Im curious if there is data for how often the badge was getting earned before and after the event was reverted. But overall im not too concerned about the current event since they said its temporary while they rework it.
  19. You (or your team) need to do 10% of the damage inflicted to a GM to get rewarded for the kill. The GMs have a level but its hidden and i believe Kraken is level 16. If you are lower level then the GM, you will deal damage as if you are 1 level higher then the monster. so if you are lvl 10, your attacks would damage as if you are level 17. If you are higher level then your attacks hit as if you are the same level as the monster. So being lower level then the GM means you actually do more damage but for someone to exemplar down usually means they lose access to so many abilities that it isnt worth it.
  20. I assume he means the different patterns. And say for a pattern that covers your head and leaves the eyes and mouth 'uncovered' that he wants an option to invert it so the eyes and mouth are covered and the rest isnt.
  21. I had ambrosia not drop once and i blamed it on skipping the monster quarry. I turned around and killed the monster and had ambrosia drop after that. Of course i have a sample size of 1, so my results might not be reliable. I was running as a lvl 50 at -1 and we still get the occadsional EoE drop.
  22. You also need to convince the current team that the rule, made by a team from a canceled game with no connection to the new team, is a rule that should be followed when the old team said they would break the rule if needed. There was a fairly lengthy discussion about it. I prefer to think of it as the cottage advice instead of the cottage rule. And that idea about force field having some DDR sounds like something that could give the set a nice facelift.
  23. If you are using the homecoming launcher, click the gear icon on the top right for settings then click the homecoming tab on the left of the settings window. In the box 'extra launch parameters' type in -maxinactivefps 15 This will run the inactive screen at 15 frames and help with some of the lag. You can go lower then 15 but if you go really low then the second character will start to skip around instead of animating smoothly. Also whenever you switch what screen is active it will automatically switch which one is running at full frames and 15 frames.
  24. I have a titan weapons scrapper and fly is my movement power of choice but arc of destruction isnt usable while flying. I totally understand that it uses the weapon striking the ground to do its damage so im proposing that arc of destruction works like foot stomp from super strength. Foot stomp is not usable while in the air but when flying close to the ground you can still stomp the ground. My super strength brute also uses fly and flying close to the ground for a foot stomp is totally acceptable. Which is why when im on my scrapper, (usually during a MSR) flying from pylon to pylon and then between groups of rikti that i keep wondering why arc of destruction requires my feet to be physically on the ground and not just flying close to the ground to work.
  25. At least he wasnt referring to my 53 cytoskeleton exposure. But it was on the AH for like 2 months so the inf/day was actually fairly poor.
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